Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

1013 natives in namespace PED

  1. BOOL _IS_METAPED_OUTFIT_REQUEST_VALID ( int requestId )  //0xB25E57FC8E37114D

    • 0
    • 179
    • 1207
  2. BOOL _IS_METAPED_PED_REQUEST_VALID ( int requestId )  //0x43E4DA469541A9C9

    • 0
    • 180
    • 1207
  3. BOOL _IS_MOUNT_SEAT_FREE ( Ped mount, int seat )  //0xAAB0FE202E9FC9F0

    • 0
    • 434
    • 1207
  4. BOOL _IS_PED_ACTION_DISABLE_FLAG_ENABLED ( Ped ped, int actionDisableFlag )  //0xB346C85D49CC998E

    • 0
    • 180
    • 1207
  5. BOOL _IS_PED_CHILD ( Ped ped )  //0x137772000DAF42C5

    • 0
    • 178
    • 1207
  6. BOOL _IS_PED_CLIMBING_LADDER ( Ped ped )  //0x59643424B68D52B5

    • 0
    • 182
    • 1207
  7. Any _IS_PED_COMPONENT_EQUIPPED ( int ped id, Hash ComponentCATEGORY )  //0xFB4891BD7578CDC1

    • 0
    • 828
    • 1207
  8. BOOL _IS_PED_COWERING ( Ped ped )  //0xB086C8C0F5701D14

    • 0
    • 319
    • 1207
  9. BOOL _IS_PED_DRAGGING ( Ped ped )  //0x226CF9B159E38F42

    • 0
    • 217
    • 1207
  10. BOOL _IS_PED_DRUNK ( Ped ped )  //0x50F124E6EF188B22

    • 0
    • 183
    • 1207
  11. BOOL _IS_PED_GROUP_LEADER ( Ped ped, int groupId )  //0x878B68960C1C2A35

    • 0
    • 215
    • 1207
  12. BOOL _IS_PED_INTIMIDATED ( Ped ped )  //0x57779B55B83E2BEA

    • 0
    • 186
    • 1207
  13. BOOL _IS_PED_MODEL_SUPPRESSED ( Hash model )  //0xAA9F048DCF69B6DC

    • 0
    • 191
    • 1207
  14. BOOL _IS_PED_OPENING_A_DOOR ( Ped ped )  //0x26AF0E8E30BD2A2C

    • 0
    • 228
    • 1207
  15. BOOL _IS_PED_QUEUED_FOR_DELETION ( Ped ped )  //0x8D9BFCE3352DE47F

    • 0
    • 183
    • 1207
  16. BOOL _IS_PED_SLIDING ( Ped ped )  //0xD6740E14E4CEFC0B

    • 0
    • 200
    • 1207
  17. BOOL _IS_PED_TARGET_ACTION_DISABLE_FLAG_ENABLED ( Ped ped, int actionDisableFlag )  //0x02AA2096FE00F3E1

    • 0
    • 238
    • 1207
  18. BOOL _IS_PED_USING_ACTION_MODE_2 ( Ped ped )  //0xEBB208D6AE712C03

    • 0
    • 183
    • 1207
  19. Any _IS_PED_USING_SCENARIO_TYPE ( Ped ped, Hash scenarioHash )  //0x34D6AC1157C8226C

    • 1
    • 373
    • 1207
  20. BOOL _IS_PED_VISIBILITY_TRACKED ( Ped ped )  //0x5102307CE88798EB

    • 0
    • 188
    • 1207
  21. BOOL _IS_SCENARIO_BLOCKING_AREA_VALID ( Any p0 )  //0x91A5F9CBEBB9D936

    • 0
    • 196
    • 1207
  22. BOOL _IS_TEXTURE_VALID ( int textureId )  //0x31DC8D3F216D8509

    • 0
    • 174
    • 1207
  23. BOOL _IS_TRACKED_PED_VISIBILITY_PERCENTAGE_NOT_LESS_THAN ( Ped ped, float percent )  //0x164CECC59E70DF86

    • 0
    • 180
    • 1207
  24. BOOL _IS_USING_SLIPSTREAM ( Ped ped )  //0xAF61B3CD8C3B82C3

    • 0
    • 182
    • 1207
  25. void _PED_CLEAR_LOCO_MOTION ( Ped ped )  //0x935CF6E42BAF7F4D

    • 0
    • 174
    • 1207
  26. BOOL _PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT ( Ped ped )  //0xBD6B242B8BD5543A

    • 0
    • 240
    • 1207
  27. void _PED_EMOTIONAL_PRESET_LOCO_MOTION ( Ped ped, const char* presetName, Ped targetPed, int duration, int flag )  //0xAAB050DA48B57978

    • 0
    • 186
    • 1207
  28. void _RELEASE_METAPED_ASSET_REQUEST ( int requestId )  //0x13E7320C762F0477

    • 0
    • 177
    • 1207
  29. void _RELEASE_METAPED_OUTFIT_REQUEST ( int requestId )  //0x4592B8B9B0EF5F48

    • 0
    • 179
    • 1207
  30. void _RELEASE_METAPED_PED_REQUEST ( int requestId )  //0x3972F78A78B5D9DF

    • 0
    • 176
    • 1207
  31. void _RELEASE_TEXTURE ( int textureId )  //0x6BEFAA907B076859

    • 0
    • 181
    • 1207
  32. void _REMOVE_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped )  //0xDE7B2B4144906CDF

    • 0
    • 174
    • 1207
  33. void _REMOVE_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName )  //0xA6F67BEC53379A32

    • 0
    • 131
    • 1207
  34. void _REMOVE_PED_BLACKBOARD_FLOAT ( Ped ped, const char* variableName )  //0x411189E51B8020BA

    • 0
    • 174
    • 1207
  35. void _REMOVE_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName )  //0x0E17378642156790

    • 0
    • 171
    • 1207
  36. void _REMOVE_PED_BLACKBOARD_INT ( Ped ped, const char* variableName )  //0x81B75428A7813E67

    • 0
    • 164
    • 1207
  37. void _REMOVE_PED_EMOTIONAL_PRESET ( Ped ped, const char* name )  //0xFC3BAB1801A8255A

    • 0
    • 168
    • 1207
  38. void _REMOVE_PED_FROM_MOUNT ( Ped ped, BOOL p1, BOOL p2 )  //0x5337B721C51883A9

    • 0
    • 251
    • 1207
  39. void _REMOVE_PED_OVERLAY ( int textureId, int overlayId )  //0x96C349DE04C49011

    • 0
    • 177
    • 1207
  40. void _REMOVE_PED_PROP ( Ped ped, const char* propName )  //0x3A50753042B6891B

    • 0
    • 278
    • 1207
  41. BOOL _REMOVE_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume )  //0x0CAB404CD2DB41F5

    • 0
    • 263
    • 1207
  42. BOOL _REMOVE_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS ( Ped ped )  //0x011A42FD923D41CA

    • 0
    • 136
    • 1311
  43. void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 )  //0x66B1CB778D911F49

    • 0
    • 180
    • 1207
  44. void _REMOVE_SHOP_ITEM_FROM_PED ( Ped ped, Hash componentHash, int p2, BOOL p3 )  //0x0D7FFA1B2F69ED82

    • 0
    • 174
    • 1355
  45. int _REQUEST_METAPED_ASSET_BUNDLE ( Hash asset, int p1 )  //0x91FE941F9FCFB702

    • 0
    • 164
    • 1207
  46. Any _REQUEST_METAPED_COMPONENT ( int metaPedType, Any p1, int p2, int p3, int p4 )  //0xF6D9E1F3560CBF8E

    • 0
    • 186
    • 1207
  47. int _REQUEST_METAPED_OUTFIT ( Hash model, Hash outfit )  //0x13154A76CE0CF9AB

    • 0
    • 285
    • 1207
  48. int _REQUEST_METAPED_PED ( Hash model, int p1 )  //0xF97C34C33487D569

    • 0
    • 177
    • 1207
  49. void _REQUEST_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped )  //0xF7EA250B9A919E03

    • 0
    • 176
    • 1207
  50. void _REQUEST_PED_EMOTIONAL_PRESET ( Ped ped, const char* name )  //0x5C3C55EAAD19915F

    • 0
    • 177
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...