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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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288 natives in namespace MISC

  1. Any _0xAF530E56505D1BD6 ( Any p0 )  //0xAF530E56505D1BD6

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  2. void _0x7FA58CED69405F9A ( Any p0, Any p1 )  //0x7FA58CED69405F9A

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  3. void _0xB16FC7B364D86585 ()  //0xB16FC7B364D86585

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  4. void _0xA08111B053D84B4D ( Any p0 )  //0xA08111B053D84B4D

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  5. const char* _0xF81C53561D15F330 ()  //0xF81C53561D15F330

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  6. BOOL _IS_GLOBAL_BLOCK_VALID ( int index )  //0xACB7E1418A8B6E32

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  7. void _0x1096603B519C905F ( const char* name )  //0x1096603B519C905F

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  8. void _SET_GLOBAL_BLOCK_IS_LOADED ( int index, BOOL toggle )  //0xE97240065406CB80

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  9. void _0xCC3EDC5614B03F61 ( int p0 )  //0xCC3EDC5614B03F61

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  10. BOOL GAME_FRAMEWORK_MANAGER_INIT ( Hash transitionMode )  //0x4CABE596D632E4B0

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  11. void _0x708DF841B8F27AA2 ( const char* p0 )  //0x708DF841B8F27AA2

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  12. void _GAME_FRAMEWORK_MANAGER_SHUTDOWN ()  //0xAFF2FD8ADD927585

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  13. void _0xDA4D8EB04E8E2928 ( Any p0 )  //0xDA4D8EB04E8E2928

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  14. Hash _GAME_FRAMEWORK_MANAGER_GET_MODE ()  //0xFAED234C7F53ABEB

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  15. void _0xB08C4FA25BC29DB9 ( Any p0 )  //0xB08C4FA25BC29DB9

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  16. Any _0x0358B8A41916C613 ( Any p0, Any p1, Any p2, Any p3 )  //0x0358B8A41916C613

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  17. Hash _GET_PREV_WEATHER_TYPE_HASH_NAME ()  //0x4BEB42AEBCA732E9

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  18. void STOP_CURRENT_LOADING_PROGRESS_TIMER ()  //0xA565FAC215CBC77D

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  19. Hash _GET_NEXT_WEATHER_TYPE_HASH_NAME ()  //0x51021D36F62AAA83

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  20. void _0x0730E518486DEEC3 ( Any p0 )  //0x0730E518486DEEC3

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  21. int SET_WEATHER_TYPE ( Hash weatherHash, BOOL p1, BOOL p2, BOOL overrideNetwork, float transitionTime, BOOL p5 )  //0x59174F1AFE095B5A

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  22. void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 )  //0x2C6A07AF9AEDABD8

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  23. int _GET_RANDOM_WEATHER_TYPE_INDEX ()  //0x7F4CE164D9A11DFE

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  24. Hash _GET_RANDOM_WEATHER_TYPE ()  //0x1359C181BC625503

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  25. void SET_RANDOM_WEATHER_TYPE ( BOOL p0, BOOL p1 )  //0x6E5A7FBEECAB3C72

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  26. void CLEAR_WEATHER_TYPE_PERSIST ()  //0xD85DFE5C131E4AE9

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  27. void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME ( int milliseconds )  //0xCE7690C0A0D1C36D

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  28. void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 )  //0x0AC679B2342F14F2

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  29. void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 )  //0xFA3E3CA8A1DE6D5D

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  30. void _SET_WEATHER_TYPE_FROZEN ( BOOL toggle )  //0xD74ACDF7DB8114AF

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  31. void _GET_FORCED_WEATHER ( Hash* weather, Hash* p1 )  //0xDD560ABEF5D3784C

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  32. void _0x2916B30DC6C41179 ( Hash weatherType )  //0x2916B30DC6C41179

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  33. void _0xD3F943B88F55376A ( Hash weatherType )  //0xD3F943B88F55376A

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  34. void _0x243CEDE8F916B994 ()  //0x243CEDE8F916B994

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  35. void _SET_OVERRIDE_WEATHER ( Hash weatherType )  //0xBE83CAE8ED77A94F

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  36. void CLEAR_OVERRIDE_WEATHER ()  //0x80A398F16FFE3CC3

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  37. void _SET_WEATHER_VARIATION ( const char* weatherType, const char* variation )  //0x3373779BAF7CAF48

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  38. void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 )  //0x0E71C80FA4EC8147

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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