RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
566 natives in namespace NETWORK
-
int NETWORK_OVERRIDE_CLOCK_TIME ( int hour, int minute, int second, int transitionTime (in ms), BOOL Freeze time ) //0x669E223E64B1903C
- 1
- 789
- 1207
-
BOOL _NETWORK_GET_GAMER_STATUS ( int* netHandle, int netSize ) //0xFBDFE1C1356E12E8
- 0
- 308
- 1207
-
BOOL _NETWORK_IS_GAMER_STATUS_POPULATED () //0x25189F9908E9CD65
- 0
- 222
- 1207
-
int _NETWORK_GET_FRIEND_COUNT () //0xDB7ABDD203FA3704
- 0
- 252
- 1207
-
void NETWORK_SET_PLAYER_IS_PASSIVE ( BOOL toggle ) //0x9C25E8EC4C535FBD
- 0
- 274
- 1207
-
void _0x2C4E98DDA475364F ( const char* p0 ) //0x2C4E98DDA475364F
- 0
- 260
- 1207
-
void NETWORK_SET_FRIENDLY_FIRE_OPTION ( BOOL toggle ) //0xF808475FA571D823
- 1
- 1,177
- 1207
-
void _0x3F0ABAE38A0515AD ( int p0, int p1 ) //0x3F0ABAE38A0515AD
- 0
- 222
- 1207
-
void NETWORK_SET_RICH_PRESENCE ( int p0, Any* p1, int p2, int p3 ) //0x1DCCACDCFC569362
- 0
- 295
- 1207
-
int _0x3F2EE18A3E294801 ( int p0 ) //0x3F2EE18A3E294801
- 0
- 173
- 1207
-
BOOL _UGC_IS_BOOK_MARKED ( const char* contentId ) //0xE42D1042F09865FE
- 0
- 174
- 1355
-
int NETWORK_GET_TIMEOUT_TIME () //0x5ED0356A0CE3A34F
- 0
- 257
- 1207
-
void _SET_SOCIAL_MATCHMAKING_ALLOWED ( BOOL toggle ) //0x777D0571A466B520
- 0
- 424
- 1207
-
void _0xBC7D36946D19E60E ( BOOL p0 ) //0xBC7D36946D19E60E
- 0
- 200
- 1207
-
BOOL _GET_SOCIAL_MATCHMAKING_ALLOWED () //0xD0541EF28E9C4783
- 0
- 198
- 1207
-
Any _0xC964FCD3D1720697 () //0xC964FCD3D1720697
- 0
- 220
- 1207
-
BOOL NETWORK_AWARD_HAS_REACHED_MAXCLAIM ( Any p0 ) //0xFBE782B3165AC8EC
- 0
- 191
- 1207
-
Any _0xEC089F84A9C16C62 () //0xEC089F84A9C16C62
- 0
- 200
- 1207
-
Any _0x271F95E55C663B8B ( Any p0, Any p1 ) //0x271F95E55C663B8B
- 0
- 220
- 1207
-
void PREVENT_NETWORK_ID_MIGRATION ( int netId ) //0x7182EDDA1EE7DB5A
- 0
- 224
- 1207
-
Any _0x64A36BA85CE01A81 ( Any p0, Any p1, Any p2, Any p3 ) //0x64A36BA85CE01A81
- 0
- 185
- 1207
-
void KEEP_NETWORK_ID_IN_FAST_INSTANCE ( int netId, BOOL p1, int p2 ) //0xE1BC73D6815BA361
- 0
- 208
- 1207
-
Any _0xE10F2D7715ABABEC ( Any p0 ) //0xE10F2D7715ABABEC
- 0
- 206
- 1207
-
void _0x02C4C6C2900D84DF ( Player player, Any p1 ) //0x02C4C6C2900D84DF
- 0
- 220
- 1207
-
Any _0x7A8E8DF782B47EB0 ( Any p0, Any p1, Any p2 ) //0x7A8E8DF782B47EB0
- 0
- 205
- 1207
-
void _0xD78A26024BB13E08 ( Player player ) //0xD78A26024BB13E08
- 0
- 217
- 1207
-
Any _0x77B299E8799B1332 ( Any p0, Any p1, Any p2 ) //0x77B299E8799B1332
- 0
- 196
- 1207
-
void SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES ( int netId, BOOL toggle ) //0xE05E81A888FA63C8
- 0
- 286
- 1207
-
Any _0x923346025512DFB7 ( Any p0 ) //0x923346025512DFB7
- 0
- 170
- 1207
-
void SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER ( int netId, Player player, BOOL toggle ) //0xA8A024587329F36A
- 0
- 351
- 1207
-
int _NETWORK_GET_XP () //0xDB438CC9BC6F4022
- 0
- 188
- 1207
-
void _0x9ED3108D6847760A ( int netHandle, Any p1 ) //0x9ED3108D6847760A
- 0
- 222
- 1207
-
int _NETWORK_GET_RANK () //0x32C90CDFAF40514C
- 0
- 222
- 1207
-
void _0xD785864798258032 ( Entity entity, BOOL toggle ) //0xD785864798258032
- 0
- 217
- 1207
-
void NETWORK_SET_RECENT_GAMERS_ENABLED ( BOOL toggle ) //0x29FE035D35B8589C
- 0
- 196
- 1207
-
void _NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK ( Entity entity, BOOL toggle ) //0xF1CA12B18AEF5298
- 0
- 324
- 1207
-
BOOL _0x273E04A3A7AD1F2D () //0x273E04A3A7AD1F2D
- 0
- 194
- 1207
-
void _0xE31A04513237DC89 ( Entity entity ) //0xE31A04513237DC89
- 0
- 208
- 1207
-
void _NETWORK_ADD_PLAYER_TO_RECENT_GAMERS_LIST ( Player player, int p1 ) //0x157D8F3DE12B307F
- 0
- 209
- 1207
-
BOOL _0xDBC754CB6CCB9378 () //0xDBC754CB6CCB9378
- 0
- 226
- 1232
-
void SET_NETWORK_ID_VISIBLE_IN_CUTSCENE ( Any p0, Any p1, Any p2, Any p3 ) //0xA6928482543022B4
- 0
- 247
- 1207
-
BOOL NETWORK_REQUEST_RECENT_GAMER_NAMES ( int p0, int playerCount ) //0x6D206D383BB5F6B1
- 0
- 216
- 1207
-
BOOL IS_NETWORK_ID_OWNED_BY_PARTICIPANT ( int netId ) //0xA1607996431332DF
- 0
- 241
- 1207
-
BOOL _NETWORK_IS_RECENT_GAMER_NAMES_REQUEST_IN_PROGRESS () //0x4664D213A0CCAF40
- 0
- 204
- 1207
-
Player _NETWORK_GET_PLAYER_OWNER_OF_NETWORK_ID ( int netId ) //0xA6C0787443C9583E
- 0
- 207
- 1207
-
BOOL _NETWORK_DID_RECENT_GAMER_NAMES_REQUEST_SUCCEED () //0x12AEB56B489415C5
- 0
- 186
- 1207
-
void SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE ( BOOL local, BOOL remote, int instanceId ) //0xD1065D68947E7B6E
- 0
- 222
- 1207
-
int _NETWORK_GET_NUM_RECENT_GAMERS () //0x37A834AEC6A4F74A
- 0
- 209
- 1207
-
void PREVENT_MIGRATION_OF_ENTITIES_IN_FAST_INSTANCE_FOR_LOCAL_PLAYER ( BOOL toggle ) //0x89D803CD48622150
- 0
- 181
- 1207
-
BOOL NETWORK_GET_RECENT_GAMER_NAMES ( int p0, int p1, Any* outData, int dataSize ) //0xFEFCC345CE357453
- 0
- 215
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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