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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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566 natives in namespace NETWORK

  1. Any _0x5F0E99071582DECA ( Any p0, int index, int p2 )  //0x5F0E99071582DECA

    • 0
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  2. BOOL UGC_QUERY_GET_CONTENT_HAS_PLAYER_RECORD ( Any p0, int index )  //0xF794765390A6DCA5

    • 0
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  3. BOOL _UGC_QUERY_GET_BOOK_MARKED ( Any p0, int index )  //0x98539FC453AEA639

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  4. BOOL _UGC_HAS_PRIVILEGE ()  //0x6506BFA755FB209C

    • 0
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  5. int UGC_REQUEST_CONTENT_DATA_FROM_PARAMS ( const char* contentTypeName, const char* contentId, int fileId, int fileVersion, int languageId )  //0x7FD2990AF016795E

    • 0
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  6. int UGC_REQUEST_CACHED_DESCRIPTION ( Hash description )  //0x5E0165278F6339EE

    • 0
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  7. BOOL UGC_IS_DESCRIPTION_REQUEST_IN_PROGRESS ( Hash description )  //0x2D5DC831176D0114

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  8. BOOL UGC_HAS_DESCRIPTION_REQUEST_FINISHED ( Hash description )  //0xEBFA8D50ADDC54C4

    • 0
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  9. BOOL UGC_DID_DESCRIPTION_REQUEST_SUCCEED ( Hash description )  //0x162C23CA83ED0A62

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  10. const char* UGC_GET_CACHED_DESCRIPTION ( Hash description, int length )  //0x40F7E66472DF3E5C

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  11. BOOL UGC_RELEASE_CACHED_DESCRIPTION ( Hash description )  //0x5A34CD9C3C5BEC44

    • 0
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  12. void UGC_RELEASE_ALL_CACHED_DESCRIPTIONS ()  //0x68103E2247887242

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  13. void UGC_SET_QUERY_DATA_FROM_OFFLINE ( BOOL p0 )  //0xF98DDE0A8ED09323

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  14. BOOL UGC_IS_LANGUAGE_SUPPORTED ( int languageId )  //0xF53E48461B71EECB

    • 0
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  15. Any _0xD4022C7286B0DFA2 ( const char* p0, int p1, int p2 )  //0xD4022C7286B0DFA2

    • 0
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  16. BOOL _0xB72999D3120599DF ( Any* p0, Any slot, Any p2 )  //0xB72999D3120599DF

    • 0
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  17. BOOL _0x2A48D9567940598F ( Any* p0, Any cachingSlot, Any p2, Any type )  //0x2A48D9567940598F

    • 0
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  18. BOOL _0xA21E3BAD0A42D199 ()  //0xA21E3BAD0A42D199

    • 0
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  19. Any _0xCC4E72C339461ED1 ()  //0xCC4E72C339461ED1

    • 0
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  20. Any _0x356F9FB0698C1FEB ( Any p0, Any p1 )  //0x356F9FB0698C1FEB

    • 0
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  21. Any _0xCAF4CA2F87779F8F ( Any p0, Any p1 )  //0xCAF4CA2F87779F8F

    • 0
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  22. const char* _0xB5C4B18B12A2AF23 ( Any* gamerHandle, int p1 )  //0xB5C4B18B12A2AF23

    • 0
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  23. BOOL _0xE2C3CEC3C0903A00 ( const char* name )  //0xE2C3CEC3C0903A00

    • 0
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  24. int TEXTURE_DOWNLOAD_REQUEST ( Any* gamerHandle, const char* filePath, const char* name, BOOL p3 )  //0x16160DA74A8E74A2

    • 0
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  25. int _MUGSHOT_TEXTURE_DOWNLOAD_REQUEST ( Any* gamerHandle, int p1, const char* name, BOOL p3 )  //0x9B5DB6CEAFAA10BB

    • 0
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  26. int UGC_TEXTURE_DOWNLOAD_REQUEST ( Any* p0, Any p1, Any p2, Any p3, Any* p4, BOOL p5 )  //0x308F96458B7087CC

    • 0
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  27. int _LOCAL_PLAYER_PEDSHOT_TEXTURE_DOWNLOAD_REQUEST ( int player, int p1 )  //0x6E2FD8CF7EB10E53

    • 0
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  28. void TEXTURE_DOWNLOAD_RELEASE ( int textureDownloadId )  //0x487EB90B98E9FB19

    • 0
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  29. void _TEXTURE_DOWNLOAD_RELEASE_BY_NAME ( const char* name )  //0x7A17B7981560FFA5

    • 0
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  30. const char* TEXTURE_DOWNLOAD_GET_NAME ( int textureDownloadId )  //0x3448505B6E35262D

    • 0
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  31. int GET_STATUS_OF_TEXTURE_DOWNLOAD ( int textureDownloadId )  //0x8BD6C6DEA20E82C6

    • 0
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  32. int _0xCBAC13F065C47596 ()  //0xCBAC13F065C47596

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  33. BOOL _0xCD954F330693F5F2 ()  //0xCD954F330693F5F2

    • 0
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  34. Any _0xFBC30B70B3CDB87E ()  //0xFBC30B70B3CDB87E

    • 0
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  35. void _0x814729078AED6D30 ()  //0x814729078AED6D30

    • 0
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  36. BOOL NETWORK_HAVE_ROS_BANNED_PRIV ()  //0x8020A73847E0CA7D

    • 1
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  37. BOOL NETWORK_HAS_ROS_PRIVILEGE ( int index )  //0xA699957E60D80214

    • 0
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  38. int NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK ( Any* gamerHandle )  //0xDEB2B99A1AF1A2A6

    • 0
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  39. void _NETWORK_AUTO_SESSION_SET_ALLOWED_TO_SPLIT ( BOOL toggle )  //0x0A428058079EE65C

    • 0
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  40. BOOL NETWORK_AUTO_SESSION_IS_ALLOWED_TO_MERGE ()  //0xAADED99A6B268A27

    • 0
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  41. void _NETWORK_AUTO_SESSION_SET_ALLOWED_TO_MERGE ( BOOL toggle, Any* p1, int p2 )  //0x63246A24F5747510

    • 0
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  42. BOOL _0xE258570E0C116A66 ()  //0xE258570E0C116A66

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  43. void _0x4440FEE3EFE78F54 ( BOOL toggle )  //0x4440FEE3EFE78F54

    • 0
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  44. BOOL NETWORK_AUTO_SESSION_CAN_SPLIT_SESSION ( int* p0 )  //0xE404BFF0ABA23CDC

    • 0
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  45. BOOL NETWORK_AUTO_SESSION_SPLIT_SESSION ( int playersToTake, int maxInstancePlayers, int sessionFlags, int bucketId )  //0xC223D299C670413D

    • 0
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  46. BOOL _0xA021095C983F20D8 ()  //0xA021095C983F20D8

    • 0
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  47. BOOL _0x6D87BA8EF15226CD ()  //0x6D87BA8EF15226CD

    • 0
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  48. BOOL _0x277865A734918AE6 ()  //0x277865A734918AE6

    • 0
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  49. void NETWORK_AUTO_SESSION_FINISH_INSTANCE ()  //0xBB51299166B844F3

    • 0
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  50. void _0x5A91BCEF74944E93 ( Player player, float p1 )  //0x5A91BCEF74944E93

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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