RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
26 natives in namespace NETSHOPPING
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BOOL CASHINVENTORY_INIT_SESSION_STATUS ( int* p0, int* p1 ) //0xC019112F8995DC1C
- 0
- 308
- 1207
-
BOOL _CASHINVENTORY_IS_SESSION_READY () //0xFCC24220FDDAC929
- 0
- 251
- 1207
-
BOOL CASHINVENTORY_IS_CONNECTION_FAULTED () //0x6CE9FB6332B5E46E
- 0
- 277
- 1207
-
BOOL _CASHINVENTORY_INIT_SESSION_IS_FAULTED () //0xD1CE92D1D9BE170A
- 0
- 269
- 1207
-
BOOL _CASHINVENTORY_TRANSACTION_FIRE_AND_FORGET_ITEM ( Hash actionHash, int* id, Any* item, int p3 ) //0xFFEA09CCEC4AF32F
- 0
- 281
- 1207
-
BOOL _CASHINVENTORY_TRANSACTION_START ( int* id, Hash type, Hash actionHash ) //0xF039EC27F4490E96
- 0
- 416
- 1207
-
BOOL _CASHINVENTORY_TRANSACTION_GET_BASKET_IS_VALID ( int id ) //0x52A226ADF4A270D2
- 0
- 317
- 1207
-
BOOL _CASHINVENTORY_TRANSACTION_DELETE ( int id ) //0x59EF5D516E2D96B9
- 0
- 302
- 1207
-
int _CASHINVENTORY_TRANSACTION_VALIDATE_ITEM ( Hash p0, Any* p1 ) //0x6C9F12700BCE69F4
- 0
- 264
- 1207
-
BOOL _CASHINVENTORY_TRANSACTION_ADD_ITEM ( int id, Any* item, int p2 ) //0x3745C002F5A21C45
- 0
- 405
- 1207
-
BOOL _CASHINVENTORY_TRANSACTION_ADD_ITEM_WITH_INGREDIENTS ( int id, Any* item, int p2, Any* p3, int p4 ) //0xF65D2D35037BF5EC
- 0
- 307
- 1207
-
BOOL _CASHINVENTORY_TRANSACTION_ADD_AWARD ( int id, Hash hash, Any* p2, Any* p3 ) //0x52BDE32F21BA3B6D
- 0
- 301
- 1207
-
BOOL _CASHINVENTORY_TRANSACTION_GET_ITEM_INFO ( int id, int index, Any* itemInfo ) //0x7616B5F0895C2D99
- 0
- 262
- 1207
-
int _CASHINVENTORY_TRANSACTION_GET_NUM_OF_ITEMS ( int id ) //0xCF2D04D076847478
- 0
- 353
- 1207
-
Hash _CASHINVENTORY_TRANSACTION_GET_ACTION ( int id ) //0xBD2D520C51CCFF52
- 0
- 279
- 1207
-
BOOL _CASHINVENTORY_TRANSACTION_CHECKOUT ( int id ) //0x592BC00BF6629BE7
- 0
- 307
- 1207
-
BOOL _CASHINVENTORY_TRANSACTION_CHECKOUT_STATUS ( int id, int* status ) //0x26C008791D066F37
- 0
- 323
- 1207
-
int _0xB6F4557060EF0FB4 ( int p0, int p1 ) //0xB6F4557060EF0FB4
- 0
- 267
- 1207
-
BOOL _CASHINVENTORY_TRANSACTION_RESPONSE_GET_ITEM_INFO ( int id, int index, Any* itemInfo ) //0x98412398BBE73F61
- 0
- 286
- 1207
-
BOOL _0xCE54C9ABE6FBC6DB ( Hash p0 ) //0xCE54C9ABE6FBC6DB
- 0
- 281
- 1207
-
BOOL _0xA0B7094629724974 ( Hash p0, Any p1 ) //0xA0B7094629724974
- 0
- 281
- 1207
-
BOOL _0x92A32BA29622763F ( int id, int index, Any* p2 ) //0x92A32BA29622763F
- 0
- 300
- 1207
-
BOOL _0x3FA09DD57B93C0DE ( Hash p0, int p1, int p2, Any p3, int p4 ) //0x3FA09DD57B93C0DE
- 0
- 285
- 1207
-
BOOL _0xD1555FBC96C88444 ( Hash p0, int p1, int p2, Any p3, int p4 ) //0xD1555FBC96C88444
- 0
- 288
- 1207
-
int _0x38640A8C2DEF011B ( int p0 ) //0x38640A8C2DEF011B
- 0
- 160
- 1311
-
BOOL _0xA3B8D31C13CB4239 ( int p0, Hash p1, Any* p2, int p3, Any* p4, int p5 ) //0xA3B8D31C13CB4239
- 0
- 176
- 1311
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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