RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0x7883AA809DF43D98 ( Any p0, Any p1 ) //0x7883AA809DF43D98
- 0
- 118
- 1355
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float _GET_PED_LOD_MULTIPLIER ( Ped ped ) //0x1B710E6F4AB69341
- 0
- 169
- 1355
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void _REMOVE_SHOP_ITEM_FROM_PED ( Ped ped, Hash componentHash, int p2, BOOL p3 ) //0x0D7FFA1B2F69ED82
- 0
- 189
- 1355
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void _DISABLE_ALL_LOOK_AT_REQUESTS ( Ped ped, int p1 ) //0xE1965A380342BE1F
- 0
- 127
- 1355
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Ped _GET_PED_TRANQUILIZER ( Ped ped ) //0x65C75FDCCAC86464
- 0
- 214
- 1355
-
void _0x54D3CD482742C482 ( Any p0, Any p2 ) //0x54D3CD482742C482
- 0
- 123
- 1355
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void _0x5CB2EBB467BE3ED6 ( Any p0, Any p2 ) //0x5CB2EBB467BE3ED6
- 0
- 121
- 1355
-
void _0x9F0F28B42C4EE80A ( Any p0, Any p2 ) //0x9F0F28B42C4EE80A
- 0
- 116
- 1355
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Any _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player, float modifier, int p2, int p3 ) //0x9EFF3C91DF38304F
- 0
- 134
- 1311
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void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player ) //0x0F9E754EBE8FDBFA
- 0
- 173
- 1311
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float _GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player ) //0xEE2D5C819A65BF26
- 0
- 130
- 1311
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Any _0xD97BC27AC039F681 ( Any p0, Any p1, Any p2, Any p3 ) //0xD97BC27AC039F681
- 0
- 102
- 1311
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Any _0x763FA8A9D76EE3A7 ( Any p0 ) //0x763FA8A9D76EE3A7
- 0
- 124
- 1311
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int _GET_PED_MODEL_SIZE_FROM_HASH ( Hash modelHash ) //0xA65AA1ACE81E5A77
- 0
- 158
- 1311
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void _0xE50C9816B3F22D8B ( Any p0, Any p1, Any p2 ) //0xE50C9816B3F22D8B
- 0
- 131
- 1311
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void SET_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped, float unk ) //0xEC4B4B3B9908052A
- 0
- 217
- 1311
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void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME ( Volume volume, int spawnpointsFlag, float p2, int duration, float p4 ) //0x83ED1FC9DF3411F5
- 0
- 170
- 1311
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void _SET_PED_ANIMAL_DETECTION_MODIFIER ( Ped ped, float modifier ) //0x43CA928E892CFDB8
- 0
- 125
- 1311
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BOOL IS_ANY_HOSTILE_PED_NEAR_POINT ( Ped ped, float x, float y, float z, float radius ) //0x68772DB2B2526F9F
- 0
- 214
- 1311
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void _0x56076667E7C2DCD6 ( Any p0, Any p1 ) //0x56076667E7C2DCD6
- 0
- 132
- 1311
-
void _0x28508173C6A7CC18 ( Any p0 ) //0x28508173C6A7CC18
- 0
- 137
- 1311
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int GET_PED_LOOT_STATUS_MP ( Ped ped ) //0xC737697C41628340
- 0
- 190
- 1311
-
BOOL _0xA4B6432E3880F2F9 ( Any p0 ) //0xA4B6432E3880F2F9
- 0
- 139
- 1311
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BOOL _ADD_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS ( Ped ped ) //0xE37287EE358939C3
- 0
- 125
- 1311
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BOOL _REMOVE_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS ( Ped ped ) //0x011A42FD923D41CA
- 0
- 138
- 1311
-
void _0x992187D975635DF5 ( Any p0, Any p1 ) //0x992187D975635DF5
- 0
- 106
- 1311
-
void _0x0B787A37EEDD226F ( Any p0, Any p1 ) //0x0B787A37EEDD226F
- 0
- 140
- 1311
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void _0x4F63433CE3C08230 ( Any p0, Any p1 ) //0x4F63433CE3C08230
- 0
- 133
- 1311
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BOOL _IS_ANIMAL_CONTROLLED_BY_A_PLAYER ( Ped ped ) //0x0E2F43516F998269
- 0
- 183
- 1311
-
void _0xF47D54B986F0A346 ( Ped ped, int danceIntensity ) //0xF47D54B986F0A346
- 0
- 206
- 1232
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void _0x3EFED081B4834BA1 ( Any p0 ) //0x3EFED081B4834BA1
- 0
- 189
- 1232
-
void _0xC2722B252C79E641 ( Any p0, Any p1, Any p2, Any p3 ) //0xC2722B252C79E641
- 0
- 201
- 1232
-
Any _SET_PED_USE_HORSE_MAP_COLLISION ( Ped ped, BOOL toggle ) //0xEB72453B6F5B45B0
- 0
- 194
- 1232
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void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA ( Ped ped, float x1, Entity entity, BOOL p11, float y1, float z1, float x2, float y2, float z2, Any p7 ) //0xEB2BFE5D009F0331
- 0
- 192
- 1232
-
Any _0x37056BA2A3FEFB31 ( Any p0, Any p1 ) //0x37056BA2A3FEFB31
- 0
- 199
- 1232
-
void _0xD8544F6260F5F01E ( Ped ped, int p1 ) //0xD8544F6260F5F01E
- 0
- 193
- 1232
-
void _0x7EDB3C766B0D073F ( Any p0 ) //0x7EDB3C766B0D073F
- 0
- 172
- 1232
-
Any _0x99DF2639DA76C1DC ( Any p0, Any p1, Any p2 ) //0x99DF2639DA76C1DC
- 0
- 194
- 1232
-
Ped _GET_LAST_LED_MOUNT ( Ped ped ) //0x693126B5D0457D0D
- 0
- 167
- 1232
-
void _SET_MOUNT_SECURITY_ENABLED ( Ped ped, BOOL toggle ) //0x11E6B9629C46D6EC
- 0
- 149
- 1232
-
Entity _GET_PED_REGISTER_PROP ( Ped ped, const char* p1, BOOL p2 ) //0x4D0D2E3D8BC000EB
- 0
- 275
- 1207
-
BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped ) //0x57AB4A3080F85143
- 0
- 312
- 1207
-
void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION ( Ped ped ) //0x4B9668DB91DC39B8
- 0
- 277
- 1207
-
int GET_SEAT_PED_IS_TRYING_TO_ENTER ( Ped ped ) //0x6F4C85ACD641BCD2
- 0
- 371
- 1207
-
BOOL IS_PED_USING_THIS_SCENARIO ( Ped ped, int scenario ) //0x9C54041BB66BCF9E
- 0
- 255
- 1207
-
void _SET_PED_INCAPACITATION_FLAGS ( Ped ped, int flags ) //0xD67B6F3BCF81BA47
- 0
- 370
- 1207
-
Entity GET_PED_SOURCE_OF_DEATH ( Ped ped ) //0x93C8B64DEB84728C
- 0
- 436
- 1207
-
BOOL _CAN_PED_USE_SCENARIO_POINT ( Ped ped, int scenario, Any p2, Any p3, Any p4 ) //0xAB643407D0B26F07
- 0
- 202
- 1207
-
void _0x92A1B55A59720395 ( Any p0, Any p1 ) //0x92A1B55A59720395
- 0
- 181
- 1207
-
Hash GET_PED_CAUSE_OF_DEATH ( Ped ped ) //0x16FFE42AB2D2DC59
- 0
- 372
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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