Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

1013 natives in namespace PED

  1. Volume _GET_PED_DEFENSIVE_VOLUME ( Ped ped, Any p1 )  //0xEF2E6F870783369B

    • 0
    • 173
    • 1207
  2. void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION ( Ped ped )  //0x4B9668DB91DC39B8

    • 0
    • 273
    • 1207
  3. void _SET_PED_INCAPACITATION_FLAGS ( Ped ped, int flags )  //0xD67B6F3BCF81BA47

    • 0
    • 362
    • 1207
  4. void _0x92A1B55A59720395 ( Any p0, Any p1 )  //0x92A1B55A59720395

    • 0
    • 177
    • 1207
  5. void _INCAPACITATED_REVIVE ( Ped ped, Ped ped2 )  //0xF6262491C7704A63

    • 0
    • 262
    • 1207
  6. void _0xF47D54B986F0A346 ( Ped ped, int danceIntensity )  //0xF47D54B986F0A346

    • 0
    • 201
    • 1232
  7. void _SET_PED_SCARED_WHEN_USING_SCENARIO ( Ped ped, BOOL toggle )  //0x9A77DFD295E29B09

    • 0
    • 253
    • 1207
  8. void _SET_PED_KNOCKED_BY_ONE_HIT ( Ped ped, float p1 )  //0x5BCF0B79D4F5DBA3

    • 0
    • 221
    • 1207
  9. void _0x3EFED081B4834BA1 ( Any p0 )  //0x3EFED081B4834BA1

    • 0
    • 185
    • 1232
  10. void _0xD8CEEED54C672B5D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xD8CEEED54C672B5D

    • 0
    • 213
    • 1207
  11. void _0x2E5B5D1F1453E08E ( Any p0, Any p1 )  //0x2E5B5D1F1453E08E

    • 0
    • 197
    • 1207
  12. void _0x29924EB8EE9DB926 ( Ped ped, float p1 )  //0x29924EB8EE9DB926

    • 0
    • 240
    • 1207
  13. void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped )  //0xA3A9299C4F2ADB98

    • 0
    • 196
    • 1207
  14. void _0xB285AD0EC870B2DF ( Any p0, Any p1 )  //0xB285AD0EC870B2DF

    • 0
    • 192
    • 1207
  15. void SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped, Hash hash )  //0xADB3F206518799E8

    • 0
    • 433
    • 1207
  16. void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped )  //0xF1C03A5352243A30

    • 0
    • 204
    • 1207
  17. void _0x633F83B301C87994 ( Any p0, Any p1 )  //0x633F83B301C87994

    • 0
    • 170
    • 1207
  18. void SET_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 )  //0xBF25EB89375A37AD

    • 1
    • 1,818
    • 1207
  19. void _0xC2722B252C79E641 ( Any p0, Any p1, Any p2, Any p3 )  //0xC2722B252C79E641

    • 0
    • 197
    • 1232
  20. void CLEAR_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 )  //0x5E29243FB56FC6D4

    • 0
    • 227
    • 1207
  21. void _0xC494C76A34266E82 ( Any p0, Any p1 )  //0xC494C76A34266E82

    • 0
    • 190
    • 1207
  22. void REMOVE_RELATIONSHIP_GROUP ( Hash groupHash )  //0xB6BA2444AB393DA2

    • 0
    • 225
    • 1207
  23. void _0xE735A7DA22E88359 ( Any p0 )  //0xE735A7DA22E88359

    • 0
    • 184
    • 1207
  24. void _0x15F4732C357B1D6D ( Any p0, Any p1, Any p2 )  //0x15F4732C357B1D6D

    • 0
    • 151
    • 1207
  25. void _0xCA95C156C14B2054 ( Any p0, Any p1 )  //0xCA95C156C14B2054

    • 0
    • 176
    • 1207
  26. void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict )  //0xFFC24B988B938B38

    • 0
    • 396
    • 1207
  27. void _0xE737D5F14304A2EC ( Any p0, Any p1, Any p2 )  //0xE737D5F14304A2EC

    • 0
    • 189
    • 1207
  28. void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped )  //0x726256CC1EEB182F

    • 0
    • 141
    • 1207
  29. void _0xEBD49472BCCF7642 ( Any p0, Any p1 )  //0xEBD49472BCCF7642

    • 0
    • 178
    • 1207
  30. void _0xDC91F22F09BC6C2F ( Hash group, BOOL p1 )  //0xDC91F22F09BC6C2F

    • 0
    • 206
    • 1207
  31. void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME ( Ped ped, Hash mood, int p2 )  //0x8B3B71C80A29A4BB

    • 0
    • 195
    • 1207
  32. void _0x19173C3F15367B54 ( Any p0, Any p1, Any p2 )  //0x19173C3F15367B54

    • 0
    • 183
    • 1207
  33. void _0x9629FAF6460D35CB ( Any p0, Any p1 )  //0x9629FAF6460D35CB

    • 0
    • 227
    • 1207
  34. void _0xD2F0FE8805D91647 ( Any p0, Any p1 )  //0xD2F0FE8805D91647

    • 0
    • 179
    • 1207
  35. void _0x5708EDD71B50C008 ( Any p0, Any p1, Any p2 )  //0x5708EDD71B50C008

    • 0
    • 179
    • 1207
  36. void _0x4E68C7EF706DF35D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x4E68C7EF706DF35D

    • 0
    • 234
    • 1207
  37. void SET_PED_CAN_PLAY_GESTURE_ANIMS ( Any p0, Any p1, Any p2 )  //0xBAF20C5432058024

    • 0
    • 191
    • 1207
  38. void _0xB9BDFAE609DFB7C5 ( Any p0, Any p1, Any p2 )  //0xB9BDFAE609DFB7C5

    • 0
    • 165
    • 1207
  39. void SET_PED_CAN_PLAY_AMBIENT_ANIMS ( Ped ped, BOOL toggle )  //0x6373D1349925A70E

    • 0
    • 267
    • 1207
  40. void SET_PED_TO_INFORM_RESPECTED_FRIENDS ( Ped ped, float radius, int maxFriends )  //0x112942C6E708F70B

    • 0
    • 257
    • 1207
  41. void SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS ( Ped ped, BOOL toggle )  //0x0EB0585D15254740

    • 0
    • 187
    • 1207
  42. void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle )  //0x6C3B4D6D13B4C841

    • 0
    • 204
    • 1207
  43. void _SET_PED_CAN_UNK_BODYPART_IK ( Ped ped, BOOL toggle )  //0xEE9DF765990E8D1D

    • 0
    • 181
    • 1207
  44. void _0x2B4CE170DE09F346 ( Any p0, Any p1 )  //0x2B4CE170DE09F346

    • 0
    • 177
    • 1207
  45. void SET_PED_CAN_HEAD_IK ( Ped ped, BOOL toggle )  //0xC11C18092C5530DC

    • 0
    • 200
    • 1207
  46. void SET_PED_CAN_LEG_IK ( Ped ped, BOOL toggle )  //0x73518ECE2485412B

    • 0
    • 298
    • 1207
  47. void SET_PED_CAN_TORSO_IK ( Ped ped, BOOL toggle )  //0xF2B7106D37947CE0

    • 1
    • 366
    • 1207
  48. void SET_PED_CAN_TORSO_REACT_IK ( Ped ped, BOOL toggle )  //0xF5846EDB26A98A24

    • 0
    • 187
    • 1207
  49. void _0x23BDE06596A22CEC ( Any p0, Any p1, Any p2, Any p3 )  //0x23BDE06596A22CEC

    • 0
    • 180
    • 1207
  50. void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player )  //0x0F9E754EBE8FDBFA

    • 0
    • 170
    • 1311

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...