Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

1013 natives in namespace PED

  1. Any _0xFFDE295662405B25 ( Any p0 )  //0xFFDE295662405B25

    • 0
    • 169
    • 1207
  2. int _0xFFD54D9FE71B966A ( Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9 )  //0xFFD54D9FE71B966A

    • 0
    • 433
    • 1207
  3. Any _0xFFCC2DB2D9953401 ( Any p0, Any p1, Any p2 )  //0xFFCC2DB2D9953401

    • 0
    • 186
    • 1207
  4. void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict )  //0xFFC24B988B938B38

    • 0
    • 396
    • 1207
  5. void _0xFFA1594703ED27CA ( Any p0, Any p1 )  //0xFFA1594703ED27CA

    • 0
    • 179
    • 1207
  6. void SET_COMBAT_FLOAT ( Ped ped, int combatType, float newValue )  //0xFF41B4B141ED981C

    • 0
    • 434
    • 1207
  7. void _FREEZE_PED_CAMERA_ROTATION ( Ped ped )  //0xFF287323B0E2C69A

    • 0
    • 524
    • 1207
  8. int GET_PED_TYPE ( Ped ped )  //0xFF059E1E4C01E63C

    • 0
    • 802
    • 1207
  9. void SPAWNPOINTS_CANCEL_SEARCH ()  //0xFEE4A5459472A9F8

    • 0
    • 181
    • 1207
  10. void _SET_INTERACTION_LOCKON_FLAG ( Ped ped, Player player, int flag, BOOL enable )  //0xFECA2081F61ED2CD

    • 0
    • 224
    • 1207
  11. Any _0xFEAB3DB4EDB236EB ( Any p0 )  //0xFEAB3DB4EDB236EB

    • 0
    • 166
    • 1207
  12. void _0xFEA6126C34DF2532 ( Ped ped, BOOL p1 )  //0xFEA6126C34DF2532

    • 0
    • 224
    • 1207
  13. SET_PED_PANIC_EXIT_SCENARIO ( Ped ped, float x, float y, float z )  //0xFE07FF6495D52E2A

    • 0
    • 344
    • 1207
  14. void _0xFD8E853F0BC2E942 ( Any p0, Any p1 )  //0xFD8E853F0BC2E942

    • 0
    • 181
    • 1207
  15. void _SET_PED_CAN_BE_LASSOED ( Ped ped, BOOL toggle )  //0xFD6943B6DF77E449

    • 0
    • 195
    • 1207
  16. void _0xFD3C31A2E45671E7 ( Any p0, Any p1 )  //0xFD3C31A2E45671E7

    • 0
    • 208
    • 1207
  17. Any _GET_PED_FACE_FEATURE ( Ped ped, int index )  //0xFD1BA1EEF7985BB8

    • 0
    • 277
    • 1207
  18. BOOL IS_PED_HEADING_TOWARDS_POSITION ( Ped ped, float x, float y, float z, float p4 )  //0xFCF37A457CB96DC0

    • 0
    • 243
    • 1207
  19. _SET_PED_PROMPT_NAME_BY_HASH ( Ped ped, Hash labelHash )  //0xFCA8FB9E15FA80D3

    • 0
    • 240
    • 1207
  20. void SET_PED_DEFENSIVE_AREA_VOLUME ( Ped ped, Volume volume, BOOL p2, BOOL p3, BOOL p4 )  //0xFC3DB99C8144CD81

    • 0
    • 196
    • 1207
  21. void _REMOVE_PED_EMOTIONAL_PRESET ( Ped ped, const char* name )  //0xFC3BAB1801A8255A

    • 0
    • 168
    • 1207
  22. Any _0xFC3B580C4380B5B7 ( Any p0 )  //0xFC3B580C4380B5B7

    • 0
    • 179
    • 1207
  23. void _0xFC23348F0F4E245F ( Any p0, Any p1, Any p2, Any p3 )  //0xFC23348F0F4E245F

    • 0
    • 155
    • 1207
  24. BOOL IS_PED_FALLING ( Ped ped )  //0xFB92A102F1C4DFA3

    • 0
    • 265
    • 1207
  25. Any _IS_PED_COMPONENT_EQUIPPED ( int ped id, Hash ComponentCATEGORY )  //0xFB4891BD7578CDC1

    • 0
    • 828
    • 1207
  26. BOOL IS_LOCATION_SPAWN_SAFE ( Ped ped, float p1 )  //0xFB1E7998B8595825

    • 0
    • 169
    • 1207
  27. Any _0xFA8C10DCE0706D43 ( Any p0 )  //0xFA8C10DCE0706D43

    • 0
    • 215
    • 1207
  28. void _0xFA742B82D093D848 ( Any p0, Any p1, Any p2 )  //0xFA742B82D093D848

    • 0
    • 190
    • 1207
  29. void _0xFA0D206B489A6846 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xFA0D206B489A6846

    • 0
    • 186
    • 1207
  30. void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 )  //0xF9CFF5BB70E8A2CB

    • 0
    • 209
    • 1207
  31. void _0xF9CBD46433E36713 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xF9CBD46433E36713

    • 0
    • 232
    • 1207
  32. void _0xF9ACF4A08098EA25 ( Ped ped, BOOL p1 )  //0xF9ACF4A08098EA25

    • 0
    • 209
    • 1207
  33. int _REQUEST_METAPED_PED ( Hash model, int p1 )  //0xF97C34C33487D569

    • 0
    • 177
    • 1207
  34. Any _0xF9331B3A314EB49D ( Any p0 )  //0xF9331B3A314EB49D

    • 0
    • 182
    • 1207
  35. Vehicle GET_VEHICLE_PED_IS_ENTERING ( Ped ped )  //0xF92691AED837A5FC

    • 0
    • 221
    • 1207
  36. void _0xF917F92BF22ECBAB ( Any p0 )  //0xF917F92BF22ECBAB

    • 0
    • 182
    • 1207
  37. Ped CREATE_PED_ON_MOUNT ( Ped mount, Hash modelHash, int index, BOOL p3, BOOL p4, BOOL p5, BOOL p6 )  //0xF89AA2BD01FC06B7

    • 0
    • 339
    • 1207
  38. void _REQUEST_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped )  //0xF7EA250B9A919E03

    • 0
    • 176
    • 1207
  39. void SET_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seatIndex )  //0xF75B0D629E1C063D

    • 0
    • 571
    • 1207
  40. Any _0xF7327ACC7A89AEF1 ( Any p0, Any p1, Any p2 )  //0xF7327ACC7A89AEF1

    • 0
    • 183
    • 1207
  41. void PED_COWER_IN_PLACE ( Ped ped, Ped ped2 )  //0xF6E1E9F47A7686F8

    • 0
    • 183
    • 1207
  42. Any _REQUEST_METAPED_COMPONENT ( int metaPedType, Any p1, int p2, int p3, int p4 )  //0xF6D9E1F3560CBF8E

    • 0
    • 186
    • 1207
  43. void _SET_PED_HEALTH_CONFIG ( Ped ped, Hash configHash )  //0xF6B82FCE03B43A37

    • 0
    • 341
    • 1207
  44. Any _0xF6A8C4B4A11AE89C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xF6A8C4B4A11AE89C

    • 0
    • 209
    • 1207
  45. void _0xF634E2892220EF34 ( Ped ped, Any p1 )  //0xF634E2892220EF34

    • 0
    • 231
    • 1207
  46. void _INCAPACITATED_REVIVE ( Ped ped, Ped ped2 )  //0xF6262491C7704A63

    • 0
    • 262
    • 1207
  47. BOOL _GET_PED_CURRENT_MOVEMENT_SPEED ( Ped ped, float* speedX, float* speedY )  //0xF60165E1D2C5370B

    • 0
    • 177
    • 1207
  48. void SET_PED_MAX_HEALTH ( Ped ped, int value )  //0xF5F6378C4F3419D3

    • 0
    • 452
    • 1207
  49. void SET_PED_CAN_TORSO_REACT_IK ( Ped ped, BOOL toggle )  //0xF5846EDB26A98A24

    • 0
    • 187
    • 1207
  50. Any _0xF4860514AD354226 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xF4860514AD354226

    • 0
    • 221
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...