RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
Volume _GET_PED_DEFENSIVE_VOLUME ( Ped ped, Any p1 ) //0xEF2E6F870783369B
- 0
- 173
- 1207
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void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION ( Ped ped ) //0x4B9668DB91DC39B8
- 0
- 273
- 1207
-
void _SET_PED_INCAPACITATION_FLAGS ( Ped ped, int flags ) //0xD67B6F3BCF81BA47
- 0
- 362
- 1207
-
void _0x92A1B55A59720395 ( Any p0, Any p1 ) //0x92A1B55A59720395
- 0
- 177
- 1207
-
void _INCAPACITATED_REVIVE ( Ped ped, Ped ped2 ) //0xF6262491C7704A63
- 0
- 262
- 1207
-
void _0xF47D54B986F0A346 ( Ped ped, int danceIntensity ) //0xF47D54B986F0A346
- 0
- 201
- 1232
-
void _SET_PED_SCARED_WHEN_USING_SCENARIO ( Ped ped, BOOL toggle ) //0x9A77DFD295E29B09
- 0
- 253
- 1207
-
void _SET_PED_KNOCKED_BY_ONE_HIT ( Ped ped, float p1 ) //0x5BCF0B79D4F5DBA3
- 0
- 221
- 1207
-
void _0x3EFED081B4834BA1 ( Any p0 ) //0x3EFED081B4834BA1
- 0
- 185
- 1232
-
void _0xD8CEEED54C672B5D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xD8CEEED54C672B5D
- 0
- 213
- 1207
-
void _0x2E5B5D1F1453E08E ( Any p0, Any p1 ) //0x2E5B5D1F1453E08E
- 0
- 197
- 1207
-
void _0x29924EB8EE9DB926 ( Ped ped, float p1 ) //0x29924EB8EE9DB926
- 0
- 240
- 1207
-
void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped ) //0xA3A9299C4F2ADB98
- 0
- 196
- 1207
-
void _0xB285AD0EC870B2DF ( Any p0, Any p1 ) //0xB285AD0EC870B2DF
- 0
- 192
- 1207
-
void SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped, Hash hash ) //0xADB3F206518799E8
- 0
- 433
- 1207
-
void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped ) //0xF1C03A5352243A30
- 0
- 204
- 1207
-
void _0x633F83B301C87994 ( Any p0, Any p1 ) //0x633F83B301C87994
- 0
- 170
- 1207
-
void SET_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 ) //0xBF25EB89375A37AD
- 1
- 1,818
- 1207
-
void _0xC2722B252C79E641 ( Any p0, Any p1, Any p2, Any p3 ) //0xC2722B252C79E641
- 0
- 197
- 1232
-
void CLEAR_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 ) //0x5E29243FB56FC6D4
- 0
- 227
- 1207
-
void _0xC494C76A34266E82 ( Any p0, Any p1 ) //0xC494C76A34266E82
- 0
- 190
- 1207
-
void REMOVE_RELATIONSHIP_GROUP ( Hash groupHash ) //0xB6BA2444AB393DA2
- 0
- 225
- 1207
-
void _0xE735A7DA22E88359 ( Any p0 ) //0xE735A7DA22E88359
- 0
- 184
- 1207
-
void _0x15F4732C357B1D6D ( Any p0, Any p1, Any p2 ) //0x15F4732C357B1D6D
- 0
- 151
- 1207
-
void _0xCA95C156C14B2054 ( Any p0, Any p1 ) //0xCA95C156C14B2054
- 0
- 176
- 1207
-
void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict ) //0xFFC24B988B938B38
- 0
- 396
- 1207
-
void _0xE737D5F14304A2EC ( Any p0, Any p1, Any p2 ) //0xE737D5F14304A2EC
- 0
- 189
- 1207
-
void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped ) //0x726256CC1EEB182F
- 0
- 141
- 1207
-
void _0xEBD49472BCCF7642 ( Any p0, Any p1 ) //0xEBD49472BCCF7642
- 0
- 178
- 1207
-
void _0xDC91F22F09BC6C2F ( Hash group, BOOL p1 ) //0xDC91F22F09BC6C2F
- 0
- 206
- 1207
-
void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME ( Ped ped, Hash mood, int p2 ) //0x8B3B71C80A29A4BB
- 0
- 195
- 1207
-
void _0x19173C3F15367B54 ( Any p0, Any p1, Any p2 ) //0x19173C3F15367B54
- 0
- 183
- 1207
-
void _0x9629FAF6460D35CB ( Any p0, Any p1 ) //0x9629FAF6460D35CB
- 0
- 227
- 1207
-
void _0xD2F0FE8805D91647 ( Any p0, Any p1 ) //0xD2F0FE8805D91647
- 0
- 179
- 1207
-
void _0x5708EDD71B50C008 ( Any p0, Any p1, Any p2 ) //0x5708EDD71B50C008
- 0
- 179
- 1207
-
void _0x4E68C7EF706DF35D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x4E68C7EF706DF35D
- 0
- 234
- 1207
-
void SET_PED_CAN_PLAY_GESTURE_ANIMS ( Any p0, Any p1, Any p2 ) //0xBAF20C5432058024
- 0
- 191
- 1207
-
void _0xB9BDFAE609DFB7C5 ( Any p0, Any p1, Any p2 ) //0xB9BDFAE609DFB7C5
- 0
- 165
- 1207
-
void SET_PED_CAN_PLAY_AMBIENT_ANIMS ( Ped ped, BOOL toggle ) //0x6373D1349925A70E
- 0
- 267
- 1207
-
void SET_PED_TO_INFORM_RESPECTED_FRIENDS ( Ped ped, float radius, int maxFriends ) //0x112942C6E708F70B
- 0
- 257
- 1207
-
void SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS ( Ped ped, BOOL toggle ) //0x0EB0585D15254740
- 0
- 187
- 1207
-
void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle ) //0x6C3B4D6D13B4C841
- 0
- 204
- 1207
-
void _SET_PED_CAN_UNK_BODYPART_IK ( Ped ped, BOOL toggle ) //0xEE9DF765990E8D1D
- 0
- 181
- 1207
-
void _0x2B4CE170DE09F346 ( Any p0, Any p1 ) //0x2B4CE170DE09F346
- 0
- 177
- 1207
-
void SET_PED_CAN_HEAD_IK ( Ped ped, BOOL toggle ) //0xC11C18092C5530DC
- 0
- 200
- 1207
-
void SET_PED_CAN_LEG_IK ( Ped ped, BOOL toggle ) //0x73518ECE2485412B
- 0
- 298
- 1207
-
void SET_PED_CAN_TORSO_IK ( Ped ped, BOOL toggle ) //0xF2B7106D37947CE0
- 1
- 366
- 1207
-
void SET_PED_CAN_TORSO_REACT_IK ( Ped ped, BOOL toggle ) //0xF5846EDB26A98A24
- 0
- 187
- 1207
-
void _0x23BDE06596A22CEC ( Any p0, Any p1, Any p2, Any p3 ) //0x23BDE06596A22CEC
- 0
- 180
- 1207
-
void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player ) //0x0F9E754EBE8FDBFA
- 0
- 170
- 1311
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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