Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

1013 natives in namespace PED

  1. void REMOVE_GROUP ( int groupId )  //0x8EB2F69076AF7053

    • 0
    • 196
    • 1207
  2. void _0x91BAB9E064F036CD ( Any p0, Any p1 )  //0x91BAB9E064F036CD

    • 0
    • 180
    • 1207
  3. void _0x6B67320E0D57856A ( Any p0, Any p1, Any p2, Any p3 )  //0x6B67320E0D57856A

    • 0
    • 185
    • 1207
  4. void _0x49DADFC4CD808B0A ( Any p0, Any p1, Any p2 )  //0x49DADFC4CD808B0A

    • 0
    • 207
    • 1207
  5. void REMOVE_PED_FROM_GROUP ( Ped ped )  //0xED74007FFB146BC2

    • 0
    • 247
    • 1207
  6. void _0x897934E868EDDD6C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x897934E868EDDD6C

    • 0
    • 179
    • 1207
  7. void _0xAA6C49AE90A32299 ( Any p0, Any p1 )  //0xAA6C49AE90A32299

    • 0
    • 185
    • 1207
  8. void _0x704C908E9C405136 ( Ped ped )  //0x704C908E9C405136

    • 0
    • 524
    • 1207
  9. void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 )  //0x66B1CB778D911F49

    • 0
    • 181
    • 1207
  10. void _0x7406C71F4AC2FFCC ( Any p0 )  //0x7406C71F4AC2FFCC

    • 0
    • 197
    • 1207
  11. void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult )  //0x46DF918788CB093F

    • 0
    • 325
    • 1207
  12. void SET_GROUP_SEPARATION_RANGE ( int groupHandle, float separationRange )  //0x4102C7858CFEE4E4

    • 0
    • 218
    • 1207
  13. void CLEAR_PED_BLOOD_DAMAGE ( Ped ped )  //0x8FE22675A5A45817

    • 0
    • 260
    • 1207
  14. void _SET_PED_QUALITY ( Ped ped, int quality )  //0xCE6B874286D640BB

    • 0
    • 384
    • 1207
  15. void _0x89E59DBD15E21177 ( Any p0, Any p1 )  //0x89E59DBD15E21177

    • 0
    • 210
    • 1207
  16. void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 )  //0x56E3B78C5408D9F4

    • 0
    • 186
    • 1207
  17. void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 )  //0x523C79AEEFCC4A2A

    • 0
    • 204
    • 1207
  18. void DETACH_CARRIABLE_ENTITY ( Entity entity, BOOL p1, BOOL p2 )  //0xED00D72F81CF7278

    • 0
    • 259
    • 1207
  19. void _0xCE7A6C1D5CDE1F9D ( Ped ped, Object object, const char* propName, const char* animName )  //0xCE7A6C1D5CDE1F9D

    • 0
    • 230
    • 1207
  20. void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 )  //0x7F5D88333EE8A86F

    • 0
    • 246
    • 1207
  21. void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset )  //0xB5ACE8B23A438EC0

    • 0
    • 227
    • 1207
  22. void _0x604E1010E3162E86 ( Any p0, Any p1, Any p2 )  //0x604E1010E3162E86

    • 0
    • 193
    • 1207
  23. void _0x34C11114887150FD ( Any p0, Any p1 )  //0x34C11114887150FD

    • 0
    • 203
    • 1207
  24. void _0xE8ABE3B73FC7FE17 ( Any p0, Any p1, Any p2, Any p3 )  //0xE8ABE3B73FC7FE17

    • 0
    • 211
    • 1207
  25. void _0xEB8886E1065654CD ( Any p0, Any p1, Any p2, Any p3 )  //0xEB8886E1065654CD

    • 0
    • 249
    • 1207
  26. void _REMOVE_PED_PROP ( Ped ped, const char* propName )  //0x3A50753042B6891B

    • 0
    • 282
    • 1207
  27. void FADE_AND_DESTROY_PED ( Ped* ped )  //0x7043D0681285BA2D

    • 0
    • 236
    • 1207
  28. void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS ( Ped ped, float bonus )  //0x932786CE3C76477C

    • 0
    • 214
    • 1207
  29. void CLEAR_PED_WETNESS ( Ped ped )  //0x9C720776DAA43E7E

    • 0
    • 286
    • 1207
  30. void _0x09171A6F8FDE5DC1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09171A6F8FDE5DC1

    • 0
    • 210
    • 1207
  31. void SET_PED_WETNESS_HEIGHT ( Ped ped, float height )  //0x44CB6447D2571AA0

    • 0
    • 269
    • 1207
  32. void _0x09E378C52B1433B5 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09E378C52B1433B5

    • 0
    • 219
    • 1207
  33. void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 )  //0xF9CFF5BB70E8A2CB

    • 0
    • 214
    • 1207
  34. void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped )  //0xB5485E4907B53019

    • 0
    • 200
    • 1207
  35. void _0xA7A806677F8DE138 ( Any p0 )  //0xA7A806677F8DE138

    • 0
    • 174
    • 1207
  36. void SET_LOOTING_FLAG ( Ped ped, int lootFlag, BOOL enabled )  //0x6569F31A01B4C097

    • 0
    • 198
    • 1207
  37. void _SET_PED_TRAIL_EFFECT ( Ped ped, BOOL p1, float duration )  //0xA5950E16B8F31052

    • 0
    • 222
    • 1207
  38. void _0xA064BBABB064446F ( Any p0 )  //0xA064BBABB064446F

    • 0
    • 204
    • 1207
  39. void CLEAR_PED_ENV_DIRT ( Ped ped )  //0x6585D955A68452A5

    • 0
    • 253
    • 1207
  40. void SET_PED_SWEAT ( Ped ped, float sweat )  //0x27B0405F59637D1F

    • 0
    • 577
    • 1207
  41. void CLEAR_PED_DECORATIONS ( Ped ped )  //0x0E5173C163976E38

    • 0
    • 217
    • 1207
  42. void _0xAE6B68A83ABBE7C0 ( Any p0 )  //0xAE6B68A83ABBE7C0

    • 0
    • 171
    • 1207
  43. void REMOVE_SCENARIO_BLOCKING_AREAS ()  //0xD37401D78A929A49

    • 0
    • 177
    • 1207
  44. void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 )  //0x31D16B74C6E29D66

    • 0
    • 230
    • 1207
  45. void _SET_PED_INCAPACITATION_MODIFIERS ( Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4 )  //0x39ED303390DDEAC7

    • 0
    • 250
    • 1207
  46. void _0x54D3CD482742C482 ( Any p0, Any p2 )  //0x54D3CD482742C482

    • 0
    • 122
    • 1355
  47. void _0x5CB2EBB467BE3ED6 ( Any p0, Any p2 )  //0x5CB2EBB467BE3ED6

    • 0
    • 120
    • 1355
  48. void SET_PED_CAN_BE_INCAPACITATED ( Ped ped, BOOL toggle )  //0x5240864E847C691C

    • 0
    • 196
    • 1207
  49. void _0x9F0F28B42C4EE80A ( Any p0, Any p2 )  //0x9F0F28B42C4EE80A

    • 0
    • 115
    • 1355
  50. void _SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION ( Ped ped, float duration )  //0x2890418B39BC8FFF

    • 0
    • 201
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...