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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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76 natives in namespace PATHFIND

  1. BOOL GET_NTH_CLOSEST_VEHICLE_NODE_ID_WITH_HEADING ( float x, float y, float z, int nthClosest, Vector3* outPosition, float outHeading, Any p6, float p7, float p8 )  //0x4114EAA8A7F7766D

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  2. BOOL GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION ( float x, float y, Any p10, Any p11, float z, float desiredX, float desiredY, float desiredZ, int nthClosest, Vector3* outPosition )  //0x2FAC235A6062F14A

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  3. BOOL IS_VEHICLE_NODE_ID_VALID ( int vehicleNodeId )  //0x5829A02AF4F0B3CB

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  4. BOOL GET_VEHICLE_NODE_IS_SWITCHED_OFF ( int nodeID )  //0x28533DBDDF7C2C97

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  5. BOOL ARE_NODES_LOADED_FOR_AREA ( float x1, float y1, float x2, float y2 )  //0xF7B79A50B905A30D

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  6. BOOL REQUEST_PATHS_PREFER_ACCURATE_BOUNDINGSTRUCT ( float x1, float y1, float x2, float y2 )  //0x07FB139B592FA687

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  7. BOOL GET_RANDOM_VEHICLE_NODE ( float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, Vector3* outPosition, int* nodeId )  //0x93E0DB8440B73A7D

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  8. BOOL IS_POINT_ON_ROAD ( float x, float y, float z, Vehicle vehicle )  //0x125BF4ABFC536B09

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  9. BOOL GET_SAFE_COORD_FOR_PED ( float x, float y, float z, BOOL onGround, Vector3* outPosition, int flags )  //0xB61C8E878A4199CA

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  10. BOOL IS_NAVMESH_LOADED_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xF813C7E63F9062A5

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  11. BOOL _NAVMESH_ACTIVATE_SWAP ( const char* name )  //0x7C334FF4D9215912

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  12. Any* _0xA33914B00CA55756 ( const char* p0, int p1 )  //0xA33914B00CA55756

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  13. Any ADD_NAVMESH_BLOCKING_OBJECT ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7, Any p8 )  //0xFCD5C8E06E502F5A

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  14. Any NAVMESH_REQUEST_PATH ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x348F211CA2404039

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  15. Any _0x661BB1E1FF77742D ( Any p0 )  //0x661BB1E1FF77742D

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  16. Any _0x3A0F82F6EE2291C8 ( Any p0 )  //0x3A0F82F6EE2291C8

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  17. Any _0x8800776E410EB669 ( Any p0 )  //0x8800776E410EB669

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  18. Any _0xF61CFEDEAB627BFA ( Any p0 )  //0xF61CFEDEAB627BFA

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  19. Any _0xD470725E0703D22F ( Any p0 )  //0xD470725E0703D22F

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  20. Any _0xEFC535C9FAF563B3 ( Any p0 )  //0xEFC535C9FAF563B3

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  21. Any _0x665B21666351CB37 ( Any p0, Any p1, Any p2 )  //0x665B21666351CB37

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  22. Any _0x54F4D7B6670FBB5A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x54F4D7B6670FBB5A

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  23. Any _0xFD5BB35AAB83FD48 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xFD5BB35AAB83FD48

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  24. Any _0x65A8196B8D7F5E0B ( Any p0 )  //0x65A8196B8D7F5E0B

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  25. Any _0xCA27A86CAA4E98ED ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xCA27A86CAA4E98ED

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  26. Any GET_CLOSEST_ROAD ( float x, float y, BOOL p10, float z, float p3, int p4, Vector3* p5, Vector3* p6, Any* p7, Any* p8 )  //0x132F52BBA570FE92

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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