RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
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BOOL GET_GROUND_Z_FOR_3D_COORD ( float x, float y, float z, Any groundZ, BOOL considerWaterAsGround ) //0x24FA4267BB8D2431
- 0
- 1,137
- 1207
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BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD ( float x, float y, float z, float* groundZ, Vector3* normal ) //0x2A29CA9A6319E6AB
- 0
- 398
- 1207
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BOOL _0xAB6A04CEC428258B ( float p0, float p1, float p10, float p11, float* p12, float p2, float p3, float p4, float p5, float p6 ) //0xAB6A04CEC428258B
- 0
- 232
- 1207
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BOOL _0x36040772DF5E59A0 () //0x36040772DF5E59A0
- 0
- 146
- 1355
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BOOL IS_POSITION_OCCUPIED ( float x, float y, BOOL p10, float z, float range, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x825CA3ED43831015
- 0
- 258
- 1207
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BOOL OVERRIDE_SAVE_HOUSE ( BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, float p6, float p7 ) //0xB2C69E11A37B5AF0
- 0
- 340
- 1207
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BOOL IS_BIT_SET ( int address, int offset ) //0x4ED6CFDFE8D4131A
- 0
- 242
- 1207
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BOOL IS_MINIGAME_IN_PROGRESS () //0xF4D8BCD052E7EA1B
- 0
- 249
- 1207
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BOOL SHOULD_USE_METRIC_MEASUREMENTS () //0x4FB556ACEFA93098
- 0
- 208
- 1207
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BOOL _SHOULD_USE_METRIC_MEASUREMENTS_2 () //0x58BCDC75BA52110A
- 0
- 192
- 1207
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BOOL _SHOULD_USE_METRIC_TEMPERATURE () //0xFF4AAF3275BAAB4F
- 0
- 271
- 1207
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BOOL _SHOULD_USE_METRIC_WEIGHT () //0x8F24157FEDB85EA2
- 0
- 227
- 1207
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BOOL _SHOULD_USE_24_HOUR_CLOCK () //0x0177CF20345F44DD
- 0
- 203
- 1207
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BOOL IS_PROJECTILE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer ) //0x05B0061EFDFC8941
- 0
- 242
- 1207
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BOOL IS_PROJECTILE_TYPE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL p7 ) //0x04965FB9E14235C7
- 0
- 294
- 1207
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BOOL IS_PROJECTILE_TYPE_IN_ANGLED_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, Any p7, BOOL p8 ) //0x928431F4133CD3D4
- 0
- 229
- 1207
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BOOL IS_PROJECTILE_TYPE_WITHIN_DISTANCE ( float p0, float p1, float p2, Any p3, float p4, BOOL p5 ) //0xF51C9BAAD9ED64C4
- 0
- 230
- 1207
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BOOL GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, BOOL p4, BOOL mustBeOwnedByThisPed ) //0xD73C960A681052DF
- 0
- 241
- 1207
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BOOL GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL p5, BOOL mustBeOwnedByThisPed ) //0x9578986A6105A6AD
- 0
- 289
- 1207
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BOOL IS_BULLET_IN_ANGLED_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7 ) //0x9D09D8493747CF02
- 0
- 229
- 1207
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BOOL IS_BULLET_IN_AREA ( float p0, float p1, float p2, float p3, BOOL p4 ) //0xC652FD308772D79E
- 0
- 228
- 1207
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BOOL IS_BULLET_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6 ) //0xC128137C52152741
- 0
- 284
- 1207
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BOOL HAS_BULLET_IMPACTED_IN_AREA ( float x, float y, float z, float p3, BOOL p4, BOOL p5 ) //0xC153E5BCCF411814
- 0
- 261
- 1207
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BOOL HAS_BULLET_IMPACTED_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7 ) //0x3B6A4C05FB2B33AC
- 0
- 223
- 1207
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BOOL IS_ORBIS_VERSION () //0x88CFAE250D3E0C71
- 0
- 214
- 1207
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BOOL IS_DURANGO_VERSION () //0xD1CCC2A2639D325F
- 0
- 239
- 1207
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BOOL IS_PC_VERSION () //0xB0FB6CFAA5A1C833
- 0
- 244
- 1207
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BOOL IS_STADIA_VERSION () //0x268AB8420A9E4ED7
- 0
- 237
- 1207
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BOOL IS_STRING_NULL ( const char* string ) //0x602102324604D96B
- 0
- 202
- 1207
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BOOL IS_STRING_NULL_OR_EMPTY ( const char* string ) //0x2CF12F9ACF18F048
- 0
- 211
- 1207
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BOOL IS_STRING_NULL_OR_EMPTY_OR_SPACES ( const char* string ) //0x375F5870A7B8BEC1
- 0
- 202
- 1207
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BOOL ARE_STRINGS_EQUAL ( const char* string1, const char* string2 ) //0xD3852F22AB713A1F
- 0
- 315
- 1207
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BOOL _DOES_STRING_EXIST_IN_STRING ( const char* string1, const char* string2 ) //0x9382D5D43D2AA6FF
- 0
- 219
- 1207
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BOOL STRING_TO_INT ( const char* string, int* outInteger ) //0xF2DD2298B3AF23E2
- 0
- 211
- 1207
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BOOL IS_GAME_SESSION_STATE_MACHINE_IDLE () //0xF9E7DBB39080640B
- 0
- 184
- 1207
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BOOL _QUEUE_SAVEGAME_OPERATION ( int p0 ) //0x279B0696DA4657EB
- 0
- 211
- 1207
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BOOL _0x1B065A2BF7953815 ( BOOL p0 ) //0x1B065A2BF7953815
- 0
- 219
- 1207
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BOOL CREATE_INCIDENT ( int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID, Any p7, Any p8 ) //0x3F892CAF67444AE7
- 0
- 299
- 1207
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BOOL _CREATE_INCIDENT_WITH_ENTITIES ( int dispatchService, float x, float y, float z, ItemSet itemSet, float radius, int* outIncidentID ) //0xAB3D3F45436DB1D8
- 0
- 203
- 1207
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BOOL IS_INCIDENT_VALID ( int incidentId ) //0x39F2B1BAD412246A
- 0
- 207
- 1207
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BOOL DOES_POP_MULTIPLIER_AREA_EXIST ( int id ) //0x03BA619C81A646B3
- 0
- 208
- 1207
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BOOL _DOES_POP_MULTIPLIER_AREA_EXIST_FOR_VOLUME ( Volume volume ) //0x39D6DACE323A20B6
- 0
- 192
- 1207
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BOOL SCRIPT_RACE_GET_PLAYER_SPLIT_TIME ( Any p0, Any* p1, Any* p2 ) //0x769E848C66E3C2BB
- 0
- 206
- 1207
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BOOL _UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE () //0x4FFA0386A6216113
- 0
- 232
- 1207
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BOOL _DOES_ITEM_HAVE_VALID_BASE ( ScrHandle item ) //0xBDC6E364C9C78178
- 0
- 201
- 1207
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BOOL _IS_BASE_A_PERSISTENT_CHARACTER ( ScrHandle handle ) //0x716F17F8A0419F95
- 0
- 201
- 1207
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BOOL _IS_BASE_A_COVER_POINT ( ScrHandle handle ) //0xFEC1D4B5C82C176F
- 0
- 213
- 1207
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BOOL REGISTER_INTERACTION_LOCKON_PROMPT ( Entity entity, const char* text, float radius, float p3, int flag, float p5, float p6, Prompt prompt, BOOL p8, int p9 ) //0x870708A6E147A9AD
- 0
- 293
- 1207
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BOOL UNREGISTER_INTERACTION_LOCKON_PROMPT ( Entity entity ) //0xE98D55C5983F2509
- 0
- 210
- 1207
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BOOL _0x4B101DBCC9482F2D ( Ped ped ) //0x4B101DBCC9482F2D
- 0
- 189
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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