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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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566 natives in namespace NETWORK

  1. void NETWORK_ALLOW_ALL_ENTITY_FADING_FOR_INSTANCES ( BOOL toggle )  //0x4B05B97BA46F419D

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  2. void NETWORK_ALLOW_ENTITY_FADING_FOR_INSTANCES ( Entity entity, BOOL toggle )  //0xF3354D6CA46F419D

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  3. void _0xDC6AD5C046F33AB4 ( BOOL p0, BOOL p1 )  //0xDC6AD5C046F33AB4

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  4. void _0x6C7E04E9DE451789 ()  //0x6C7E04E9DE451789

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  5. void NETWORK_SET_LOCAL_PLAYER_PENDING_FAST_INSTANCE_ID ( int instanceId )  //0x007FF852DCF49DA4

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  6. int _NETWORK_GET_PLAYER_FAST_INSTANCE_ID ( Player player )  //0xD9267375834C5EAB

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  7. void NETWORK_CONCEAL_PLAYER ( Player player, BOOL toggle )  //0xBBDF066252829606

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  8. BOOL NETWORK_IS_PLAYER_CONCEALED ( Player player )  //0x919B3C98ED8292F9

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  9. BOOL NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING ()  //0x0467C11ED88B7D28

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  10. BOOL NETWORK_DOES_TUNABLE_EXIST ( Hash tunableContext, Hash tunableName )  //0x85E5F8B9B898B20A

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  11. BOOL NETWORK_ACCESS_TUNABLE_INT ( Hash tunableContext, Hash tunableName, int* value )  //0x8BE1146DFD5D4468

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  12. BOOL NETWORK_ACCESS_TUNABLE_BOOL ( Hash tunableContext, Hash tunableName )  //0xAA6A47A573ABB75A

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  13. int _NETWORK_TRY_ACCESS_TUNABLE_INT ( Hash tunableContext, Hash tunableName, int defaultValue )  //0xA25E006B36719774

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  14. float _NETWORK_TRY_ACCESS_TUNABLE_FLOAT ( Hash tunableContext, Hash tunableName, float defaultValue )  //0xA18393089C05E49C

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  15. BOOL _NETWORK_TRY_ACCESS_TUNABLE_BOOL ( Hash tunableContext, Hash tunableName, BOOL defaultValue )  //0xB2AD5D29A99D4B26

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  16. void _0x894B5ECAB45D2342 ( int netHandle, Any p1 )  //0x894B5ECAB45D2342

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  17. void NETWORK_DISABLE_PROXIMITY_MIGRATION ( int netID )  //0x407091CF6037118E

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  18. BOOL CLOUD_HAS_REQUEST_COMPLETED ( int id )  //0x4C61B39930D045DA

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  19. BOOL CLOUD_DID_REQUEST_SUCCEED ( int id )  //0x3A3D5568AF297CD5

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  20. BOOL _GET_LAUNCH_PARAM_EXISTS ( const char* paramName )  //0x02E97CE283648CD9

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  21. const char* _GET_LAUNCH_PARAM_VALUE ( const char* paramName )  //0x65E65CA6A0FE59D4

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  22. void _SET_LAUNCH_PARAM_VALUE ( const char* paramName, const char* value )  //0x668AF6E4933AC13F

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  23. void _CLEAR_LAUNCH_PARAM ( const char* paramName )  //0x782C94DB6469634D

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  24. const char* _GET_LAUNCH_PARAM_STRING ()  //0xC59AB6A04333C502

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  25. void _SET_LAUNCH_PARAM_STRING ( const char* params )  //0xDFFC15AA63D04AAB

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  26. void _CLEAR_LAUNCH_PARAMS ()  //0x966DD84FB6A46017

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  27. BOOL UGC_IS_REQUEST_PENDING ( int ugcRequestId )  //0xF4AC4FA844FD559A

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  28. BOOL UGC_HAS_REQUEST_FINISHED ( int ugcRequestId )  //0xA9EB4D606076615D

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  29. BOOL UGC_DID_REQUEST_SUCCEED ( int ugcRequestId )  //0x0B6009A90B8495F1

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  30. Any _0xCD53E6CBF609C012 ( Any p0 )  //0xCD53E6CBF609C012

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  31. Any _0xF40EF49B3099E98E ( Any p0, int maxGet, const char* contentTypeName, Any p3, Any p4, Any p5 )  //0xF40EF49B3099E98E

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  32. Any _0x8C109958C9BB559D ( int categoryType, Any p1, int maxGet, const char* contentTypeName, int p4, Any p5 )  //0x8C109958C9BB559D

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  33. BOOL _UGC_QUERY_BY_CONTENT_ID ( const char* contentId, BOOL latestVersion, const char* contentTypeName )  //0x69D22E183580113F

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  34. void UGC_CLEAR_QUERY_RESULTS ( int ugcRequestId )  //0xE931354FEA710038

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  35. BOOL UGC_QUERY_WAS_FORCE_CANCELLED ( int ugcRequestId )  //0xF8F0705E77A0E705

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  36. int UGC_QUERY_GET_CONTENT_NUM ( int ugcRequestId )  //0x76160E0396142765

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  37. Any _UGC_QUERY_GET_CREATOR_HANDLE ( Any p0, int index, Any p2 )  //0xADB56322EEDFBDC9

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  38. const char* _UGC_QUERY_GET_OWNER_ID ( Any p0, int index )  //0xF9F0B3028431967B

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  39. const char* _UGC_QUERY_GET_NAME ( Any p0, int index )  //0x2D053EA815702DD1

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  40. const char* _UGC_QUERY_GET_ROOT_CONTENT_ID ( Any p0, int index )  //0x566CEB0542EF5ECF

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  41. const char* _UGC_QUERY_GET_PLAYLIST_NAME ( Any p0, int index )  //0xCAF50048C8D0FBA0

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  42. Hash _UGC_QUERY_GET_MISSION_DESC_HASH ( Any p0, int index )  //0xA6BF569956C60A60

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  43. Any _UGC_QUERY_GET_CREATOR_PHOTO ( Any p0, int p1, Any p2 )  //0x409FE0CA6A4D1D49

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  44. void _UGC_QUERY_GET_DATE ( Any p0, int index, Any* p2 )  //0xE0CB4AB15CB32710

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  45. int _UGC_QUERY_GET_POSIX_UPDATED_DATE ( Any p0, Any p1 )  //0x21A99A72B00D8002

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  46. int _UGC_QUERY_GET_POSIX_PUBLISHED_DATE ( Any p0, Any p1 )  //0x104080CA9E519B00

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  47. int _UGC_QUERY_GET_VERSION ( Any p0, int index, int p2 )  //0x63E9DCBC8B0931ED

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  48. int _UGC_QUERY_GET_LANGUAGE ( Any p0, int index )  //0x97764E8AC6487A9A

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  49. BOOL _UGC_QUERY_GET_PUBLISHED ( Any p0, Any p1 )  //0x9993F1E11944A3DD

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  50. float _UGC_QUERY_GET_RATING ( Any p0, int index, int p2 )  //0x24CD8FAEA1368379

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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