Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

288 natives in namespace MISC

  1. void _RESET_DISPATCH_MAX_SPAWN_DISTANCE ()  //0x54EC7B6BC72BAD69

    • 0
    • 210
    • 1207
  2. void _SET_DISPATCH_MAX_SPAWN_DISTANCE ( float maxSpawnDistance )  //0x89314FB3463E28DE

    • 0
    • 205
    • 1207
  3. void _0x4B0501A468B749F8 ()  //0x4B0501A468B749F8

    • 0
    • 201
    • 1207
  4. void _0x6BCF7B5CD338281A ( Any p0, Any p1, Any p2 )  //0x6BCF7B5CD338281A

    • 0
    • 204
    • 1207
  5. Any _ADD_DISPATCH_SPAWN_BLOCKING_AREA ( Volume volume )  //0xA2D5A26208421426

    • 0
    • 215
    • 1207
  6. void REMOVE_DISPATCH_SPAWN_BLOCKING_AREA ( Any p0 )  //0x49F751F6868DDC5B

    • 0
    • 209
    • 1207
  7. void _0xEF42F56F69877125 ()  //0xEF42F56F69877125

    • 0
    • 192
    • 1207
  8. void ADD_TACTICAL_NAV_MESH_POINT ( float x, float y, float z, int p3 )  //0xE4EE55E63FA9AF45

    • 0
    • 211
    • 1207
  9. void CLEAR_TACTICAL_NAV_MESH_POINTS ()  //0xD93B6516C6878267

    • 0
    • 196
    • 1207
  10. void DISPLAY_ONSCREEN_KEYBOARD ( int textType, const char* windowTitle, const char* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, int maxInputLength )  //0x044131118D8DB3CD

    • 0
    • 576
    • 1207
  11. int UPDATE_ONSCREEN_KEYBOARD ()  //0x37DF360F235A3893

    • 0
    • 405
    • 1207
  12. const char* GET_ONSCREEN_KEYBOARD_RESULT ()  //0xAFB4CF58A4A292B1

    • 0
    • 253
    • 1207
  13. void _CANCEL_ONSCREEN_KEYBOARD ()  //0x58A39BE597CE99CD

    • 0
    • 288
    • 1207
  14. void NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS ( int p0 )  //0x5CB71EAA1429A358

    • 0
    • 229
    • 1207
  15. void ACTION_MANAGER_ENABLE_ACTION ( Hash hash, BOOL enable )  //0x7ACF124C12A2B045

    • 1
    • 407
    • 1207
  16. Any _0xFD0759658268FD8E ( Any p0 )  //0xFD0759658268FD8E

    • 0
    • 194
    • 1207
  17. int _GET_REAL_GAME_TIMER_IN_SECONDS ()  //0x2E036F0480B8BF02

    • 0
    • 244
    • 1207
  18. void SET_SUPER_JUMP_THIS_FRAME ( Player player )  //0xB3E9BE963F10C445

    • 0
    • 433
    • 1207
  19. void SCRIPT_RACE_INIT ( int numCheckpoints, int numLaps, int numPlayers, Any p3 )  //0x8AE059F47158417E

    • 0
    • 202
    • 1207
  20. void SCRIPT_RACE_SHUTDOWN ()  //0x334CE0DA4FAF330C

    • 0
    • 183
    • 1207
  21. void _0xBA62B4D80FA66BD6 ( Any iPart, Any iCheckpoint, Any iLap, Any iTime )  //0xBA62B4D80FA66BD6

    • 0
    • 214
    • 1207
  22. BOOL SCRIPT_RACE_GET_PLAYER_SPLIT_TIME ( Any p0, Any* p1, Any* p2 )  //0x769E848C66E3C2BB

    • 0
    • 206
    • 1207
  23. void _START_BENCHMARK_RECORDING ()  //0x29D1F6DF864A094E

    • 0
    • 196
    • 1207
  24. void _STOP_BENCHMARK_RECORDING ()  //0xB89AEC71AFF2B599

    • 0
    • 200
    • 1207
  25. void _RESET_BENCHMARK_RECORDING ()  //0xECBABD0307FB216F

    • 0
    • 190
    • 1207
  26. void _SAVE_BENCHMARK_RECORDING ()  //0xF4743E2ECC02B3DA

    • 0
    • 198
    • 1207
  27. BOOL _UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE ()  //0x4FFA0386A6216113

    • 0
    • 232
    • 1207
  28. int _GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE ()  //0x22FC52CF470CC98D

    • 0
    • 212
    • 1207
  29. int _GET_BENCHMARK_PASS_FROM_COMMAND_LINE ()  //0x9297DACF3A2CDFF7

    • 0
    • 201
    • 1207
  30. Any _0xDC057B86FC157031 ()  //0xDC057B86FC157031

    • 0
    • 213
    • 1207
  31. void _0x9A252AA23D7098F2 ()  //0x9A252AA23D7098F2

    • 0
    • 221
    • 1207
  32. BOOL _DOES_ITEM_HAVE_VALID_BASE ( ScrHandle item )  //0xBDC6E364C9C78178

    • 0
    • 201
    • 1207
  33. int _GET_ITEM_TYPE ( ScrHandle handle )  //0xDC8D2FF478DF9553

    • 0
    • 219
    • 1207
  34. BOOL _IS_BASE_A_PERSISTENT_CHARACTER ( ScrHandle handle )  //0x716F17F8A0419F95

    • 0
    • 201
    • 1207
  35. BOOL _IS_BASE_A_COVER_POINT ( ScrHandle handle )  //0xFEC1D4B5C82C176F

    • 0
    • 213
    • 1207
  36. void _0x553D67295DDD2309 ( Entity entity )  //0x553D67295DDD2309

    • 0
    • 200
    • 1207
  37. Any _0xF18AF483DF70BBDE ( Any p0 )  //0xF18AF483DF70BBDE

    • 0
    • 224
    • 1207
  38. Entity _GET_ENTITY_FROM_ITEM ( ScrHandle item )  //0xEE04C0AFD4EFAF0E

    • 0
    • 217
    • 1207
  39. Ped _GET_PED_FROM_INDEXED_ITEM ( ScrHandle item )  //0x3FFB15534067DCD4

    • 0
    • 195
    • 1207
  40. Vehicle _GET_VEHICLE_FROM_INDEXED_ITEM ( ScrHandle item )  //0xE578C8AE173719B3

    • 0
    • 198
    • 1207
  41. Object _GET_OBJECT_FROM_INDEXED_ITEM ( ScrHandle item )  //0x18013392501CE5DC

    • 0
    • 221
    • 1207
  42. Any _0x33982467B1E349EF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x33982467B1E349EF

    • 0
    • 230
    • 1207
  43. Any _0x8314FC2013ECE2DA ( Any p0, Any p1, Any p2 )  //0x8314FC2013ECE2DA

    • 0
    • 224
    • 1207
  44. void _0x4D5C9CC7E7E23E09 ()  //0x4D5C9CC7E7E23E09

    • 0
    • 207
    • 1207
  45. BOOL REGISTER_INTERACTION_LOCKON_PROMPT ( Entity entity, const char* text, float radius, float p3, int flag, float p5, float p6, Prompt prompt, BOOL p8, int p9 )  //0x870708A6E147A9AD

    • 0
    • 293
    • 1207
  46. BOOL UNREGISTER_INTERACTION_LOCKON_PROMPT ( Entity entity )  //0xE98D55C5983F2509

    • 0
    • 210
    • 1207
  47. void _0xFC6ECB9170145ECE ()  //0xFC6ECB9170145ECE

    • 0
    • 184
    • 1207
  48. Any _0x35165C658077CD0B ()  //0x35165C658077CD0B

    • 0
    • 205
    • 1207
  49. BOOL _0x4B101DBCC9482F2D ( Ped ped )  //0x4B101DBCC9482F2D

    • 0
    • 189
    • 1207
  50. BOOL _IS_MISSION_CREATOR_ACTIVE ()  //0xF236C84C6ADFCB2F

    • 0
    • 184
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...