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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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566 natives in namespace NETWORK

  1. BOOL NETWORK_IS_IN_SPECTATOR_MODE ()  //0x048746E388762E11

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  2. BOOL _NETWORK_IS_PLAYER_IN_SPECTATOR_MODE ( Player player )  //0x5B709519997ECF0F

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  3. void NETWORK_SET_IN_MP_CUTSCENE ( BOOL p0, BOOL p1, int p2, BOOL p3 )  //0x9CA5DE655269FEC4

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  4. BOOL NETWORK_IS_IN_MP_CUTSCENE ()  //0x6CC27C9FA2040220

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  5. BOOL NETWORK_IS_PLAYER_IN_MP_CUTSCENE ( Player player )  //0x63F9EE203C3619F2

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  6. void _SET_NETWORK_RESPOT_TIMER ( Entity entity, int timer, BOOL p2 )  //0x442B4347B6EC36E8

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  7. void _SET_LOCAL_PLAYER_AS_GHOST ( BOOL toggle )  //0x5FFE9B4144F9712F

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  8. BOOL _IS_ENTITY_GHOSTED_TO_LOCAL_PLAYER ( Entity entity )  //0x21D04D7BC538C146

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  9. void _0xDCA6ABDB9288FBE4 ( Player player, BOOL disabled )  //0xDCA6ABDB9288FBE4

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  10. void _SET_ENTITY_GHOSTED_TO_LOCAL_PLAYER ( Entity entity, BOOL toggle )  //0xEE5AE9956743BA20

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  11. void _NETWORK_DEBUG_REQUEST_ENTITY_POSITION ( Any* p0 )  //0xFA38B52F91B59075

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  12. int _NETWORK_GET_NETWORK_ID_FROM_ROPE ( int ropeId )  //0x42871327315EDAE8

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  13. int _NETWORK_GET_ROPE_FROM_NETWORK_ID ( int netId )  //0xEB1A4DD8352EC828

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  14. void _NETWORK_SPAWN_CONFIG_ADD_SPAWN_POINT ( float x, float y, float z, float heading )  //0xFD1AC0B3858F224C

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  15. void _0xA63E4F050F20021F ()  //0xA63E4F050F20021F

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  16. void _NETWORK_SPAWN_CONFIG_ADD_EXCLUSION_VOLUME ( Volume volume )  //0xEEB7818B1D307212

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  17. void _NETWORK_SPAWN_CONFIG_REMOVE_EXCLUSION_VOLUME ( Volume volume )  //0xA35E7BF20FA269E0

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  18. void _0x0BF90CBB6B72977B ()  //0x0BF90CBB6B72977B

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  19. void _0x7B3FF2D193628126 ( Player player )  //0x7B3FF2D193628126

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  20. void _0x19B52C20B5C4757C ()  //0x19B52C20B5C4757C

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  21. void NETWORK_SPAWN_CONFIG_SET_FLAGS ( int flags )  //0xF94A0D5B254375DF

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  22. void _0x6CEE2E30021DAEC6 ()  //0x6CEE2E30021DAEC6

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  23. void _NETWORK_SPAWN_CONFIG_ADD_PROPERTY_SCRIPTED ( int configProperty, BOOL include )  //0x44D59EC597BBF348

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  24. void _0xB131E686BD97B3F8 ()  //0xB131E686BD97B3F8

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  25. void _NETWORK_SPAWN_CONFIG_ADD_PROPERTY_PREFERENCE ( int configProperty, BOOL include, float weight )  //0xEB6027FD1B4600D5

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  26. void _0x405DDEFB1F531B18 ( Volume volume, BOOL p1, Any p2, Any p3 )  //0x405DDEFB1F531B18

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  27. void _0x43CF999205084B4B ()  //0x43CF999205084B4B

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  28. void _0x13F592FC3BF0EA84 ( Volume volume, BOOL p1, float originalWeight, Any p3, Any p4 )  //0x13F592FC3BF0EA84

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  29. void _0xCF23AB5BD47B384D ( Any p0 )  //0xCF23AB5BD47B384D

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  30. void _0xE5634491A58C2703 ( float p0 )  //0xE5634491A58C2703

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  31. void NETWORK_SPAWN_CONFIG_SET_GROUND_TO_ROOT_OFFSET ( float offset )  //0x59577799F6AE2F34

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  32. void _NETWORK_SPAWN_CONFIG_SET_LEVEL_WATER_DEPTH ( int waterDepthLevel )  //0xBDCC671B911040F9

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  33. void NETWORK_SPAWN_CONFIG_SET_TUNING_FLOAT ( Hash p0, float p1 )  //0x0608326F7B98C08D

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  34. void _0x5D3C528B7A7DF836 ( Hash p0 )  //0x5D3C528B7A7DF836

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  35. void _0x2686BD9566B65EDA ( float x, float y, float z )  //0x2686BD9566B65EDA

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  36. void _0xBB1EC8C2EEF33BAA ( Entity entity )  //0xBB1EC8C2EEF33BAA

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  37. BOOL _0x67CCDF74C4DF7169 ()  //0x67CCDF74C4DF7169

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  38. void _0xC8B6D18E22484643 ()  //0xC8B6D18E22484643

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  39. void _0x97BCE4C4B3191228 ()  //0x97BCE4C4B3191228

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  40. int _0x41452E8A3B9C0C4B ()  //0x41452E8A3B9C0C4B

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  41. BOOL _NETWORK_SPAWN_CONFIG_SEARCH_IN_PROGRESS ()  //0x89EC2FC89ECB1005

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  42. void _0x61BFBAA795E712AD ()  //0x61BFBAA795E712AD

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  43. void _NETWORK_SPAWN_CONFIG_SET_CANCEL_SEARCH ()  //0x765E60A1DCB8B1CE

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  44. void _0x691E4DE5309EAEFC ( Any p0, Any* p1 )  //0x691E4DE5309EAEFC

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  45. void NETWORK_START_SOLO_TUTORIAL_SESSION ()  //0x17E0198B3882C2CB

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  46. void NETWORK_END_TUTORIAL_SESSION ()  //0xD0AFAFF5A51D72F7

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  47. BOOL NETWORK_IS_IN_TUTORIAL_SESSION ()  //0xADA24309FE08DACF

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  48. BOOL NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING ()  //0x35F0B98A8387274D

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  49. int NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE ( Player player )  //0x3B39236746714134

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  50. BOOL _NETWORK_IS_PLAYER_EQUAL_TO_INDEX ( Player player, int index )  //0x9DE986FC9A87C474

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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