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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _0x028E7B3BBA0BD2FC ( Any p0 )  //0x028E7B3BBA0BD2FC

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  2. void _REQUEST_PED_EMOTIONAL_PRESET ( Ped ped, const char* name )  //0x5C3C55EAAD19915F

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  3. void _0x10F96086123B939F ( Any p0, Any p1, Any p2 )  //0x10F96086123B939F

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  4. void _0x3FDBB99EFD8CE4AF ( Any p0, Any p1, Any p2 )  //0x3FDBB99EFD8CE4AF

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  5. void _REMOVE_PED_EMOTIONAL_PRESET ( Ped ped, const char* name )  //0xFC3BAB1801A8255A

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  6. void _0x7E8F9949B7AABBF0 ( Any p0, Any p1, Any p2 )  //0x7E8F9949B7AABBF0

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  7. void SET_PED_SEEING_RANGE ( Ped ped, float value )  //0xF29CF591C4BF6CEE

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  8. void _0x4EC4EA2F72B36358 ( Any p0, Any p1 )  //0x4EC4EA2F72B36358

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  9. void _REQUEST_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped )  //0xF7EA250B9A919E03

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  10. void _0xCF0B19806473D324 ( Any p0, Any p1, Any p2, Any p3 )  //0xCF0B19806473D324

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  11. void _SET_PED_COMPONENT_ENABLED ( Ped ped, Hash componentHash, Any updatePed, Any isMpComponent, BOOL p4 )  //0xD3A7B003ED343FD9

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  12. void SET_PED_HEARING_RANGE ( Ped ped, float value )  //0x33A8F7F7D5F7F33C

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  13. void _0xB4B7C92FCE7347B7 ( Any p0 )  //0xB4B7C92FCE7347B7

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  14. void _REMOVE_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped )  //0xDE7B2B4144906CDF

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  15. void REMOVE_SHOP_ITEM_FROM_PED_BY_CATEGORY ( Ped ped, Hash componentCategory, int p2, BOOL p3 )  //0xDF631E4BCE1B1FC4

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  16. void SET_PED_VISUAL_FIELD_MIN_ANGLE ( Ped ped, float value )  //0x2DB492222FB21E26

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  17. void REVIVE_INJURED_PED ( Ped ped )  //0x8D8ACD8388CD99CE

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  18. void _SET_PED_COMPONENT_VARIATION ( Ped ped, Hash componentHash, Hash variationHash, BOOL updatePed, BOOL isMpComponent, int p5 )  //0x66B957AAC2EAAEAB

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  19. void SET_PED_VISUAL_FIELD_MAX_ANGLE ( Ped ped, float value )  //0x70793BDCA1E854D4

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  20. void RESURRECT_PED ( Ped ped )  //0x71BC8E838B9C6035

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  21. void SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE ( Ped ped, float range )  //0x9C74B0BC831B753A

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  22. void SET_PED_NAME_DEBUG ( Ped ped, const char* name )  //0x98EFA132A4117BE1

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  23. void SET_PED_LOD_MULTIPLIER ( Ped ped, float multiplier )  //0xDC2C5C242AAC342B

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  24. void SET_PED_VISUAL_FIELD_CENTER_ANGLE ( Ped ped, float angle )  //0x3B6405E8AB34A907

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  25. void _0xF9ACF4A08098EA25 ( Ped ped, BOOL p1 )  //0xF9ACF4A08098EA25

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  26. void _0x9AB33CB5834885B3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x9AB33CB5834885B3

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  27. void _0xCBDE59C48F2B06F5 ( Any p0, Any p1, Any p2 )  //0xCBDE59C48F2B06F5

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  28. void _0x899DFA0009AC93DE ( Any p0, Any p1 )  //0x899DFA0009AC93DE

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  29. void _0xE1AADD0055D76603 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xE1AADD0055D76603

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  30. void _0x6A190B94C2541A99 ( Any p0 )  //0x6A190B94C2541A99

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  31. void _0x3A5697B80FED5EBE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x3A5697B80FED5EBE

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  32. void _0x5A1A929C8B729B4A ( Any p0 )  //0x5A1A929C8B729B4A

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  33. void SET_PED_STEALTH_MOVEMENT ( Ped ped, Any p1, Any p2, Any p3 )  //0x88CBB5CEB96B7BD2

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  34. void _0x97A38B65EBDA3D50 ( Any p0, Any p1 )  //0x97A38B65EBDA3D50

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  35. void SET_POP_CONTROL_SPHERE_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD8C3BE3EE94CAF2D

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  36. void _SET_PED_CROUCH_MOVEMENT ( Ped ped, BOOL state, int p2, BOOL immediately )  //0x7DE9692C6F64CFE8

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  37. void _0x59BD177A1A48600A ( Any p0, Any p1 )  //0x59BD177A1A48600A

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  38. void _0xD103F6DBB5442BE8 ( Any p0, Any p1 )  //0xD103F6DBB5442BE8

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  39. void _0xFEA6126C34DF2532 ( Ped ped, BOOL p1 )  //0xFEA6126C34DF2532

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  40. void _0xA967D6A8ED2D713B ( Any p0, Any p1 )  //0xA967D6A8ED2D713B

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  41. void SET_PED_AS_GROUP_LEADER ( Ped ped, int groupId, BOOL p2 )  //0x2A7819605465FBCE

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  42. void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8 )  //0xEF0D582CBF2D9B0F

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  43. void _0xC2745D9261664901 ( Any p0, Any p1 )  //0xC2745D9261664901

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  44. void SET_PED_AS_GROUP_MEMBER ( Ped ped, int groupId )  //0x9F3480FE65DB31B5

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  45. void _0x58D32261AE0F0843 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x58D32261AE0F0843

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  46. void SET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId, BOOL value )  //0xAE6004120C18DF97

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  47. void _0x19B14E04B009E28B ( Any p0, Any p1 )  //0x19B14E04B009E28B

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  48. void SET_PED_CAN_TELEPORT_TO_GROUP_LEADER ( Ped pedHandle, int groupHandle, BOOL toggle )  //0x2E2F4240B3F24647

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  49. void _0x735662994E60A710 ( Any p0, Any p1 )  //0x735662994E60A710

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  50. void _0xF917F92BF22ECBAB ( Any p0 )  //0xF917F92BF22ECBAB

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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