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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. Any _0x917760CFE7A0E0F1 ( Any p0 )  //0x917760CFE7A0E0F1

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  2. Any _0x913D04A5176F84C9 ( Any p0 )  //0x913D04A5176F84C9

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  3. BOOL IS_PED_IN_FLYING_VEHICLE ( Ped ped )  //0x9134873537FA419C

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  4. BOOL IS_GROUP_LOCALLY_CONTROLLED ( int group )  //0x909AD9E9A92A10DF

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  5. void _0x9078FB0557364099 ( Any p0 )  //0x9078FB0557364099

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  6. int _GET_NUM_COMPONENTS_IN_PED ( Ped ped )  //0x90403E8107B60E81

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  7. int CREATE_GROUP ( int taskAllocator )  //0x90370EBE0FEE1A3D

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  8. Any _0x900CA00CE703E1E2 ( Any p0 )  //0x900CA00CE703E1E2

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  9. void CLEAR_PED_BLOOD_DAMAGE ( Ped ped )  //0x8FE22675A5A45817

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  10. void CLEAR_PED_LAST_DAMAGE_BONE ( Ped ped )  //0x8EF6B7AC68E2F01B

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  11. void REMOVE_GROUP ( int groupId )  //0x8EB2F69076AF7053

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  12. void GET_GROUP_SIZE ( int groupID, BOOL* hasLeader, int* numberOfFollowers )  //0x8DE69FE35CA09A45

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  13. void _0x8D9DB115FBA8E23D ( Any p0 )  //0x8D9DB115FBA8E23D

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  14. BOOL _IS_PED_QUEUED_FOR_DELETION ( Ped ped )  //0x8D9BFCE3352DE47F

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  15. void REVIVE_INJURED_PED ( Ped ped )  //0x8D8ACD8388CD99CE

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  16. void _0x8CB2553C559102C1 ( Any p0, Any p1, Any p2 )  //0x8CB2553C559102C1

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  17. Any _0x8BE24D74D74C6E9B ( Any p0 )  //0x8BE24D74D74C6E9B

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  18. void _SET_PED_BRAWLING_STYLE ( Ped ped, Hash brawlingStyle )  //0x8BA83CC4288CD56D

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  19. void _0x8BA0C65AC15A7D33 ( Any p0, Any p1, Any p2, Any p3 )  //0x8BA0C65AC15A7D33

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  20. void _0x8B74032DDD2156FE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x8B74032DDD2156FE

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  21. void _FAKE_SET_PED_LOCO_INJURED ( Ped ped, BOOL enabled )  //0x8B3CB08158E98481

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  22. void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME ( Ped ped, Hash mood, int p2 )  //0x8B3B71C80A29A4BB

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  23. void _SET_PED_COMBAT_STYLE_MOD ( Ped ped, Hash combatStyleModHash, float duration )  //0x8B1E8E35A6E814EA

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  24. void _0x8AFCCC0F18D70018 ( Any p0, Any p1 )  //0x8AFCCC0F18D70018

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  25. Any _0x8AF8E647D6B2A649 ( Any p0, Any p1 )  //0x8AF8E647D6B2A649

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  26. void _0x8AF46E5159A5B620 ( Any p0, Any p1 )  //0x8AF46E5159A5B620

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  27. void _SET_PED_COMBAT_STYLE ( Ped ped, Hash combatStyleHash, int p2, float duration )  //0x8ACC0506743A8A5C

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  28. void _SET_PED_CULL_RANGE ( Ped ped, float p1, float p2 )  //0x8AC1D721B2097B6E

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  29. void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType )  //0x89F5E7ADECCCB49C

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  30. void _0x89E59DBD15E21177 ( Any p0, Any p1 )  //0x89E59DBD15E21177

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  31. int _GET_PED_INCAPACITATION_HEALTH ( Ped ped )  //0x89BFDF6D53145545

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  32. void _0x899DFA0009AC93DE ( Any p0, Any p1 )  //0x899DFA0009AC93DE

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  33. Any _0x89816B58C3466262 ( Any p0 )  //0x89816B58C3466262

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  34. void _0x897934E868EDDD6C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x897934E868EDDD6C

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  35. int _GET_CARCASS_QUALITY ( Ped animal )  //0x88EFFED5FE8B0B4A

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  36. int _GET_INCAPACITATION_TIME_REMAINING ( Ped ped )  //0x88D9D76D78065487

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  37. void SET_PED_STEALTH_MOVEMENT ( Ped ped, Any p1, Any p2, Any p3 )  //0x88CBB5CEB96B7BD2

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  38. void _0x88B2026A3B0BE33D ( Any p0, Any p1 )  //0x88B2026A3B0BE33D

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  39. void _0x88A95BB640FC186F ( Any p0 )  //0x88A95BB640FC186F

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  40. Any _0x88A5564B19C15391 ( Any p0 )  //0x88A5564B19C15391

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  41. Any _0x8822F139408B8D0A ( Any p0 )  //0x8822F139408B8D0A

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  42. void _0x8822F124788B8D0A ( Any p0, Any p1 )  //0x8822F124788B8D0A

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  43. void _0x87C2724A56F66020 ( Any p0 )  //0x87C2724A56F66020

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  44. void _0x878E8104FA27CDAE ( Any p0, Any p1 )  //0x878E8104FA27CDAE

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  45. BOOL _IS_PED_GROUP_LEADER ( Ped ped, int groupId )  //0x878B68960C1C2A35

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  46. void _0x87247BC60B60BED8 ( Any p0 )  //0x87247BC60B60BED8

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  47. void _0x86FAFC18E3D4380C ( Any p0, Any p1 )  //0x86FAFC18E3D4380C

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  48. void _0x86F0B6730C32AC14 ( Ped ped, Any p1 )  //0x86F0B6730C32AC14

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  49. int _ADD_TEXTURE_LAYER ( int textureId, Hash albedoHash, Hash normalHash, Hash materialHash, int blendType, float texAlpha, int sheetGridIndex )  //0x86BB5FF45F193A02

    • 0
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  50. BOOL IS_PED_BEING_STEALTH_KILLED ( Ped ped )  //0x863B23EFDE9C5DF2

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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