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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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288 natives in namespace MISC

  1. Vector3 GET_CLOSEST_POINT_ON_LINE ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9 )  //0x83ACC65D9ACEC5EF

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  2. BOOL GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, BOOL p4, BOOL mustBeOwnedByThisPed )  //0xD73C960A681052DF

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  3. float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ )  //0x0BE7F4E3CDBAFB28

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  4. int GET_FRAME_COUNT ()  //0x77DFA958FCF100C1

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  5. float GET_FRAME_TIME ()  //0x5E72022914CE3C38

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  6. int GET_GAME_TIMER ()  //0x4F67E8ECA7D3F667

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  7. BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD ( float x, float y, float z, float* groundZ, Vector3* normal )  //0x2A29CA9A6319E6AB

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  8. BOOL GET_GROUND_Z_FOR_3D_COORD ( float x, float y, float z, Any groundZ, BOOL considerWaterAsGround )  //0x24FA4267BB8D2431

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  9. Hash GET_HASH_KEY ( const char* string )  //0xFD340785ADF8CFB7

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  10. float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy )  //0x38D5202FF9271C62

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  11. BOOL GET_MISSION_FLAG ()  //0xB15CD1CF58771DE1

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  12. void GET_MODEL_DIMENSIONS ( Hash modelHash, Vector3* minimum, Vector3* maximum )  //0xDCB8DDD5D054A7E7

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  13. int GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE ( int stackSize )  //0x40DC2907A9697EF7

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  14. const char* GET_ONSCREEN_KEYBOARD_RESULT ()  //0xAFB4CF58A4A292B1

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  15. BOOL GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL p5, BOOL mustBeOwnedByThisPed )  //0x9578986A6105A6AD

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  16. float GET_RAIN_LEVEL ()  //0x931B5F4CC130224B

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  17. BOOL GET_RANDOM_EVENT_FLAG ()  //0x924D54E5698AE3E0

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  18. float GET_RANDOM_FLOAT_IN_RANGE ( float startRange, float endRange )  //0xE29F927A961F8AAA

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  19. int GET_RANDOM_INT_IN_RANGE ( int startRange, int endRange )  //0xD53343AA4FB7DD28

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  20. float GET_SNOW_LEVEL ()  //0x1E5D727041BE1709

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  21. int GET_SYSTEM_TIME ()  //0xBE7F225417E35A7C

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  22. Vector3 GET_WIND_DIRECTION ()  //0xF703E82F3FE14A5F

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  23. float GET_WIND_SPEED ()  //0xFFB7E74E041150A4

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  24. BOOL HAS_BULLET_IMPACTED_IN_AREA ( float x, float y, float z, float p3, BOOL p4, BOOL p5 )  //0xC153E5BCCF411814

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  25. BOOL HAS_BULLET_IMPACTED_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7 )  //0x3B6A4C05FB2B33AC

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  26. void IGNORE_NEXT_RESTART ( BOOL toggle )  //0x6C9FF40FF1B69F8F

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  27. BOOL IS_BIT_SET ( int address, int offset )  //0x4ED6CFDFE8D4131A

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  28. BOOL IS_BULLET_IN_ANGLED_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7 )  //0x9D09D8493747CF02

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  29. BOOL IS_BULLET_IN_AREA ( float p0, float p1, float p2, float p3, BOOL p4 )  //0xC652FD308772D79E

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  30. BOOL IS_BULLET_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6 )  //0xC128137C52152741

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  31. BOOL IS_DURANGO_VERSION ()  //0xD1CCC2A2639D325F

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  32. BOOL IS_GAME_SESSION_STATE_MACHINE_IDLE ()  //0xF9E7DBB39080640B

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  33. BOOL IS_INCIDENT_VALID ( int incidentId )  //0x39F2B1BAD412246A

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  34. BOOL IS_MAG_DEMO_1_ACTIVE ()  //0x5FC9357C26DAEFCE

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  35. BOOL IS_MINIGAME_IN_PROGRESS ()  //0xF4D8BCD052E7EA1B

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  36. BOOL IS_ORBIS_VERSION ()  //0x88CFAE250D3E0C71

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  37. BOOL IS_PC_VERSION ()  //0xB0FB6CFAA5A1C833

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  38. BOOL IS_POSITION_OCCUPIED ( float x, float y, BOOL p10, float z, float range, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x825CA3ED43831015

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  39. BOOL IS_PROJECTILE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer )  //0x05B0061EFDFC8941

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  40. BOOL IS_PROJECTILE_TYPE_IN_ANGLED_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, Any p7, BOOL p8 )  //0x928431F4133CD3D4

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  41. BOOL IS_PROJECTILE_TYPE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL p7 )  //0x04965FB9E14235C7

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  42. BOOL IS_PROJECTILE_TYPE_WITHIN_DISTANCE ( float p0, float p1, float p2, Any p3, float p4, BOOL p5 )  //0xF51C9BAAD9ED64C4

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  43. BOOL IS_STADIA_VERSION ()  //0x268AB8420A9E4ED7

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  44. BOOL IS_STRING_NULL ( const char* string )  //0x602102324604D96B

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  45. BOOL IS_STRING_NULL_OR_EMPTY ( const char* string )  //0x2CF12F9ACF18F048

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  46. BOOL IS_STRING_NULL_OR_EMPTY_OR_SPACES ( const char* string )  //0x375F5870A7B8BEC1

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  47. void NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME ()  //0x3D0EAC6385DD6100

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  48. void NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS ( int p0 )  //0x5CB71EAA1429A358

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  49. BOOL OVERRIDE_SAVE_HOUSE ( BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, float p6, float p7 )  //0xB2C69E11A37B5AF0

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  50. void PAUSE_DEATH_ARREST_RESTART ( BOOL toggle )  //0x66AB6B6C7E72F393

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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