RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 ) //0x7F5D88333EE8A86F
- 0
- 244
- 1207
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void _0x34C11114887150FD ( Any p0, Any p1 ) //0x34C11114887150FD
- 0
- 201
- 1207
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void _0xEB8886E1065654CD ( Any p0, Any p1, Any p2, Any p3 ) //0xEB8886E1065654CD
- 0
- 247
- 1207
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void FADE_AND_DESTROY_PED ( Ped* ped ) //0x7043D0681285BA2D
- 0
- 234
- 1207
-
BOOL _IS_PED_QUEUED_FOR_DELETION ( Ped ped ) //0x8D9BFCE3352DE47F
- 0
- 184
- 1207
-
void CLEAR_PED_WETNESS ( Ped ped ) //0x9C720776DAA43E7E
- 0
- 284
- 1207
-
void SET_PED_WETNESS_HEIGHT ( Ped ped, float height ) //0x44CB6447D2571AA0
- 0
- 267
- 1207
-
void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 ) //0xF9CFF5BB70E8A2CB
- 0
- 212
- 1207
-
void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped ) //0xB5485E4907B53019
- 0
- 200
- 1207
-
void _0xA7A806677F8DE138 ( Any p0 ) //0xA7A806677F8DE138
- 0
- 173
- 1207
-
void _0xA064BBABB064446F ( Any p0 ) //0xA064BBABB064446F
- 0
- 202
- 1207
-
void CLEAR_PED_ENV_DIRT ( Ped ped ) //0x6585D955A68452A5
- 0
- 252
- 1207
-
void SET_PED_SWEAT ( Ped ped, float sweat ) //0x27B0405F59637D1F
- 0
- 575
- 1207
-
void CLEAR_PED_DECORATIONS ( Ped ped ) //0x0E5173C163976E38
- 0
- 217
- 1207
-
BOOL WAS_PED_SKELETON_UPDATED ( Ped ped ) //0x11B499C1E0FF8559
- 0
- 266
- 1207
-
Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ ) //0x17C07FC640E86B4E
- 0
- 498
- 1207
-
int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags ) //0x1B5C85C612E5256E
- 0
- 187
- 1207
-
void REMOVE_SCENARIO_BLOCKING_AREAS () //0xD37401D78A929A49
- 0
- 176
- 1207
-
void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 ) //0x31D16B74C6E29D66
- 0
- 228
- 1207
-
Any _ADD_SCENARIO_BLOCKING_VOLUME ( Volume volume, BOOL p1, int flag ) //0x4C39C95AE5DB1329
- 0
- 174
- 1207
-
Any _0x6F46F8ACB44C4FC1 ( Any p0 ) //0x6F46F8ACB44C4FC1
- 0
- 179
- 1207
-
BOOL _IS_SCENARIO_BLOCKING_AREA_VALID ( Any p0 ) //0x91A5F9CBEBB9D936
- 0
- 198
- 1207
-
Any _IS_PED_USING_SCENARIO_TYPE ( Ped ped, Hash scenarioHash ) //0x34D6AC1157C8226C
- 1
- 377
- 1207
-
BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped ) //0x57AB4A3080F85143
- 0
- 311
- 1207
-
BOOL IS_PED_USING_THIS_SCENARIO ( Ped ped, int scenario ) //0x9C54041BB66BCF9E
- 0
- 255
- 1207
-
BOOL _CAN_PED_USE_SCENARIO_POINT ( Ped ped, int scenario, Any p2, Any p3, Any p4 ) //0xAB643407D0B26F07
- 0
- 201
- 1207
-
Any _0x1148F706CF4EBDDA ( Any p0, Any p1, Any p2 ) //0x1148F706CF4EBDDA
- 0
- 216
- 1207
-
SET_PED_PANIC_EXIT_SCENARIO ( Ped ped, float x, float y, float z ) //0xFE07FF6495D52E2A
- 0
- 347
- 1207
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void _SET_PED_SCARED_WHEN_USING_SCENARIO ( Ped ped, BOOL toggle ) //0x9A77DFD295E29B09
- 0
- 258
- 1207
-
void _0xD8CEEED54C672B5D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xD8CEEED54C672B5D
- 0
- 217
- 1207
-
BOOL _SET_PED_SHOULD_PLAY_DIRECTED_SCENARIO_EXIT ( Ped ped, float x, float y, float z ) //0xEC6935EBE0847B90
- 0
- 157
- 1207
-
void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped ) //0xA3A9299C4F2ADB98
- 0
- 199
- 1207
-
void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped ) //0xF1C03A5352243A30
- 0
- 207
- 1207
-
BOOL SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity ) //0xEEED8FAFEC331A70
- 0
- 189
- 1207
-
BOOL SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity ) //0x802092B07E3B1EEA
- 0
- 179
- 1207
-
BOOL SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 ) //0x62FDAD5E01D2DD47
- 0
- 198
- 1207
-
BOOL SET_PED_SHOULD_PLAY_QUICK_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 ) //0x463803429297117C
- 0
- 267
- 1207
-
Any _0xF9331B3A314EB49D ( Any p0 ) //0xF9331B3A314EB49D
- 0
- 184
- 1207
-
void _0xE735A7DA22E88359 ( Any p0 ) //0xE735A7DA22E88359
- 0
- 186
- 1207
-
Any _0x82CB0F3F0C7785E5 ( Any p0 ) //0x82CB0F3F0C7785E5
- 0
- 186
- 1207
-
void _0xCA95C156C14B2054 ( Any p0, Any p1 ) //0xCA95C156C14B2054
- 0
- 177
- 1207
-
void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict ) //0xFFC24B988B938B38
- 0
- 401
- 1207
-
void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped ) //0x726256CC1EEB182F
- 0
- 143
- 1207
-
void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME ( Ped ped, Hash mood, int p2 ) //0x8B3B71C80A29A4BB
- 0
- 196
- 1207
-
void _0xD2F0FE8805D91647 ( Any p0, Any p1 ) //0xD2F0FE8805D91647
- 0
- 182
- 1207
-
void SET_PED_CAN_PLAY_GESTURE_ANIMS ( Any p0, Any p1, Any p2 ) //0xBAF20C5432058024
- 0
- 192
- 1207
-
void SET_PED_CAN_PLAY_AMBIENT_ANIMS ( Ped ped, BOOL toggle ) //0x6373D1349925A70E
- 0
- 271
- 1207
-
void SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS ( Ped ped, BOOL toggle ) //0x0EB0585D15254740
- 0
- 189
- 1207
-
void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle ) //0x6C3B4D6D13B4C841
- 0
- 206
- 1207
-
void _SET_PED_CAN_UNK_BODYPART_IK ( Ped ped, BOOL toggle ) //0xEE9DF765990E8D1D
- 0
- 184
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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