RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
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void SHOOT_SINGLE_BULLET_BETWEEN_COORDS ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, BOOL p13, float z1, float x2, float y2, float z2 ) //0x867654CBC7606F2C
- 0
- 646
- 1207
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Vector3 GET_CLOSEST_POINT_ON_LINE ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9 ) //0x83ACC65D9ACEC5EF
- 0
- 244
- 1207
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Any _0x8314FC2013ECE2DA ( Any p0, Any p1, Any p2 ) //0x8314FC2013ECE2DA
- 0
- 224
- 1207
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BOOL IS_POSITION_OCCUPIED ( float x, float y, BOOL p10, float z, float range, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x825CA3ED43831015
- 0
- 258
- 1207
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Any _0x80E9C316EF84DD81 ( Any p0 ) //0x80E9C316EF84DD81
- 0
- 229
- 1207
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void CLEAR_OVERRIDE_WEATHER () //0x80A398F16FFE3CC3
- 0
- 424
- 1207
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void _0x7FA58CED69405F9A ( Any p0, Any p1 ) //0x7FA58CED69405F9A
- 0
- 199
- 1207
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int _GET_RANDOM_WEATHER_TYPE_INDEX () //0x7F4CE164D9A11DFE
- 0
- 267
- 1207
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void CLEAR_BIT ( int* address, int offset ) //0x7D1D4A3602B6AD4E
- 0
- 231
- 1207
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Any _0x7CF96F1250EF3221 ( Any p0 ) //0x7CF96F1250EF3221
- 0
- 193
- 1207
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void ACTION_MANAGER_ENABLE_ACTION ( Hash hash, BOOL enable ) //0x7ACF124C12A2B045
- 1
- 407
- 1207
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Any _0x7A76104CC2CC69E8 ( Entity entity, int p1, int p2 ) //0x7A76104CC2CC69E8
- 0
- 209
- 1207
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int GET_FRAME_COUNT () //0x77DFA958FCF100C1
- 0
- 269
- 1207
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BOOL SCRIPT_RACE_GET_PLAYER_SPLIT_TIME ( Any p0, Any* p1, Any* p2 ) //0x769E848C66E3C2BB
- 0
- 206
- 1207
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void _0x74ACA66484CEBAF0 ( Any p0 ) //0x74ACA66484CEBAF0
- 0
- 201
- 1207
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void _0x745808BB01CEC6B9 ( float p0 ) //0x745808BB01CEC6B9
- 0
- 206
- 1207
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int _GET_NUMBER_OF_INSTRUCTIONS () //0x72904D3D62AF5839
- 0
- 295
- 1207
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BOOL _IS_BASE_A_PERSISTENT_CHARACTER ( ScrHandle handle ) //0x716F17F8A0419F95
- 0
- 201
- 1207
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void _0x708DF841B8F27AA2 ( const char* p0 ) //0x708DF841B8F27AA2
- 0
- 263
- 1207
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int _0x6F02B5E50511721E ( BOOL p0 ) //0x6F02B5E50511721E
- 0
- 255
- 1207
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void SET_RANDOM_WEATHER_TYPE ( BOOL p0, BOOL p1 ) //0x6E5A7FBEECAB3C72
- 0
- 344
- 1207
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float ASIN ( float p0 ) //0x6E3C15D296C15583
- 0
- 258
- 1207
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void IGNORE_NEXT_RESTART ( BOOL toggle ) //0x6C9FF40FF1B69F8F
- 0
- 258
- 1207
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Any _0x6C7B68D3CE60E8DE ( Any p0 ) //0x6C7B68D3CE60E8DE
- 0
- 194
- 1207
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const char* _GET_STRING_FROM_VECTOR ( float x, float y, float z ) //0x6C4DBF553885F9EB
- 0
- 201
- 1207
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void _0x6BED40493A1AFDB8 ( Any* p0, float p1 ) //0x6BED40493A1AFDB8
- 0
- 202
- 1207
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void _0x6BCF7B5CD338281A ( Any p0, Any p1, Any p2 ) //0x6BCF7B5CD338281A
- 0
- 204
- 1207
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void _0x6AC4AF46A6B8DFB2 ( BOOL p0 ) //0x6AC4AF46A6B8DFB2
- 0
- 227
- 1207
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int GET_BITS_IN_RANGE ( int var, int rangeStart, int rangeEnd ) //0x68E1352AF48F905D
- 0
- 204
- 1207
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void _0x68319452C5064ABA ( Any p0, Any p1 ) //0x68319452C5064ABA
- 0
- 237
- 1207
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void _FORCE_LIGHTNING_FLASH_AT_COORDS ( float x, float y, float z, float p3 ) //0x67943537D179597C
- 0
- 592
- 1207
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void SET_PED_DECOMPOSED ( Ped ped, BOOL toggle ) //0x674B90BE1115846D
- 0
- 211
- 1207
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void PAUSE_DEATH_ARREST_RESTART ( BOOL toggle ) //0x66AB6B6C7E72F393
- 0
- 322
- 1207
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void BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION ( int dispatchService, BOOL toggle ) //0x66947E61A44DE2C6
- 0
- 222
- 1207
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int _GET_SCRIPT_TIME_WITHIN_FRAME_IN_MICROSECONDS () //0x63219768C586667C
- 0
- 255
- 1207
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Any _0x627B68D9CE6EE8DE ( Any p0 ) //0x627B68D9CE6EE8DE
- 0
- 209
- 1207
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BOOL IS_STRING_NULL ( const char* string ) //0x602102324604D96B
- 0
- 202
- 1207
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BOOL IS_MAG_DEMO_1_ACTIVE () //0x5FC9357C26DAEFCE
- 0
- 345
- 1207
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int ADD_POP_MULTIPLIER_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float pedDensity, float trafficDensity, BOOL p8, BOOL p9 ) //0x5EBDA1A3B8CB5EF7
- 0
- 235
- 1207
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float GET_FRAME_TIME () //0x5E72022914CE3C38
- 0
- 278
- 1207
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void DELETE_INCIDENT ( int incidentId ) //0x5CFD0F0D6AAE0AEE
- 0
- 208
- 1207
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void SET_RANDOM_SEED ( int seed ) //0x5CD7A49104AFCB6B
- 0
- 326
- 1207
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void NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS ( int p0 ) //0x5CB71EAA1429A358
- 0
- 229
- 1207
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Any _0x5B4A8121A47D844D ( Any p0 ) //0x5B4A8121A47D844D
- 0
- 268
- 1207
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int SET_WEATHER_TYPE ( Hash weatherHash, BOOL p1, BOOL p2, BOOL overrideNetwork, float transitionTime, BOOL p5 ) //0x59174F1AFE095B5A
- 0
- 1,348
- 1207
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BOOL _SHOULD_USE_METRIC_MEASUREMENTS_2 () //0x58BCDC75BA52110A
- 0
- 192
- 1207
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void _CANCEL_ONSCREEN_KEYBOARD () //0x58A39BE597CE99CD
- 0
- 288
- 1207
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float ACOS ( float p0 ) //0x586690F0176DC575
- 0
- 254
- 1207
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void _0x5801BE2DF2AF07EC ( Any p0 ) //0x5801BE2DF2AF07EC
- 0
- 291
- 1207
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void _0x553D67295DDD2309 ( Entity entity ) //0x553D67295DDD2309
- 0
- 200
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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