RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 ) //0xD49F9B0955C367DE
- 1
- 3,167
- 1207
-
void DELETE_PED ( Ped* ped ) //0xCC0EF140F99365C5
- 0
- 507
- 1207
-
void _SET_REMOVE_PED_NETWORKED ( Ped ped, int p1 ) //0x39A2FC5AF55A52B1
- 0
- 378
- 1207
-
void _0x7C08E7CB8D951B70 ( Ped ped, float p1 ) //0x7C08E7CB8D951B70
- 0
- 295
- 1207
-
void _SET_PED_TO_BE_REMOVED ( Ped ped, float p1, float p2, int p3, Any p4 ) //0x36E4B61DC56DE77C
- 0
- 313
- 1207
-
Ped CLONE_PED ( Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag ) //0xEF29A16337FACADB
- 0
- 476
- 1207
-
void CLONE_PED_TO_TARGET ( Ped ped, Ped targetPed ) //0xE952D6431689AD9A
- 0
- 407
- 1207
-
BOOL IS_PED_IN_VEHICLE ( Ped ped, Vehicle vehicle, BOOL atGetIn ) //0xA3EE4A07279BB9DB
- 0
- 442
- 1207
-
BOOL IS_PED_IN_MODEL ( Ped ped, Hash modelHash ) //0x796D90EFB19AA332
- 0
- 434
- 1207
-
BOOL IS_PED_IN_ANY_VEHICLE ( Ped ped, BOOL atGetIn ) //0x997ABD671D25CA0B
- 0
- 644
- 1207
-
void _0x9851DE7AEC10B4E1 ( float x, float y, float z, float p3, int p4, Any p5 ) //0x9851DE7AEC10B4E1
- 0
- 343
- 1207
-
BOOL IS_PED_INJURED ( Ped ped ) //0x84A2DD9AC37C35C1
- 2
- 783
- 1207
-
BOOL IS_PED_FATALLY_INJURED ( Ped ped ) //0xD839450756ED5A80
- 0
- 460
- 1207
-
BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 ) //0x3317DEDB88C95038
- 0
- 612
- 1207
-
void _0x66C047719B0E80E1 ( Any p0, Any p1 ) //0x66C047719B0E80E1
- 0
- 265
- 1207
-
BOOL IS_PED_AIMING_FROM_COVER ( Ped ped ) //0x3998B1276A3300E5
- 0
- 441
- 1207
-
BOOL IS_PED_RELOADING ( Ped ped ) //0x24B100C68C645951
- 0
- 544
- 1207
-
BOOL IS_PED_A_PLAYER ( Ped ped ) //0x12534C348C6CB68B
- 0
- 704
- 1207
-
Ped CREATE_PED_INSIDE_VEHICLE ( Vehicle vehicle, Hash modelHash, int seatIndex, BOOL p3, BOOL p4, BOOL p5 ) //0x7DD959874C1FD534
- 0
- 485
- 1207
-
void SET_PED_DESIRED_HEADING ( Ped ped, float heading ) //0xAA5A7ECE2AA8FE70
- 0
- 341
- 1207
-
void _FREEZE_PED_CAMERA_ROTATION ( Ped ped ) //0xFF287323B0E2C69A
- 0
- 534
- 1207
-
BOOL IS_PED_FACING_PED ( Ped ped, Ped otherPed, float angle ) //0xD71649DB0A545AA3
- 0
- 409
- 1207
-
BOOL IS_PED_IN_MELEE_COMBAT ( Ped ped ) //0x4E209B2C1EAD5159
- 0
- 348
- 1207
-
Any _0x6DB875AFC584FA32 ( Ped ped, int p1 ) //0x6DB875AFC584FA32
- 0
- 311
- 1207
-
BOOL IS_PED_STOPPED ( Ped ped ) //0x530944F6F4B8A214
- 0
- 379
- 1207
-
BOOL IS_PED_SITTING ( Ped ped ) //0x84D0BF2B21862059
- 0
- 309
- 1207
-
BOOL _0x09D7AFD3716DA8E1 ( Ped ped, int p1 ) //0x09D7AFD3716DA8E1
- 1
- 408
- 1207
-
BOOL _0x9C81338B2E62CE0A ( Player player, Ped ped, int shotNearRecentlyTime ) //0x9C81338B2E62CE0A
- 0
- 327
- 1207
-
BOOL _0xB7DBB2986B87E230 ( Ped ped, float p1 ) //0xB7DBB2986B87E230
- 0
- 289
- 1207
-
BOOL _0xD355E2F1BB41087E ( Ped ped, float p1 ) //0xD355E2F1BB41087E
- 0
- 295
- 1207
-
BOOL IS_ANY_PED_SHOOTING_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 ) //0xA0D3D71EA1086C55
- 0
- 409
- 1207
-
BOOL IS_PED_SHOOTING ( Ped ped ) //0x34616828CD07F1A1
- 0
- 444
- 1207
-
float TIME_SINCE_PED_LAST_SHOT ( Ped ped ) //0x285D36C5C72B0569
- 0
- 302
- 1207
-
void SET_PED_ACCURACY ( Ped ped, int accuracy ) //0x7AEFB85C1D49DEB6
- 0
- 508
- 1207
-
int GET_PED_ACCURACY ( Ped ped ) //0x37F4AD56ECBC0CD6
- 0
- 315
- 1207
-
BOOL IS_PED_MODEL ( Ped ped, Hash modelHash ) //0xC9D55B1A358A5BF7
- 0
- 584
- 1207
-
void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash ) //0x2D05CED3A38D0F3A
- 0
- 592
- 1207
-
void ADD_ARMOUR_TO_PED ( Ped ped, int amount ) //0x5BA652A0CD14DF2F
- 0
- 350
- 1207
-
void _0x5CA20FBE49891BBD ( Ped ped, int p1 ) //0x5CA20FBE49891BBD
- 0
- 367
- 1207
-
void SET_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seatIndex ) //0xF75B0D629E1C063D
- 0
- 581
- 1207
-
void SET_PED_MOVE_ANIMS_BLEND_OUT ( Ped ped ) //0x9E8C908F41584ECD
- 0
- 304
- 1207
-
void _0x606D529DADA3C940 ( Ped ped, Any p1 ) //0x606D529DADA3C940
- 0
- 293
- 1207
-
BOOL IS_PED_MALE ( Ped ped ) //0x6D9F5FAA7488BA46
- 0
- 395
- 1207
-
BOOL IS_PED_HUMAN ( Ped ped ) //0xB980061DA992779D
- 0
- 365
- 1207
-
Vehicle GET_VEHICLE_PED_IS_IN ( Ped ped, BOOL lastVehicle ) //0x9A9112A0FE9A4713
- 0
- 519
- 1207
-
void RESET_PED_LAST_VEHICLE ( Ped ped ) //0xBB8DE8CF6A8DD8BB
- 0
- 277
- 1207
-
void _0xC6136B40FFFB778B ( BOOL p0 ) //0xC6136B40FFFB778B
- 0
- 314
- 1207
-
void _0x6E8B87139854022D ( Ped ped, const char* p1 ) //0x6E8B87139854022D
- 0
- 283
- 1207
-
int _GET_NUM_FREE_SLOTS_IN_PED_POOL () //0x313778EDCA9158E2
- 0
- 335
- 1207
-
void _RESERVE_AMBIENT_PEDS ( int numPeds ) //0xED9582B3DA8F02B4
- 0
- 290
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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