RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void REMOVE_GROUP ( int groupId ) //0x8EB2F69076AF7053
- 0
- 193
- 1207
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void _0x91BAB9E064F036CD ( Any p0, Any p1 ) //0x91BAB9E064F036CD
- 0
- 178
- 1207
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void _0x6B67320E0D57856A ( Any p0, Any p1, Any p2, Any p3 ) //0x6B67320E0D57856A
- 0
- 182
- 1207
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void _0x49DADFC4CD808B0A ( Any p0, Any p1, Any p2 ) //0x49DADFC4CD808B0A
- 0
- 204
- 1207
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void REMOVE_PED_FROM_GROUP ( Ped ped ) //0xED74007FFB146BC2
- 0
- 243
- 1207
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void _0x897934E868EDDD6C ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x897934E868EDDD6C
- 0
- 176
- 1207
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void _0xAA6C49AE90A32299 ( Any p0, Any p1 ) //0xAA6C49AE90A32299
- 0
- 180
- 1207
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void _0x704C908E9C405136 ( Ped ped ) //0x704C908E9C405136
- 0
- 520
- 1207
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void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 ) //0x66B1CB778D911F49
- 0
- 180
- 1207
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void _0x7406C71F4AC2FFCC ( Any p0 ) //0x7406C71F4AC2FFCC
- 0
- 194
- 1207
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void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult ) //0x46DF918788CB093F
- 0
- 322
- 1207
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void SET_GROUP_SEPARATION_RANGE ( int groupHandle, float separationRange ) //0x4102C7858CFEE4E4
- 0
- 217
- 1207
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void CLEAR_PED_BLOOD_DAMAGE ( Ped ped ) //0x8FE22675A5A45817
- 0
- 258
- 1207
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void _SET_PED_QUALITY ( Ped ped, int quality ) //0xCE6B874286D640BB
- 0
- 379
- 1207
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void _0x89E59DBD15E21177 ( Any p0, Any p1 ) //0x89E59DBD15E21177
- 0
- 208
- 1207
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void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 ) //0x56E3B78C5408D9F4
- 0
- 184
- 1207
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void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 ) //0x523C79AEEFCC4A2A
- 0
- 203
- 1207
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void DETACH_CARRIABLE_ENTITY ( Entity entity, BOOL p1, BOOL p2 ) //0xED00D72F81CF7278
- 0
- 256
- 1207
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void _0xCE7A6C1D5CDE1F9D ( Ped ped, Object object, const char* propName, const char* animName ) //0xCE7A6C1D5CDE1F9D
- 0
- 226
- 1207
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void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 ) //0x7F5D88333EE8A86F
- 0
- 241
- 1207
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void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset ) //0xB5ACE8B23A438EC0
- 0
- 225
- 1207
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void _0x604E1010E3162E86 ( Any p0, Any p1, Any p2 ) //0x604E1010E3162E86
- 0
- 190
- 1207
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void _0x34C11114887150FD ( Any p0, Any p1 ) //0x34C11114887150FD
- 0
- 199
- 1207
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void _0xE8ABE3B73FC7FE17 ( Any p0, Any p1, Any p2, Any p3 ) //0xE8ABE3B73FC7FE17
- 0
- 207
- 1207
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void _0xEB8886E1065654CD ( Any p0, Any p1, Any p2, Any p3 ) //0xEB8886E1065654CD
- 0
- 244
- 1207
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void _REMOVE_PED_PROP ( Ped ped, const char* propName ) //0x3A50753042B6891B
- 0
- 278
- 1207
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void FADE_AND_DESTROY_PED ( Ped* ped ) //0x7043D0681285BA2D
- 0
- 232
- 1207
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void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS ( Ped ped, float bonus ) //0x932786CE3C76477C
- 0
- 210
- 1207
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void CLEAR_PED_WETNESS ( Ped ped ) //0x9C720776DAA43E7E
- 0
- 282
- 1207
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void _0x09171A6F8FDE5DC1 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x09171A6F8FDE5DC1
- 0
- 205
- 1207
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void SET_PED_WETNESS_HEIGHT ( Ped ped, float height ) //0x44CB6447D2571AA0
- 0
- 266
- 1207
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void _0x09E378C52B1433B5 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x09E378C52B1433B5
- 0
- 215
- 1207
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void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 ) //0xF9CFF5BB70E8A2CB
- 0
- 210
- 1207
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void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped ) //0xB5485E4907B53019
- 0
- 199
- 1207
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void _0xA7A806677F8DE138 ( Any p0 ) //0xA7A806677F8DE138
- 0
- 171
- 1207
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void SET_LOOTING_FLAG ( Ped ped, int lootFlag, BOOL enabled ) //0x6569F31A01B4C097
- 0
- 195
- 1207
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void _SET_PED_TRAIL_EFFECT ( Ped ped, BOOL p1, float duration ) //0xA5950E16B8F31052
- 0
- 219
- 1207
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void _0xA064BBABB064446F ( Any p0 ) //0xA064BBABB064446F
- 0
- 198
- 1207
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void CLEAR_PED_ENV_DIRT ( Ped ped ) //0x6585D955A68452A5
- 0
- 250
- 1207
-
void SET_PED_SWEAT ( Ped ped, float sweat ) //0x27B0405F59637D1F
- 0
- 572
- 1207
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void CLEAR_PED_DECORATIONS ( Ped ped ) //0x0E5173C163976E38
- 0
- 211
- 1207
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void _0xAE6B68A83ABBE7C0 ( Any p0 ) //0xAE6B68A83ABBE7C0
- 0
- 169
- 1207
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void REMOVE_SCENARIO_BLOCKING_AREAS () //0xD37401D78A929A49
- 0
- 173
- 1207
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void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 ) //0x31D16B74C6E29D66
- 0
- 227
- 1207
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void _SET_PED_INCAPACITATION_MODIFIERS ( Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4 ) //0x39ED303390DDEAC7
- 0
- 245
- 1207
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void _0x54D3CD482742C482 ( Any p0, Any p2 ) //0x54D3CD482742C482
- 0
- 119
- 1355
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void _0x5CB2EBB467BE3ED6 ( Any p0, Any p2 ) //0x5CB2EBB467BE3ED6
- 0
- 118
- 1355
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void SET_PED_CAN_BE_INCAPACITATED ( Ped ped, BOOL toggle ) //0x5240864E847C691C
- 0
- 193
- 1207
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void _0x9F0F28B42C4EE80A ( Any p0, Any p2 ) //0x9F0F28B42C4EE80A
- 0
- 113
- 1355
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void _SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION ( Ped ped, float duration ) //0x2890418B39BC8FFF
- 0
- 198
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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