RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
566 natives in namespace NETWORK
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BOOL NETWORK_IS_IN_SPECTATOR_MODE () //0x048746E388762E11
- 0
- 236
- 1207
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BOOL _NETWORK_IS_PLAYER_IN_SPECTATOR_MODE ( Player player ) //0x5B709519997ECF0F
- 0
- 184
- 1207
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void NETWORK_SET_IN_MP_CUTSCENE ( BOOL p0, BOOL p1, int p2, BOOL p3 ) //0x9CA5DE655269FEC4
- 0
- 278
- 1207
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BOOL NETWORK_IS_IN_MP_CUTSCENE () //0x6CC27C9FA2040220
- 0
- 232
- 1207
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BOOL NETWORK_IS_PLAYER_IN_MP_CUTSCENE ( Player player ) //0x63F9EE203C3619F2
- 0
- 212
- 1207
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void _SET_NETWORK_RESPOT_TIMER ( Entity entity, int timer, BOOL p2 ) //0x442B4347B6EC36E8
- 0
- 155
- 1207
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void _SET_LOCAL_PLAYER_AS_GHOST ( BOOL toggle ) //0x5FFE9B4144F9712F
- 0
- 200
- 1207
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BOOL _IS_ENTITY_GHOSTED_TO_LOCAL_PLAYER ( Entity entity ) //0x21D04D7BC538C146
- 0
- 175
- 1207
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void _0xDCA6ABDB9288FBE4 ( Player player, BOOL disabled ) //0xDCA6ABDB9288FBE4
- 0
- 133
- 1207
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void _SET_ENTITY_GHOSTED_TO_LOCAL_PLAYER ( Entity entity, BOOL toggle ) //0xEE5AE9956743BA20
- 0
- 183
- 1207
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void _NETWORK_DEBUG_REQUEST_ENTITY_POSITION ( Any* p0 ) //0xFA38B52F91B59075
- 0
- 194
- 1207
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int _NETWORK_GET_NETWORK_ID_FROM_ROPE ( int ropeId ) //0x42871327315EDAE8
- 0
- 166
- 1207
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int _NETWORK_GET_ROPE_FROM_NETWORK_ID ( int netId ) //0xEB1A4DD8352EC828
- 0
- 204
- 1207
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void _NETWORK_SPAWN_CONFIG_ADD_SPAWN_POINT ( float x, float y, float z, float heading ) //0xFD1AC0B3858F224C
- 0
- 195
- 1207
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void _0xA63E4F050F20021F () //0xA63E4F050F20021F
- 0
- 176
- 1207
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void _NETWORK_SPAWN_CONFIG_ADD_EXCLUSION_VOLUME ( Volume volume ) //0xEEB7818B1D307212
- 0
- 178
- 1207
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void _NETWORK_SPAWN_CONFIG_REMOVE_EXCLUSION_VOLUME ( Volume volume ) //0xA35E7BF20FA269E0
- 0
- 180
- 1207
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void _0x0BF90CBB6B72977B () //0x0BF90CBB6B72977B
- 0
- 205
- 1207
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void _0x7B3FF2D193628126 ( Player player ) //0x7B3FF2D193628126
- 0
- 184
- 1207
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void _0x19B52C20B5C4757C () //0x19B52C20B5C4757C
- 0
- 171
- 1207
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void NETWORK_SPAWN_CONFIG_SET_FLAGS ( int flags ) //0xF94A0D5B254375DF
- 0
- 177
- 1207
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void _0x6CEE2E30021DAEC6 () //0x6CEE2E30021DAEC6
- 0
- 173
- 1207
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void _NETWORK_SPAWN_CONFIG_ADD_PROPERTY_SCRIPTED ( int configProperty, BOOL include ) //0x44D59EC597BBF348
- 0
- 181
- 1207
-
void _0xB131E686BD97B3F8 () //0xB131E686BD97B3F8
- 0
- 181
- 1207
-
void _NETWORK_SPAWN_CONFIG_ADD_PROPERTY_PREFERENCE ( int configProperty, BOOL include, float weight ) //0xEB6027FD1B4600D5
- 0
- 185
- 1207
-
void _0x405DDEFB1F531B18 ( Volume volume, BOOL p1, Any p2, Any p3 ) //0x405DDEFB1F531B18
- 0
- 182
- 1207
-
void _0x43CF999205084B4B () //0x43CF999205084B4B
- 0
- 216
- 1207
-
void _0x13F592FC3BF0EA84 ( Volume volume, BOOL p1, float originalWeight, Any p3, Any p4 ) //0x13F592FC3BF0EA84
- 0
- 210
- 1207
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void _0xCF23AB5BD47B384D ( Any p0 ) //0xCF23AB5BD47B384D
- 0
- 177
- 1207
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void _0xE5634491A58C2703 ( float p0 ) //0xE5634491A58C2703
- 0
- 169
- 1207
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void NETWORK_SPAWN_CONFIG_SET_GROUND_TO_ROOT_OFFSET ( float offset ) //0x59577799F6AE2F34
- 0
- 168
- 1207
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void _NETWORK_SPAWN_CONFIG_SET_LEVEL_WATER_DEPTH ( int waterDepthLevel ) //0xBDCC671B911040F9
- 0
- 192
- 1207
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void NETWORK_SPAWN_CONFIG_SET_TUNING_FLOAT ( Hash p0, float p1 ) //0x0608326F7B98C08D
- 0
- 199
- 1207
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void _0x5D3C528B7A7DF836 ( Hash p0 ) //0x5D3C528B7A7DF836
- 0
- 190
- 1207
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void _0x2686BD9566B65EDA ( float x, float y, float z ) //0x2686BD9566B65EDA
- 0
- 187
- 1207
-
void _0xBB1EC8C2EEF33BAA ( Entity entity ) //0xBB1EC8C2EEF33BAA
- 0
- 173
- 1207
-
BOOL _0x67CCDF74C4DF7169 () //0x67CCDF74C4DF7169
- 0
- 182
- 1207
-
void _0xC8B6D18E22484643 () //0xC8B6D18E22484643
- 0
- 192
- 1207
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void _0x97BCE4C4B3191228 () //0x97BCE4C4B3191228
- 0
- 200
- 1207
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int _0x41452E8A3B9C0C4B () //0x41452E8A3B9C0C4B
- 0
- 182
- 1207
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BOOL _NETWORK_SPAWN_CONFIG_SEARCH_IN_PROGRESS () //0x89EC2FC89ECB1005
- 0
- 184
- 1207
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void _0x61BFBAA795E712AD () //0x61BFBAA795E712AD
- 0
- 159
- 1207
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void _NETWORK_SPAWN_CONFIG_SET_CANCEL_SEARCH () //0x765E60A1DCB8B1CE
- 0
- 175
- 1207
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void _0x691E4DE5309EAEFC ( Any p0, Any* p1 ) //0x691E4DE5309EAEFC
- 0
- 177
- 1207
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void NETWORK_START_SOLO_TUTORIAL_SESSION () //0x17E0198B3882C2CB
- 0
- 213
- 1207
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void NETWORK_END_TUTORIAL_SESSION () //0xD0AFAFF5A51D72F7
- 0
- 178
- 1207
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BOOL NETWORK_IS_IN_TUTORIAL_SESSION () //0xADA24309FE08DACF
- 0
- 238
- 1207
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BOOL NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING () //0x35F0B98A8387274D
- 0
- 174
- 1207
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int NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE ( Player player ) //0x3B39236746714134
- 0
- 162
- 1207
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BOOL _NETWORK_IS_PLAYER_EQUAL_TO_INDEX ( Player player, int index ) //0x9DE986FC9A87C474
- 0
- 214
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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