RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _SET_PED_COMPONENT_ENABLED ( Ped ped, Hash componentHash, Any updatePed, Any isMpComponent, BOOL p4 ) //0xD3A7B003ED343FD9
- 1
- 3,891
- 1207
-
Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 ) //0xD49F9B0955C367DE
- 1
- 3,121
- 1207
-
void SET_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 ) //0xBF25EB89375A37AD
- 1
- 1,818
- 1207
-
int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 ) //0x23F8F5FC7E8C4A6B
- 0
- 1,716
- 1207
-
BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 ) //0xAE99FB955581844A
- 1
- 1,651
- 1207
-
int _SET_PED_DEFAULT_OUTFIT ( Ped ped, BOOL p1 ) //0x283978A15512B2FE
- 0
- 1,505
- 1207
-
void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle ) //0xC52E0F855C58FC2E
- 4
- 1,225
- 1207
-
void _SET_PED_COMPONENT_VARIATION ( Ped ped, Hash componentHash, Hash variationHash, BOOL updatePed, BOOL isMpComponent, int p5 ) //0x66B957AAC2EAAEAB
- 0
- 1,063
- 1207
-
BOOL IS_PED_RESPONDING_TO_EVENT ( Ped ped, Hash event ) //0x625B774D75C87068
- 0
- 1,017
- 1207
-
void _SET_PED_SCALE ( Ped ped, float scale ) //0x25ACFC650B65C538
- 0
- 977
- 1207
-
void SET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL value ) //0x1913FE4CBF41C463
- 0
- 976
- 1207
-
void _UPDATE_PED_VARIATION ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5 ) //0xCC8CA3E88256E58F
- 0
- 918
- 1207
-
void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType ) //0x89F5E7ADECCCB49C
- 1
- 907
- 1207
-
BOOL IS_PED_ON_MOUNT ( Ped ped ) //0x460BC76A0E10655E
- 0
- 879
- 1207
-
BOOL GET_CLOSEST_PED ( float x, float y, int pedType, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8 ) //0xC33AB876A77F8164
- 0
- 878
- 1207
-
Any _IS_PED_COMPONENT_EQUIPPED ( int ped id, Hash ComponentCATEGORY ) //0xFB4891BD7578CDC1
- 0
- 828
- 1207
-
void _SET_FORMATION_AUTO_ASSIGN_POSITION ( int groupId, BOOL toggle ) //0x478F6B9920446CE2
- 0
- 825
- 1207
-
void _SET_PED_OUTFIT_INDEX ( Ped ped, int index, BOOL p2 ) //0x77FF8D35EEC6BBC4
- 0
- 804
- 1207
-
int GET_PED_TYPE ( Ped ped ) //0xFF059E1E4C01E63C
- 0
- 802
- 1207
-
BOOL IS_PED_INJURED ( Ped ped ) //0x84A2DD9AC37C35C1
- 2
- 773
- 1207
-
int SET_ENABLE_HANDCUFFS ( Ped ped, BOOL p1, BOOL p2 ) //0xDF1AF8B5D56542FA
- 0
- 770
- 1207
-
int _GET_CARCASS_QUALITY ( Ped animal ) //0x88EFFED5FE8B0B4A
- 1
- 759
- 1207
-
BOOL IS_PED_IN_ANY_PLANE ( Ped ped ) //0x5FFF4CFC74D8FB80
- 1
- 747
- 1207
-
void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype ) //0x923583741DC87BCE
- 1
- 708
- 1207
-
void SET_PED_ONTO_MOUNT ( Ped ped, Ped mount, int seatIndex, BOOL p3 ) //0x028F76B6E78246EB
- 1
- 707
- 1207
-
BOOL GET_PED_LAST_DAMAGE_BONE ( Ped ped, int* outBone ) //0xD75960F6BD9EA49C
- 0
- 696
- 1207
-
BOOL IS_PED_A_PLAYER ( Ped ped ) //0x12534C348C6CB68B
- 0
- 691
- 1207
-
void SET_PED_MONEY ( Ped ped, int amount ) //0xA9C8960E8684C1B5
- 0
- 683
- 1207
-
int GET_PED_MAX_HEALTH ( Ped ped ) //0x4700A416E8324EF3
- 1
- 660
- 1207
-
Entity _GET_FIRST_ENTITY_PED_IS_CARRYING ( Ped ped ) //0xD806CD2A4F2C2996
- 0
- 658
- 1207
-
BOOL IS_PED_IN_ANY_VEHICLE ( Ped ped, BOOL atGetIn ) //0x997ABD671D25CA0B
- 0
- 635
- 1207
-
void SET_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags ) //0x26695EC767728D84
- 1
- 635
- 1207
-
void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value ) //0x5653AB26C82938CF
- 1
- 628
- 1207
-
void SET_PED_RANDOM_COMPONENT_VARIATION ( Ped ped, int p1 ) //0xC8A9481A01E63C28
- 0
- 625
- 1207
-
int SET_PED_COMBAT_MOVEMENT ( Ped ped, int combatMovement ) //0x4D9CA1009AFBD057
- 0
- 609
- 1207
-
BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 ) //0x3317DEDB88C95038
- 0
- 600
- 1207
-
void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash ) //0x2D05CED3A38D0F3A
- 0
- 584
- 1207
-
int AGITATE_HORSE ( Ped mount, BOOL kickOffRider ) //0xBAE08F00021BFFB2
- 0
- 584
- 1207
-
BOOL IS_MODEL_A_HORSE ( int hash ) //0x772A1969F649E902
- 0
- 582
- 1207
-
int SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash ) //0xC80A74AC829DDD92
- 0
- 573
- 1207
-
void SET_PED_SWEAT ( Ped ped, float sweat ) //0x27B0405F59637D1F
- 0
- 572
- 1207
-
void SET_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seatIndex ) //0xF75B0D629E1C063D
- 0
- 571
- 1207
-
void REMOVE_TAG_FROM_META_PED ( Ped ped, Hash component, int p2 ) //0xD710A5007C2AC539
- 0
- 558
- 1207
-
void _EQUIP_PED_BODY_COMPONENT ( Ped ped, Hash hash ) //0x1902C4CFCC5BE57C
- 0
- 557
- 1207
-
void _SET_CARCASS_QUALITY ( Ped ped, int* quality ) //0x7528720101A807A5
- 0
- 550
- 1207
-
BOOL IS_PED_MODEL ( Ped ped, Hash modelHash ) //0xC9D55B1A358A5BF7
- 0
- 541
- 1207
-
BOOL IS_PED_RELOADING ( Ped ped ) //0x24B100C68C645951
- 0
- 532
- 1207
-
BOOL IS_PED_IN_COVER ( Ped ped, BOOL p1, BOOL p2 ) //0x60DFD0691A170B88
- 0
- 531
- 1207
-
void _FREEZE_PED_CAMERA_ROTATION ( Ped ped ) //0xFF287323B0E2C69A
- 0
- 524
- 1207
-
void _0x704C908E9C405136 ( Ped ped ) //0x704C908E9C405136
- 0
- 520
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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