RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
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Vector3 GET_CLOSEST_POINT_ON_LINE ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9 ) //0x83ACC65D9ACEC5EF
- 0
- 244
- 1207
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BOOL GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, BOOL p4, BOOL mustBeOwnedByThisPed ) //0xD73C960A681052DF
- 0
- 241
- 1207
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float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ ) //0x0BE7F4E3CDBAFB28
- 0
- 382
- 1207
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int GET_FRAME_COUNT () //0x77DFA958FCF100C1
- 0
- 269
- 1207
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float GET_FRAME_TIME () //0x5E72022914CE3C38
- 0
- 278
- 1207
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int GET_GAME_TIMER () //0x4F67E8ECA7D3F667
- 0
- 390
- 1207
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BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD ( float x, float y, float z, float* groundZ, Vector3* normal ) //0x2A29CA9A6319E6AB
- 0
- 398
- 1207
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BOOL GET_GROUND_Z_FOR_3D_COORD ( float x, float y, float z, Any groundZ, BOOL considerWaterAsGround ) //0x24FA4267BB8D2431
- 0
- 1,137
- 1207
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Hash GET_HASH_KEY ( const char* string ) //0xFD340785ADF8CFB7
- 0
- 608
- 1207
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float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy ) //0x38D5202FF9271C62
- 0
- 468
- 1207
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BOOL GET_MISSION_FLAG () //0xB15CD1CF58771DE1
- 0
- 391
- 1207
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void GET_MODEL_DIMENSIONS ( Hash modelHash, Vector3* minimum, Vector3* maximum ) //0xDCB8DDD5D054A7E7
- 0
- 402
- 1207
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int GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE ( int stackSize ) //0x40DC2907A9697EF7
- 0
- 363
- 1207
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const char* GET_ONSCREEN_KEYBOARD_RESULT () //0xAFB4CF58A4A292B1
- 0
- 253
- 1207
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BOOL GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL p5, BOOL mustBeOwnedByThisPed ) //0x9578986A6105A6AD
- 0
- 289
- 1207
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float GET_RAIN_LEVEL () //0x931B5F4CC130224B
- 0
- 267
- 1207
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BOOL GET_RANDOM_EVENT_FLAG () //0x924D54E5698AE3E0
- 0
- 330
- 1207
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float GET_RANDOM_FLOAT_IN_RANGE ( float startRange, float endRange ) //0xE29F927A961F8AAA
- 0
- 253
- 1207
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int GET_RANDOM_INT_IN_RANGE ( int startRange, int endRange ) //0xD53343AA4FB7DD28
- 0
- 258
- 1207
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float GET_SNOW_LEVEL () //0x1E5D727041BE1709
- 0
- 243
- 1207
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int GET_SYSTEM_TIME () //0xBE7F225417E35A7C
- 0
- 256
- 1207
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Vector3 GET_WIND_DIRECTION () //0xF703E82F3FE14A5F
- 0
- 218
- 1207
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float GET_WIND_SPEED () //0xFFB7E74E041150A4
- 0
- 338
- 1207
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BOOL HAS_BULLET_IMPACTED_IN_AREA ( float x, float y, float z, float p3, BOOL p4, BOOL p5 ) //0xC153E5BCCF411814
- 0
- 261
- 1207
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BOOL HAS_BULLET_IMPACTED_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7 ) //0x3B6A4C05FB2B33AC
- 0
- 223
- 1207
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void IGNORE_NEXT_RESTART ( BOOL toggle ) //0x6C9FF40FF1B69F8F
- 0
- 258
- 1207
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BOOL IS_BIT_SET ( int address, int offset ) //0x4ED6CFDFE8D4131A
- 0
- 242
- 1207
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BOOL IS_BULLET_IN_ANGLED_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7 ) //0x9D09D8493747CF02
- 0
- 229
- 1207
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BOOL IS_BULLET_IN_AREA ( float p0, float p1, float p2, float p3, BOOL p4 ) //0xC652FD308772D79E
- 0
- 228
- 1207
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BOOL IS_BULLET_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6 ) //0xC128137C52152741
- 0
- 284
- 1207
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BOOL IS_DURANGO_VERSION () //0xD1CCC2A2639D325F
- 0
- 239
- 1207
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BOOL IS_GAME_SESSION_STATE_MACHINE_IDLE () //0xF9E7DBB39080640B
- 0
- 184
- 1207
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BOOL IS_INCIDENT_VALID ( int incidentId ) //0x39F2B1BAD412246A
- 0
- 207
- 1207
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BOOL IS_MAG_DEMO_1_ACTIVE () //0x5FC9357C26DAEFCE
- 0
- 345
- 1207
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BOOL IS_MINIGAME_IN_PROGRESS () //0xF4D8BCD052E7EA1B
- 0
- 249
- 1207
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BOOL IS_ORBIS_VERSION () //0x88CFAE250D3E0C71
- 0
- 214
- 1207
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BOOL IS_PC_VERSION () //0xB0FB6CFAA5A1C833
- 0
- 244
- 1207
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BOOL IS_POSITION_OCCUPIED ( float x, float y, BOOL p10, float z, float range, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x825CA3ED43831015
- 0
- 258
- 1207
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BOOL IS_PROJECTILE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer ) //0x05B0061EFDFC8941
- 0
- 242
- 1207
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BOOL IS_PROJECTILE_TYPE_IN_ANGLED_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, Any p7, BOOL p8 ) //0x928431F4133CD3D4
- 0
- 229
- 1207
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BOOL IS_PROJECTILE_TYPE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL p7 ) //0x04965FB9E14235C7
- 0
- 294
- 1207
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BOOL IS_PROJECTILE_TYPE_WITHIN_DISTANCE ( float p0, float p1, float p2, Any p3, float p4, BOOL p5 ) //0xF51C9BAAD9ED64C4
- 0
- 230
- 1207
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BOOL IS_STADIA_VERSION () //0x268AB8420A9E4ED7
- 0
- 237
- 1207
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BOOL IS_STRING_NULL ( const char* string ) //0x602102324604D96B
- 0
- 202
- 1207
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BOOL IS_STRING_NULL_OR_EMPTY ( const char* string ) //0x2CF12F9ACF18F048
- 0
- 211
- 1207
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BOOL IS_STRING_NULL_OR_EMPTY_OR_SPACES ( const char* string ) //0x375F5870A7B8BEC1
- 0
- 202
- 1207
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void NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME () //0x3D0EAC6385DD6100
- 0
- 225
- 1207
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void NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS ( int p0 ) //0x5CB71EAA1429A358
- 0
- 229
- 1207
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BOOL OVERRIDE_SAVE_HOUSE ( BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, float p6, float p7 ) //0xB2C69E11A37B5AF0
- 0
- 340
- 1207
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void PAUSE_DEATH_ARREST_RESTART ( BOOL toggle ) //0x66AB6B6C7E72F393
- 0
- 322
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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