RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
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void _CREATE_AI_MEMORY ( Any* args, int aiMemoryType ) //0x88BC5F4AEF77FC4E
- 0
- 253
- 1207
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Any _0xFDF38E2B711BF78E ( Any p0, Any p1 ) //0xFDF38E2B711BF78E
- 0
- 200
- 1207
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void _0xEB946B9E579729AD ( Ped ped, Any p1 ) //0xEB946B9E579729AD
- 0
- 218
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void _0x6AC4AF46A6B8DFB2 ( BOOL p0 ) //0x6AC4AF46A6B8DFB2
- 0
- 227
- 1207
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Any _0x8DB104CCEBCD58C5 ( Any p0, Any p1 ) //0x8DB104CCEBCD58C5
- 0
- 217
- 1207
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void _0x68319452C5064ABA ( Any p0, Any p1 ) //0x68319452C5064ABA
- 0
- 237
- 1207
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void _0xDE2C3B74D2B3705C ( Any p0, Any p1 ) //0xDE2C3B74D2B3705C
- 0
- 198
- 1207
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void _0x49F3241C28EBBFBC ( Any p0 ) //0x49F3241C28EBBFBC
- 0
- 187
- 1207
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void _0x183672FE838A661B ( Any p0 ) //0x183672FE838A661B
- 0
- 209
- 1207
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void _0x38C0C9CAE1544500 ( Any p0 ) //0x38C0C9CAE1544500
- 0
- 196
- 1207
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void _0x154340E87D8CC178 ( Any p0 ) //0x154340E87D8CC178
- 0
- 223
- 1207
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void _0x94FCADCF9F0C368E ( Any p0 ) //0x94FCADCF9F0C368E
- 0
- 206
- 1207
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Any _0x0D0AE5081F88CFE1 ( Any p0 ) //0x0D0AE5081F88CFE1
- 0
- 212
- 1207
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void _0xAF3A84C7DE6A1DC5 ( Any p0, Any p1 ) //0xAF3A84C7DE6A1DC5
- 0
- 205
- 1207
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void _0x48E4D50F87A96AA5 ( Ped ped, BOOL p1, BOOL p2, Hash p3, Any* p4, Any p5 ) //0x48E4D50F87A96AA5
- 0
- 306
- 1207
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Any _0xB1F6665AA54DCD5C ( Any p0 ) //0xB1F6665AA54DCD5C
- 0
- 213
- 1207
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int GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE ( int stackSize ) //0x40DC2907A9697EF7
- 0
- 363
- 1207
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Any _0x8BB99B85444544D9 ( Any p0, Any p1 ) //0x8BB99B85444544D9
- 0
- 224
- 1207
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int _GET_NUMBER_OF_INSTRUCTIONS () //0x72904D3D62AF5839
- 0
- 295
- 1207
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int _0x6F02B5E50511721E ( BOOL p0 ) //0x6F02B5E50511721E
- 0
- 255
- 1207
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int _GET_MAX_NUM_INSTRUCTIONS () //0xC43CD2668B204419
- 0
- 353
- 1207
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Any _0xCC1BAF72D571DB8D ( Any p0, Any p1, Any p2 ) //0xCC1BAF72D571DB8D
- 0
- 219
- 1207
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BOOL IS_MAG_DEMO_1_ACTIVE () //0x5FC9357C26DAEFCE
- 0
- 345
- 1207
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BOOL _IS_PED_DECOMPOSED ( Ped ped ) //0x5170DDA6D63ACAAA
- 0
- 206
- 1207
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void SET_RANDOM_SEED ( int seed ) //0x5CD7A49104AFCB6B
- 0
- 326
- 1207
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void SET_PED_DECOMPOSED ( Ped ped, BOOL toggle ) //0x674B90BE1115846D
- 0
- 211
- 1207
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void SET_TIME_SCALE ( float timeScale ) //0x9682AF6050854856
- 0
- 447
- 1207
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void _0xAB26DEEE120FD3FD ( Any p0, Any p1 ) //0xAB26DEEE120FD3FD
- 0
- 195
- 1207
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void SET_MISSION_FLAG ( BOOL toggle ) //0x36694B456BE80D0A
- 0
- 359
- 1207
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void _0x082C043C7AFC3747 ( int compositeId, BOOL p1 ) //0x082C043C7AFC3747
- 0
- 229
- 1207
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BOOL GET_MISSION_FLAG () //0xB15CD1CF58771DE1
- 0
- 391
- 1207
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void DISABLE_LOOTING_COMPOSITE_LOOTABLE_THIS_FRAME ( int compositeId, BOOL p1 ) //0x40D72189F46D2E15
- 0
- 187
- 1207
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void _0x5801BE2DF2AF07EC ( Any p0 ) //0x5801BE2DF2AF07EC
- 0
- 292
- 1207
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void _0xBB282CF5D2333FB8 ( Any p0, Any p1 ) //0xBB282CF5D2333FB8
- 0
- 213
- 1207
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void SET_RANDOM_EVENT_FLAG ( BOOL toggle ) //0xB1ADCCC4150C6473
- 0
- 295
- 1207
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void _0xAD44856A1CD29635 ( Any p0, Any p1, Any p2 ) //0xAD44856A1CD29635
- 0
- 251
- 1207
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BOOL GET_RANDOM_EVENT_FLAG () //0x924D54E5698AE3E0
- 0
- 330
- 1207
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Any _0x38C2BF94D15F464D ( Any p0 ) //0x38C2BF94D15F464D
- 0
- 213
- 1207
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void _0x9BF2C0C568C61641 ( Any p0 ) //0x9BF2C0C568C61641
- 0
- 270
- 1207
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void _0x3A87FDA8F1B6CDFB ( Any p0, Any p1, Any p2 ) //0x3A87FDA8F1B6CDFB
- 0
- 213
- 1207
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void _0xCC7FC854B956A128 ( const char* p0, const char* p1 ) //0xCC7FC854B956A128
- 0
- 339
- 1207
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void _0x4647842FE8F31C1E ( Any p0, Any p1 ) //0x4647842FE8F31C1E
- 0
- 217
- 1207
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void _0x9935F76407C32539 ( const char* p0 ) //0x9935F76407C32539
- 0
- 271
- 1207
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BOOL _GET_LOOTING_EVENT_HAS_FIRED ( Ped ped, const char* eventName ) //0xF9B91C5129EABC08
- 0
- 255
- 1207
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void _0xFF252E2BAFB7330F ( Any p0 ) //0xFF252E2BAFB7330F
- 0
- 303
- 1207
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void _0x9B47971234169990 ( Ped ped, Any item ) //0x9B47971234169990
- 0
- 209
- 1207
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void _0x91D657230BC208D2 ( const char* p0, const char* p1 ) //0x91D657230BC208D2
- 0
- 277
- 1207
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void _0xF63FA29D4A9ACA86 ( Any p0, Any p1 ) //0xF63FA29D4A9ACA86
- 0
- 216
- 1207
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void _0x1694A053DFB61A34 ( const char* p0 ) //0x1694A053DFB61A34
- 0
- 294
- 1207
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void _0x8C0F6A3D7236DEEB ( Any p0, Any p1 ) //0x8C0F6A3D7236DEEB
- 0
- 214
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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