RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
40 natives in namespace PAD
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void _SET_CONTROL_CONTEXT ( int p0, Hash context ) //0x2804658EB7D8A50B
- 0
- 448
- 1207
-
Any _0xDDCEB0F26C89C00F ( int p0 ) //0xDDCEB0F26C89C00F
- 0
- 326
- 1207
-
BOOL _IS_CONTROL_ACTION_VALID ( Hash control, int padIndex ) //0xBC0884BC590951C7
- 0
- 286
- 1207
-
int GET_CONTROL_VALUE ( int padIndex, Hash control ) //0xD95E79E8686D2C27
- 0
- 430
- 1207
-
float GET_CONTROL_NORMAL ( int padIndex, Hash control ) //0xEC3C9B8D5327B563
- 0
- 415
- 1207
-
float GET_CONTROL_UNBOUND_NORMAL ( int padIndex, Hash control ) //0x5B84D09CEC5209C5
- 0
- 332
- 1207
-
BOOL _SET_CONTROL_NORMAL ( int padIndex, Hash control, float amount ) //0xE8A25867FBA3B05E
- 0
- 568
- 1207
-
BOOL IS_DISABLED_CONTROL_PRESSED ( int padIndex, Hash control ) //0xE2587F8CBBD87B1D
- 0
- 490
- 1207
-
BOOL IS_DISABLED_CONTROL_JUST_PRESSED ( int padIndex, Hash control ) //0x91AEF906BCA88877
- 0
- 758
- 1207
-
BOOL IS_DISABLED_CONTROL_JUST_RELEASED ( int padIndex, Hash control ) //0x305C8DCD79DA8B0F
- 0
- 423
- 1207
-
float GET_DISABLED_CONTROL_NORMAL ( int padIndex, Hash control ) //0x11E65974A982637C
- 0
- 339
- 1207
-
float GET_DISABLED_CONTROL_UNBOUND_NORMAL ( int padIndex, Hash control ) //0x4F8A26A890FD62FB
- 0
- 329
- 1207
-
int GET_CONTROL_HOW_LONG_AGO ( int p0 ) //0xD7D22F5592AED8BA
- 0
- 304
- 1207
-
int _GET_DISABLED_CONTROL_HOW_LONG_AGO ( int padIndex ) //0x771DFCB24D19C2F6
- 0
- 459
- 1207
-
BOOL _IS_USING_KEYBOARD ( int padIndex ) //0xA571D46727E2B718
- 0
- 537
- 1207
-
Any _0x43F35DDB2905D945 ( Any p0, Any p1 ) //0x43F35DDB2905D945
- 0
- 308
- 1207
-
Any _0xBD629C1C4F501C80 ( Any p0 ) //0xBD629C1C4F501C80
- 0
- 255
- 1207
-
BOOL _0x6CD79468A1E595C6 ( int padIndex ) //0x6CD79468A1E595C6
- 0
- 279
- 1207
-
void SET_CONTROL_LIGHT_EFFECT_COLOR ( int padIndex, int red, int green, int blue ) //0x8290252FFF36ACB5
- 0
- 309
- 1207
-
void _0xCB0360EFEFB2580D ( int padIndex ) //0xCB0360EFEFB2580D
- 0
- 298
- 1207
-
void SET_CONTROL_LIGHT_EFFECT_FLASHING_COLOR ( Any p0, Any p1, Any p2, Any p3 ) //0xA45884DB10EC7EE3
- 0
- 300
- 1207
-
void SET_PAD_SHAKE ( int padIndex, int duration, int frequency ) //0x48B3886C1358D0D5
- 0
- 309
- 1207
-
void _0x14D29BB12D47F68C ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x14D29BB12D47F68C
- 0
- 309
- 1207
-
void STOP_PAD_SHAKE ( int padIndex ) //0x38C16A305E8CDC8D
- 0
- 248
- 1207
-
void SET_PAD_SHAKE_SUPPRESSED_ID ( int padIndex, int p1 ) //0xF239400E16C23E08
- 0
- 291
- 1207
-
void _CLEAR_SUPPRESSED_PAD_RUMBLE ( int p0 ) //0xA0CEFCEA390AAB9B
- 0
- 291
- 1207
-
BOOL IS_LOOK_INVERTED () //0x77B612531280010D
- 0
- 276
- 1207
-
void SET_INPUT_EXCLUSIVE ( int padIndex, Hash control ) //0xEDE476E5EE29EDB1
- 0
- 377
- 1207
-
void DISABLE_CONTROL_ACTION ( int padIndex, Hash control, BOOL disable ) //0xFE99B66D079CF6BC
- 0
- 813
- 1207
-
void ENABLE_CONTROL_ACTION ( int padIndex, Hash control, BOOL enable ) //0x351220255D64C155
- 0
- 552
- 1207
-
void DISABLE_ALL_CONTROL_ACTIONS ( int padIndex ) //0x5F4B6931816E599B
- 0
- 556
- 1207
-
void _0x5F217BC1190503D8 ( const char* rumbleCurve, float p1 ) //0x5F217BC1190503D8
- 0
- 266
- 1207
-
void _0x709BA8C08C5C008D () //0x709BA8C08C5C008D
- 0
- 268
- 1207
-
Any _0x1252C029FC8EBB4D () //0x1252C029FC8EBB4D
- 0
- 276
- 1207
-
BOOL IS_CONTROL_PRESSED ( int padIndex, Hash control ) //0xF3A21BCD95725A4A
- 0
- 1,424
- 1207
-
BOOL IS_CONTROL_JUST_RELEASED ( int padIndex, Hash control ) //0x50F940259D3841E6
- 0
- 742
- 1207
-
BOOL IS_CONTROL_JUST_PRESSED ( int padIndex, Hash control ) //0x580417101DDB492F
- 3
- 3,107
- 1207
-
BOOL IS_CONTROL_RELEASED ( int padIndex, Hash control ) //0x648EE3E7F38877DD
- 0
- 715
- 1207
-
BOOL IS_CONTROL_ENABLED ( int padIndex, Hash control ) //0x1CEA6BFDF248E5D9
- 0
- 608
- 1207
-
void _0x52C68E92D6E23ADD ( Any p0 ) //0x52C68E92D6E23ADD
- 0
- 199
- 1311
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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