RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0x9B9B9FA0EA283E3D ( Any p0, Any p1 ) //0x9B9B9FA0EA283E3D
- 0
- 179
- 1207
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BOOL GET_PED_IS_BEING_GRAPPLED ( Ped ped ) //0x3BDFCF25B58B0415
- 0
- 163
- 1207
-
Entity _CREATE_METAPED_ASSET ( Hash asset, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, BOOL p7, BOOL p8, BOOL p9 ) //0x9641A9A20310F6B8
- 0
- 207
- 1207
-
BOOL _IS_MOUNT_SEAT_FREE ( Ped mount, int seat ) //0xAAB0FE202E9FC9F0
- 0
- 438
- 1207
-
void _0xEC60D1D225BC50AA ( Any p0, Any p1 ) //0xEC60D1D225BC50AA
- 0
- 177
- 1207
-
Ped _GET_PED_GRAPPLER ( Ped ped ) //0xD0B7AEB56229D317
- 0
- 158
- 1207
-
BOOL _HAS_METAPED_OUTFIT_LOADED ( int requestId ) //0x610438375E5D1801
- 0
- 179
- 1207
-
BOOL IS_PED_ON_MOUNT ( Ped ped ) //0x460BC76A0E10655E
- 0
- 894
- 1207
-
void _0x12F2D161BF4031FC ( Any p0, Any p1 ) //0x12F2D161BF4031FC
- 0
- 172
- 1207
-
int GET_PED_GRAPPLE_STATE ( Ped ped ) //0x2311F15D971AA680
- 0
- 196
- 1207
-
BOOL _IS_METAPED_OUTFIT_REQUEST_VALID ( int requestId ) //0xB25E57FC8E37114D
- 0
- 183
- 1207
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BOOL IS_PED_FULLY_ON_MOUNT ( Ped ped, BOOL p1 ) //0x95CBC65780DE7EB1
- 0
- 269
- 1207
-
void _0x0ADA3EC589E1736E () //0x0ADA3EC589E1736E
- 0
- 168
- 1207
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Hash _GET_PED_GRAPPLE_STYLE ( Ped ped ) //0x753B15AD0FD6F3E3
- 0
- 217
- 1207
-
Ped _CREATE_METAPED_OUTFIT_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0xEAF682A14F8E5F53
- 0
- 215
- 1207
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Ped GET_MOUNT ( Ped ped ) //0xE7E11B8DCBED1058
- 0
- 489
- 1207
-
BOOL _GET_IS_PED_BEING_ROBBED ( Ped ped, Player player, BOOL trueUntilPlayerPocketsItem ) //0xE33F98BD76490ABC
- 0
- 185
- 1207
-
Any _SET_PED_GRAPPLE_STYLE ( Ped ped, Hash style ) //0x630E7B01F091A197
- 0
- 185
- 1207
-
BOOL _APPLY_PED_METAPED_OUTFIT ( int requestId, Ped ped, BOOL p2, BOOL p3 ) //0x74F512E29CB717E2
- 0
- 277
- 1207
-
Ped _GET_LAST_MOUNT ( Ped ped ) //0x4C8B59171957BCF7
- 0
- 486
- 1207
-
Any _0xD55DB4466D00A258 ( Any p0 ) //0xD55DB4466D00A258
- 0
- 181
- 1207
-
void _SET_PED_GRAPPLE_SEQUENCE ( Ped ped, const char* grappleSequence ) //0x604190F0CF0DF158
- 0
- 145
- 1207
-
void _SET_METAPED_WEARINESS ( Ped ped, float weariness ) //0x314C5465195F3B30
- 0
- 195
- 1207
-
void _0xED1C764997A86D5A ( Ped ped1, Ped ped2 ) //0xED1C764997A86D5A
- 0
- 326
- 1207
-
void SET_PED_MAX_HEALTH ( Ped ped, int value ) //0xF5F6378C4F3419D3
- 0
- 456
- 1207
-
void _SET_PED_GRAPPLE_FLAG ( Ped ped, int flag, BOOL enable ) //0x789DABD18E9024DB
- 0
- 331
- 1207
-
void _0x0FB1BA7FF73B41E1 ( Any p0, Any p1, Any p2 ) //0x0FB1BA7FF73B41E1
- 0
- 216
- 1207
-
void _0xB8AB265426CFE6DD ( Ped ped, BOOL p1 ) //0xB8AB265426CFE6DD
- 0
- 213
- 1207
-
int GET_PED_MAX_HEALTH ( Ped ped ) //0x4700A416E8324EF3
- 1
- 667
- 1207
-
void _CLEAR_PED_GRAPPLE_FLAG ( Ped ped, int flag ) //0xEAE3B5B019C8D23F
- 0
- 196
- 1207
-
Any _0xB292203008EBBAAC ( Any p0 ) //0xB292203008EBBAAC
- 0
- 167
- 1207
-
Any _0xE8D1CCB9375C101B ( Any p0, Any p1 ) //0xE8D1CCB9375C101B
- 0
- 218
- 1207
-
void _SET_PED_HEALTH_CONFIG ( Ped ped, Hash configHash ) //0xF6B82FCE03B43A37
- 0
- 349
- 1207
-
int _GET_PED_GRAPPLE_FLAG ( Ped ped ) //0xF3C873ED0C595109
- 0
- 169
- 1207
-
Any _0xD4D403EA031F351C ( Any p0 ) //0xD4D403EA031F351C
- 0
- 195
- 1207
-
void _0xA691C10054275290 ( Any p0, Any p1, Any p2 ) //0xA691C10054275290
- 0
- 228
- 1207
-
void INIT_PED_DEFAULT_HEALTH ( Ped ped ) //0x7DD7FB3480D8083E
- 0
- 172
- 1207
-
void _SET_PED_GRAPPLE_ACTION ( Ped ped, Hash grappleAction ) //0x8301D87B1B89E219
- 0
- 186
- 1207
-
int _GET_PELT_FROM_HORSE ( Ped horse, int index ) //0x0CEEB6F4780B1F2F
- 0
- 448
- 1207
-
void _0x6734F0A6A52C371C ( Any p0, Any p1 ) //0x6734F0A6A52C371C
- 0
- 219
- 1207
-
void SET_PED_MAX_TIME_IN_WATER ( Ped ped, float value ) //0x43C851690662113D
- 0
- 227
- 1207
-
Any _SET_PED_GRAPPLE_EFFECT_MULTIPLIER ( Ped ped, float multiplier ) //0x99A6E246C315BF60
- 0
- 173
- 1207
-
void _SET_PELT_FOR_HORSE ( Ped horse, int peltId ) //0xA73F50E8796150D5
- 0
- 204
- 1207
-
void _0x024EC9B649111915 ( Any p0, Any p1 ) //0x024EC9B649111915
- 0
- 218
- 1207
-
void SET_PED_MAX_TIME_UNDERWATER ( Ped ped, float value ) //0x6BA428C528D9E522
- 0
- 271
- 1207
-
void _SET_PED_GRAPPLE_ANIMATION ( Ped ped, Hash grappleAnim ) //0x56E9C26CD29D1ED6
- 0
- 177
- 1207
-
void _0xC412AA1C73111FE0 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xC412AA1C73111FE0
- 0
- 186
- 1207
-
void SET_PED_OWNS_ANIMAL ( Ped ped, Ped animal, BOOL p2 ) //0x931B241409216C1F
- 0
- 244
- 1207
-
void _0xAF041C10756C30FB ( Any p0, Any p1, Any p2, Any p3 ) //0xAF041C10756C30FB
- 0
- 200
- 1207
-
void SET_PED_FLEE_ATTRIBUTES ( Ped ped, int attributeFlags, BOOL enable ) //0x70A2D1137C8ED7C9
- 0
- 370
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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