RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
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void WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE ( float amplitude ) //0x55123D5A7D9D3C42
- 0
- 335
- 1207
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void _SET_GAME_LOGIC_PAUSED () //0x550F05CFFBD63C8C
- 0
- 144
- 1232
-
void _RESET_DISPATCH_MAX_SPAWN_DISTANCE () //0x54EC7B6BC72BAD69
- 0
- 210
- 1207
-
BOOL _IS_PED_DECOMPOSED ( Ped ped ) //0x5170DDA6D63ACAAA
- 0
- 206
- 1207
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Hash _GET_NEXT_WEATHER_TYPE_HASH_NAME () //0x51021D36F62AAA83
- 0
- 284
- 1207
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void ENABLE_DISPATCH_SERVICE ( int dispatchService, BOOL toggle ) //0x50E52637EF70EF77
- 0
- 359
- 1207
-
float ATAN ( float p0 ) //0x503054DED0B78027
- 0
- 315
- 1207
-
BOOL _UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE () //0x4FFA0386A6216113
- 0
- 232
- 1207
-
BOOL SHOULD_USE_METRIC_MEASUREMENTS () //0x4FB556ACEFA93098
- 0
- 208
- 1207
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int GET_GAME_TIMER () //0x4F67E8ECA7D3F667
- 0
- 390
- 1207
-
BOOL IS_BIT_SET ( int address, int offset ) //0x4ED6CFDFE8D4131A
- 0
- 242
- 1207
-
void _0x4D5C9CC7E7E23E09 () //0x4D5C9CC7E7E23E09
- 0
- 207
- 1207
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BOOL GAME_FRAMEWORK_MANAGER_INIT ( Hash transitionMode ) //0x4CABE596D632E4B0
- 0
- 231
- 1207
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Hash _GET_PREV_WEATHER_TYPE_HASH_NAME () //0x4BEB42AEBCA732E9
- 0
- 300
- 1207
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BOOL _0x4B101DBCC9482F2D ( Ped ped ) //0x4B101DBCC9482F2D
- 0
- 189
- 1207
-
void _0x4B0501A468B749F8 () //0x4B0501A468B749F8
- 0
- 201
- 1207
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void REMOVE_DISPATCH_SPAWN_BLOCKING_AREA ( Any p0 ) //0x49F751F6868DDC5B
- 0
- 209
- 1207
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void _0x49F3241C28EBBFBC ( Any p0 ) //0x49F3241C28EBBFBC
- 0
- 187
- 1207
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void _0x49C44FE78A135A1D ( Any p0 ) //0x49C44FE78A135A1D
- 0
- 192
- 1207
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void _0x48E4D50F87A96AA5 ( Ped ped, BOOL p1, BOOL p2, Hash p3, Any* p4, Any p5 ) //0x48E4D50F87A96AA5
- 0
- 306
- 1207
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int _GET_GAME_TIMER_NON_SCALED_CLIPPED () //0x483B8C542103AD72
- 0
- 181
- 1207
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void _0x4647842FE8F31C1E ( Any p0, Any p1 ) //0x4647842FE8F31C1E
- 0
- 217
- 1207
-
int GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE ( int stackSize ) //0x40DC2907A9697EF7
- 0
- 363
- 1207
-
void DISABLE_LOOTING_COMPOSITE_LOOTABLE_THIS_FRAME ( int compositeId, BOOL p1 ) //0x40D72189F46D2E15
- 0
- 186
- 1207
-
Ped _GET_PED_FROM_INDEXED_ITEM ( ScrHandle item ) //0x3FFB15534067DCD4
- 0
- 195
- 1207
-
BOOL CREATE_INCIDENT ( int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID, Any p7, Any p8 ) //0x3F892CAF67444AE7
- 0
- 299
- 1207
-
float _GET_BENCHMARK_TIME () //0x3F3172FEAE3AFE1C
- 0
- 210
- 1207
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void NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME () //0x3D0EAC6385DD6100
- 0
- 225
- 1207
-
void _0x3C3C7B1B5EC08764 () //0x3C3C7B1B5EC08764
- 0
- 216
- 1207
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void CLEAR_AREA ( float x, float y, float z, float radius, int flag ) //0x3B882A96EA77D5B1
- 0
- 414
- 1207
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BOOL HAS_BULLET_IMPACTED_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7 ) //0x3B6A4C05FB2B33AC
- 0
- 223
- 1207
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void _0x3A87FDA8F1B6CDFB ( Any p0, Any p1, Any p2 ) //0x3A87FDA8F1B6CDFB
- 0
- 213
- 1207
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BOOL IS_INCIDENT_VALID ( int incidentId ) //0x39F2B1BAD412246A
- 0
- 207
- 1207
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BOOL _DOES_POP_MULTIPLIER_AREA_EXIST_FOR_VOLUME ( Volume volume ) //0x39D6DACE323A20B6
- 0
- 192
- 1207
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float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy ) //0x38D5202FF9271C62
- 0
- 468
- 1207
-
Any _0x38C2BF94D15F464D ( Any p0 ) //0x38C2BF94D15F464D
- 0
- 213
- 1207
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void _0x38C0C9CAE1544500 ( Any p0 ) //0x38C0C9CAE1544500
- 0
- 196
- 1207
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int UPDATE_ONSCREEN_KEYBOARD () //0x37DF360F235A3893
- 0
- 405
- 1207
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BOOL IS_STRING_NULL_OR_EMPTY_OR_SPACES ( const char* string ) //0x375F5870A7B8BEC1
- 0
- 202
- 1207
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void FORCE_LIGHTNING_FLASH () //0x369DB5B2510FA080
- 0
- 327
- 1207
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void SET_MISSION_FLAG ( BOOL toggle ) //0x36694B456BE80D0A
- 0
- 359
- 1207
-
BOOL _0x36040772DF5E59A0 () //0x36040772DF5E59A0
- 0
- 146
- 1355
-
Any _0x35165C658077CD0B () //0x35165C658077CD0B
- 0
- 205
- 1207
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Any _0x33982467B1E349EF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x33982467B1E349EF
- 0
- 230
- 1207
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void _SET_WEATHER_VARIATION ( const char* weatherType, const char* variation ) //0x3373779BAF7CAF48
- 0
- 394
- 1207
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void SCRIPT_RACE_SHUTDOWN () //0x334CE0DA4FAF330C
- 0
- 183
- 1207
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void SET_BITS_IN_RANGE ( int* var, int rangeStart, int rangeEnd, int p3 ) //0x324DC1CEF57F31E6
- 0
- 208
- 1207
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Any _0x3233C4EC0514C7EC ( Volume volume, float pedDensity, float vehicleDensity, int p3, int p4 ) //0x3233C4EC0514C7EC
- 0
- 224
- 1207
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void SET_THIS_SCRIPT_CAN_BE_PAUSED ( BOOL toggle ) //0x3215376E79F6EA18
- 0
- 225
- 1207
-
void _CLEAR_VOLUME_AREA ( Volume volume, int flag ) //0x2FCD528A397E5C88
- 0
- 261
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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