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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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566 natives in namespace NETWORK

  1. BOOL _0x273E04A3A7AD1F2D ()  //0x273E04A3A7AD1F2D

    • 0
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  2. void _NETWORK_ADD_PLAYER_TO_RECENT_GAMERS_LIST ( Player player, int p1 )  //0x157D8F3DE12B307F

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  3. BOOL NETWORK_REQUEST_RECENT_GAMER_NAMES ( int p0, int playerCount )  //0x6D206D383BB5F6B1

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    • 0
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  4. BOOL _NETWORK_DID_RECENT_GAMER_NAMES_REQUEST_SUCCEED ()  //0x12AEB56B489415C5

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  5. int _NETWORK_GET_NUM_RECENT_GAMERS ()  //0x37A834AEC6A4F74A

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  6. BOOL NETWORK_GET_RECENT_GAMER_NAMES ( int p0, int p1, Any* outData, int dataSize )  //0xFEFCC345CE357453

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    • 1207
  7. void _0x49CF17A564918E8D ()  //0x49CF17A564918E8D

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  8. void _0xD637D327080CD86E ( int p0 )  //0xD637D327080CD86E

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  9. void _0x564552C6AF1EEAB1 ()  //0x564552C6AF1EEAB1

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  10. void NETWORK_ACTIVITY_RESET_TO_IDLE ()  //0x3FE141FDB990E3D1

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  11. void NETWORK_ACTIVITY_SET_CURRENT ( int p0 )  //0x9ADAC065D9F6706F

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  12. const char* _NETWORK_GET_ROS_TITLE_NAME ()  //0xAC6153A0722F524C

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  13. void _REPORT_PLAYER ( Player player, int reportType, const char* description, const char* horseName )  //0xA197C35F73AC0F12

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  14. Player NETWORK_GET_HOST_OF_THIS_SCRIPT ()  //0xC7B4D79B01FA7A5C

    • 0
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    • 1232
  15. void _0xD42C543F73233041 ( BOOL p0 )  //0xD42C543F73233041

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    • 1232
  16. void _0x34BC1E79546BA543 ( BOOL p0 )  //0x34BC1E79546BA543

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    • 1232
  17. BOOL _0x26A867C0B7A456D1 ( Entity entity )  //0x26A867C0B7A456D1

    • 0
    • 196
    • 1232
  18. BOOL _0xDBC754CB6CCB9378 ()  //0xDBC754CB6CCB9378

    • 0
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    • 1232
  19. BOOL _0xD7D0DF27CB1765B5 ( int p0 )  //0xD7D0DF27CB1765B5

    • 0
    • 136
    • 1355
  20. void _NETWORK_SESSION_GET_SESSION_ID ( Any* sessionId )  //0xE9B356C330C0A806

    • 0
    • 117
    • 1311
  21. BOOL _NETWORK_SESSION_ARE_SESSION_IDS_EQUAL ( Any* sessionId1, Any* sessionId2 )  //0x4DEC5000F7B508F0

    • 0
    • 141
    • 1311
  22. BOOL _NETWORK_SESSION_REQUEST_SESSION_NOMINATED ( int flags, int userHash, int p2, Any* sessionRequestId )  //0x4F4672457FF597D1

    • 0
    • 150
    • 1436
  23. void _NETWORK_SESSION_PLAYLIST_GO_TO_NEXT_CONTENT ()  //0xBDE605F925B07127

    • 0
    • 126
    • 1436
  24. void _NETWORK_SESSION_PLAYLIST_GET_UPCOMING_CONTENT ()  //0x8F9DB6CD03B42B58

    • 0
    • 114
    • 1436
  25. BOOL _0x316FD416C432C761 ()  //0x316FD416C432C761

    • 0
    • 140
    • 1311
  26. BOOL _0x062842D61D0D53FD ()  //0x062842D61D0D53FD

    • 0
    • 118
    • 1311
  27. int _DELAY_ACTUAL_CONTENT_AND_CALL_IT_A_DAY_L_STAR ( int p0 )  //0x78271BC02AE9AF83

    • 0
    • 151
    • 1436
  28. Player NETWORK_GET_HOST_OF_SCRIPT ( const char* scriptName, int p1, int p2 )  //0x1D6A14F1F9A736FC

    • 0
    • 153
    • 1436
  29. Any _0x950ACD8F05B7B9DF ( Any p0 )  //0x950ACD8F05B7B9DF

    • 0
    • 140
    • 1355
  30. BOOL NETWORK_REQUEST_CONTROL_OF_PICKUP_PLACEMENT ( Any p0 )  //0x56ED2C48558DAB78

    • 0
    • 134
    • 1311
  31. BOOL NETWORK_HAS_CONTROL_OF_PICKUP_PLACEMENT ( Any p0 )  //0x51EABCF2786515AB

    • 0
    • 136
    • 1311
  32. BOOL _0x880A7202301E282B ( Any* p0, Any* p1, float x, float y, float z, float p5, Any p6 )  //0x880A7202301E282B

    • 0
    • 138
    • 1311
  33. BOOL _0x5F328FC909F0E0FF ( int p0, int p1, int p2, int p3 )  //0x5F328FC909F0E0FF

    • 0
    • 140
    • 1311
  34. int _0x1E4E097D71D449FB ( BOOL p0 )  //0x1E4E097D71D449FB

    • 0
    • 131
    • 1311
  35. int _0x982D7AD755B8F62C ( BOOL p0 )  //0x982D7AD755B8F62C

    • 0
    • 139
    • 1311
  36. int _0x917AD74BDCF8B6E9 ( BOOL p0 )  //0x917AD74BDCF8B6E9

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  37. int _0xF8DC69DC1AD19072 ( BOOL p0 )  //0xF8DC69DC1AD19072

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  38. int _0x744BFBB0CA908161 ( BOOL p0 )  //0x744BFBB0CA908161

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  39. int _0x106CBDD5077DEDE1 ( BOOL p0 )  //0x106CBDD5077DEDE1

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  40. int _0xBAF7E2979442B29F ( BOOL p0 )  //0xBAF7E2979442B29F

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  41. int _0x039B692B3318FAB6 ( BOOL p0 )  //0x039B692B3318FAB6

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  42. int _0x4835413EA6F9C9CD ( BOOL p0 )  //0x4835413EA6F9C9CD

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  43. BOOL _IS_OBJECT_REASSIGNMENT_IN_PROGRESS ()  //0x8FE9EB11EC9CC23A

    • 0
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  44. int _0x039AD6B57D5179FF ()  //0x039AD6B57D5179FF

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  45. int _0x02B3CDD652B3CDD6 ()  //0x02B3CDD652B3CDD6

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  46. int _GET_NUM_PEER_NEGOTIATION_RESPONSES ()  //0x4FE932E84FE932E8

    • 0
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    • 1311
  47. void _0x40FEDB13870042F1 ()  //0x40FEDB13870042F1

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  48. void _0x422F9D6D6C7BC290 ( int p0 )  //0x422F9D6D6C7BC290

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    • 1355
  49. void NETWORK_REQUEST_CLOUD_TUNABLES ()  //0x42FB3B532D526E6C

    • 0
    • 262
    • 1311

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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