Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

40 natives in namespace PAD

  1. BOOL IS_CONTROL_JUST_PRESSED ( int padIndex, Hash control )  //0x580417101DDB492F

    • 3
    • 2,767
    • 1207
  2. BOOL IS_CONTROL_PRESSED ( int padIndex, Hash control )  //0xF3A21BCD95725A4A

    • 0
    • 1,245
    • 1207
  3. void DISABLE_CONTROL_ACTION ( int padIndex, Hash control, BOOL disable )  //0xFE99B66D079CF6BC

    • 0
    • 757
    • 1207
  4. BOOL IS_DISABLED_CONTROL_JUST_PRESSED ( int padIndex, Hash control )  //0x91AEF906BCA88877

    • 0
    • 706
    • 1207
  5. BOOL IS_CONTROL_RELEASED ( int padIndex, Hash control )  //0x648EE3E7F38877DD

    • 0
    • 666
    • 1207
  6. BOOL IS_CONTROL_JUST_RELEASED ( int padIndex, Hash control )  //0x50F940259D3841E6

    • 0
    • 610
    • 1207
  7. BOOL IS_CONTROL_ENABLED ( int padIndex, Hash control )  //0x1CEA6BFDF248E5D9

    • 0
    • 561
    • 1207
  8. BOOL _SET_CONTROL_NORMAL ( int padIndex, Hash control, float amount )  //0xE8A25867FBA3B05E

    • 0
    • 523
    • 1207
  9. void ENABLE_CONTROL_ACTION ( int padIndex, Hash control, BOOL enable )  //0x351220255D64C155

    • 0
    • 509
    • 1207
  10. void DISABLE_ALL_CONTROL_ACTIONS ( int padIndex )  //0x5F4B6931816E599B

    • 0
    • 493
    • 1207
  11. BOOL _IS_USING_KEYBOARD ( int padIndex )  //0xA571D46727E2B718

    • 0
    • 486
    • 1207
  12. BOOL IS_DISABLED_CONTROL_PRESSED ( int padIndex, Hash control )  //0xE2587F8CBBD87B1D

    • 0
    • 431
    • 1207
  13. int _GET_DISABLED_CONTROL_HOW_LONG_AGO ( int padIndex )  //0x771DFCB24D19C2F6

    • 0
    • 421
    • 1207
  14. void _SET_CONTROL_CONTEXT ( int p0, Hash context )  //0x2804658EB7D8A50B

    • 0
    • 407
    • 1207
  15. int GET_CONTROL_VALUE ( int padIndex, Hash control )  //0xD95E79E8686D2C27

    • 0
    • 393
    • 1207
  16. float GET_CONTROL_NORMAL ( int padIndex, Hash control )  //0xEC3C9B8D5327B563

    • 0
    • 360
    • 1207
  17. void SET_INPUT_EXCLUSIVE ( int padIndex, Hash control )  //0xEDE476E5EE29EDB1

    • 0
    • 349
    • 1207
  18. BOOL IS_DISABLED_CONTROL_JUST_RELEASED ( int padIndex, Hash control )  //0x305C8DCD79DA8B0F

    • 0
    • 337
    • 1207
  19. Any _0xDDCEB0F26C89C00F ( int p0 )  //0xDDCEB0F26C89C00F

    • 0
    • 304
    • 1207
  20. float GET_DISABLED_CONTROL_NORMAL ( int padIndex, Hash control )  //0x11E65974A982637C

    • 0
    • 302
    • 1207
  21. float GET_DISABLED_CONTROL_UNBOUND_NORMAL ( int padIndex, Hash control )  //0x4F8A26A890FD62FB

    • 0
    • 295
    • 1207
  22. float GET_CONTROL_UNBOUND_NORMAL ( int padIndex, Hash control )  //0x5B84D09CEC5209C5

    • 0
    • 293
    • 1207
  23. void SET_PAD_SHAKE ( int padIndex, int duration, int frequency )  //0x48B3886C1358D0D5

    • 0
    • 274
    • 1207
  24. void _0xCB0360EFEFB2580D ( int padIndex )  //0xCB0360EFEFB2580D

    • 0
    • 272
    • 1207
  25. int GET_CONTROL_HOW_LONG_AGO ( int p0 )  //0xD7D22F5592AED8BA

    • 0
    • 271
    • 1207
  26. void SET_CONTROL_LIGHT_EFFECT_COLOR ( int padIndex, int red, int green, int blue )  //0x8290252FFF36ACB5

    • 0
    • 268
    • 1207
  27. void _0x14D29BB12D47F68C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x14D29BB12D47F68C

    • 0
    • 265
    • 1207
  28. void SET_CONTROL_LIGHT_EFFECT_FLASHING_COLOR ( Any p0, Any p1, Any p2, Any p3 )  //0xA45884DB10EC7EE3

    • 0
    • 262
    • 1207
  29. Any _0x43F35DDB2905D945 ( Any p0, Any p1 )  //0x43F35DDB2905D945

    • 0
    • 261
    • 1207
  30. void SET_PAD_SHAKE_SUPPRESSED_ID ( int padIndex, int p1 )  //0xF239400E16C23E08

    • 0
    • 261
    • 1207
  31. BOOL _IS_CONTROL_ACTION_VALID ( Hash control, int padIndex )  //0xBC0884BC590951C7

    • 0
    • 260
    • 1207
  32. void _CLEAR_SUPPRESSED_PAD_RUMBLE ( int p0 )  //0xA0CEFCEA390AAB9B

    • 0
    • 259
    • 1207
  33. BOOL _0x6CD79468A1E595C6 ( int padIndex )  //0x6CD79468A1E595C6

    • 0
    • 253
    • 1207
  34. BOOL IS_LOOK_INVERTED ()  //0x77B612531280010D

    • 0
    • 252
    • 1207
  35. void _0x5F217BC1190503D8 ( const char* rumbleCurve, float p1 )  //0x5F217BC1190503D8

    • 0
    • 244
    • 1207
  36. void _0x709BA8C08C5C008D ()  //0x709BA8C08C5C008D

    • 0
    • 239
    • 1207
  37. Any _0xBD629C1C4F501C80 ( Any p0 )  //0xBD629C1C4F501C80

    • 0
    • 224
    • 1207
  38. Any _0x1252C029FC8EBB4D ()  //0x1252C029FC8EBB4D

    • 0
    • 223
    • 1207
  39. void STOP_PAD_SHAKE ( int padIndex )  //0x38C16A305E8CDC8D

    • 0
    • 216
    • 1207
  40. void _0x52C68E92D6E23ADD ( Any p0 )  //0x52C68E92D6E23ADD

    • 0
    • 158
    • 1311

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...