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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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153 natives in namespace OBJECT

  1. void _0x57C242543B7B8FB9 ( Any p0, Any p1 )  //0x57C242543B7B8FB9

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  2. void SET_TEAM_PICKUP_OBJECT ( Object object, Any p1, BOOL p2 )  //0x53E0DF1A2A3CF0CA

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  3. BOOL DOES_RAYFIRE_MAP_OBJECT_EXIST ( Object object )  //0x52AF537A0C5B8AAD

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  4. void _0x5230BF34EB0EC645 ( Any p0 )  //0x5230BF34EB0EC645

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  5. Object CREATE_OBJECT ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8 )  //0x509D5878EB39E842

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  6. Object GET_PICKUP_OBJECT ( Pickup pickup )  //0x5099BC55630B25AE

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  7. BOOL _IS_DOOR_REGISTERED_WITH_OWNER ( Hash doorHash )  //0x4F89DAD4156BA145

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  8. void SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY ( Object object, BOOL toggle )  //0x4D89D607CB3DD1D2

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  9. Any _0x4D8611DFE1126478 ( Any p0 )  //0x4D8611DFE1126478

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  10. void _0x4AE07EBA3462C5D5 ( Any p0, Any p1 )  //0x4AE07EBA3462C5D5

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  11. void SET_PICKUP_UNCOLLECTABLE ( Pickup pickup, BOOL uncollectable )  //0x4A8CB328CD6F1C9B

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  12. void _0x491439AEF410A2FC ( Any p0 )  //0x491439AEF410A2FC

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  13. void _0x46CBCF0E98A4E156 ( Any p0, Any p1 )  //0x46CBCF0E98A4E156

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  14. void REMOVE_DOOR_FROM_SYSTEM ( Hash doorHash )  //0x464D8E1427156FE4

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  15. Any _0x44B09A23D728045A ( Any p0 )  //0x44B09A23D728045A

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  16. void SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN ( Object object, BOOL toggle )  //0x406137F8EF90EAF5

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  17. Any _0x3E2616E7EA539480 ( Any p0 )  //0x3E2616E7EA539480

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  18. void _0x3DF1A0A58498E209 ( Object object, Any p1 )  //0x3DF1A0A58498E209

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  19. void _0x3A77DAE8B4FD7586 ( Any p0, Any p1 )  //0x3A77DAE8B4FD7586

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  20. Any _0x3397CD4E0353DFBA ( Any p0 )  //0x3397CD4E0353DFBA

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  21. void REMOVE_PICKUP ( Pickup pickup )  //0x3288D8ACAECD2AB2

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  22. void SET_PICKUP_GENERATION_RANGE_MULTIPLIER ( float multiplier )  //0x318516E02DE3ECE2

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  23. BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision )  //0x2FDFF4107B8C1147

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  24. Object CREATE_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash )  //0x2EAF1FDB2FB55698

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  25. Any _0x2BF1953C0C21AC88 ( Any p0 )  //0x2BF1953C0C21AC88

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  26. BOOL IS_POINT_IN_ANGLED_AREA ( float p0, float p1, BOOL p10, BOOL p11, float p2, float p3, float p4, float p5, float p6, float p7 )  //0x2A70BAE8883E4C81

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  27. void REMOVE_ALL_PICKUPS_OF_TYPE ( Hash pickupHash )  //0x27F9D613092159CF

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  28. void _SET_OBJECT_BURN_LEVEL ( Object object, float burnLevel, BOOL affectAsh )  //0x2797C633DCDBBAC5

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  29. void _HIDE_PICKUP_OBJECT ( Object pickupObject, BOOL toggle )  //0x2777150CC7D9365E

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  30. void _DOOR_SYSTEM_FORCE_SHUT ( Hash doorHash, BOOL p1 )  //0x276AAF0F1C7F2494

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  31. float GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE ( Object object )  //0x260EE4FDBDF4DB01

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  32. Any _0x250EBB11E81A10BE ( Any p0 )  //0x250EBB11E81A10BE

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  33. Any _0x235C863DA77BD88D ( Any p0, Any p1, Any p2 )  //0x235C863DA77BD88D

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  34. Vector3 GET_PICKUP_COORDS ( Pickup pickup )  //0x225B8B35C88029B3

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  35. void _0x22031584496CFB70 ( Any p0, Any p1 )  //0x22031584496CFB70

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  36. Any _0x20135AF9C10D2A3D ( Any p0 )  //0x20135AF9C10D2A3D

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  37. void _0x1F5E07E14A86FAFC ( Any p0 )  //0x1F5E07E14A86FAFC

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  38. void _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED ( Hash doorHash, BOOL p1 )  //0x1F1FABFE9B2A1254

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  39. void _0x1BC47A9DEDC8DF5D ( Any p0, Any p1 )  //0x1BC47A9DEDC8DF5D

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  40. Vector3 _GET_OBJECT_OFFSET_FROM_COORDS ( float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset )  //0x163E252DE035A133

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  41. int DOOR_SYSTEM_GET_DOOR_STATE ( Hash doorHash )  //0x160AA1B32F6139B8

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  42. void SET_PICKUP_PARTICLE_FX_HIGHLIGHT ( Any p0, Any p1 )  //0x1607C7D9B3021DF5

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  43. void _MAKE_ITEM_CARRIABLE ( Object object )  //0x1461DF6DB886BE3F

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  44. void _0x0C0A373D181BF900 ( Any p0 )  //0x0C0A373D181BF900

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  45. void SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER ( Hash modelHash, int p1 )  //0x0BF3B3BD47D79C08

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  46. Any _0x0943113E02322164 ( Object object, int p1 )  //0x0943113E02322164

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  47. Hash GET_WEAPON_TYPE_FROM_PICKUP_TYPE ( Hash pickupHash )  //0x08F96CA6C551AD51

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  48. Any _0x08C5825A2932EA7B ( Any p0 )  //0x08C5825A2932EA7B

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  49. void _SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT ( Object object, BOOL disable )  //0x04D1D4E411CE52D0

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  50. void DOOR_SYSTEM_SET_AUTOMATIC_RATE ( Hash doorHash, float rate )  //0x03C27E13B42A0E82

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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