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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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288 natives in namespace MISC

  1. int GET_SYSTEM_TIME ()  //0xBE7F225417E35A7C

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  2. int _GET_NUMBER_OF_MICROSECONDS_SINCE_LAST_CALL ()  //0xB0CE5E5ED8BB3581

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  3. int _GET_SCRIPT_TIME_WITHIN_FRAME_IN_MICROSECONDS ()  //0x63219768C586667C

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  4. int GET_FRAME_COUNT ()  //0x77DFA958FCF100C1

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  5. int GET_RANDOM_INT_IN_RANGE ( int startRange, int endRange )  //0xD53343AA4FB7DD28

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  6. int COMPARE_STRINGS ( const char* str1, const char* str2, BOOL matchCase, int maxLength )  //0xBFBB74A15EFC149B

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  7. int ABSI ( int value )  //0x0C214D5B8A38C828

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  8. int GET_BITS_IN_RANGE ( int var, int rangeStart, int rangeEnd )  //0x68E1352AF48F905D

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  9. int ADD_POP_MULTIPLIER_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float pedDensity, float trafficDensity, BOOL p8, BOOL p9 )  //0x5EBDA1A3B8CB5EF7

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  10. int UPDATE_ONSCREEN_KEYBOARD ()  //0x37DF360F235A3893

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  11. int _GET_REAL_GAME_TIMER_IN_SECONDS ()  //0x2E036F0480B8BF02

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  12. int _GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE ()  //0x22FC52CF470CC98D

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  13. int _GET_BENCHMARK_PASS_FROM_COMMAND_LINE ()  //0x9297DACF3A2CDFF7

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  14. int _GET_ITEM_TYPE ( ScrHandle handle )  //0xDC8D2FF478DF9553

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  15. int GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE ( int stackSize )  //0x40DC2907A9697EF7

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  16. int _GET_NUMBER_OF_INSTRUCTIONS ()  //0x72904D3D62AF5839

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  17. int _0x6F02B5E50511721E ( BOOL p0 )  //0x6F02B5E50511721E

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  18. int _GET_MAX_NUM_INSTRUCTIONS ()  //0xC43CD2668B204419

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  19. int SET_WEATHER_TYPE ( Hash weatherHash, BOOL p1, BOOL p2, BOOL overrideNetwork, float transitionTime, BOOL p5 )  //0x59174F1AFE095B5A

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  20. int _GET_RANDOM_WEATHER_TYPE_INDEX ()  //0x7F4CE164D9A11DFE

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  21. Hash GET_HASH_KEY ( const char* string )  //0xFD340785ADF8CFB7

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  22. Hash _GAME_FRAMEWORK_MANAGER_GET_MODE ()  //0xFAED234C7F53ABEB

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  23. Hash _GET_PREV_WEATHER_TYPE_HASH_NAME ()  //0x4BEB42AEBCA732E9

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  24. Hash _GET_NEXT_WEATHER_TYPE_HASH_NAME ()  //0x51021D36F62AAA83

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  25. Hash _GET_RANDOM_WEATHER_TYPE ()  //0x1359C181BC625503

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  26. float _GET_TEMPERATURE_AT_COORDS ( float x, float y, float z )  //0xB98B78C3768AF6E0

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  27. float GET_WIND_SPEED ()  //0xFFB7E74E041150A4

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  28. float GET_RAIN_LEVEL ()  //0x931B5F4CC130224B

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  29. float GET_SNOW_LEVEL ()  //0x1E5D727041BE1709

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  30. float GET_FRAME_TIME ()  //0x5E72022914CE3C38

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  31. float _GET_BENCHMARK_TIME ()  //0x3F3172FEAE3AFE1C

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  32. float _READ_INT_AS_FLOAT ( int value )  //0xD2C9126410DFA1B2

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  33. float GET_RANDOM_FLOAT_IN_RANGE ( float startRange, float endRange )  //0xE29F927A961F8AAA

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  34. float ASIN ( float p0 )  //0x6E3C15D296C15583

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  35. float ACOS ( float p0 )  //0x586690F0176DC575

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  36. float TAN ( float p0 )  //0x8C13DB96497B7ABF

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  37. float ATAN ( float p0 )  //0x503054DED0B78027

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  38. float ATAN2 ( float p0, float p1 )  //0x965B220A066E3F07

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  39. float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ )  //0x0BE7F4E3CDBAFB28

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  40. float GET_ANGLE_BETWEEN_2D_VECTORS ( float x1, float y1, float x2, float y2 )  //0xD0DFE1C486097BBB

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  41. float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy )  //0x38D5202FF9271C62

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  42. float ABSF ( float value )  //0x134549B388167CBF

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  43. Entity _GET_ENTITY_FROM_ITEM ( ScrHandle item )  //0xEE04C0AFD4EFAF0E

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  44. const char* _GET_STRING_FROM_FLOAT ( float value, int digits )  //0x2B6846401D68E563

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  45. const char* _GET_STRING_FROM_VECTOR ( float x, float y, float z )  //0x6C4DBF553885F9EB

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  46. const char* _GET_STRING_FROM_BOOL ( BOOL value )  //0xF216F74101968DB0

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  47. const char* VAR_STRING ( int flags, const char* textTemplate, ...  )  //0xFA925AC00EB830B9

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  48. const char* _CREATE_COLOR_STRING ( int rgb )  //0xBCC2CFADEA1AEA6C

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  49. const char* GET_ONSCREEN_KEYBOARD_RESULT ()  //0xAFB4CF58A4A292B1

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  50. const char* _0xF81C53561D15F330 ()  //0xF81C53561D15F330

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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