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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _0x9B9B9FA0EA283E3D ( Any p0, Any p1 )  //0x9B9B9FA0EA283E3D

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  2. BOOL GET_PED_IS_BEING_GRAPPLED ( Ped ped )  //0x3BDFCF25B58B0415

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  3. Entity _CREATE_METAPED_ASSET ( Hash asset, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, BOOL p7, BOOL p8, BOOL p9 )  //0x9641A9A20310F6B8

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  4. BOOL _IS_MOUNT_SEAT_FREE ( Ped mount, int seat )  //0xAAB0FE202E9FC9F0

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  5. void _0xEC60D1D225BC50AA ( Any p0, Any p1 )  //0xEC60D1D225BC50AA

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  6. Ped _GET_PED_GRAPPLER ( Ped ped )  //0xD0B7AEB56229D317

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  7. BOOL _HAS_METAPED_OUTFIT_LOADED ( int requestId )  //0x610438375E5D1801

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  8. BOOL IS_PED_ON_MOUNT ( Ped ped )  //0x460BC76A0E10655E

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  9. void _0x12F2D161BF4031FC ( Any p0, Any p1 )  //0x12F2D161BF4031FC

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  10. int GET_PED_GRAPPLE_STATE ( Ped ped )  //0x2311F15D971AA680

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  11. BOOL _IS_METAPED_OUTFIT_REQUEST_VALID ( int requestId )  //0xB25E57FC8E37114D

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  12. BOOL IS_PED_FULLY_ON_MOUNT ( Ped ped, BOOL p1 )  //0x95CBC65780DE7EB1

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  13. void _0x0ADA3EC589E1736E ()  //0x0ADA3EC589E1736E

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  14. Hash _GET_PED_GRAPPLE_STYLE ( Ped ped )  //0x753B15AD0FD6F3E3

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  15. Ped _CREATE_METAPED_OUTFIT_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0xEAF682A14F8E5F53

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  16. Ped GET_MOUNT ( Ped ped )  //0xE7E11B8DCBED1058

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  17. BOOL _GET_IS_PED_BEING_ROBBED ( Ped ped, Player player, BOOL trueUntilPlayerPocketsItem )  //0xE33F98BD76490ABC

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  18. Any _SET_PED_GRAPPLE_STYLE ( Ped ped, Hash style )  //0x630E7B01F091A197

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  19. BOOL _APPLY_PED_METAPED_OUTFIT ( int requestId, Ped ped, BOOL p2, BOOL p3 )  //0x74F512E29CB717E2

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  20. Ped _GET_LAST_MOUNT ( Ped ped )  //0x4C8B59171957BCF7

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  21. Any _0xD55DB4466D00A258 ( Any p0 )  //0xD55DB4466D00A258

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  22. void _SET_PED_GRAPPLE_SEQUENCE ( Ped ped, const char* grappleSequence )  //0x604190F0CF0DF158

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  23. void _SET_METAPED_WEARINESS ( Ped ped, float weariness )  //0x314C5465195F3B30

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  24. void _0xED1C764997A86D5A ( Ped ped1, Ped ped2 )  //0xED1C764997A86D5A

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  25. void SET_PED_MAX_HEALTH ( Ped ped, int value )  //0xF5F6378C4F3419D3

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  26. void _SET_PED_GRAPPLE_FLAG ( Ped ped, int flag, BOOL enable )  //0x789DABD18E9024DB

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  27. void _0x0FB1BA7FF73B41E1 ( Any p0, Any p1, Any p2 )  //0x0FB1BA7FF73B41E1

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  28. void _0xB8AB265426CFE6DD ( Ped ped, BOOL p1 )  //0xB8AB265426CFE6DD

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  29. int GET_PED_MAX_HEALTH ( Ped ped )  //0x4700A416E8324EF3

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  30. void _CLEAR_PED_GRAPPLE_FLAG ( Ped ped, int flag )  //0xEAE3B5B019C8D23F

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  31. Any _0xB292203008EBBAAC ( Any p0 )  //0xB292203008EBBAAC

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  32. Any _0xE8D1CCB9375C101B ( Any p0, Any p1 )  //0xE8D1CCB9375C101B

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  33. void _SET_PED_HEALTH_CONFIG ( Ped ped, Hash configHash )  //0xF6B82FCE03B43A37

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  34. int _GET_PED_GRAPPLE_FLAG ( Ped ped )  //0xF3C873ED0C595109

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  35. Any _0xD4D403EA031F351C ( Any p0 )  //0xD4D403EA031F351C

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  36. void _0xA691C10054275290 ( Any p0, Any p1, Any p2 )  //0xA691C10054275290

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  37. void INIT_PED_DEFAULT_HEALTH ( Ped ped )  //0x7DD7FB3480D8083E

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  38. void _SET_PED_GRAPPLE_ACTION ( Ped ped, Hash grappleAction )  //0x8301D87B1B89E219

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  39. int _GET_PELT_FROM_HORSE ( Ped horse, int index )  //0x0CEEB6F4780B1F2F

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  40. void _0x6734F0A6A52C371C ( Any p0, Any p1 )  //0x6734F0A6A52C371C

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  41. void SET_PED_MAX_TIME_IN_WATER ( Ped ped, float value )  //0x43C851690662113D

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  42. Any _SET_PED_GRAPPLE_EFFECT_MULTIPLIER ( Ped ped, float multiplier )  //0x99A6E246C315BF60

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  43. void _SET_PELT_FOR_HORSE ( Ped horse, int peltId )  //0xA73F50E8796150D5

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  44. void _0x024EC9B649111915 ( Any p0, Any p1 )  //0x024EC9B649111915

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  45. void SET_PED_MAX_TIME_UNDERWATER ( Ped ped, float value )  //0x6BA428C528D9E522

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  46. void _SET_PED_GRAPPLE_ANIMATION ( Ped ped, Hash grappleAnim )  //0x56E9C26CD29D1ED6

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  47. void _0xC412AA1C73111FE0 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xC412AA1C73111FE0

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  48. void SET_PED_OWNS_ANIMAL ( Ped ped, Ped animal, BOOL p2 )  //0x931B241409216C1F

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  49. void _0xAF041C10756C30FB ( Any p0, Any p1, Any p2, Any p3 )  //0xAF041C10756C30FB

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  50. void SET_PED_FLEE_ATTRIBUTES ( Ped ped, int attributeFlags, BOOL enable )  //0x70A2D1137C8ED7C9

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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