RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
Any _0x917760CFE7A0E0F1 ( Any p0 ) //0x917760CFE7A0E0F1
- 0
- 197
- 1207
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Any _0x913D04A5176F84C9 ( Any p0 ) //0x913D04A5176F84C9
- 0
- 178
- 1207
-
BOOL IS_PED_IN_FLYING_VEHICLE ( Ped ped ) //0x9134873537FA419C
- 0
- 231
- 1207
-
BOOL IS_GROUP_LOCALLY_CONTROLLED ( int group ) //0x909AD9E9A92A10DF
- 0
- 221
- 1207
-
void _0x9078FB0557364099 ( Any p0 ) //0x9078FB0557364099
- 0
- 220
- 1207
-
int _GET_NUM_COMPONENTS_IN_PED ( Ped ped ) //0x90403E8107B60E81
- 0
- 217
- 1207
-
int CREATE_GROUP ( int taskAllocator ) //0x90370EBE0FEE1A3D
- 0
- 303
- 1207
-
Any _0x900CA00CE703E1E2 ( Any p0 ) //0x900CA00CE703E1E2
- 0
- 202
- 1207
-
void CLEAR_PED_BLOOD_DAMAGE ( Ped ped ) //0x8FE22675A5A45817
- 0
- 264
- 1207
-
void CLEAR_PED_LAST_DAMAGE_BONE ( Ped ped ) //0x8EF6B7AC68E2F01B
- 0
- 274
- 1207
-
void REMOVE_GROUP ( int groupId ) //0x8EB2F69076AF7053
- 0
- 199
- 1207
-
void GET_GROUP_SIZE ( int groupID, BOOL* hasLeader, int* numberOfFollowers ) //0x8DE69FE35CA09A45
- 0
- 258
- 1207
-
void _0x8D9DB115FBA8E23D ( Any p0 ) //0x8D9DB115FBA8E23D
- 0
- 171
- 1207
-
BOOL _IS_PED_QUEUED_FOR_DELETION ( Ped ped ) //0x8D9BFCE3352DE47F
- 0
- 188
- 1207
-
void REVIVE_INJURED_PED ( Ped ped ) //0x8D8ACD8388CD99CE
- 0
- 307
- 1207
-
void _0x8CB2553C559102C1 ( Any p0, Any p1, Any p2 ) //0x8CB2553C559102C1
- 0
- 193
- 1207
-
Any _0x8BE24D74D74C6E9B ( Any p0 ) //0x8BE24D74D74C6E9B
- 0
- 200
- 1207
-
void _SET_PED_BRAWLING_STYLE ( Ped ped, Hash brawlingStyle ) //0x8BA83CC4288CD56D
- 0
- 488
- 1207
-
void _0x8BA0C65AC15A7D33 ( Any p0, Any p1, Any p2, Any p3 ) //0x8BA0C65AC15A7D33
- 0
- 160
- 1207
-
void _0x8B74032DDD2156FE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x8B74032DDD2156FE
- 0
- 182
- 1207
-
void _FAKE_SET_PED_LOCO_INJURED ( Ped ped, BOOL enabled ) //0x8B3CB08158E98481
- 0
- 190
- 1207
-
void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME ( Ped ped, Hash mood, int p2 ) //0x8B3B71C80A29A4BB
- 0
- 200
- 1207
-
void _SET_PED_COMBAT_STYLE_MOD ( Ped ped, Hash combatStyleModHash, float duration ) //0x8B1E8E35A6E814EA
- 0
- 196
- 1207
-
void _0x8AFCCC0F18D70018 ( Any p0, Any p1 ) //0x8AFCCC0F18D70018
- 0
- 198
- 1207
-
Any _0x8AF8E647D6B2A649 ( Any p0, Any p1 ) //0x8AF8E647D6B2A649
- 0
- 221
- 1207
-
void _0x8AF46E5159A5B620 ( Any p0, Any p1 ) //0x8AF46E5159A5B620
- 0
- 171
- 1207
-
void _SET_PED_COMBAT_STYLE ( Ped ped, Hash combatStyleHash, int p2, float duration ) //0x8ACC0506743A8A5C
- 0
- 220
- 1207
-
void _SET_PED_CULL_RANGE ( Ped ped, float p1, float p2 ) //0x8AC1D721B2097B6E
- 0
- 177
- 1207
-
void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType ) //0x89F5E7ADECCCB49C
- 1
- 927
- 1207
-
void _0x89E59DBD15E21177 ( Any p0, Any p1 ) //0x89E59DBD15E21177
- 0
- 214
- 1207
-
int _GET_PED_INCAPACITATION_HEALTH ( Ped ped ) //0x89BFDF6D53145545
- 0
- 161
- 1207
-
void _0x899DFA0009AC93DE ( Any p0, Any p1 ) //0x899DFA0009AC93DE
- 0
- 200
- 1207
-
Any _0x89816B58C3466262 ( Any p0 ) //0x89816B58C3466262
- 0
- 175
- 1207
-
void _0x897934E868EDDD6C ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x897934E868EDDD6C
- 0
- 182
- 1207
-
int _GET_CARCASS_QUALITY ( Ped animal ) //0x88EFFED5FE8B0B4A
- 1
- 770
- 1207
-
int _GET_INCAPACITATION_TIME_REMAINING ( Ped ped ) //0x88D9D76D78065487
- 0
- 226
- 1207
-
void SET_PED_STEALTH_MOVEMENT ( Ped ped, Any p1, Any p2, Any p3 ) //0x88CBB5CEB96B7BD2
- 0
- 264
- 1207
-
void _0x88B2026A3B0BE33D ( Any p0, Any p1 ) //0x88B2026A3B0BE33D
- 0
- 210
- 1207
-
void _0x88A95BB640FC186F ( Any p0 ) //0x88A95BB640FC186F
- 0
- 179
- 1207
-
Any _0x88A5564B19C15391 ( Any p0 ) //0x88A5564B19C15391
- 0
- 191
- 1207
-
Any _0x8822F139408B8D0A ( Any p0 ) //0x8822F139408B8D0A
- 0
- 169
- 1207
-
void _0x8822F124788B8D0A ( Any p0, Any p1 ) //0x8822F124788B8D0A
- 0
- 175
- 1207
-
void _0x87C2724A56F66020 ( Any p0 ) //0x87C2724A56F66020
- 0
- 192
- 1207
-
void _0x878E8104FA27CDAE ( Any p0, Any p1 ) //0x878E8104FA27CDAE
- 0
- 233
- 1207
-
BOOL _IS_PED_GROUP_LEADER ( Ped ped, int groupId ) //0x878B68960C1C2A35
- 0
- 220
- 1207
-
void _0x87247BC60B60BED8 ( Any p0 ) //0x87247BC60B60BED8
- 0
- 182
- 1207
-
void _0x86FAFC18E3D4380C ( Any p0, Any p1 ) //0x86FAFC18E3D4380C
- 0
- 229
- 1207
-
void _0x86F0B6730C32AC14 ( Ped ped, Any p1 ) //0x86F0B6730C32AC14
- 0
- 193
- 1207
-
int _ADD_TEXTURE_LAYER ( int textureId, Hash albedoHash, Hash normalHash, Hash materialHash, int blendType, float texAlpha, int sheetGridIndex ) //0x86BB5FF45F193A02
- 0
- 230
- 1207
-
BOOL IS_PED_BEING_STEALTH_KILLED ( Ped ped ) //0x863B23EFDE9C5DF2
- 0
- 240
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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