RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
153 natives in namespace OBJECT
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void _0x5230BF34EB0EC645 ( Any p0 ) //0x5230BF34EB0EC645
- 0
- 301
- 1207
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BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 ) //0xBFA48E2FF417213F
- 0
- 423
- 1207
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BOOL IS_POINT_IN_ANGLED_AREA ( float p0, float p1, BOOL p10, BOOL p11, float p2, float p3, float p4, float p5, float p6, float p7 ) //0x2A70BAE8883E4C81
- 0
- 345
- 1207
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void SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY ( Object object, BOOL toggle ) //0x4D89D607CB3DD1D2
- 0
- 229
- 1207
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void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 ) //0xF6DF6E90DE7DF90F
- 0
- 403
- 1207
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float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH ( Any p0, BOOL p1 ) //0xB6FBFD079B8D0596
- 0
- 235
- 1207
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Any _0x235C863DA77BD88D ( Any p0, Any p1, Any p2 ) //0x235C863DA77BD88D
- 0
- 259
- 1207
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void SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN ( Object object, BOOL toggle ) //0x406137F8EF90EAF5
- 0
- 226
- 1207
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void BREAK_OBJECT_FRAGMENT_CHILD ( Object object, Any p1, BOOL p2 ) //0xE7E4C198B0185900
- 0
- 237
- 1207
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void BREAK_ALL_OBJECT_FRAGMENT_BONES ( Object object ) //0x8462BE2341A55B6F
- 0
- 217
- 1207
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void _0xAAACF33CBF9B990A ( Any p0, Any p1 ) //0xAAACF33CBF9B990A
- 0
- 208
- 1207
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void _DAMAGE_BONE_ON_PROP ( Object object, int bone ) //0xE4EFB315BCD2A838
- 0
- 210
- 1207
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void _0xF9C1681347C8BD15 ( Object object ) //0xF9C1681347C8BD15
- 0
- 215
- 1207
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Any _0x58DE624FA7FB0E7F ( Any p0 ) //0x58DE624FA7FB0E7F
- 0
- 196
- 1207
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void _0x491439AEF410A2FC ( Any p0 ) //0x491439AEF410A2FC
- 0
- 196
- 1207
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void _SET_OBJECT_BREAK_SCALE ( Object object, float scale ) //0xFFB99FFD17F65889
- 0
- 248
- 1207
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void _0xCEAB54F4632C6EF6 ( Any p0, Any p1 ) //0xCEAB54F4632C6EF6
- 0
- 250
- 1207
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void TRACK_OBJECT_VISIBILITY ( Object object ) //0xB252BC036B525623
- 0
- 266
- 1207
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BOOL IS_OBJECT_VISIBLE ( Object object ) //0x8B32ACE6326A7546
- 0
- 237
- 1207
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void _0xEB6F1A9B5510A5D2 ( Any p0, BOOL p1 ) //0xEB6F1A9B5510A5D2
- 0
- 196
- 1207
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void ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS ( BOOL enabled ) //0xE2B3B852B537C398
- 0
- 207
- 1207
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void _0x6579860A5558524A ( Any p0, Any p1 ) //0x6579860A5558524A
- 0
- 219
- 1207
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void _0xDFA1237F5228263F ( Any p0, Any p1 ) //0xDFA1237F5228263F
- 0
- 187
- 1207
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float _GET_LIGHT_INTENSITY_FROM_OBJECT ( Object object ) //0xFA3B61EC249B4674
- 0
- 218
- 1207
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void _SET_LIGHT_INTENSITY_FOR_OBJECT ( Object object, float lightIntensity ) //0xF49574E2332A8F06
- 0
- 203
- 1207
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void _SET_LIGHT_TRANSLUCENCY_FOR_OBJECT ( Object object, float value ) //0x63E39F09310F481F
- 0
- 217
- 1207
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void _SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT ( Object object, BOOL disable ) //0x04D1D4E411CE52D0
- 0
- 216
- 1207
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void _0x7FCD49388BC9B775 ( Any p0, Any p1 ) //0x7FCD49388BC9B775
- 0
- 209
- 1207
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Object GET_RAYFIRE_MAP_OBJECT ( float x, float y, float z, float radius, const char* name ) //0xB48FCED898292E52
- 0
- 294
- 1207
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void SET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object, int state ) //0x5C29F698D404C5E1
- 0
- 247
- 1207
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int GET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object ) //0x899BA936634A322E
- 0
- 216
- 1207
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BOOL DOES_RAYFIRE_MAP_OBJECT_EXIST ( Object object ) //0x52AF537A0C5B8AAD
- 0
- 230
- 1207
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float GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE ( Object object ) //0x260EE4FDBDF4DB01
- 0
- 285
- 1207
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Object CREATE_AMBIENT_PICKUP ( Hash pickupHash, float x, float p10, float y, float z, int flags, int value, Hash modelHash, BOOL p7, BOOL p8 ) //0x673966A0C0FD7171
- 0
- 869
- 1207
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Object CREATE_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash ) //0x2EAF1FDB2FB55698
- 0
- 590
- 1207
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void ATTACH_PORTABLE_PICKUP_TO_PED ( Object pickupObject, Ped ped ) //0x8DC39368BDD57755
- 0
- 250
- 1207
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void DETACH_PORTABLE_PICKUP_FROM_PED ( Object pickupObject ) //0xCF463D1E9A0AECB1
- 0
- 186
- 1207
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void _HIDE_PICKUP_OBJECT ( Object pickupObject, BOOL toggle ) //0x2777150CC7D9365E
- 0
- 255
- 1207
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void SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER ( Hash modelHash, int p1 ) //0x0BF3B3BD47D79C08
- 0
- 197
- 1207
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Any _0x3E2616E7EA539480 ( Any p0 ) //0x3E2616E7EA539480
- 0
- 225
- 1207
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void SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS ( BOOL toggle ) //0x78857FC65CADB909
- 0
- 208
- 1207
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Vector3 GET_SAFE_PICKUP_COORDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x6E16BC2503FF1FF0
- 0
- 217
- 1207
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Vector3 GET_PICKUP_COORDS ( Pickup pickup ) //0x225B8B35C88029B3
- 0
- 228
- 1207
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void REMOVE_ALL_PICKUPS_OF_TYPE ( Hash pickupHash ) //0x27F9D613092159CF
- 0
- 301
- 1207
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BOOL HAS_PICKUP_BEEN_COLLECTED ( Pickup pickup ) //0x80EC48E6679313F9
- 0
- 224
- 1207
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void REMOVE_PICKUP ( Pickup pickup ) //0x3288D8ACAECD2AB2
- 0
- 268
- 1207
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void SET_PICKUP_DO_NOT_AUTO_PLACE_ON_GROUND ( Object pickupObject ) //0x634C19521485AB25
- 0
- 197
- 1207
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BOOL DOES_PICKUP_EXIST ( Pickup pickup ) //0xAFC1CA75AD4074D1
- 0
- 209
- 1207
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BOOL DOES_PICKUP_OBJECT_EXIST ( Object pickupObject ) //0xD9EFB6DBF7DAAEA3
- 0
- 286
- 1207
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Object GET_PICKUP_OBJECT ( Pickup pickup ) //0x5099BC55630B25AE
- 0
- 302
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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