RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0x028E7B3BBA0BD2FC ( Any p0 ) //0x028E7B3BBA0BD2FC
- 0
- 211
- 1207
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void _REQUEST_PED_EMOTIONAL_PRESET ( Ped ped, const char* name ) //0x5C3C55EAAD19915F
- 0
- 177
- 1207
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void _0x10F96086123B939F ( Any p0, Any p1, Any p2 ) //0x10F96086123B939F
- 0
- 211
- 1207
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void _0x3FDBB99EFD8CE4AF ( Any p0, Any p1, Any p2 ) //0x3FDBB99EFD8CE4AF
- 0
- 186
- 1207
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void _REMOVE_PED_EMOTIONAL_PRESET ( Ped ped, const char* name ) //0xFC3BAB1801A8255A
- 0
- 168
- 1207
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void _0x7E8F9949B7AABBF0 ( Any p0, Any p1, Any p2 ) //0x7E8F9949B7AABBF0
- 0
- 176
- 1207
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void SET_PED_SEEING_RANGE ( Ped ped, float value ) //0xF29CF591C4BF6CEE
- 0
- 341
- 1207
-
void _0x4EC4EA2F72B36358 ( Any p0, Any p1 ) //0x4EC4EA2F72B36358
- 0
- 193
- 1207
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void _REQUEST_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped ) //0xF7EA250B9A919E03
- 0
- 176
- 1207
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void _0xCF0B19806473D324 ( Any p0, Any p1, Any p2, Any p3 ) //0xCF0B19806473D324
- 0
- 196
- 1207
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void _SET_PED_COMPONENT_ENABLED ( Ped ped, Hash componentHash, Any updatePed, Any isMpComponent, BOOL p4 ) //0xD3A7B003ED343FD9
- 1
- 3,892
- 1207
-
void SET_PED_HEARING_RANGE ( Ped ped, float value ) //0x33A8F7F7D5F7F33C
- 0
- 222
- 1207
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void _0xB4B7C92FCE7347B7 ( Any p0 ) //0xB4B7C92FCE7347B7
- 0
- 195
- 1207
-
void _REMOVE_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped ) //0xDE7B2B4144906CDF
- 0
- 174
- 1207
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void REMOVE_SHOP_ITEM_FROM_PED_BY_CATEGORY ( Ped ped, Hash componentCategory, int p2, BOOL p3 ) //0xDF631E4BCE1B1FC4
- 0
- 367
- 1207
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void SET_PED_VISUAL_FIELD_MIN_ANGLE ( Ped ped, float value ) //0x2DB492222FB21E26
- 0
- 275
- 1207
-
void REVIVE_INJURED_PED ( Ped ped ) //0x8D8ACD8388CD99CE
- 0
- 299
- 1207
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void _SET_PED_COMPONENT_VARIATION ( Ped ped, Hash componentHash, Hash variationHash, BOOL updatePed, BOOL isMpComponent, int p5 ) //0x66B957AAC2EAAEAB
- 0
- 1,063
- 1207
-
void SET_PED_VISUAL_FIELD_MAX_ANGLE ( Ped ped, float value ) //0x70793BDCA1E854D4
- 0
- 221
- 1207
-
void RESURRECT_PED ( Ped ped ) //0x71BC8E838B9C6035
- 0
- 361
- 1207
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void SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE ( Ped ped, float range ) //0x9C74B0BC831B753A
- 0
- 316
- 1207
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void SET_PED_NAME_DEBUG ( Ped ped, const char* name ) //0x98EFA132A4117BE1
- 0
- 299
- 1207
-
void SET_PED_LOD_MULTIPLIER ( Ped ped, float multiplier ) //0xDC2C5C242AAC342B
- 0
- 246
- 1207
-
void SET_PED_VISUAL_FIELD_CENTER_ANGLE ( Ped ped, float angle ) //0x3B6405E8AB34A907
- 0
- 227
- 1207
-
void _0xF9ACF4A08098EA25 ( Ped ped, BOOL p1 ) //0xF9ACF4A08098EA25
- 0
- 209
- 1207
-
void _0x9AB33CB5834885B3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x9AB33CB5834885B3
- 0
- 191
- 1207
-
void _0xCBDE59C48F2B06F5 ( Any p0, Any p1, Any p2 ) //0xCBDE59C48F2B06F5
- 0
- 190
- 1207
-
void _0x899DFA0009AC93DE ( Any p0, Any p1 ) //0x899DFA0009AC93DE
- 0
- 194
- 1207
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void _0xE1AADD0055D76603 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xE1AADD0055D76603
- 0
- 196
- 1207
-
void _0x6A190B94C2541A99 ( Any p0 ) //0x6A190B94C2541A99
- 0
- 195
- 1207
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void _0x3A5697B80FED5EBE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x3A5697B80FED5EBE
- 0
- 192
- 1207
-
void _0x5A1A929C8B729B4A ( Any p0 ) //0x5A1A929C8B729B4A
- 0
- 178
- 1207
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void SET_PED_STEALTH_MOVEMENT ( Ped ped, Any p1, Any p2, Any p3 ) //0x88CBB5CEB96B7BD2
- 0
- 257
- 1207
-
void _0x97A38B65EBDA3D50 ( Any p0, Any p1 ) //0x97A38B65EBDA3D50
- 0
- 182
- 1207
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void SET_POP_CONTROL_SPHERE_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD8C3BE3EE94CAF2D
- 0
- 222
- 1207
-
void _SET_PED_CROUCH_MOVEMENT ( Ped ped, BOOL state, int p2, BOOL immediately ) //0x7DE9692C6F64CFE8
- 0
- 252
- 1207
-
void _0x59BD177A1A48600A ( Any p0, Any p1 ) //0x59BD177A1A48600A
- 0
- 259
- 1207
-
void _0xD103F6DBB5442BE8 ( Any p0, Any p1 ) //0xD103F6DBB5442BE8
- 0
- 176
- 1207
-
void _0xFEA6126C34DF2532 ( Ped ped, BOOL p1 ) //0xFEA6126C34DF2532
- 0
- 224
- 1207
-
void _0xA967D6A8ED2D713B ( Any p0, Any p1 ) //0xA967D6A8ED2D713B
- 0
- 195
- 1207
-
void SET_PED_AS_GROUP_LEADER ( Ped ped, int groupId, BOOL p2 ) //0x2A7819605465FBCE
- 0
- 296
- 1207
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void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8 ) //0xEF0D582CBF2D9B0F
- 0
- 275
- 1207
-
void _0xC2745D9261664901 ( Any p0, Any p1 ) //0xC2745D9261664901
- 0
- 204
- 1207
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void SET_PED_AS_GROUP_MEMBER ( Ped ped, int groupId ) //0x9F3480FE65DB31B5
- 0
- 445
- 1207
-
void _0x58D32261AE0F0843 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x58D32261AE0F0843
- 0
- 195
- 1207
-
void SET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId, BOOL value ) //0xAE6004120C18DF97
- 0
- 255
- 1207
-
void _0x19B14E04B009E28B ( Any p0, Any p1 ) //0x19B14E04B009E28B
- 0
- 206
- 1207
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void SET_PED_CAN_TELEPORT_TO_GROUP_LEADER ( Ped pedHandle, int groupHandle, BOOL toggle ) //0x2E2F4240B3F24647
- 0
- 222
- 1207
-
void _0x735662994E60A710 ( Any p0, Any p1 ) //0x735662994E60A710
- 0
- 168
- 1207
-
void _0xF917F92BF22ECBAB ( Any p0 ) //0xF917F92BF22ECBAB
- 0
- 182
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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