RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
BOOL _IS_METAPED_OUTFIT_REQUEST_VALID ( int requestId ) //0xB25E57FC8E37114D
- 0
- 183
- 1207
-
BOOL _IS_METAPED_PED_REQUEST_VALID ( int requestId ) //0x43E4DA469541A9C9
- 0
- 182
- 1207
-
BOOL _IS_MOUNT_SEAT_FREE ( Ped mount, int seat ) //0xAAB0FE202E9FC9F0
- 0
- 436
- 1207
-
BOOL _IS_PED_ACTION_DISABLE_FLAG_ENABLED ( Ped ped, int actionDisableFlag ) //0xB346C85D49CC998E
- 0
- 181
- 1207
-
BOOL _IS_PED_CHILD ( Ped ped ) //0x137772000DAF42C5
- 0
- 181
- 1207
-
BOOL _IS_PED_CLIMBING_LADDER ( Ped ped ) //0x59643424B68D52B5
- 0
- 184
- 1207
-
Any _IS_PED_COMPONENT_EQUIPPED ( int ped id, Hash ComponentCATEGORY ) //0xFB4891BD7578CDC1
- 0
- 840
- 1207
-
BOOL _IS_PED_COWERING ( Ped ped ) //0xB086C8C0F5701D14
- 0
- 321
- 1207
-
BOOL _IS_PED_DRAGGING ( Ped ped ) //0x226CF9B159E38F42
- 0
- 220
- 1207
-
BOOL _IS_PED_DRUNK ( Ped ped ) //0x50F124E6EF188B22
- 0
- 187
- 1207
-
BOOL _IS_PED_GROUP_LEADER ( Ped ped, int groupId ) //0x878B68960C1C2A35
- 0
- 216
- 1207
-
BOOL _IS_PED_INTIMIDATED ( Ped ped ) //0x57779B55B83E2BEA
- 0
- 188
- 1207
-
BOOL _IS_PED_MODEL_SUPPRESSED ( Hash model ) //0xAA9F048DCF69B6DC
- 0
- 195
- 1207
-
BOOL _IS_PED_OPENING_A_DOOR ( Ped ped ) //0x26AF0E8E30BD2A2C
- 0
- 230
- 1207
-
BOOL _IS_PED_QUEUED_FOR_DELETION ( Ped ped ) //0x8D9BFCE3352DE47F
- 0
- 186
- 1207
-
BOOL _IS_PED_SLIDING ( Ped ped ) //0xD6740E14E4CEFC0B
- 0
- 203
- 1207
-
BOOL _IS_PED_TARGET_ACTION_DISABLE_FLAG_ENABLED ( Ped ped, int actionDisableFlag ) //0x02AA2096FE00F3E1
- 0
- 240
- 1207
-
BOOL _IS_PED_USING_ACTION_MODE_2 ( Ped ped ) //0xEBB208D6AE712C03
- 0
- 185
- 1207
-
Any _IS_PED_USING_SCENARIO_TYPE ( Ped ped, Hash scenarioHash ) //0x34D6AC1157C8226C
- 1
- 378
- 1207
-
BOOL _IS_PED_VISIBILITY_TRACKED ( Ped ped ) //0x5102307CE88798EB
- 0
- 191
- 1207
-
BOOL _IS_SCENARIO_BLOCKING_AREA_VALID ( Any p0 ) //0x91A5F9CBEBB9D936
- 0
- 200
- 1207
-
BOOL _IS_TEXTURE_VALID ( int textureId ) //0x31DC8D3F216D8509
- 0
- 176
- 1207
-
BOOL _IS_TRACKED_PED_VISIBILITY_PERCENTAGE_NOT_LESS_THAN ( Ped ped, float percent ) //0x164CECC59E70DF86
- 0
- 184
- 1207
-
BOOL _IS_USING_SLIPSTREAM ( Ped ped ) //0xAF61B3CD8C3B82C3
- 0
- 186
- 1207
-
void _PED_CLEAR_LOCO_MOTION ( Ped ped ) //0x935CF6E42BAF7F4D
- 0
- 178
- 1207
-
BOOL _PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT ( Ped ped ) //0xBD6B242B8BD5543A
- 0
- 243
- 1207
-
void _PED_EMOTIONAL_PRESET_LOCO_MOTION ( Ped ped, const char* presetName, Ped targetPed, int duration, int flag ) //0xAAB050DA48B57978
- 0
- 191
- 1207
-
void _RELEASE_METAPED_ASSET_REQUEST ( int requestId ) //0x13E7320C762F0477
- 0
- 181
- 1207
-
void _RELEASE_METAPED_OUTFIT_REQUEST ( int requestId ) //0x4592B8B9B0EF5F48
- 0
- 181
- 1207
-
void _RELEASE_METAPED_PED_REQUEST ( int requestId ) //0x3972F78A78B5D9DF
- 0
- 180
- 1207
-
void _RELEASE_TEXTURE ( int textureId ) //0x6BEFAA907B076859
- 0
- 182
- 1207
-
void _REMOVE_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped ) //0xDE7B2B4144906CDF
- 0
- 175
- 1207
-
void _REMOVE_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName ) //0xA6F67BEC53379A32
- 0
- 132
- 1207
-
void _REMOVE_PED_BLACKBOARD_FLOAT ( Ped ped, const char* variableName ) //0x411189E51B8020BA
- 0
- 179
- 1207
-
void _REMOVE_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName ) //0x0E17378642156790
- 0
- 175
- 1207
-
void _REMOVE_PED_BLACKBOARD_INT ( Ped ped, const char* variableName ) //0x81B75428A7813E67
- 0
- 169
- 1207
-
void _REMOVE_PED_EMOTIONAL_PRESET ( Ped ped, const char* name ) //0xFC3BAB1801A8255A
- 0
- 169
- 1207
-
void _REMOVE_PED_FROM_MOUNT ( Ped ped, BOOL p1, BOOL p2 ) //0x5337B721C51883A9
- 0
- 253
- 1207
-
void _REMOVE_PED_OVERLAY ( int textureId, int overlayId ) //0x96C349DE04C49011
- 0
- 178
- 1207
-
void _REMOVE_PED_PROP ( Ped ped, const char* propName ) //0x3A50753042B6891B
- 0
- 282
- 1207
-
BOOL _REMOVE_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume ) //0x0CAB404CD2DB41F5
- 0
- 265
- 1207
-
BOOL _REMOVE_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS ( Ped ped ) //0x011A42FD923D41CA
- 0
- 138
- 1311
-
void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 ) //0x66B1CB778D911F49
- 0
- 181
- 1207
-
void _REMOVE_SHOP_ITEM_FROM_PED ( Ped ped, Hash componentHash, int p2, BOOL p3 ) //0x0D7FFA1B2F69ED82
- 0
- 189
- 1355
-
int _REQUEST_METAPED_ASSET_BUNDLE ( Hash asset, int p1 ) //0x91FE941F9FCFB702
- 0
- 167
- 1207
-
Any _REQUEST_METAPED_COMPONENT ( int metaPedType, Any p1, int p2, int p3, int p4 ) //0xF6D9E1F3560CBF8E
- 0
- 190
- 1207
-
int _REQUEST_METAPED_OUTFIT ( Hash model, Hash outfit ) //0x13154A76CE0CF9AB
- 0
- 289
- 1207
-
int _REQUEST_METAPED_PED ( Hash model, int p1 ) //0xF97C34C33487D569
- 0
- 179
- 1207
-
void _REQUEST_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped ) //0xF7EA250B9A919E03
- 0
- 177
- 1207
-
void _REQUEST_PED_EMOTIONAL_PRESET ( Ped ped, const char* name ) //0x5C3C55EAAD19915F
- 0
- 180
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.