RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
566 natives in namespace NETWORK
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int _NETWORK_GET_INSTANCE_ID_OF_THREAD ( int threadId ) //0xFB9ECED5B68F3B78
- 0
- 232
- 1207
-
int NETWORK_GET_NUM_SCRIPT_PARTICIPANTS ( const char* scriptName, int instanceId, Hash position ) //0x3658E8CD94FC121A
- 0
- 215
- 1207
-
int NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT () //0x638A3A81733086DB
- 0
- 202
- 1207
-
BOOL NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT ( Player p0, Any* p1, Any p2 ) //0x1AD5B71586B94820
- 0
- 202
- 1207
-
void NETWORK_PREVENT_SCRIPT_HOST_MIGRATION () //0x2302C0264EA58D31
- 0
- 199
- 1207
-
BOOL NETWORK_IS_FEATURE_SUPPORTED ( int featureId ) //0x9C725D149622BFDE
- 0
- 218
- 1207
-
Player PARTICIPANT_ID () //0x90986E8876CE0A83
- 0
- 195
- 1207
-
int PARTICIPANT_ID_TO_INT () //0x57A3BDDAD8E5AA0A
- 0
- 176
- 1207
-
int NETWORK_GET_DESTROYER_OF_NETWORK_ID ( int netId, Hash* weaponHash ) //0x7A1ADEEF01740A24
- 0
- 222
- 1207
-
Player _0x6CF82A7F65A5AD5F ( Ped ped, Any* p1 ) //0x6CF82A7F65A5AD5F
- 0
- 196
- 1207
-
BOOL _0x236321F1178A5446 ( Player player, Ped ped, Any* p2 ) //0x236321F1178A5446
- 0
- 200
- 1207
-
BOOL NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY ( Player player, Entity entity, int* p2 ) //0x4CACA84440FA26F6
- 0
- 262
- 1207
-
Entity NETWORK_GET_ENTITY_KILLER_OF_PLAYER ( Player player, Hash* weaponHash ) //0x42B2DAA6B596F5F8
- 0
- 243
- 1207
-
void NETWORK_RESURRECT_LOCAL_PLAYER ( float x, float y, float z, float heading, int p4, BOOL p5, Any p6, BOOL p7 ) //0xEA23C49EAA83ACFB
- 0
- 312
- 1207
-
void _NETWORK_RESURRECT_LOCAL_PLAYER_2 ( Any* args ) //0x4154B7D8C75E5DCF
- 0
- 277
- 1207
-
void NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME ( int time ) //0x2D95C7E2D7E07307
- 0
- 215
- 1207
-
void NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT ( BOOL toggle ) //0x524FF0AEFF9C3973
- 0
- 228
- 1207
-
BOOL NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD ( Entity entity ) //0xB07D3185E11657A5
- 0
- 202
- 1207
-
int NETWORK_GET_NETWORK_ID_FROM_ENTITY ( Entity entity ) //0xA11700682F3AD45C
- 0
- 814
- 1207
-
Entity NETWORK_GET_ENTITY_FROM_NETWORK_ID ( int netId ) //0xCE4E5D9B0A4FF560
- 0
- 445
- 1207
-
BOOL NETWORK_GET_ENTITY_IS_NETWORKED ( Entity entity ) //0xC7827959479DCC78
- 0
- 290
- 1207
-
void NETWORK_REGISTER_ENTITY_AS_NETWORKED ( Entity entity ) //0x06FAACD625D80CAA
- 0
- 320
- 1207
-
BOOL NETWORK_DOES_NETWORK_ID_EXIST ( int netID ) //0x38CE16C96BD11344
- 0
- 235
- 1207
-
BOOL NETWORK_REQUEST_CONTROL_OF_NETWORK_ID ( int netId ) //0xA670B3662FAFFBD0
- 0
- 248
- 1207
-
BOOL NETWORK_HAS_CONTROL_OF_NETWORK_ID ( int netId ) //0x4D36070FE0215186
- 0
- 251
- 1207
-
BOOL NETWORK_REQUEST_CONTROL_OF_ENTITY ( Entity entity ) //0xB69317BF5E782347
- 0
- 426
- 1207
-
BOOL _NETWORK_REQUEST_CONTROL_OF_ANIM_SCENE ( AnimScene animScene ) //0xAAA92B631B13F614
- 0
- 232
- 1207
-
BOOL NETWORK_HAS_CONTROL_OF_ENTITY ( Entity entity ) //0x01BF60A500E28887
- 0
- 332
- 1207
-
BOOL NETWORK_HAS_CONTROL_OF_PICKUP ( Pickup pickup ) //0x5BC9495F0B3B6FA6
- 0
- 206
- 1207
-
BOOL _NETWORK_HAS_CONTROL_OF_ANIM_SCENE ( AnimScene animScene ) //0x26A5C12FACFF8724
- 0
- 210
- 1207
-
int _0xF260AF6F43953316 ( ScrHandle handle ) //0xF260AF6F43953316
- 0
- 198
- 1207
-
int VEH_TO_NET ( Vehicle vehicle ) //0xB4C94523F023419C
- 0
- 217
- 1207
-
int PED_TO_NET ( Ped ped ) //0x0EDEC3C276198689
- 0
- 222
- 1207
-
int OBJ_TO_NET ( Object object ) //0x99BFDC94A603E541
- 0
- 226
- 1207
-
int _ANIM_SCENE_TO_NET ( AnimScene animScene ) //0xE0D73CDDEA79DDCD
- 0
- 212
- 1207
-
Vehicle NET_TO_VEH ( int netHandle ) //0x367B936610BA360C
- 0
- 249
- 1207
-
Ped NET_TO_PED ( int netHandle ) //0xBDCD95FC216A8B3E
- 0
- 315
- 1207
-
Object NET_TO_OBJ ( int netHandle ) //0xD8515F5FEA14CB3F
- 0
- 221
- 1207
-
Entity NET_TO_ENT ( int netHandle ) //0xBFFEAB45A9A9094A
- 0
- 215
- 1207
-
AnimScene _NET_TO_ANIM_SCENE ( int netId ) //0xD7F6781A0ABAF6FB
- 0
- 206
- 1207
-
int _PROPSET_TO_NET ( PropSet propSet ) //0x74F99EF7EF503398
- 0
- 189
- 1207
-
PropSet _NET_TO_PROPSET ( int netId ) //0xD08066E00D26C448
- 0
- 216
- 1207
-
void _0x0CC28C08613BA9E5 ( Any p0 ) //0x0CC28C08613BA9E5
- 0
- 192
- 1207
-
void NETWORK_GET_LOCAL_HANDLE ( Any* gamerHandle ) //0xE86051786B66CD8E
- 0
- 244
- 1207
-
void NETWORK_HANDLE_FROM_PLAYER ( Player player, Any* gamerHandle ) //0x388EB2B86C73B6B3
- 0
- 329
- 1207
-
Hash NETWORK_HASH_FROM_PLAYER_HANDLE ( Player player ) //0xBC1D768F2F5D6C05
- 0
- 298
- 1207
-
void NETWORK_HANDLE_FROM_FRIEND ( int friendIndex, Any* gamerHandle ) //0xD45CB817D7E177D2
- 0
- 271
- 1207
-
const char* NETWORK_GET_GAMERTAG_FROM_HANDLE ( Any* gamerHandle ) //0x426141162EBE5CDB
- 0
- 248
- 1207
-
int NETWORK_DISPLAYNAMES_FROM_HANDLES_START ( Any* p0, Any p1 ) //0xD66C9E72B3CC4982
- 0
- 211
- 1207
-
int NETWORK_GET_DISPLAYNAMES_FROM_HANDLES ( Any p0, Any p1, Any p2 ) //0x58CC181719256197
- 0
- 254
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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