RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
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int _GET_REAL_GAME_TIMER_IN_SECONDS () //0x2E036F0480B8BF02
- 0
- 244
- 1207
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BOOL IS_STRING_NULL_OR_EMPTY ( const char* string ) //0x2CF12F9ACF18F048
- 0
- 211
- 1207
-
void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 ) //0x2C6A07AF9AEDABD8
- 0
- 505
- 1207
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const char* _GET_STRING_FROM_FLOAT ( float value, int digits ) //0x2B6846401D68E563
- 0
- 192
- 1207
-
BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD ( float x, float y, float z, float* groundZ, Vector3* normal ) //0x2A29CA9A6319E6AB
- 0
- 398
- 1207
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void _START_BENCHMARK_RECORDING () //0x29D1F6DF864A094E
- 0
- 196
- 1207
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void _0x2916B30DC6C41179 ( Hash weatherType ) //0x2916B30DC6C41179
- 0
- 308
- 1207
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void _SET_DISPATCH_MIN_SPAWN_DISTANCE ( float minSpawnDistance ) //0x27A1B170AA8AF84C
- 0
- 188
- 1207
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BOOL _QUEUE_SAVEGAME_OPERATION ( int p0 ) //0x279B0696DA4657EB
- 0
- 211
- 1207
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BOOL IS_STADIA_VERSION () //0x268AB8420A9E4ED7
- 0
- 237
- 1207
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BOOL GET_GROUND_Z_FOR_3D_COORD ( float x, float y, float z, Any groundZ, BOOL considerWaterAsGround ) //0x24FA4267BB8D2431
- 0
- 1,137
- 1207
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void _0x243CEDE8F916B994 () //0x243CEDE8F916B994
- 0
- 275
- 1207
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int _GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE () //0x22FC52CF470CC98D
- 0
- 212
- 1207
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float GET_SNOW_LEVEL () //0x1E5D727041BE1709
- 0
- 243
- 1207
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BOOL _0x1B065A2BF7953815 ( BOOL p0 ) //0x1B065A2BF7953815
- 0
- 219
- 1207
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void _SET_RAIN_LEVEL ( float intensity ) //0x193DFC0526830FD6
- 0
- 286
- 1207
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void _0x183672FE838A661B ( Any p0 ) //0x183672FE838A661B
- 0
- 209
- 1207
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Object _GET_OBJECT_FROM_INDEXED_ITEM ( ScrHandle item ) //0x18013392501CE5DC
- 0
- 221
- 1207
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void _0x1694A053DFB61A34 ( const char* p0 ) //0x1694A053DFB61A34
- 0
- 294
- 1207
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void _0x154340E87D8CC178 ( Any p0 ) //0x154340E87D8CC178
- 0
- 223
- 1207
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void _RESET_SCRIPT_TIME_WITHIN_FRAME () //0x1411A7CBC3A6EB7B
- 0
- 174
- 1207
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Hash _GET_RANDOM_WEATHER_TYPE () //0x1359C181BC625503
- 0
- 288
- 1207
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float ABSF ( float value ) //0x134549B388167CBF
- 0
- 231
- 1207
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void _0x1096603B519C905F ( const char* name ) //0x1096603B519C905F
- 0
- 350
- 1207
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void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 ) //0x0E71C80FA4EC8147
- 0
- 314
- 1207
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Any _0x0D0AE5081F88CFE1 ( Any p0 ) //0x0D0AE5081F88CFE1
- 0
- 212
- 1207
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int ABSI ( int value ) //0x0C214D5B8A38C828
- 0
- 243
- 1207
-
float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ ) //0x0BE7F4E3CDBAFB28
- 0
- 382
- 1207
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void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 ) //0x0AC679B2342F14F2
- 1
- 590
- 1207
-
void _0x0A487CC74A517FB5 ( Any p0 ) //0x0A487CC74A517FB5
- 0
- 214
- 1207
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void _0x082C043C7AFC3747 ( int compositeId, BOOL p1 ) //0x082C043C7AFC3747
- 0
- 230
- 1207
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void _0x0730E518486DEEC3 ( Any p0 ) //0x0730E518486DEEC3
- 0
- 264
- 1207
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BOOL IS_PROJECTILE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer ) //0x05B0061EFDFC8941
- 0
- 242
- 1207
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BOOL IS_PROJECTILE_TYPE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL p7 ) //0x04965FB9E14235C7
- 0
- 294
- 1207
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void DISPLAY_ONSCREEN_KEYBOARD ( int textType, const char* windowTitle, const char* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, int maxInputLength ) //0x044131118D8DB3CD
- 0
- 576
- 1207
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BOOL DOES_POP_MULTIPLIER_AREA_EXIST ( int id ) //0x03BA619C81A646B3
- 0
- 208
- 1207
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Any _0x0358B8A41916C613 ( Any p0, Any p1, Any p2, Any p3 ) //0x0358B8A41916C613
- 0
- 210
- 1207
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BOOL _SHOULD_USE_24_HOUR_CLOCK () //0x0177CF20345F44DD
- 0
- 203
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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