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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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566 natives in namespace NETWORK

  1. BOOL NETWORK_AUTO_SESSION_IS_OBJECT_CREATION_PAUSED ()  //0x0E2C3AEE6CE603B7

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  2. BOOL _0x0B6B4507AC5EA8B8 ()  //0x0B6B4507AC5EA8B8

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  3. BOOL NETWORK_IS_RESETTING_POPULATION ()  //0x1BB50CD340A996E6

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  4. BOOL NETWORK_RESET_POPULATION ( BOOL p0, int p1 )  //0x101F538C25ABB39A

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  5. void NETWORK_DISABLE_LEAVE_REMOTE_PED_BEHIND ( BOOL toggle )  //0xC505036A35AFD01B

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  6. void _0x3034C77C79A58880 ( BOOL p0 )  //0x3034C77C79A58880

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  7. void _NETWORK_ALLOW_LOCAL_ENTITY_ATTACHMENT ( Entity entity, BOOL toggle )  //0x267C78C60E806B9A

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  8. void _0x6BFF5F84102DF80A ( Player player )  //0x6BFF5F84102DF80A

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  9. void _0x5C497525F803486B ()  //0x5C497525F803486B

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  10. BOOL _NETWORK_IS_CONNECTION_ENDPOINT_RELAY_SERVER ( Player player )  //0x16D3D49902F697BB

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  11. float _NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER ( Player player )  //0xD414BE129BB81B32

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  12. float _NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER_2 ( Player player )  //0x0E3A041ED6AC2B45

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  13. float _NETWORK_GET_AVERAGE_PACKET_LOSS_FOR_PLAYER ( Player player )  //0x350C23949E43686C

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  14. int _NETWORK_GET_NUM_UNACKED_FOR_PLAYER ( Player player )  //0xFF8FCF9FFC458A1C

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  15. int _NETWORK_GET_UNRELIABLE_RESEND_COUNT_FOR_PLAYER ( Player player )  //0x3765C3A3E8192E10

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  16. int _NETWORK_GET_OLDEST_RESEND_COUNT_FOR_PLAYER ( Player player )  //0x52C1EADAF7B10302

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  17. Any _0xAEDF1BC1C133D6E3 ()  //0xAEDF1BC1C133D6E3

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  18. Any _0x6FD992C4A1C1B986 ()  //0x6FD992C4A1C1B986

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  19. BOOL NETWORK_IS_PLAYER_INDEX_VALID ( Player player )  //0x255A5EF65EDA9167

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  20. BOOL _GET_PLAYER_WAYPOINT_IS_ACTIVE ( Player player )  //0xDCC4B7F7112E8AB7

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  21. void _0x455156F47DC6B78C ( BOOL p0 )  //0x455156F47DC6B78C

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  22. void _SET_LOCAL_PLAYER_DAMAGE_MULTIPLIER_FOR_PLAYER ( Player player, float damageMultiplier )  //0xD041A32992A55F84

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  23. void _NETWORK_SET_VEHICLE_WHEELS_DESTRUCTIBLE ( Entity entity, BOOL p1 )  //0x0C8BC052AE87D744

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  24. void _0x5CD3AAD8FF9ED121 ( Any p0 )  //0x5CD3AAD8FF9ED121

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  25. void _0x51951DE06C0D1C40 ( Player player, int type )  //0x51951DE06C0D1C40

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  26. void _0xE3AB5EEFCB6671A2 ( int setting )  //0xE3AB5EEFCB6671A2

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  27. void _0x9B39B0555CC692B5 ()  //0x9B39B0555CC692B5

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  28. int _0xFE53B1F8D43F19BF ( Player player1, Player player2 )  //0xFE53B1F8D43F19BF

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  29. BOOL _0x862C5040F4888741 ( Player player1, Player player2 )  //0x862C5040F4888741

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  30. void _0x2CD41AC000E6F611 ()  //0x2CD41AC000E6F611

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  31. void _0xACC44768AF229042 ()  //0xACC44768AF229042

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  32. void _0x7E300B5B86AB1D1A ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0x7E300B5B86AB1D1A

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  33. int GET_UNIQUE_INT_FOR_PLAYER ( Player player )  //0x07F723401B9D921C

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  34. BOOL _NETWORK_IS_TRACKED_PLAYER_VISIBLE ( Player player, Player trackedPlayer )  //0xE525878A35B9EEBD

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  35. BOOL NETWORK_IS_AIM_CAM_ACTIVE ( Player player )  //0x8E7CE19219669AEB

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  36. void _0x2C4E98DDA475364F ( const char* p0 )  //0x2C4E98DDA475364F

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  37. void _0x3F0ABAE38A0515AD ( int p0, int p1 )  //0x3F0ABAE38A0515AD

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  38. int _0x3F2EE18A3E294801 ( int p0 )  //0x3F2EE18A3E294801

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  39. void _SET_SOCIAL_MATCHMAKING_ALLOWED ( BOOL toggle )  //0x777D0571A466B520

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  40. BOOL _GET_SOCIAL_MATCHMAKING_ALLOWED ()  //0xD0541EF28E9C4783

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  41. BOOL NETWORK_AWARD_HAS_REACHED_MAXCLAIM ( Any p0 )  //0xFBE782B3165AC8EC

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  42. Any _0x271F95E55C663B8B ( Any p0, Any p1 )  //0x271F95E55C663B8B

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  43. Any _0x64A36BA85CE01A81 ( Any p0, Any p1, Any p2, Any p3 )  //0x64A36BA85CE01A81

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  44. Any _0xE10F2D7715ABABEC ( Any p0 )  //0xE10F2D7715ABABEC

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  45. Any _0x7A8E8DF782B47EB0 ( Any p0, Any p1, Any p2 )  //0x7A8E8DF782B47EB0

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  46. Any _0x77B299E8799B1332 ( Any p0, Any p1, Any p2 )  //0x77B299E8799B1332

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  47. Any _0x923346025512DFB7 ( Any p0 )  //0x923346025512DFB7

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  48. int _NETWORK_GET_XP ()  //0xDB438CC9BC6F4022

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  49. int _NETWORK_GET_RANK ()  //0x32C90CDFAF40514C

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  50. void NETWORK_SET_RECENT_GAMERS_ENABLED ( BOOL toggle )  //0x29FE035D35B8589C

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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