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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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76 natives in namespace PATHFIND

  1. BOOL GET_NTH_CLOSEST_VEHICLE_NODE_ID_WITH_HEADING ( float x, float y, float z, int nthClosest, Vector3* outPosition, float outHeading, Any p6, float p7, float p8 )  //0x4114EAA8A7F7766D

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  2. Any _0x3A0F82F6EE2291C8 ( Any p0 )  //0x3A0F82F6EE2291C8

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  3. void ADD_NAVMESH_REQUIRED_REGION ( float x, float y, float radius )  //0x387EAD7EE42F6685

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  4. void SET_PED_PATHS_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL unknown, Any p7 )  //0x34F060F4BF92E018

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  5. void _0x34C9AF25649172D0 ( Any p0 )  //0x34C9AF25649172D0

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  6. Any NAVMESH_REQUEST_PATH ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x348F211CA2404039

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  7. float GET_APPROX_FLOOR_FOR_POINT ( float x, float y )  //0x336511A34F2E5185

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  8. BOOL GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION ( float x, float y, Any p10, Any p11, float z, float desiredX, float desiredY, float desiredZ, int nthClosest, Vector3* outPosition )  //0x2FAC235A6062F14A

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  9. float SIMULATED_ROUTE_GET_ETA ( Any p0 )  //0x2DD5F78D73B24172

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  10. void _REMOVE_NAVMESH_BLOCKING_VOLUME ( Volume volume )  //0x2C87C3E1C7B96EE2

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  11. BOOL GET_VEHICLE_NODE_IS_SWITCHED_OFF ( int nodeID )  //0x28533DBDDF7C2C97

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  12. void _0x264E9A5CD78C338F ( Any p0 )  //0x264E9A5CD78C338F

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  13. BOOL GET_CLOSEST_VEHICLE_NODE ( float x, float y, float z, Vector3* outPosition, int nodeType, float p5, float p6 )  //0x240A18690AE96513

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  14. BOOL SIMULATED_ROUTE_IS_LOADED ( Any p0 )  //0x240915043CB799D7

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  15. BOOL GET_CLOSEST_VEHICLE_NODE_WITH_HEADING ( float x, float y, float z, Vector3* outPosition, float* outHeading, int nodeType, float p6, int p7 )  //0x23CFFD4CCB243354

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  16. void SET_ROADS_BACK_TO_ORIGINAL ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x1EE7063B80FFC77C

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  17. void SET_ROADS_IN_ANGLED_AREA ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x1A5AA1208AF5DB59

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  18. BOOL _ADD_NAVMESH_BLOCKING_VOLUME ( Volume volume, int flags )  //0x19C7567D2F2287D6

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  19. Any GET_CLOSEST_ROAD ( float x, float y, BOOL p10, float z, float p3, int p4, Vector3* p5, Vector3* p6, Any* p7, Any* p8 )  //0x132F52BBA570FE92

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  20. BOOL IS_POINT_ON_ROAD ( float x, float y, float z, Vehicle vehicle )  //0x125BF4ABFC536B09

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  21. int GET_NTH_CLOSEST_VEHICLE_NODE_ID ( float x, float y, float z, int nth, int nodetype, float p5, float p6 )  //0x116443008E5CEFC3

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  22. BOOL DOES_NAVMESH_BLOCKING_OBJECT_EXIST ( Any p0 )  //0x0EAEB0DB4B132399

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  23. void SET_AMBIENT_PED_RANGE_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x0B919E1FB47CC4E0

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  24. BOOL REQUEST_PATHS_PREFER_ACCURATE_BOUNDINGSTRUCT ( float x1, float y1, float x2, float y2 )  //0x07FB139B592FA687

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  25. int GET_NUM_NAVMESHES_EXISTING_IN_AREA ( float p0, float p1, float p2, float p3, float p4, float p5 )  //0x01708E8DD3FF8C65

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  26. void SET_ROADS_BACK_TO_ORIGINAL_IN_ANGLED_AREA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x0027501B9F3B407E

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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