RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
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Any _0xAF530E56505D1BD6 ( Any p0 ) //0xAF530E56505D1BD6
- 0
- 296
- 1207
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void _0x7FA58CED69405F9A ( Any p0, Any p1 ) //0x7FA58CED69405F9A
- 0
- 199
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void _0xB16FC7B364D86585 () //0xB16FC7B364D86585
- 0
- 279
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void _0xA08111B053D84B4D ( Any p0 ) //0xA08111B053D84B4D
- 0
- 206
- 1207
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const char* _0xF81C53561D15F330 () //0xF81C53561D15F330
- 0
- 287
- 1207
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BOOL _IS_GLOBAL_BLOCK_VALID ( int index ) //0xACB7E1418A8B6E32
- 0
- 209
- 1207
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void _0x1096603B519C905F ( const char* name ) //0x1096603B519C905F
- 0
- 350
- 1207
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void _SET_GLOBAL_BLOCK_IS_LOADED ( int index, BOOL toggle ) //0xE97240065406CB80
- 0
- 232
- 1207
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void _0xCC3EDC5614B03F61 ( int p0 ) //0xCC3EDC5614B03F61
- 0
- 284
- 1207
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BOOL GAME_FRAMEWORK_MANAGER_INIT ( Hash transitionMode ) //0x4CABE596D632E4B0
- 0
- 231
- 1207
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void _0xF650DCF5D6F312C1 ( Any p0 ) //0xF650DCF5D6F312C1
- 0
- 199
- 1232
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void _0x708DF841B8F27AA2 ( const char* p0 ) //0x708DF841B8F27AA2
- 0
- 263
- 1207
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void _GAME_FRAMEWORK_MANAGER_SHUTDOWN () //0xAFF2FD8ADD927585
- 0
- 214
- 1207
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void _0xDA4D8EB04E8E2928 ( Any p0 ) //0xDA4D8EB04E8E2928
- 0
- 275
- 1207
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Hash _GAME_FRAMEWORK_MANAGER_GET_MODE () //0xFAED234C7F53ABEB
- 0
- 249
- 1207
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void _0xB08C4FA25BC29DB9 ( Any p0 ) //0xB08C4FA25BC29DB9
- 0
- 281
- 1207
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Any _0x0358B8A41916C613 ( Any p0, Any p1, Any p2, Any p3 ) //0x0358B8A41916C613
- 0
- 210
- 1207
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Hash _GET_PREV_WEATHER_TYPE_HASH_NAME () //0x4BEB42AEBCA732E9
- 0
- 300
- 1207
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void STOP_CURRENT_LOADING_PROGRESS_TIMER () //0xA565FAC215CBC77D
- 0
- 216
- 1207
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Hash _GET_NEXT_WEATHER_TYPE_HASH_NAME () //0x51021D36F62AAA83
- 0
- 284
- 1207
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void _0x0730E518486DEEC3 ( Any p0 ) //0x0730E518486DEEC3
- 0
- 264
- 1207
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void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 ) //0x2C6A07AF9AEDABD8
- 0
- 505
- 1207
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int _GET_RANDOM_WEATHER_TYPE_INDEX () //0x7F4CE164D9A11DFE
- 0
- 267
- 1207
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Hash _GET_RANDOM_WEATHER_TYPE () //0x1359C181BC625503
- 0
- 288
- 1207
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void SET_RANDOM_WEATHER_TYPE ( BOOL p0, BOOL p1 ) //0x6E5A7FBEECAB3C72
- 0
- 344
- 1207
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void CLEAR_WEATHER_TYPE_PERSIST () //0xD85DFE5C131E4AE9
- 0
- 334
- 1207
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void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME ( int milliseconds ) //0xCE7690C0A0D1C36D
- 0
- 298
- 1207
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void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 ) //0x0AC679B2342F14F2
- 1
- 590
- 1207
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void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 ) //0xFA3E3CA8A1DE6D5D
- 0
- 1,230
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void _SET_WEATHER_TYPE_FROZEN ( BOOL toggle ) //0xD74ACDF7DB8114AF
- 0
- 311
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void _GET_FORCED_WEATHER ( Hash* weather, Hash* p1 ) //0xDD560ABEF5D3784C
- 0
- 379
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void _0x2916B30DC6C41179 ( Hash weatherType ) //0x2916B30DC6C41179
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- 308
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void _0xD3F943B88F55376A ( Hash weatherType ) //0xD3F943B88F55376A
- 0
- 272
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void _0x243CEDE8F916B994 () //0x243CEDE8F916B994
- 0
- 275
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void _SET_OVERRIDE_WEATHER ( Hash weatherType ) //0xBE83CAE8ED77A94F
- 0
- 348
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void CLEAR_OVERRIDE_WEATHER () //0x80A398F16FFE3CC3
- 0
- 424
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void _SET_WEATHER_VARIATION ( const char* weatherType, const char* variation ) //0x3373779BAF7CAF48
- 0
- 394
- 1207
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void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 ) //0x0E71C80FA4EC8147
- 0
- 314
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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