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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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288 natives in namespace MISC

  1. void _CREATE_AI_MEMORY ( Any* args, int aiMemoryType )  //0x88BC5F4AEF77FC4E

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  2. Any _0xFDF38E2B711BF78E ( Any p0, Any p1 )  //0xFDF38E2B711BF78E

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  3. void _0xEB946B9E579729AD ( Ped ped, Any p1 )  //0xEB946B9E579729AD

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  4. void _0x6AC4AF46A6B8DFB2 ( BOOL p0 )  //0x6AC4AF46A6B8DFB2

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  5. Any _0x8DB104CCEBCD58C5 ( Any p0, Any p1 )  //0x8DB104CCEBCD58C5

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  6. void _0x68319452C5064ABA ( Any p0, Any p1 )  //0x68319452C5064ABA

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  7. void _0xDE2C3B74D2B3705C ( Any p0, Any p1 )  //0xDE2C3B74D2B3705C

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  8. void _0x49F3241C28EBBFBC ( Any p0 )  //0x49F3241C28EBBFBC

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  9. void _0x183672FE838A661B ( Any p0 )  //0x183672FE838A661B

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  10. void _0x38C0C9CAE1544500 ( Any p0 )  //0x38C0C9CAE1544500

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  11. void _0x154340E87D8CC178 ( Any p0 )  //0x154340E87D8CC178

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  12. void _0x94FCADCF9F0C368E ( Any p0 )  //0x94FCADCF9F0C368E

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  13. Any _0x0D0AE5081F88CFE1 ( Any p0 )  //0x0D0AE5081F88CFE1

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  14. void _0xAF3A84C7DE6A1DC5 ( Any p0, Any p1 )  //0xAF3A84C7DE6A1DC5

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  15. void _0x48E4D50F87A96AA5 ( Ped ped, BOOL p1, BOOL p2, Hash p3, Any* p4, Any p5 )  //0x48E4D50F87A96AA5

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  16. Any _0xB1F6665AA54DCD5C ( Any p0 )  //0xB1F6665AA54DCD5C

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  17. int GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE ( int stackSize )  //0x40DC2907A9697EF7

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  18. Any _0x8BB99B85444544D9 ( Any p0, Any p1 )  //0x8BB99B85444544D9

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  19. int _GET_NUMBER_OF_INSTRUCTIONS ()  //0x72904D3D62AF5839

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  20. int _0x6F02B5E50511721E ( BOOL p0 )  //0x6F02B5E50511721E

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  21. int _GET_MAX_NUM_INSTRUCTIONS ()  //0xC43CD2668B204419

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  22. Any _0xCC1BAF72D571DB8D ( Any p0, Any p1, Any p2 )  //0xCC1BAF72D571DB8D

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  23. BOOL IS_MAG_DEMO_1_ACTIVE ()  //0x5FC9357C26DAEFCE

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  24. BOOL _IS_PED_DECOMPOSED ( Ped ped )  //0x5170DDA6D63ACAAA

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  25. void SET_RANDOM_SEED ( int seed )  //0x5CD7A49104AFCB6B

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  26. void SET_PED_DECOMPOSED ( Ped ped, BOOL toggle )  //0x674B90BE1115846D

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  27. void SET_TIME_SCALE ( float timeScale )  //0x9682AF6050854856

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  28. void _0xAB26DEEE120FD3FD ( Any p0, Any p1 )  //0xAB26DEEE120FD3FD

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  29. void SET_MISSION_FLAG ( BOOL toggle )  //0x36694B456BE80D0A

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  30. void _0x082C043C7AFC3747 ( int compositeId, BOOL p1 )  //0x082C043C7AFC3747

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  31. BOOL GET_MISSION_FLAG ()  //0xB15CD1CF58771DE1

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  32. void DISABLE_LOOTING_COMPOSITE_LOOTABLE_THIS_FRAME ( int compositeId, BOOL p1 )  //0x40D72189F46D2E15

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  33. void _0x5801BE2DF2AF07EC ( Any p0 )  //0x5801BE2DF2AF07EC

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  34. void _0xBB282CF5D2333FB8 ( Any p0, Any p1 )  //0xBB282CF5D2333FB8

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  35. void SET_RANDOM_EVENT_FLAG ( BOOL toggle )  //0xB1ADCCC4150C6473

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  36. void _0xAD44856A1CD29635 ( Any p0, Any p1, Any p2 )  //0xAD44856A1CD29635

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  37. BOOL GET_RANDOM_EVENT_FLAG ()  //0x924D54E5698AE3E0

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  38. Any _0x38C2BF94D15F464D ( Any p0 )  //0x38C2BF94D15F464D

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  39. void _0x9BF2C0C568C61641 ( Any p0 )  //0x9BF2C0C568C61641

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  40. void _0x3A87FDA8F1B6CDFB ( Any p0, Any p1, Any p2 )  //0x3A87FDA8F1B6CDFB

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  41. void _0xCC7FC854B956A128 ( const char* p0, const char* p1 )  //0xCC7FC854B956A128

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  42. void _0x4647842FE8F31C1E ( Any p0, Any p1 )  //0x4647842FE8F31C1E

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  43. void _0x9935F76407C32539 ( const char* p0 )  //0x9935F76407C32539

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  44. BOOL _GET_LOOTING_EVENT_HAS_FIRED ( Ped ped, const char* eventName )  //0xF9B91C5129EABC08

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  45. void _0xFF252E2BAFB7330F ( Any p0 )  //0xFF252E2BAFB7330F

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  46. void _0x9B47971234169990 ( Ped ped, Any item )  //0x9B47971234169990

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  47. void _0x91D657230BC208D2 ( const char* p0, const char* p1 )  //0x91D657230BC208D2

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  48. void _0xF63FA29D4A9ACA86 ( Any p0, Any p1 )  //0xF63FA29D4A9ACA86

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  49. void _0x1694A053DFB61A34 ( const char* p0 )  //0x1694A053DFB61A34

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  50. void _0x8C0F6A3D7236DEEB ( Any p0, Any p1 )  //0x8C0F6A3D7236DEEB

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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