RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void SET_PED_CAN_HEAD_IK ( Ped ped, BOOL toggle ) //0xC11C18092C5530DC
- 0
- 200
- 1207
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void SET_PED_CAN_LEG_IK ( Ped ped, BOOL toggle ) //0x73518ECE2485412B
- 0
- 298
- 1207
-
void SET_PED_CAN_TORSO_IK ( Ped ped, BOOL toggle ) //0xF2B7106D37947CE0
- 1
- 366
- 1207
-
void SET_PED_CAN_TORSO_REACT_IK ( Ped ped, BOOL toggle ) //0xF5846EDB26A98A24
- 0
- 187
- 1207
-
void SET_PED_CAN_TORSO_VEHICLE_IK ( Ped ped, BOOL toggle ) //0x6647C5F6F5792496
- 0
- 161
- 1207
-
void SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT ( Ped ped, BOOL toggle ) //0xEC4686EC06434678
- 0
- 206
- 1207
-
BOOL IS_PED_HEADTRACKING_PED ( Ped ped1, Ped ped2 ) //0x5CD3CB88A7F8850D
- 0
- 243
- 1207
-
BOOL IS_PED_HEADTRACKING_ENTITY ( Ped ped, Entity entity ) //0x813A0A7C9D2E831F
- 0
- 191
- 1207
-
void _DISABLE_AMBIENT_LOOK_AT_REQUESTS ( Any p0, Any p1 ) //0x80038740C96AD17F
- 0
- 161
- 1207
-
void _0xCD9E5F94A2F38683 ( Any p0, Any p1 ) //0xCD9E5F94A2F38683
- 0
- 169
- 1207
-
void SET_PED_CLOTH_PACKAGE_INDEX ( Any p0, Any p1 ) //0x78C4E9961DB3EB5B
- 0
- 249
- 1207
-
void _0x1D4636C90BBEFACB ( Any p0, Any p1 ) //0x1D4636C90BBEFACB
- 0
- 173
- 1207
-
void _0xEF371232BC6053E1 ( Ped ped ) //0xEF371232BC6053E1
- 0
- 166
- 1207
-
void _0x86F0B6730C32AC14 ( Ped ped, Any p1 ) //0x86F0B6730C32AC14
- 0
- 187
- 1207
-
void _0x8101BA1C0B462412 ( Ped ped, int ropeId ) //0x8101BA1C0B462412
- 0
- 167
- 1207
-
void SET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL value ) //0x1913FE4CBF41C463
- 0
- 977
- 1207
-
void SET_PED_RESET_FLAG ( Ped ped, int flagId, BOOL doReset ) //0xC1E8A365BF3B29F2
- 0
- 252
- 1207
-
BOOL GET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL p2 ) //0x7EE53118C892B513
- 0
- 361
- 1207
-
BOOL GET_PED_RESET_FLAG ( Ped ped, int flagId ) //0xAF9E59B1B1FBF2A0
- 0
- 211
- 1207
-
void _0xC6981AFF6D2A71C2 ( Any p0 ) //0xC6981AFF6D2A71C2
- 0
- 172
- 1207
-
void _0xE0FE107AB174D64A ( Any p0, Any p1 ) //0xE0FE107AB174D64A
- 0
- 181
- 1207
-
void SET_PED_GROUP_MEMBER_PASSENGER_INDEX ( Ped ped, int index ) //0x0BDDB8D9EC6BCF3C
- 0
- 170
- 1207
-
BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity ) //0x414641C26E105898
- 0
- 203
- 1207
-
Any _SHOOT_TRIGGER_AT_COORDS ( Ped ped, float x, float y, float z, int p4, float p5, int p6, float p7 ) //0x4C57F27D1554E6B0
- 0
- 334
- 1207
-
BOOL IS_MODEL_A_HORSE ( int hash ) //0x772A1969F649E902
- 0
- 582
- 1207
-
void SET_PED_MODEL_IS_SUPPRESSED ( Ped ped, BOOL toggle ) //0xE163A4BCE4DE6F11
- 0
- 238
- 1207
-
BOOL _IS_PED_MODEL_SUPPRESSED ( Hash model ) //0xAA9F048DCF69B6DC
- 0
- 191
- 1207
-
void _0x7ABBD9E449E0DB00 ( Any p0, Any p1 ) //0x7ABBD9E449E0DB00
- 0
- 173
- 1207
-
void _SET_PED_DISABLE_KICK_MOVE ( Ped ped, BOOL disable ) //0xADD31A5C7A5FAA73
- 0
- 145
- 1207
-
void SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT ( Ped ped, BOOL toggle ) //0xDF993EE5E90ABA25
- 0
- 330
- 1207
-
void _0xE6CB36F43A95D75F ( Any p0 ) //0xE6CB36F43A95D75F
- 0
- 173
- 1207
-
void SET_PED_LEG_IK_MODE ( Ped ped, int mode ) //0xC396F5B86FF9FEBD
- 0
- 249
- 1207
-
Any _0x078076AB50FB117F ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x078076AB50FB117F
- 0
- 180
- 1207
-
void _SET_PED_CAN_BE_LASSOED ( Ped ped, BOOL toggle ) //0xFD6943B6DF77E449
- 0
- 195
- 1207
-
int SET_PED_COMBAT_MOVEMENT ( Ped ped, int combatMovement ) //0x4D9CA1009AFBD057
- 0
- 609
- 1207
-
int GET_PED_COMBAT_MOVEMENT ( Ped ped ) //0xDEA92412FCAEB3F5
- 0
- 200
- 1207
-
void _0x815C0074A1BC0D93 ( Any p0, Any p1 ) //0x815C0074A1BC0D93
- 0
- 165
- 1207
-
Any _0xFFDE295662405B25 ( Any p0 ) //0xFFDE295662405B25
- 0
- 169
- 1207
-
void SET_PED_COMBAT_ABILITY ( Ped ped, int abilityLevel ) //0xC7622C0D36B2FDA8
- 0
- 397
- 1207
-
void SET_PED_COMBAT_RANGE ( Ped ped, int range ) //0x3C606747B23E497B
- 0
- 231
- 1207
-
void SET_PED_COMBAT_ATTRIBUTES ( Ped ped, int attributeIndex, BOOL enabled ) //0x9F7794730795E019
- 0
- 438
- 1207
-
Any _0xCC2B20596E29E4E3 ( Any p0, Any p1 ) //0xCC2B20596E29E4E3
- 0
- 172
- 1207
-
void _SET_PED_COMBAT_ATTRIBUTE_HASH ( Ped ped, Hash p1 ) //0xBD75500141E4725C
- 0
- 179
- 1207
-
void SET_PED_TARGET_LOSS_RESPONSE ( Ped ped, int responseType ) //0x0703B9079823DA4A
- 0
- 196
- 1207
-
void _0x0A4618FFD517E24D ( Any p0, Any p1 ) //0x0A4618FFD517E24D
- 0
- 160
- 1207
-
void _0x712B2C2B2471B493 ( Any p0, Any p1 ) //0x712B2C2B2471B493
- 0
- 180
- 1207
-
void _0x00B380FF2DF6AB7A ( Any p0, Any p1 ) //0x00B380FF2DF6AB7A
- 0
- 168
- 1207
-
void _SET_PED_COMBAT_STYLE ( Ped ped, Hash combatStyleHash, int p2, float duration ) //0x8ACC0506743A8A5C
- 0
- 212
- 1207
-
void _CLEAR_PED_COMBAT_STYLE ( Ped ped, int p1 ) //0x78815FC52832B690
- 0
- 194
- 1207
-
void _SET_PED_COMBAT_STYLE_MOD ( Ped ped, Hash combatStyleModHash, float duration ) //0x8B1E8E35A6E814EA
- 0
- 191
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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