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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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566 natives in namespace NETWORK

  1. int NETWORK_OVERRIDE_CLOCK_TIME ( int hour, int minute, int second, int transitionTime (in ms), BOOL Freeze time )  //0x669E223E64B1903C

    • 1
    • 789
    • 1207
  2. BOOL _NETWORK_GET_GAMER_STATUS ( int* netHandle, int netSize )  //0xFBDFE1C1356E12E8

    • 0
    • 308
    • 1207
  3. BOOL _NETWORK_IS_GAMER_STATUS_POPULATED ()  //0x25189F9908E9CD65

    • 0
    • 222
    • 1207
  4. int _NETWORK_GET_FRIEND_COUNT ()  //0xDB7ABDD203FA3704

    • 0
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  5. void NETWORK_SET_PLAYER_IS_PASSIVE ( BOOL toggle )  //0x9C25E8EC4C535FBD

    • 0
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  6. void _0x2C4E98DDA475364F ( const char* p0 )  //0x2C4E98DDA475364F

    • 0
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    • 1207
  7. void NETWORK_SET_FRIENDLY_FIRE_OPTION ( BOOL toggle )  //0xF808475FA571D823

    • 1
    • 1,177
    • 1207
  8. void _0x3F0ABAE38A0515AD ( int p0, int p1 )  //0x3F0ABAE38A0515AD

    • 0
    • 222
    • 1207
  9. void NETWORK_SET_RICH_PRESENCE ( int p0, Any* p1, int p2, int p3 )  //0x1DCCACDCFC569362

    • 0
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    • 1207
  10. int _0x3F2EE18A3E294801 ( int p0 )  //0x3F2EE18A3E294801

    • 0
    • 173
    • 1207
  11. BOOL _UGC_IS_BOOK_MARKED ( const char* contentId )  //0xE42D1042F09865FE

    • 0
    • 174
    • 1355
  12. int NETWORK_GET_TIMEOUT_TIME ()  //0x5ED0356A0CE3A34F

    • 0
    • 257
    • 1207
  13. void _SET_SOCIAL_MATCHMAKING_ALLOWED ( BOOL toggle )  //0x777D0571A466B520

    • 0
    • 424
    • 1207
  14. void _0xBC7D36946D19E60E ( BOOL p0 )  //0xBC7D36946D19E60E

    • 0
    • 200
    • 1207
  15. BOOL _GET_SOCIAL_MATCHMAKING_ALLOWED ()  //0xD0541EF28E9C4783

    • 0
    • 198
    • 1207
  16. Any _0xC964FCD3D1720697 ()  //0xC964FCD3D1720697

    • 0
    • 220
    • 1207
  17. BOOL NETWORK_AWARD_HAS_REACHED_MAXCLAIM ( Any p0 )  //0xFBE782B3165AC8EC

    • 0
    • 191
    • 1207
  18. Any _0xEC089F84A9C16C62 ()  //0xEC089F84A9C16C62

    • 0
    • 200
    • 1207
  19. Any _0x271F95E55C663B8B ( Any p0, Any p1 )  //0x271F95E55C663B8B

    • 0
    • 220
    • 1207
  20. void PREVENT_NETWORK_ID_MIGRATION ( int netId )  //0x7182EDDA1EE7DB5A

    • 0
    • 224
    • 1207
  21. Any _0x64A36BA85CE01A81 ( Any p0, Any p1, Any p2, Any p3 )  //0x64A36BA85CE01A81

    • 0
    • 185
    • 1207
  22. void KEEP_NETWORK_ID_IN_FAST_INSTANCE ( int netId, BOOL p1, int p2 )  //0xE1BC73D6815BA361

    • 0
    • 208
    • 1207
  23. Any _0xE10F2D7715ABABEC ( Any p0 )  //0xE10F2D7715ABABEC

    • 0
    • 206
    • 1207
  24. void _0x02C4C6C2900D84DF ( Player player, Any p1 )  //0x02C4C6C2900D84DF

    • 0
    • 220
    • 1207
  25. Any _0x7A8E8DF782B47EB0 ( Any p0, Any p1, Any p2 )  //0x7A8E8DF782B47EB0

    • 0
    • 205
    • 1207
  26. void _0xD78A26024BB13E08 ( Player player )  //0xD78A26024BB13E08

    • 0
    • 217
    • 1207
  27. Any _0x77B299E8799B1332 ( Any p0, Any p1, Any p2 )  //0x77B299E8799B1332

    • 0
    • 196
    • 1207
  28. void SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES ( int netId, BOOL toggle )  //0xE05E81A888FA63C8

    • 0
    • 286
    • 1207
  29. Any _0x923346025512DFB7 ( Any p0 )  //0x923346025512DFB7

    • 0
    • 170
    • 1207
  30. void SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER ( int netId, Player player, BOOL toggle )  //0xA8A024587329F36A

    • 0
    • 351
    • 1207
  31. int _NETWORK_GET_XP ()  //0xDB438CC9BC6F4022

    • 0
    • 188
    • 1207
  32. void _0x9ED3108D6847760A ( int netHandle, Any p1 )  //0x9ED3108D6847760A

    • 0
    • 222
    • 1207
  33. int _NETWORK_GET_RANK ()  //0x32C90CDFAF40514C

    • 0
    • 222
    • 1207
  34. void _0xD785864798258032 ( Entity entity, BOOL toggle )  //0xD785864798258032

    • 0
    • 217
    • 1207
  35. void NETWORK_SET_RECENT_GAMERS_ENABLED ( BOOL toggle )  //0x29FE035D35B8589C

    • 0
    • 196
    • 1207
  36. void _NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK ( Entity entity, BOOL toggle )  //0xF1CA12B18AEF5298

    • 0
    • 324
    • 1207
  37. BOOL _0x273E04A3A7AD1F2D ()  //0x273E04A3A7AD1F2D

    • 0
    • 194
    • 1207
  38. void _0xE31A04513237DC89 ( Entity entity )  //0xE31A04513237DC89

    • 0
    • 208
    • 1207
  39. void _NETWORK_ADD_PLAYER_TO_RECENT_GAMERS_LIST ( Player player, int p1 )  //0x157D8F3DE12B307F

    • 0
    • 209
    • 1207
  40. BOOL _0xDBC754CB6CCB9378 ()  //0xDBC754CB6CCB9378

    • 0
    • 226
    • 1232
  41. void SET_NETWORK_ID_VISIBLE_IN_CUTSCENE ( Any p0, Any p1, Any p2, Any p3 )  //0xA6928482543022B4

    • 0
    • 247
    • 1207
  42. BOOL NETWORK_REQUEST_RECENT_GAMER_NAMES ( int p0, int playerCount )  //0x6D206D383BB5F6B1

    • 0
    • 216
    • 1207
  43. BOOL IS_NETWORK_ID_OWNED_BY_PARTICIPANT ( int netId )  //0xA1607996431332DF

    • 0
    • 241
    • 1207
    • 0
    • 204
    • 1207
  44. Player _NETWORK_GET_PLAYER_OWNER_OF_NETWORK_ID ( int netId )  //0xA6C0787443C9583E

    • 0
    • 207
    • 1207
  45. BOOL _NETWORK_DID_RECENT_GAMER_NAMES_REQUEST_SUCCEED ()  //0x12AEB56B489415C5

    • 0
    • 186
    • 1207
  46. void SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE ( BOOL local, BOOL remote, int instanceId )  //0xD1065D68947E7B6E

    • 0
    • 222
    • 1207
  47. int _NETWORK_GET_NUM_RECENT_GAMERS ()  //0x37A834AEC6A4F74A

    • 0
    • 209
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  48. void PREVENT_MIGRATION_OF_ENTITIES_IN_FAST_INSTANCE_FOR_LOCAL_PLAYER ( BOOL toggle )  //0x89D803CD48622150

    • 0
    • 181
    • 1207
  49. BOOL NETWORK_GET_RECENT_GAMER_NAMES ( int p0, int p1, Any* outData, int dataSize )  //0xFEFCC345CE357453

    • 0
    • 215
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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