RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0x85F500F4E24CA43E ( Any p0, Any p1 ) //0x85F500F4E24CA43E
- 0
- 157
- 1207
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BOOL HAS_MOTION_TYPE_ASSET_LOADED ( Hash nameHash, Ped ped ) //0x854BC9B1A1CCD034
- 0
- 179
- 1207
-
void _0x851966E1E35AF491 ( Any p0, Any p1 ) //0x851966E1E35AF491
- 0
- 166
- 1207
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BOOL IS_PED_SITTING ( Ped ped ) //0x84D0BF2B21862059
- 0
- 304
- 1207
-
BOOL IS_PED_INJURED ( Ped ped ) //0x84A2DD9AC37C35C1
- 2
- 773
- 1207
-
Entity GET_PED_VEHICLE_CARRIAGE ( Ped ped ) //0x849BD6C6314793D0
- 0
- 408
- 1207
-
void _RESET_PED_TEXTURE ( int textureId ) //0x8472A1789478F82F
- 0
- 175
- 1207
-
BOOL IS_PED_IN_COVER_FACING_LEFT ( Ped ped ) //0x845333B3150583AB
- 0
- 223
- 1207
-
void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME ( Volume volume, int spawnpointsFlag, float p2, int duration, float p4 ) //0x83ED1FC9DF3411F5
- 0
- 167
- 1311
-
Entity _GET_LASSOER_OF_PED ( Ped ped ) //0x833F0053340EF413
- 0
- 221
- 1207
-
void _SET_PED_GRAPPLE_ACTION ( Ped ped, Hash grappleAction ) //0x8301D87B1B89E219
- 0
- 182
- 1207
-
Any _0x82CB0F3F0C7785E5 ( Any p0 ) //0x82CB0F3F0C7785E5
- 0
- 184
- 1207
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BOOL IS_PED_SITTING_IN_ANY_VEHICLE ( Ped ped ) //0x826AA586EDB9FEF8
- 0
- 311
- 1207
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float _GET_STAMINA_DEPLETION_MULTIPLIER ( Ped ped ) //0x825F6DD559A0895B
- 0
- 179
- 1207
-
void _REMOVE_PED_BLACKBOARD_INT ( Ped ped, const char* variableName ) //0x81B75428A7813E67
- 0
- 164
- 1207
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void _0x815C0074A1BC0D93 ( Any p0, Any p1 ) //0x815C0074A1BC0D93
- 0
- 165
- 1207
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BOOL IS_PED_HEADTRACKING_ENTITY ( Ped ped, Entity entity ) //0x813A0A7C9D2E831F
- 0
- 191
- 1207
-
void _0x8101BA1C0B462412 ( Ped ped, int ropeId ) //0x8101BA1C0B462412
- 0
- 167
- 1207
-
BOOL SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity ) //0x802092B07E3B1EEA
- 0
- 174
- 1207
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void _RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER ( Ped ped ) //0x801917E7D7BCE418
- 0
- 168
- 1207
-
void _DISABLE_AMBIENT_LOOK_AT_REQUESTS ( Any p0, Any p1 ) //0x80038740C96AD17F
- 0
- 161
- 1207
-
void _SET_TANK_ATTRIBUTE_SIZE ( Ped ped, int attributeIndex, float size ) //0x7FF72DE061DF55E2
- 0
- 267
- 1207
-
BOOL _IS_ANIMAL_INTERACTION_RUNNING ( Ped ped ) //0x7FC84E85D98F063D
- 0
- 215
- 1207
-
void _SET_PED_IMMERSION_FLAG ( Ped ped, Any p1 ) //0x7FB0088E8769CDDB
- 0
- 163
- 1207
-
int CAN_PED_SEE_ENTITY ( Ped ped, Entity targetEntity, BOOL p2, BOOL p3 ) //0x7F9B9791D4CB71F6
- 0
- 199
- 1207
-
void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 ) //0x7F5D88333EE8A86F
- 0
- 241
- 1207
-
Any _0x7F090958AE95B61B ( Any p0, Any p1 ) //0x7F090958AE95B61B
- 0
- 176
- 1207
-
BOOL GET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL p2 ) //0x7EE53118C892B513
- 0
- 361
- 1207
-
BOOL _0x7EE3A8660F38797E ( Ped ped ) //0x7EE3A8660F38797E
- 0
- 177
- 1207
-
void _0x7EDB3C766B0D073F ( Any p0 ) //0x7EDB3C766B0D073F
- 0
- 166
- 1232
-
void _0x7E8F9949B7AABBF0 ( Any p0, Any p1, Any p2 ) //0x7E8F9949B7AABBF0
- 0
- 176
- 1207
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void _0x7E5185B979706210 ( Any p0, Any p1 ) //0x7E5185B979706210
- 0
- 213
- 1207
-
Any _GET_SHOP_PED_HAT_COMPONENT ( Ped ped, int metapedType, BOOL p2 ) //0x7E02E4218D916B94
- 0
- 180
- 1207
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void _SET_PED_CROUCH_MOVEMENT ( Ped ped, BOOL state, int p2, BOOL immediately ) //0x7DE9692C6F64CFE8
- 0
- 252
- 1207
-
Ped CREATE_PED_INSIDE_VEHICLE ( Vehicle vehicle, Hash modelHash, int seatIndex, BOOL p3, BOOL p4, BOOL p5 ) //0x7DD959874C1FD534
- 0
- 474
- 1207
-
void INIT_PED_DEFAULT_HEALTH ( Ped ped ) //0x7DD7FB3480D8083E
- 0
- 169
- 1207
-
Hash GET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped ) //0x7DBDD04862D95F04
- 0
- 336
- 1207
-
void REQUEST_PED_VISIBILITY_TRACKING ( Ped ped ) //0x7D7A2E43E74E2EB8
- 0
- 300
- 1207
-
void _UNRESERVE_AMBIENT_PEDS ( int numPeds ) //0x7D4E70A67A651C71
- 0
- 200
- 1207
-
Any SET_FORMATION_POSITIONS_TARGET_RADIUS ( Any p0, Any p1 ) //0x7CC7D3B7AF7FB71F
- 0
- 209
- 1207
-
int _GET_PED_ATTITUDE ( Ped ped, Player player ) //0x7CC2186C32D3540A
- 0
- 179
- 1207
-
Any _0x7C8AA850617651D9 ( Any p0, Any p1 ) //0x7C8AA850617651D9
- 0
- 152
- 1207
-
BOOL DOES_GROUP_EXIST ( int groupId ) //0x7C6B0C22F9F40BBE
- 0
- 235
- 1207
-
BOOL GET_PED_STEALTH_MOVEMENT ( Ped ped ) //0x7C2AC9CA66575FBF
- 0
- 243
- 1207
-
void _0x7C10221CE718AA72 ( Any p0, Any p1 ) //0x7C10221CE718AA72
- 0
- 166
- 1207
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void _0x7C08E7CB8D951B70 ( Ped ped, float p1 ) //0x7C08E7CB8D951B70
- 0
- 288
- 1207
-
void _ATTACH_VOLUME_TO_ENTITY ( Volume volume, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int p8, BOOL p9 ) //0x7C00CFC48A782DC0
- 0
- 228
- 1207
-
int _GET_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, ItemSet itemset, int flag ) //0x7BE607DAFF382FD2
- 0
- 192
- 1207
-
int _GET_PED_QUALITY ( Ped ped ) //0x7BCC6087D130312A
- 0
- 301
- 1207
-
Any _0x7BB810E8B343AC7B ( Any p0 ) //0x7BB810E8B343AC7B
- 0
- 155
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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