RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
153 natives in namespace OBJECT
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void _0x57C242543B7B8FB9 ( Any p0, Any p1 ) //0x57C242543B7B8FB9
- 0
- 293
- 1207
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void SET_TEAM_PICKUP_OBJECT ( Object object, Any p1, BOOL p2 ) //0x53E0DF1A2A3CF0CA
- 0
- 230
- 1207
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BOOL DOES_RAYFIRE_MAP_OBJECT_EXIST ( Object object ) //0x52AF537A0C5B8AAD
- 0
- 229
- 1207
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void _0x5230BF34EB0EC645 ( Any p0 ) //0x5230BF34EB0EC645
- 0
- 298
- 1207
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Object CREATE_OBJECT ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8 ) //0x509D5878EB39E842
- 0
- 1,350
- 1207
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Object GET_PICKUP_OBJECT ( Pickup pickup ) //0x5099BC55630B25AE
- 0
- 299
- 1207
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BOOL _IS_DOOR_REGISTERED_WITH_OWNER ( Hash doorHash ) //0x4F89DAD4156BA145
- 0
- 298
- 1207
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void SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY ( Object object, BOOL toggle ) //0x4D89D607CB3DD1D2
- 0
- 227
- 1207
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Any _0x4D8611DFE1126478 ( Any p0 ) //0x4D8611DFE1126478
- 0
- 308
- 1207
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void _0x4AE07EBA3462C5D5 ( Any p0, Any p1 ) //0x4AE07EBA3462C5D5
- 0
- 313
- 1207
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void SET_PICKUP_UNCOLLECTABLE ( Pickup pickup, BOOL uncollectable ) //0x4A8CB328CD6F1C9B
- 0
- 240
- 1207
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void _0x491439AEF410A2FC ( Any p0 ) //0x491439AEF410A2FC
- 0
- 194
- 1207
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void _0x46CBCF0E98A4E156 ( Any p0, Any p1 ) //0x46CBCF0E98A4E156
- 0
- 298
- 1207
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void REMOVE_DOOR_FROM_SYSTEM ( Hash doorHash ) //0x464D8E1427156FE4
- 0
- 328
- 1207
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Any _0x44B09A23D728045A ( Any p0 ) //0x44B09A23D728045A
- 0
- 210
- 1207
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void SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN ( Object object, BOOL toggle ) //0x406137F8EF90EAF5
- 0
- 225
- 1207
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Any _0x3E2616E7EA539480 ( Any p0 ) //0x3E2616E7EA539480
- 0
- 224
- 1207
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void _0x3DF1A0A58498E209 ( Object object, Any p1 ) //0x3DF1A0A58498E209
- 0
- 134
- 1436
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void _0x3A77DAE8B4FD7586 ( Any p0, Any p1 ) //0x3A77DAE8B4FD7586
- 0
- 294
- 1207
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Any _0x3397CD4E0353DFBA ( Any p0 ) //0x3397CD4E0353DFBA
- 0
- 232
- 1207
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void REMOVE_PICKUP ( Pickup pickup ) //0x3288D8ACAECD2AB2
- 0
- 267
- 1207
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void SET_PICKUP_GENERATION_RANGE_MULTIPLIER ( float multiplier ) //0x318516E02DE3ECE2
- 0
- 222
- 1207
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BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision ) //0x2FDFF4107B8C1147
- 0
- 458
- 1207
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Object CREATE_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash ) //0x2EAF1FDB2FB55698
- 0
- 587
- 1207
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Any _0x2BF1953C0C21AC88 ( Any p0 ) //0x2BF1953C0C21AC88
- 0
- 196
- 1207
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BOOL IS_POINT_IN_ANGLED_AREA ( float p0, float p1, BOOL p10, BOOL p11, float p2, float p3, float p4, float p5, float p6, float p7 ) //0x2A70BAE8883E4C81
- 0
- 345
- 1207
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void REMOVE_ALL_PICKUPS_OF_TYPE ( Hash pickupHash ) //0x27F9D613092159CF
- 0
- 299
- 1207
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void _SET_OBJECT_BURN_LEVEL ( Object object, float burnLevel, BOOL affectAsh ) //0x2797C633DCDBBAC5
- 0
- 207
- 1207
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void _HIDE_PICKUP_OBJECT ( Object pickupObject, BOOL toggle ) //0x2777150CC7D9365E
- 0
- 252
- 1207
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void _DOOR_SYSTEM_FORCE_SHUT ( Hash doorHash, BOOL p1 ) //0x276AAF0F1C7F2494
- 0
- 309
- 1207
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float GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE ( Object object ) //0x260EE4FDBDF4DB01
- 0
- 284
- 1207
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Any _0x250EBB11E81A10BE ( Any p0 ) //0x250EBB11E81A10BE
- 0
- 259
- 1207
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Any _0x235C863DA77BD88D ( Any p0, Any p1, Any p2 ) //0x235C863DA77BD88D
- 0
- 256
- 1207
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Vector3 GET_PICKUP_COORDS ( Pickup pickup ) //0x225B8B35C88029B3
- 0
- 226
- 1207
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void _0x22031584496CFB70 ( Any p0, Any p1 ) //0x22031584496CFB70
- 0
- 303
- 1207
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Any _0x20135AF9C10D2A3D ( Any p0 ) //0x20135AF9C10D2A3D
- 0
- 197
- 1207
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void _0x1F5E07E14A86FAFC ( Any p0 ) //0x1F5E07E14A86FAFC
- 0
- 208
- 1207
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void _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED ( Hash doorHash, BOOL p1 ) //0x1F1FABFE9B2A1254
- 0
- 319
- 1207
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void _0x1BC47A9DEDC8DF5D ( Any p0, Any p1 ) //0x1BC47A9DEDC8DF5D
- 0
- 292
- 1207
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Vector3 _GET_OBJECT_OFFSET_FROM_COORDS ( float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset ) //0x163E252DE035A133
- 0
- 423
- 1207
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int DOOR_SYSTEM_GET_DOOR_STATE ( Hash doorHash ) //0x160AA1B32F6139B8
- 0
- 516
- 1207
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void SET_PICKUP_PARTICLE_FX_HIGHLIGHT ( Any p0, Any p1 ) //0x1607C7D9B3021DF5
- 0
- 227
- 1207
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void _MAKE_ITEM_CARRIABLE ( Object object ) //0x1461DF6DB886BE3F
- 0
- 211
- 1207
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void _0x0C0A373D181BF900 ( Any p0 ) //0x0C0A373D181BF900
- 0
- 315
- 1207
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void SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER ( Hash modelHash, int p1 ) //0x0BF3B3BD47D79C08
- 0
- 194
- 1207
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Any _0x0943113E02322164 ( Object object, int p1 ) //0x0943113E02322164
- 0
- 296
- 1207
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Hash GET_WEAPON_TYPE_FROM_PICKUP_TYPE ( Hash pickupHash ) //0x08F96CA6C551AD51
- 0
- 191
- 1207
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Any _0x08C5825A2932EA7B ( Any p0 ) //0x08C5825A2932EA7B
- 0
- 221
- 1207
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void _SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT ( Object object, BOOL disable ) //0x04D1D4E411CE52D0
- 0
- 213
- 1207
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void DOOR_SYSTEM_SET_AUTOMATIC_RATE ( Hash doorHash, float rate ) //0x03C27E13B42A0E82
- 0
- 348
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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