RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
153 natives in namespace OBJECT
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BOOL _IS_PICKUP_TYPE_VALID ( Hash pickupHash ) //0x007BD043587F7C82
- 0
- 203
- 1207
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BOOL DOES_PICKUP_OF_TYPE_EXIST_IN_AREA ( Hash pickupHash, float x, float y, float z, float radius ) //0xF9C36251F6E48E33
- 0
- 218
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void SET_PICKUP_REGENERATION_TIME ( Pickup pickup, int duration ) //0x78015C9B4B3ECC9D
- 0
- 212
- 1207
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void FORCE_PICKUP_REGENERATE ( Any p0 ) //0x758A5C1B3B1E1990
- 0
- 214
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void _0x94F3D956BFAEAE18 ( Any p0, Any p1, Any p2 ) //0x94F3D956BFAEAE18
- 0
- 247
- 1207
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void _SET_LOCAL_PLAYER_CAN_USE_PICKUPS_WITH_THIS_MODEL ( Hash modelHash, BOOL toggle ) //0x88EAEC617CD26926
- 0
- 201
- 1207
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void BLOCK_PICKUP_FROM_PLAYER_COLLECTION ( Any p0, Any p1 ) //0xB8F5062070BB6DBD
- 0
- 215
- 1207
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void SET_PICKUP_NOT_LOOTABLE ( Any p0, Any p1 ) //0x92E87F60F21A0C3A
- 0
- 261
- 1207
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void _0x1F5E07E14A86FAFC ( Any p0 ) //0x1F5E07E14A86FAFC
- 0
- 207
- 1207
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void SET_TEAM_PICKUP_OBJECT ( Object object, Any p1, BOOL p2 ) //0x53E0DF1A2A3CF0CA
- 0
- 230
- 1207
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Any _0x9F52AD67D1A91BAD ( Any p0, Any p1 ) //0x9F52AD67D1A91BAD
- 0
- 209
- 1207
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void PREVENT_COLLECTION_OF_PORTABLE_PICKUP ( Object object, BOOL p1, BOOL p2 ) //0x92AEFB5F6E294023
- 0
- 199
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void SET_PICKUP_GENERATION_RANGE_MULTIPLIER ( float multiplier ) //0x318516E02DE3ECE2
- 0
- 221
- 1207
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void SET_PICKUP_UNCOLLECTABLE ( Pickup pickup, BOOL uncollectable ) //0x4A8CB328CD6F1C9B
- 0
- 239
- 1207
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void SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE ( Any p0, Any p1 ) //0x81218CE01B672219
- 0
- 269
- 1207
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void _SET_AMBIENT_PICKUP_LIFETIME ( int lifetime ) //0xAC9AE68F0A463752
- 0
- 200
- 1207
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void SET_PICKUP_PARTICLE_FX_SPAWN ( Any p0, Any p1 ) //0xEB9740A38FD6D634
- 0
- 229
- 1207
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void SET_PICKUP_PARTICLE_FX_HIGHLIGHT ( Any p0, Any p1 ) //0x1607C7D9B3021DF5
- 0
- 226
- 1207
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void SUPPRESS_PICKUP_REWARD_TYPE ( int rewardType, BOOL suppress ) //0xF92099527DB8E2A7
- 0
- 215
- 1207
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Any _0x20135AF9C10D2A3D ( Any p0 ) //0x20135AF9C10D2A3D
- 0
- 195
- 1207
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void _SET_PICKUP_COLLECTABLE_ON_MOUNT ( Object object ) //0x00EE08603EADEE92
- 0
- 207
- 1207
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void _0xDE116ECFFDD4B997 ( Any p0, Any p1 ) //0xDE116ECFFDD4B997
- 0
- 218
- 1207
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Hash GET_WEAPON_TYPE_FROM_PICKUP_TYPE ( Hash pickupHash ) //0x08F96CA6C551AD51
- 0
- 191
- 1207
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Any _0x44B09A23D728045A ( Any p0 ) //0x44B09A23D728045A
- 0
- 209
- 1207
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void _SET_OBJECT_TEXTURE_VARIATION ( Object object, int textureVariation ) //0x971DA0055324D033
- 0
- 279
- 1207
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Any _0x3397CD4E0353DFBA ( Any p0 ) //0x3397CD4E0353DFBA
- 0
- 230
- 1207
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void _SET_OBJECT_BURN_OPACITY ( Object object, float opacity ) //0x7D7285EFEAB5AF15
- 0
- 211
- 1207
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void _SET_OBJECT_BURN_INTENSITY ( Object object, float intensity ) //0xC8E21C1677DC5E6F
- 0
- 208
- 1207
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void _SET_OBJECT_BURN_LEVEL ( Object object, float burnLevel, BOOL affectAsh ) //0x2797C633DCDBBAC5
- 0
- 205
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void _0x9A74A9CADFA8A598 ( Any p0 ) //0x9A74A9CADFA8A598
- 0
- 204
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void _RESET_OBJECT_VELOCITY ( Object object ) //0xF40AB58D83C35027
- 0
- 197
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void _SET_OBJECT_BURN_SPEED ( Object object, float speed, float p2 ) //0x646564A3B7DF68F8
- 0
- 229
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void _0xCBFBD38F2E0A263B ( Any p0, Any p1 ) //0xCBFBD38F2E0A263B
- 0
- 205
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Hash _GET_PICKUP_HASH ( Hash pickupHash ) //0x5EAAD83F8CFB4575
- 0
- 320
- 1207
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void SET_FORCE_OBJECT_THIS_FRAME ( float x, float y, float z, float p3 ) //0xF538081986E49E9D
- 0
- 199
- 1207
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Any _0xD91E55B6C005EB09 ( Any p0, Any p1 ) //0xD91E55B6C005EB09
- 0
- 206
- 1207
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void _MARK_OBJECT_FOR_DELETION ( Object object ) //0xADBE4809F19F927A
- 0
- 211
- 1207
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void _0xCAAF2BCCFEF37F77 ( Object object, Any p1 ) //0xCAAF2BCCFEF37F77
- 0
- 321
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Any _0x08C5825A2932EA7B ( Any p0 ) //0x08C5825A2932EA7B
- 0
- 220
- 1207
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Any _0x7D4411D6736CD295 ( Any p0, Any p1 ) //0x7D4411D6736CD295
- 0
- 194
- 1207
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Any _0x250EBB11E81A10BE ( Any p0 ) //0x250EBB11E81A10BE
- 0
- 257
- 1207
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Any _0x2BF1953C0C21AC88 ( Any p0 ) //0x2BF1953C0C21AC88
- 0
- 195
- 1207
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BOOL CREATE_OBJECT_SKELETON ( Object object ) //0xB6CBD40F8EA69E8A
- 0
- 228
- 1207
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void _MAKE_ITEM_CARRIABLE ( Object object ) //0x1461DF6DB886BE3F
- 0
- 209
- 1207
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void _0xF65EDE5D02A7A760 ( Any p0, Any p1 ) //0xF65EDE5D02A7A760
- 0
- 204
- 1207
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void _SET_AUTO_JUMPABLE_BY_HORSE ( Object object, BOOL p1 ) //0x98D2D9C053A1F449
- 0
- 199
- 1207
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void _SET_NOT_JUMPABLE_BY_HORSE ( Object object, BOOL p1 ) //0xE1C708BA4885796B
- 0
- 205
- 1207
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void _SET_OBJECT_KICKABLE ( Object object, BOOL kickable ) //0xB7017DA4D498269F
- 0
- 216
- 1207
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void SET_CUSTOM_TEXTURES_ON_OBJECT ( Object object, Hash txdHash, Any p2, Any p3 ) //0xE124889AE0521FCF
- 0
- 262
- 1207
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void _0xD503D6F0986D58BC ( Any p0, Any p1 ) //0xD503D6F0986D58BC
- 0
- 223
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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