Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

1013 natives in namespace PED

  1. void SET_PED_CAN_HEAD_IK ( Ped ped, BOOL toggle )  //0xC11C18092C5530DC

    • 0
    • 201
    • 1207
  2. void SET_PED_CAN_LEG_IK ( Ped ped, BOOL toggle )  //0x73518ECE2485412B

    • 0
    • 300
    • 1207
  3. void SET_PED_CAN_TORSO_IK ( Ped ped, BOOL toggle )  //0xF2B7106D37947CE0

    • 1
    • 367
    • 1207
  4. void SET_PED_CAN_TORSO_REACT_IK ( Ped ped, BOOL toggle )  //0xF5846EDB26A98A24

    • 0
    • 188
    • 1207
  5. void SET_PED_CAN_TORSO_VEHICLE_IK ( Ped ped, BOOL toggle )  //0x6647C5F6F5792496

    • 0
    • 162
    • 1207
  6. void SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT ( Ped ped, BOOL toggle )  //0xEC4686EC06434678

    • 0
    • 208
    • 1207
  7. BOOL IS_PED_HEADTRACKING_PED ( Ped ped1, Ped ped2 )  //0x5CD3CB88A7F8850D

    • 0
    • 245
    • 1207
  8. BOOL IS_PED_HEADTRACKING_ENTITY ( Ped ped, Entity entity )  //0x813A0A7C9D2E831F

    • 0
    • 193
    • 1207
  9. void _DISABLE_AMBIENT_LOOK_AT_REQUESTS ( Any p0, Any p1 )  //0x80038740C96AD17F

    • 0
    • 163
    • 1207
  10. void _0xCD9E5F94A2F38683 ( Any p0, Any p1 )  //0xCD9E5F94A2F38683

    • 0
    • 170
    • 1207
  11. void SET_PED_CLOTH_PACKAGE_INDEX ( Any p0, Any p1 )  //0x78C4E9961DB3EB5B

    • 0
    • 251
    • 1207
  12. void _0x1D4636C90BBEFACB ( Any p0, Any p1 )  //0x1D4636C90BBEFACB

    • 0
    • 174
    • 1207
  13. void _0xEF371232BC6053E1 ( Ped ped )  //0xEF371232BC6053E1

    • 0
    • 168
    • 1207
  14. void _0x86F0B6730C32AC14 ( Ped ped, Any p1 )  //0x86F0B6730C32AC14

    • 0
    • 188
    • 1207
  15. void _0x8101BA1C0B462412 ( Ped ped, int ropeId )  //0x8101BA1C0B462412

    • 0
    • 169
    • 1207
  16. void SET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL value )  //0x1913FE4CBF41C463

    • 0
    • 983
    • 1207
  17. void SET_PED_RESET_FLAG ( Ped ped, int flagId, BOOL doReset )  //0xC1E8A365BF3B29F2

    • 0
    • 254
    • 1207
  18. BOOL GET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL p2 )  //0x7EE53118C892B513

    • 0
    • 363
    • 1207
  19. BOOL GET_PED_RESET_FLAG ( Ped ped, int flagId )  //0xAF9E59B1B1FBF2A0

    • 0
    • 212
    • 1207
  20. void _0xC6981AFF6D2A71C2 ( Any p0 )  //0xC6981AFF6D2A71C2

    • 0
    • 174
    • 1207
  21. void _0xE0FE107AB174D64A ( Any p0, Any p1 )  //0xE0FE107AB174D64A

    • 0
    • 182
    • 1207
  22. void SET_PED_GROUP_MEMBER_PASSENGER_INDEX ( Ped ped, int index )  //0x0BDDB8D9EC6BCF3C

    • 0
    • 172
    • 1207
  23. BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity )  //0x414641C26E105898

    • 0
    • 205
    • 1207
  24. Any _SHOOT_TRIGGER_AT_COORDS ( Ped ped, float x, float y, float z, int p4, float p5, int p6, float p7 )  //0x4C57F27D1554E6B0

    • 0
    • 337
    • 1207
  25. BOOL IS_MODEL_A_HORSE ( int hash )  //0x772A1969F649E902

    • 0
    • 594
    • 1207
  26. void SET_PED_MODEL_IS_SUPPRESSED ( Ped ped, BOOL toggle )  //0xE163A4BCE4DE6F11

    • 0
    • 239
    • 1207
  27. BOOL _IS_PED_MODEL_SUPPRESSED ( Hash model )  //0xAA9F048DCF69B6DC

    • 0
    • 193
    • 1207
  28. void _0x7ABBD9E449E0DB00 ( Any p0, Any p1 )  //0x7ABBD9E449E0DB00

    • 0
    • 175
    • 1207
  29. void _SET_PED_DISABLE_KICK_MOVE ( Ped ped, BOOL disable )  //0xADD31A5C7A5FAA73

    • 0
    • 148
    • 1207
  30. void SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT ( Ped ped, BOOL toggle )  //0xDF993EE5E90ABA25

    • 0
    • 333
    • 1207
  31. void _0xE6CB36F43A95D75F ( Any p0 )  //0xE6CB36F43A95D75F

    • 0
    • 176
    • 1207
  32. void SET_PED_LEG_IK_MODE ( Ped ped, int mode )  //0xC396F5B86FF9FEBD

    • 0
    • 250
    • 1207
  33. Any _0x078076AB50FB117F ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x078076AB50FB117F

    • 0
    • 182
    • 1207
  34. void _SET_PED_CAN_BE_LASSOED ( Ped ped, BOOL toggle )  //0xFD6943B6DF77E449

    • 0
    • 196
    • 1207
  35. int SET_PED_COMBAT_MOVEMENT ( Ped ped, int combatMovement )  //0x4D9CA1009AFBD057

    • 0
    • 612
    • 1207
  36. int GET_PED_COMBAT_MOVEMENT ( Ped ped )  //0xDEA92412FCAEB3F5

    • 0
    • 201
    • 1207
  37. void _0x815C0074A1BC0D93 ( Any p0, Any p1 )  //0x815C0074A1BC0D93

    • 0
    • 166
    • 1207
  38. Any _0xFFDE295662405B25 ( Any p0 )  //0xFFDE295662405B25

    • 0
    • 171
    • 1207
  39. void SET_PED_COMBAT_ABILITY ( Ped ped, int abilityLevel )  //0xC7622C0D36B2FDA8

    • 0
    • 399
    • 1207
  40. void SET_PED_COMBAT_RANGE ( Ped ped, int range )  //0x3C606747B23E497B

    • 0
    • 233
    • 1207
  41. void SET_PED_COMBAT_ATTRIBUTES ( Ped ped, int attributeIndex, BOOL enabled )  //0x9F7794730795E019

    • 0
    • 441
    • 1207
  42. Any _0xCC2B20596E29E4E3 ( Any p0, Any p1 )  //0xCC2B20596E29E4E3

    • 0
    • 174
    • 1207
  43. void _SET_PED_COMBAT_ATTRIBUTE_HASH ( Ped ped, Hash p1 )  //0xBD75500141E4725C

    • 0
    • 181
    • 1207
  44. void SET_PED_TARGET_LOSS_RESPONSE ( Ped ped, int responseType )  //0x0703B9079823DA4A

    • 0
    • 198
    • 1207
  45. void _0x0A4618FFD517E24D ( Any p0, Any p1 )  //0x0A4618FFD517E24D

    • 0
    • 161
    • 1207
  46. void _0x712B2C2B2471B493 ( Any p0, Any p1 )  //0x712B2C2B2471B493

    • 0
    • 181
    • 1207
  47. void _0x00B380FF2DF6AB7A ( Any p0, Any p1 )  //0x00B380FF2DF6AB7A

    • 0
    • 169
    • 1207
  48. void _SET_PED_COMBAT_STYLE ( Ped ped, Hash combatStyleHash, int p2, float duration )  //0x8ACC0506743A8A5C

    • 0
    • 215
    • 1207
  49. void _CLEAR_PED_COMBAT_STYLE ( Ped ped, int p1 )  //0x78815FC52832B690

    • 0
    • 197
    • 1207
  50. void _SET_PED_COMBAT_STYLE_MOD ( Ped ped, Hash combatStyleModHash, float duration )  //0x8B1E8E35A6E814EA

    • 0
    • 193
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...