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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _0x85F500F4E24CA43E ( Any p0, Any p1 )  //0x85F500F4E24CA43E

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  2. BOOL HAS_MOTION_TYPE_ASSET_LOADED ( Hash nameHash, Ped ped )  //0x854BC9B1A1CCD034

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  3. void _0x851966E1E35AF491 ( Any p0, Any p1 )  //0x851966E1E35AF491

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  4. BOOL IS_PED_SITTING ( Ped ped )  //0x84D0BF2B21862059

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  5. BOOL IS_PED_INJURED ( Ped ped )  //0x84A2DD9AC37C35C1

    • 2
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  6. Entity GET_PED_VEHICLE_CARRIAGE ( Ped ped )  //0x849BD6C6314793D0

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  7. void _RESET_PED_TEXTURE ( int textureId )  //0x8472A1789478F82F

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  8. BOOL IS_PED_IN_COVER_FACING_LEFT ( Ped ped )  //0x845333B3150583AB

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  9. void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME ( Volume volume, int spawnpointsFlag, float p2, int duration, float p4 )  //0x83ED1FC9DF3411F5

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  10. Entity _GET_LASSOER_OF_PED ( Ped ped )  //0x833F0053340EF413

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  11. void _SET_PED_GRAPPLE_ACTION ( Ped ped, Hash grappleAction )  //0x8301D87B1B89E219

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  12. Any _0x82CB0F3F0C7785E5 ( Any p0 )  //0x82CB0F3F0C7785E5

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  13. BOOL IS_PED_SITTING_IN_ANY_VEHICLE ( Ped ped )  //0x826AA586EDB9FEF8

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  14. float _GET_STAMINA_DEPLETION_MULTIPLIER ( Ped ped )  //0x825F6DD559A0895B

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  15. void _REMOVE_PED_BLACKBOARD_INT ( Ped ped, const char* variableName )  //0x81B75428A7813E67

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  16. void _0x815C0074A1BC0D93 ( Any p0, Any p1 )  //0x815C0074A1BC0D93

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  17. BOOL IS_PED_HEADTRACKING_ENTITY ( Ped ped, Entity entity )  //0x813A0A7C9D2E831F

    • 0
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  18. void _0x8101BA1C0B462412 ( Ped ped, int ropeId )  //0x8101BA1C0B462412

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  19. BOOL SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0x802092B07E3B1EEA

    • 0
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  20. void _RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER ( Ped ped )  //0x801917E7D7BCE418

    • 0
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  21. void _DISABLE_AMBIENT_LOOK_AT_REQUESTS ( Any p0, Any p1 )  //0x80038740C96AD17F

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  22. void _SET_TANK_ATTRIBUTE_SIZE ( Ped ped, int attributeIndex, float size )  //0x7FF72DE061DF55E2

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  23. BOOL _IS_ANIMAL_INTERACTION_RUNNING ( Ped ped )  //0x7FC84E85D98F063D

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  24. void _SET_PED_IMMERSION_FLAG ( Ped ped, Any p1 )  //0x7FB0088E8769CDDB

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  25. int CAN_PED_SEE_ENTITY ( Ped ped, Entity targetEntity, BOOL p2, BOOL p3 )  //0x7F9B9791D4CB71F6

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  26. void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 )  //0x7F5D88333EE8A86F

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  27. Any _0x7F090958AE95B61B ( Any p0, Any p1 )  //0x7F090958AE95B61B

    • 0
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  28. BOOL GET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL p2 )  //0x7EE53118C892B513

    • 0
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  29. BOOL _0x7EE3A8660F38797E ( Ped ped )  //0x7EE3A8660F38797E

    • 0
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  30. void _0x7EDB3C766B0D073F ( Any p0 )  //0x7EDB3C766B0D073F

    • 0
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  31. void _0x7E8F9949B7AABBF0 ( Any p0, Any p1, Any p2 )  //0x7E8F9949B7AABBF0

    • 0
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  32. void _0x7E5185B979706210 ( Any p0, Any p1 )  //0x7E5185B979706210

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  33. Any _GET_SHOP_PED_HAT_COMPONENT ( Ped ped, int metapedType, BOOL p2 )  //0x7E02E4218D916B94

    • 0
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  34. void _SET_PED_CROUCH_MOVEMENT ( Ped ped, BOOL state, int p2, BOOL immediately )  //0x7DE9692C6F64CFE8

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  35. Ped CREATE_PED_INSIDE_VEHICLE ( Vehicle vehicle, Hash modelHash, int seatIndex, BOOL p3, BOOL p4, BOOL p5 )  //0x7DD959874C1FD534

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  36. void INIT_PED_DEFAULT_HEALTH ( Ped ped )  //0x7DD7FB3480D8083E

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  37. Hash GET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped )  //0x7DBDD04862D95F04

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  38. void REQUEST_PED_VISIBILITY_TRACKING ( Ped ped )  //0x7D7A2E43E74E2EB8

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  39. void _UNRESERVE_AMBIENT_PEDS ( int numPeds )  //0x7D4E70A67A651C71

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  40. Any SET_FORMATION_POSITIONS_TARGET_RADIUS ( Any p0, Any p1 )  //0x7CC7D3B7AF7FB71F

    • 0
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  41. int _GET_PED_ATTITUDE ( Ped ped, Player player )  //0x7CC2186C32D3540A

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  42. Any _0x7C8AA850617651D9 ( Any p0, Any p1 )  //0x7C8AA850617651D9

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  43. BOOL DOES_GROUP_EXIST ( int groupId )  //0x7C6B0C22F9F40BBE

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  44. BOOL GET_PED_STEALTH_MOVEMENT ( Ped ped )  //0x7C2AC9CA66575FBF

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  45. void _0x7C10221CE718AA72 ( Any p0, Any p1 )  //0x7C10221CE718AA72

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  46. void _0x7C08E7CB8D951B70 ( Ped ped, float p1 )  //0x7C08E7CB8D951B70

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  47. void _ATTACH_VOLUME_TO_ENTITY ( Volume volume, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int p8, BOOL p9 )  //0x7C00CFC48A782DC0

    • 0
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  48. int _GET_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, ItemSet itemset, int flag )  //0x7BE607DAFF382FD2

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  49. int _GET_PED_QUALITY ( Ped ped )  //0x7BCC6087D130312A

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  50. Any _0x7BB810E8B343AC7B ( Any p0 )  //0x7BB810E8B343AC7B

    • 0
    • 161
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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