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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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153 natives in namespace OBJECT

  1. void _0x5230BF34EB0EC645 ( Any p0 )  //0x5230BF34EB0EC645

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  2. BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 )  //0xBFA48E2FF417213F

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  3. BOOL IS_POINT_IN_ANGLED_AREA ( float p0, float p1, BOOL p10, BOOL p11, float p2, float p3, float p4, float p5, float p6, float p7 )  //0x2A70BAE8883E4C81

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  4. void SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY ( Object object, BOOL toggle )  //0x4D89D607CB3DD1D2

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  5. void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 )  //0xF6DF6E90DE7DF90F

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  6. float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH ( Any p0, BOOL p1 )  //0xB6FBFD079B8D0596

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  7. Any _0x235C863DA77BD88D ( Any p0, Any p1, Any p2 )  //0x235C863DA77BD88D

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  8. void SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN ( Object object, BOOL toggle )  //0x406137F8EF90EAF5

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  9. void BREAK_OBJECT_FRAGMENT_CHILD ( Object object, Any p1, BOOL p2 )  //0xE7E4C198B0185900

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  10. void BREAK_ALL_OBJECT_FRAGMENT_BONES ( Object object )  //0x8462BE2341A55B6F

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  11. void _0xAAACF33CBF9B990A ( Any p0, Any p1 )  //0xAAACF33CBF9B990A

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  12. void _DAMAGE_BONE_ON_PROP ( Object object, int bone )  //0xE4EFB315BCD2A838

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  13. void _0xF9C1681347C8BD15 ( Object object )  //0xF9C1681347C8BD15

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  14. Any _0x58DE624FA7FB0E7F ( Any p0 )  //0x58DE624FA7FB0E7F

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  15. void _0x491439AEF410A2FC ( Any p0 )  //0x491439AEF410A2FC

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  16. void _SET_OBJECT_BREAK_SCALE ( Object object, float scale )  //0xFFB99FFD17F65889

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  17. void _0xCEAB54F4632C6EF6 ( Any p0, Any p1 )  //0xCEAB54F4632C6EF6

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  18. void TRACK_OBJECT_VISIBILITY ( Object object )  //0xB252BC036B525623

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  19. BOOL IS_OBJECT_VISIBLE ( Object object )  //0x8B32ACE6326A7546

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  20. void _0xEB6F1A9B5510A5D2 ( Any p0, BOOL p1 )  //0xEB6F1A9B5510A5D2

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  21. void ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS ( BOOL enabled )  //0xE2B3B852B537C398

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  22. void _0x6579860A5558524A ( Any p0, Any p1 )  //0x6579860A5558524A

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  23. void _0xDFA1237F5228263F ( Any p0, Any p1 )  //0xDFA1237F5228263F

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  24. float _GET_LIGHT_INTENSITY_FROM_OBJECT ( Object object )  //0xFA3B61EC249B4674

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  25. void _SET_LIGHT_INTENSITY_FOR_OBJECT ( Object object, float lightIntensity )  //0xF49574E2332A8F06

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  26. void _SET_LIGHT_TRANSLUCENCY_FOR_OBJECT ( Object object, float value )  //0x63E39F09310F481F

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  27. void _SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT ( Object object, BOOL disable )  //0x04D1D4E411CE52D0

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  28. void _0x7FCD49388BC9B775 ( Any p0, Any p1 )  //0x7FCD49388BC9B775

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  29. Object GET_RAYFIRE_MAP_OBJECT ( float x, float y, float z, float radius, const char* name )  //0xB48FCED898292E52

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  30. void SET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object, int state )  //0x5C29F698D404C5E1

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  31. int GET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object )  //0x899BA936634A322E

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  32. BOOL DOES_RAYFIRE_MAP_OBJECT_EXIST ( Object object )  //0x52AF537A0C5B8AAD

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  33. float GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE ( Object object )  //0x260EE4FDBDF4DB01

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  34. Object CREATE_AMBIENT_PICKUP ( Hash pickupHash, float x, float p10, float y, float z, int flags, int value, Hash modelHash, BOOL p7, BOOL p8 )  //0x673966A0C0FD7171

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  35. Object CREATE_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash )  //0x2EAF1FDB2FB55698

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  36. void ATTACH_PORTABLE_PICKUP_TO_PED ( Object pickupObject, Ped ped )  //0x8DC39368BDD57755

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  37. void DETACH_PORTABLE_PICKUP_FROM_PED ( Object pickupObject )  //0xCF463D1E9A0AECB1

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  38. void _HIDE_PICKUP_OBJECT ( Object pickupObject, BOOL toggle )  //0x2777150CC7D9365E

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  39. void SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER ( Hash modelHash, int p1 )  //0x0BF3B3BD47D79C08

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  40. Any _0x3E2616E7EA539480 ( Any p0 )  //0x3E2616E7EA539480

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  41. void SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS ( BOOL toggle )  //0x78857FC65CADB909

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  42. Vector3 GET_SAFE_PICKUP_COORDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x6E16BC2503FF1FF0

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  43. Vector3 GET_PICKUP_COORDS ( Pickup pickup )  //0x225B8B35C88029B3

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  44. void REMOVE_ALL_PICKUPS_OF_TYPE ( Hash pickupHash )  //0x27F9D613092159CF

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  45. BOOL HAS_PICKUP_BEEN_COLLECTED ( Pickup pickup )  //0x80EC48E6679313F9

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  46. void REMOVE_PICKUP ( Pickup pickup )  //0x3288D8ACAECD2AB2

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  47. void SET_PICKUP_DO_NOT_AUTO_PLACE_ON_GROUND ( Object pickupObject )  //0x634C19521485AB25

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  48. BOOL DOES_PICKUP_EXIST ( Pickup pickup )  //0xAFC1CA75AD4074D1

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  49. BOOL DOES_PICKUP_OBJECT_EXIST ( Object pickupObject )  //0xD9EFB6DBF7DAAEA3

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  50. Object GET_PICKUP_OBJECT ( Pickup pickup )  //0x5099BC55630B25AE

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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