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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 )  //0x7F5D88333EE8A86F

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  2. void _0x34C11114887150FD ( Any p0, Any p1 )  //0x34C11114887150FD

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  3. void _0xEB8886E1065654CD ( Any p0, Any p1, Any p2, Any p3 )  //0xEB8886E1065654CD

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  4. void FADE_AND_DESTROY_PED ( Ped* ped )  //0x7043D0681285BA2D

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  5. BOOL _IS_PED_QUEUED_FOR_DELETION ( Ped ped )  //0x8D9BFCE3352DE47F

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  6. void CLEAR_PED_WETNESS ( Ped ped )  //0x9C720776DAA43E7E

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  7. void SET_PED_WETNESS_HEIGHT ( Ped ped, float height )  //0x44CB6447D2571AA0

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  8. void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 )  //0xF9CFF5BB70E8A2CB

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  9. void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped )  //0xB5485E4907B53019

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  10. void _0xA7A806677F8DE138 ( Any p0 )  //0xA7A806677F8DE138

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  11. void _0xA064BBABB064446F ( Any p0 )  //0xA064BBABB064446F

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  12. void CLEAR_PED_ENV_DIRT ( Ped ped )  //0x6585D955A68452A5

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  13. void SET_PED_SWEAT ( Ped ped, float sweat )  //0x27B0405F59637D1F

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  14. void CLEAR_PED_DECORATIONS ( Ped ped )  //0x0E5173C163976E38

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  15. BOOL WAS_PED_SKELETON_UPDATED ( Ped ped )  //0x11B499C1E0FF8559

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  16. Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ )  //0x17C07FC640E86B4E

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  17. int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags )  //0x1B5C85C612E5256E

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  18. void REMOVE_SCENARIO_BLOCKING_AREAS ()  //0xD37401D78A929A49

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  19. void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 )  //0x31D16B74C6E29D66

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  20. Any _ADD_SCENARIO_BLOCKING_VOLUME ( Volume volume, BOOL p1, int flag )  //0x4C39C95AE5DB1329

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  21. Any _0x6F46F8ACB44C4FC1 ( Any p0 )  //0x6F46F8ACB44C4FC1

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  22. BOOL _IS_SCENARIO_BLOCKING_AREA_VALID ( Any p0 )  //0x91A5F9CBEBB9D936

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  23. Any _IS_PED_USING_SCENARIO_TYPE ( Ped ped, Hash scenarioHash )  //0x34D6AC1157C8226C

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  24. BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped )  //0x57AB4A3080F85143

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  25. BOOL IS_PED_USING_THIS_SCENARIO ( Ped ped, int scenario )  //0x9C54041BB66BCF9E

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  26. BOOL _CAN_PED_USE_SCENARIO_POINT ( Ped ped, int scenario, Any p2, Any p3, Any p4 )  //0xAB643407D0B26F07

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  27. Any _0x1148F706CF4EBDDA ( Any p0, Any p1, Any p2 )  //0x1148F706CF4EBDDA

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  28. SET_PED_PANIC_EXIT_SCENARIO ( Ped ped, float x, float y, float z )  //0xFE07FF6495D52E2A

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  29. void _SET_PED_SCARED_WHEN_USING_SCENARIO ( Ped ped, BOOL toggle )  //0x9A77DFD295E29B09

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  30. void _0xD8CEEED54C672B5D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xD8CEEED54C672B5D

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  31. BOOL _SET_PED_SHOULD_PLAY_DIRECTED_SCENARIO_EXIT ( Ped ped, float x, float y, float z )  //0xEC6935EBE0847B90

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  32. void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped )  //0xA3A9299C4F2ADB98

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  33. void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped )  //0xF1C03A5352243A30

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  34. BOOL SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0xEEED8FAFEC331A70

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  35. BOOL SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0x802092B07E3B1EEA

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  36. BOOL SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x62FDAD5E01D2DD47

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  37. BOOL SET_PED_SHOULD_PLAY_QUICK_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x463803429297117C

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  38. Any _0xF9331B3A314EB49D ( Any p0 )  //0xF9331B3A314EB49D

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  39. void _0xE735A7DA22E88359 ( Any p0 )  //0xE735A7DA22E88359

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  40. Any _0x82CB0F3F0C7785E5 ( Any p0 )  //0x82CB0F3F0C7785E5

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  41. void _0xCA95C156C14B2054 ( Any p0, Any p1 )  //0xCA95C156C14B2054

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  42. void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict )  //0xFFC24B988B938B38

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  43. void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped )  //0x726256CC1EEB182F

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  44. void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME ( Ped ped, Hash mood, int p2 )  //0x8B3B71C80A29A4BB

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  45. void _0xD2F0FE8805D91647 ( Any p0, Any p1 )  //0xD2F0FE8805D91647

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  46. void SET_PED_CAN_PLAY_GESTURE_ANIMS ( Any p0, Any p1, Any p2 )  //0xBAF20C5432058024

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  47. void SET_PED_CAN_PLAY_AMBIENT_ANIMS ( Ped ped, BOOL toggle )  //0x6373D1349925A70E

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  48. void SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS ( Ped ped, BOOL toggle )  //0x0EB0585D15254740

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  49. void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle )  //0x6C3B4D6D13B4C841

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  50. void _SET_PED_CAN_UNK_BODYPART_IK ( Ped ped, BOOL toggle )  //0xEE9DF765990E8D1D

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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