Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

288 natives in namespace MISC

  1. void SHOOT_SINGLE_BULLET_BETWEEN_COORDS ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, BOOL p13, float z1, float x2, float y2, float z2 )  //0x867654CBC7606F2C

    • 0
    • 646
    • 1207
  2. Vector3 GET_CLOSEST_POINT_ON_LINE ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9 )  //0x83ACC65D9ACEC5EF

    • 0
    • 244
    • 1207
  3. Any _0x8314FC2013ECE2DA ( Any p0, Any p1, Any p2 )  //0x8314FC2013ECE2DA

    • 0
    • 224
    • 1207
  4. BOOL IS_POSITION_OCCUPIED ( float x, float y, BOOL p10, float z, float range, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x825CA3ED43831015

    • 0
    • 258
    • 1207
  5. Any _0x80E9C316EF84DD81 ( Any p0 )  //0x80E9C316EF84DD81

    • 0
    • 229
    • 1207
  6. void CLEAR_OVERRIDE_WEATHER ()  //0x80A398F16FFE3CC3

    • 0
    • 424
    • 1207
  7. void _0x7FA58CED69405F9A ( Any p0, Any p1 )  //0x7FA58CED69405F9A

    • 0
    • 199
    • 1207
  8. int _GET_RANDOM_WEATHER_TYPE_INDEX ()  //0x7F4CE164D9A11DFE

    • 0
    • 267
    • 1207
  9. void CLEAR_BIT ( int* address, int offset )  //0x7D1D4A3602B6AD4E

    • 0
    • 231
    • 1207
  10. Any _0x7CF96F1250EF3221 ( Any p0 )  //0x7CF96F1250EF3221

    • 0
    • 193
    • 1207
  11. void ACTION_MANAGER_ENABLE_ACTION ( Hash hash, BOOL enable )  //0x7ACF124C12A2B045

    • 1
    • 407
    • 1207
  12. Any _0x7A76104CC2CC69E8 ( Entity entity, int p1, int p2 )  //0x7A76104CC2CC69E8

    • 0
    • 209
    • 1207
  13. int GET_FRAME_COUNT ()  //0x77DFA958FCF100C1

    • 0
    • 269
    • 1207
  14. BOOL SCRIPT_RACE_GET_PLAYER_SPLIT_TIME ( Any p0, Any* p1, Any* p2 )  //0x769E848C66E3C2BB

    • 0
    • 206
    • 1207
  15. void _0x74ACA66484CEBAF0 ( Any p0 )  //0x74ACA66484CEBAF0

    • 0
    • 201
    • 1207
  16. void _0x745808BB01CEC6B9 ( float p0 )  //0x745808BB01CEC6B9

    • 0
    • 206
    • 1207
  17. int _GET_NUMBER_OF_INSTRUCTIONS ()  //0x72904D3D62AF5839

    • 0
    • 295
    • 1207
  18. BOOL _IS_BASE_A_PERSISTENT_CHARACTER ( ScrHandle handle )  //0x716F17F8A0419F95

    • 0
    • 201
    • 1207
  19. void _0x708DF841B8F27AA2 ( const char* p0 )  //0x708DF841B8F27AA2

    • 0
    • 263
    • 1207
  20. int _0x6F02B5E50511721E ( BOOL p0 )  //0x6F02B5E50511721E

    • 0
    • 255
    • 1207
  21. void SET_RANDOM_WEATHER_TYPE ( BOOL p0, BOOL p1 )  //0x6E5A7FBEECAB3C72

    • 0
    • 344
    • 1207
  22. float ASIN ( float p0 )  //0x6E3C15D296C15583

    • 0
    • 258
    • 1207
  23. void IGNORE_NEXT_RESTART ( BOOL toggle )  //0x6C9FF40FF1B69F8F

    • 0
    • 258
    • 1207
  24. Any _0x6C7B68D3CE60E8DE ( Any p0 )  //0x6C7B68D3CE60E8DE

    • 0
    • 194
    • 1207
  25. const char* _GET_STRING_FROM_VECTOR ( float x, float y, float z )  //0x6C4DBF553885F9EB

    • 0
    • 201
    • 1207
  26. void _0x6BED40493A1AFDB8 ( Any* p0, float p1 )  //0x6BED40493A1AFDB8

    • 0
    • 202
    • 1207
  27. void _0x6BCF7B5CD338281A ( Any p0, Any p1, Any p2 )  //0x6BCF7B5CD338281A

    • 0
    • 204
    • 1207
  28. void _0x6AC4AF46A6B8DFB2 ( BOOL p0 )  //0x6AC4AF46A6B8DFB2

    • 0
    • 227
    • 1207
  29. int GET_BITS_IN_RANGE ( int var, int rangeStart, int rangeEnd )  //0x68E1352AF48F905D

    • 0
    • 204
    • 1207
  30. void _0x68319452C5064ABA ( Any p0, Any p1 )  //0x68319452C5064ABA

    • 0
    • 237
    • 1207
  31. void _FORCE_LIGHTNING_FLASH_AT_COORDS ( float x, float y, float z, float p3 )  //0x67943537D179597C

    • 0
    • 592
    • 1207
  32. void SET_PED_DECOMPOSED ( Ped ped, BOOL toggle )  //0x674B90BE1115846D

    • 0
    • 211
    • 1207
  33. void PAUSE_DEATH_ARREST_RESTART ( BOOL toggle )  //0x66AB6B6C7E72F393

    • 0
    • 322
    • 1207
  34. void BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION ( int dispatchService, BOOL toggle )  //0x66947E61A44DE2C6

    • 0
    • 222
    • 1207
  35. int _GET_SCRIPT_TIME_WITHIN_FRAME_IN_MICROSECONDS ()  //0x63219768C586667C

    • 0
    • 255
    • 1207
  36. Any _0x627B68D9CE6EE8DE ( Any p0 )  //0x627B68D9CE6EE8DE

    • 0
    • 209
    • 1207
  37. BOOL IS_STRING_NULL ( const char* string )  //0x602102324604D96B

    • 0
    • 202
    • 1207
  38. BOOL IS_MAG_DEMO_1_ACTIVE ()  //0x5FC9357C26DAEFCE

    • 0
    • 345
    • 1207
  39. int ADD_POP_MULTIPLIER_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float pedDensity, float trafficDensity, BOOL p8, BOOL p9 )  //0x5EBDA1A3B8CB5EF7

    • 0
    • 235
    • 1207
  40. float GET_FRAME_TIME ()  //0x5E72022914CE3C38

    • 0
    • 278
    • 1207
  41. void DELETE_INCIDENT ( int incidentId )  //0x5CFD0F0D6AAE0AEE

    • 0
    • 208
    • 1207
  42. void SET_RANDOM_SEED ( int seed )  //0x5CD7A49104AFCB6B

    • 0
    • 326
    • 1207
  43. void NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS ( int p0 )  //0x5CB71EAA1429A358

    • 0
    • 229
    • 1207
  44. Any _0x5B4A8121A47D844D ( Any p0 )  //0x5B4A8121A47D844D

    • 0
    • 268
    • 1207
  45. int SET_WEATHER_TYPE ( Hash weatherHash, BOOL p1, BOOL p2, BOOL overrideNetwork, float transitionTime, BOOL p5 )  //0x59174F1AFE095B5A

    • 0
    • 1,348
    • 1207
  46. BOOL _SHOULD_USE_METRIC_MEASUREMENTS_2 ()  //0x58BCDC75BA52110A

    • 0
    • 192
    • 1207
  47. void _CANCEL_ONSCREEN_KEYBOARD ()  //0x58A39BE597CE99CD

    • 0
    • 288
    • 1207
  48. float ACOS ( float p0 )  //0x586690F0176DC575

    • 0
    • 254
    • 1207
  49. void _0x5801BE2DF2AF07EC ( Any p0 )  //0x5801BE2DF2AF07EC

    • 0
    • 291
    • 1207
  50. void _0x553D67295DDD2309 ( Entity entity )  //0x553D67295DDD2309

    • 0
    • 200
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...