RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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Any _0xFFDE295662405B25 ( Any p0 ) //0xFFDE295662405B25
- 0
- 174
- 1207
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int _0xFFD54D9FE71B966A ( Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9 ) //0xFFD54D9FE71B966A
- 0
- 442
- 1207
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Any _0xFFCC2DB2D9953401 ( Any p0, Any p1, Any p2 ) //0xFFCC2DB2D9953401
- 0
- 192
- 1207
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void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict ) //0xFFC24B988B938B38
- 0
- 405
- 1207
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void _0xFFA1594703ED27CA ( Any p0, Any p1 ) //0xFFA1594703ED27CA
- 0
- 185
- 1207
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void SET_COMBAT_FLOAT ( Ped ped, int combatType, float newValue ) //0xFF41B4B141ED981C
- 0
- 444
- 1207
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void _FREEZE_PED_CAMERA_ROTATION ( Ped ped ) //0xFF287323B0E2C69A
- 0
- 534
- 1207
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int GET_PED_TYPE ( Ped ped ) //0xFF059E1E4C01E63C
- 0
- 818
- 1207
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void SPAWNPOINTS_CANCEL_SEARCH () //0xFEE4A5459472A9F8
- 0
- 187
- 1207
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void _SET_INTERACTION_LOCKON_FLAG ( Ped ped, Player player, int flag, BOOL enable ) //0xFECA2081F61ED2CD
- 0
- 230
- 1207
-
Any _0xFEAB3DB4EDB236EB ( Any p0 ) //0xFEAB3DB4EDB236EB
- 0
- 172
- 1207
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void _0xFEA6126C34DF2532 ( Ped ped, BOOL p1 ) //0xFEA6126C34DF2532
- 0
- 229
- 1207
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SET_PED_PANIC_EXIT_SCENARIO ( Ped ped, float x, float y, float z ) //0xFE07FF6495D52E2A
- 0
- 352
- 1207
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void _0xFD8E853F0BC2E942 ( Any p0, Any p1 ) //0xFD8E853F0BC2E942
- 0
- 189
- 1207
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void _SET_PED_CAN_BE_LASSOED ( Ped ped, BOOL toggle ) //0xFD6943B6DF77E449
- 0
- 201
- 1207
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void _0xFD3C31A2E45671E7 ( Any p0, Any p1 ) //0xFD3C31A2E45671E7
- 0
- 213
- 1207
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Any _GET_PED_FACE_FEATURE ( Ped ped, int index ) //0xFD1BA1EEF7985BB8
- 0
- 282
- 1207
-
BOOL IS_PED_HEADING_TOWARDS_POSITION ( Ped ped, float x, float y, float z, float p4 ) //0xFCF37A457CB96DC0
- 0
- 252
- 1207
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_SET_PED_PROMPT_NAME_BY_HASH ( Ped ped, Hash labelHash ) //0xFCA8FB9E15FA80D3
- 0
- 245
- 1207
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void SET_PED_DEFENSIVE_AREA_VOLUME ( Ped ped, Volume volume, BOOL p2, BOOL p3, BOOL p4 ) //0xFC3DB99C8144CD81
- 0
- 202
- 1207
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void _REMOVE_PED_EMOTIONAL_PRESET ( Ped ped, const char* name ) //0xFC3BAB1801A8255A
- 0
- 174
- 1207
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Any _0xFC3B580C4380B5B7 ( Any p0 ) //0xFC3B580C4380B5B7
- 0
- 185
- 1207
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void _0xFC23348F0F4E245F ( Any p0, Any p1, Any p2, Any p3 ) //0xFC23348F0F4E245F
- 0
- 162
- 1207
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BOOL IS_PED_FALLING ( Ped ped ) //0xFB92A102F1C4DFA3
- 0
- 271
- 1207
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Any _IS_PED_COMPONENT_EQUIPPED ( int ped id, Hash ComponentCATEGORY ) //0xFB4891BD7578CDC1
- 0
- 847
- 1207
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BOOL IS_LOCATION_SPAWN_SAFE ( Ped ped, float p1 ) //0xFB1E7998B8595825
- 0
- 175
- 1207
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Any _0xFA8C10DCE0706D43 ( Any p0 ) //0xFA8C10DCE0706D43
- 0
- 220
- 1207
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void _0xFA742B82D093D848 ( Any p0, Any p1, Any p2 ) //0xFA742B82D093D848
- 0
- 197
- 1207
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void _0xFA0D206B489A6846 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xFA0D206B489A6846
- 0
- 192
- 1207
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void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 ) //0xF9CFF5BB70E8A2CB
- 0
- 216
- 1207
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void _0xF9CBD46433E36713 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xF9CBD46433E36713
- 0
- 239
- 1207
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void _0xF9ACF4A08098EA25 ( Ped ped, BOOL p1 ) //0xF9ACF4A08098EA25
- 0
- 216
- 1207
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int _REQUEST_METAPED_PED ( Hash model, int p1 ) //0xF97C34C33487D569
- 0
- 182
- 1207
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Any _0xF9331B3A314EB49D ( Any p0 ) //0xF9331B3A314EB49D
- 0
- 187
- 1207
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Vehicle GET_VEHICLE_PED_IS_ENTERING ( Ped ped ) //0xF92691AED837A5FC
- 0
- 229
- 1207
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void _0xF917F92BF22ECBAB ( Any p0 ) //0xF917F92BF22ECBAB
- 0
- 187
- 1207
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Ped CREATE_PED_ON_MOUNT ( Ped mount, Hash modelHash, int index, BOOL p3, BOOL p4, BOOL p5, BOOL p6 ) //0xF89AA2BD01FC06B7
- 0
- 345
- 1207
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void _REQUEST_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped ) //0xF7EA250B9A919E03
- 0
- 180
- 1207
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void SET_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seatIndex ) //0xF75B0D629E1C063D
- 0
- 580
- 1207
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Any _0xF7327ACC7A89AEF1 ( Any p0, Any p1, Any p2 ) //0xF7327ACC7A89AEF1
- 0
- 188
- 1207
-
void PED_COWER_IN_PLACE ( Ped ped, Ped ped2 ) //0xF6E1E9F47A7686F8
- 0
- 190
- 1207
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Any _REQUEST_METAPED_COMPONENT ( int metaPedType, Any p1, int p2, int p3, int p4 ) //0xF6D9E1F3560CBF8E
- 0
- 193
- 1207
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void _SET_PED_HEALTH_CONFIG ( Ped ped, Hash configHash ) //0xF6B82FCE03B43A37
- 0
- 352
- 1207
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Any _0xF6A8C4B4A11AE89C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xF6A8C4B4A11AE89C
- 0
- 215
- 1207
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void _0xF634E2892220EF34 ( Ped ped, Any p1 ) //0xF634E2892220EF34
- 0
- 237
- 1207
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void _INCAPACITATED_REVIVE ( Ped ped, Ped ped2 ) //0xF6262491C7704A63
- 0
- 269
- 1207
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BOOL _GET_PED_CURRENT_MOVEMENT_SPEED ( Ped ped, float* speedX, float* speedY ) //0xF60165E1D2C5370B
- 0
- 185
- 1207
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void SET_PED_MAX_HEALTH ( Ped ped, int value ) //0xF5F6378C4F3419D3
- 0
- 458
- 1207
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void SET_PED_CAN_TORSO_REACT_IK ( Ped ped, BOOL toggle ) //0xF5846EDB26A98A24
- 0
- 193
- 1207
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Any _0xF4860514AD354226 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xF4860514AD354226
- 0
- 226
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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