RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
566 natives in namespace NETWORK
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BOOL _NETWORK_GET_DISPLAY_NAME_FROM_HANDLE ( Any* gamerHandle, char* displayName ) //0x7FEE4F07C54B6B3C
- 0
- 233
- 1207
-
BOOL NETWORK_ARE_HANDLES_THE_SAME ( Any* gamerHandle1, Any* gamerHandle2 ) //0x57DBA049E110F217
- 0
- 219
- 1207
-
BOOL NETWORK_IS_HANDLE_VALID ( Any* gamerHandle ) //0x6F79B93B0A8E4133
- 0
- 222
- 1207
-
Player NETWORK_GET_PLAYER_FROM_GAMER_HANDLE ( Any* gamerHandle ) //0xCE5F689CF5A0A49D
- 0
- 374
- 1207
-
BOOL NETWORK_IS_GAMER_IN_MY_SESSION ( Any* gamerHandle ) //0x0F10B05DDF8D16E9
- 0
- 264
- 1207
-
void NETWORK_SHOW_PROFILE_UI ( Any* gamerHandle ) //0x859ED1CEA343FCA8
- 0
- 222
- 1207
-
void _0x5759160AC17C13CE ( Any* gamerHandle, const char* message ) //0x5759160AC17C13CE
- 0
- 250
- 1207
-
int _0xF302AB9D978352EE ( Entity entity ) //0xF302AB9D978352EE
- 0
- 214
- 1207
-
Entity _0x4538EE7C321590BC ( int networkId ) //0x4538EE7C321590BC
- 0
- 211
- 1207
-
BOOL _0xA47D48D06AA5A188 () //0xA47D48D06AA5A188
- 0
- 218
- 1207
-
int _NETWORK_GET_FRIEND_COUNT () //0xDB7ABDD203FA3704
- 0
- 252
- 1207
-
int _0xA94ECE191D90637A () //0xA94ECE191D90637A
- 0
- 238
- 1207
-
void _0x5CB8B0C846D0F30B ( Any p0 ) //0x5CB8B0C846D0F30B
- 0
- 213
- 1207
-
void _0xFF36F36B07E69059 ( Any p0 ) //0xFF36F36B07E69059
- 0
- 209
- 1207
-
BOOL _NETWORK_GET_CURRENT_FRIEND_PAGE_DATA ( Any* p0 ) //0xA3EEC0A5AFF3FC5B
- 0
- 217
- 1207
-
int _0xB389289F031F059A () //0xB389289F031F059A
- 0
- 215
- 1207
-
BOOL NETWORK_CAN_REFRESH_FRIEND_PAGE () //0x1AF5E28E64A76A9F
- 0
- 187
- 1207
-
BOOL NETWORK_REFRESH_CURRENT_FRIEND_PAGE () //0x1F51F367B710A832
- 0
- 225
- 1207
-
BOOL _0xDA1BFED8582F61F0 () //0xDA1BFED8582F61F0
- 0
- 203
- 1207
-
BOOL _0x232E1EB23CDB313C () //0x232E1EB23CDB313C
- 0
- 194
- 1207
-
BOOL _0x3E4A16BC669E71B3 () //0x3E4A16BC669E71B3
- 0
- 198
- 1207
-
BOOL _0xE348D1404BD80146 ( Any* gamerHandle ) //0xE348D1404BD80146
- 0
- 214
- 1207
-
BOOL _0x665161D250850A9F ( Any* gamerHandle ) //0x665161D250850A9F
- 0
- 199
- 1207
-
const char* _NETWORK_GET_GAMERTAG_FROM_FRIEND ( Any* gamerHandle ) //0x5659D87BE674AB17
- 0
- 237
- 1207
-
BOOL NETWORK_IS_FRIEND ( Any* gamerHandle ) //0x1A24A179F9B31654
- 0
- 273
- 1207
-
BOOL NETWORK_IS_PENDING_FRIEND ( Any* gamerHandle ) //0x0BE73DA6984A6E33
- 0
- 229
- 1207
-
BOOL NETWORK_ADD_FRIEND ( Any* gamerHandle, const char* message ) //0x8E02D73914064223
- 0
- 355
- 1207
-
BOOL _NETWORK_REMOVE_FRIEND ( Any* gamerHandle ) //0x55F618F68AB854D3
- 0
- 324
- 1207
-
BOOL _NETWORK_CAN_ADD_FRIEND ( Any* gamerHandle ) //0x99ABE9BF9DADA162
- 0
- 195
- 1207
-
void NETWORK_SET_PLAYER_IS_PASSIVE ( BOOL toggle ) //0x9C25E8EC4C535FBD
- 0
- 275
- 1207
-
void NETWORK_SET_FRIENDLY_FIRE_OPTION ( BOOL toggle ) //0xF808475FA571D823
- 1
- 1,178
- 1207
-
void NETWORK_SET_RICH_PRESENCE ( int p0, Any* p1, int p2, int p3 ) //0x1DCCACDCFC569362
- 0
- 295
- 1207
-
int NETWORK_GET_TIMEOUT_TIME () //0x5ED0356A0CE3A34F
- 0
- 257
- 1207
-
void _0xBC7D36946D19E60E ( BOOL p0 ) //0xBC7D36946D19E60E
- 0
- 200
- 1207
-
Any _0xC964FCD3D1720697 () //0xC964FCD3D1720697
- 0
- 221
- 1207
-
Any _0xEC089F84A9C16C62 () //0xEC089F84A9C16C62
- 0
- 201
- 1207
-
void PREVENT_NETWORK_ID_MIGRATION ( int netId ) //0x7182EDDA1EE7DB5A
- 0
- 225
- 1207
-
void KEEP_NETWORK_ID_IN_FAST_INSTANCE ( int netId, BOOL p1, int p2 ) //0xE1BC73D6815BA361
- 0
- 209
- 1207
-
void _0x02C4C6C2900D84DF ( Player player, Any p1 ) //0x02C4C6C2900D84DF
- 0
- 222
- 1207
-
void _0xD78A26024BB13E08 ( Player player ) //0xD78A26024BB13E08
- 0
- 218
- 1207
-
void SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES ( int netId, BOOL toggle ) //0xE05E81A888FA63C8
- 0
- 286
- 1207
-
void SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER ( int netId, Player player, BOOL toggle ) //0xA8A024587329F36A
- 0
- 352
- 1207
-
void _0x9ED3108D6847760A ( int netHandle, Any p1 ) //0x9ED3108D6847760A
- 0
- 223
- 1207
-
void _0xD785864798258032 ( Entity entity, BOOL toggle ) //0xD785864798258032
- 0
- 219
- 1207
-
void _NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK ( Entity entity, BOOL toggle ) //0xF1CA12B18AEF5298
- 0
- 324
- 1207
-
void _0xE31A04513237DC89 ( Entity entity ) //0xE31A04513237DC89
- 0
- 210
- 1207
-
void SET_NETWORK_ID_VISIBLE_IN_CUTSCENE ( Any p0, Any p1, Any p2, Any p3 ) //0xA6928482543022B4
- 0
- 248
- 1207
-
BOOL IS_NETWORK_ID_OWNED_BY_PARTICIPANT ( int netId ) //0xA1607996431332DF
- 0
- 241
- 1207
-
Player _NETWORK_GET_PLAYER_OWNER_OF_NETWORK_ID ( int netId ) //0xA6C0787443C9583E
- 0
- 208
- 1207
-
void SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE ( BOOL local, BOOL remote, int instanceId ) //0xD1065D68947E7B6E
- 0
- 223
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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