RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
-
int GET_SYSTEM_TIME () //0xBE7F225417E35A7C
- 0
- 256
- 1207
-
int _GET_NUMBER_OF_MICROSECONDS_SINCE_LAST_CALL () //0xB0CE5E5ED8BB3581
- 0
- 232
- 1207
-
int _GET_SCRIPT_TIME_WITHIN_FRAME_IN_MICROSECONDS () //0x63219768C586667C
- 0
- 255
- 1207
-
int GET_FRAME_COUNT () //0x77DFA958FCF100C1
- 0
- 269
- 1207
-
int GET_RANDOM_INT_IN_RANGE ( int startRange, int endRange ) //0xD53343AA4FB7DD28
- 0
- 258
- 1207
-
int COMPARE_STRINGS ( const char* str1, const char* str2, BOOL matchCase, int maxLength ) //0xBFBB74A15EFC149B
- 0
- 232
- 1207
-
int ABSI ( int value ) //0x0C214D5B8A38C828
- 0
- 243
- 1207
-
int GET_BITS_IN_RANGE ( int var, int rangeStart, int rangeEnd ) //0x68E1352AF48F905D
- 0
- 204
- 1207
-
int ADD_POP_MULTIPLIER_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float pedDensity, float trafficDensity, BOOL p8, BOOL p9 ) //0x5EBDA1A3B8CB5EF7
- 0
- 235
- 1207
-
int UPDATE_ONSCREEN_KEYBOARD () //0x37DF360F235A3893
- 0
- 405
- 1207
-
int _GET_REAL_GAME_TIMER_IN_SECONDS () //0x2E036F0480B8BF02
- 0
- 244
- 1207
-
int _GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE () //0x22FC52CF470CC98D
- 0
- 212
- 1207
-
int _GET_BENCHMARK_PASS_FROM_COMMAND_LINE () //0x9297DACF3A2CDFF7
- 0
- 201
- 1207
-
int _GET_ITEM_TYPE ( ScrHandle handle ) //0xDC8D2FF478DF9553
- 0
- 219
- 1207
-
int GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE ( int stackSize ) //0x40DC2907A9697EF7
- 0
- 363
- 1207
-
int _GET_NUMBER_OF_INSTRUCTIONS () //0x72904D3D62AF5839
- 0
- 295
- 1207
-
int _0x6F02B5E50511721E ( BOOL p0 ) //0x6F02B5E50511721E
- 0
- 255
- 1207
-
int _GET_MAX_NUM_INSTRUCTIONS () //0xC43CD2668B204419
- 0
- 353
- 1207
-
int SET_WEATHER_TYPE ( Hash weatherHash, BOOL p1, BOOL p2, BOOL overrideNetwork, float transitionTime, BOOL p5 ) //0x59174F1AFE095B5A
- 0
- 1,348
- 1207
-
int _GET_RANDOM_WEATHER_TYPE_INDEX () //0x7F4CE164D9A11DFE
- 0
- 267
- 1207
-
Hash GET_HASH_KEY ( const char* string ) //0xFD340785ADF8CFB7
- 0
- 608
- 1207
-
Hash _GAME_FRAMEWORK_MANAGER_GET_MODE () //0xFAED234C7F53ABEB
- 0
- 249
- 1207
-
Hash _GET_PREV_WEATHER_TYPE_HASH_NAME () //0x4BEB42AEBCA732E9
- 0
- 300
- 1207
-
Hash _GET_NEXT_WEATHER_TYPE_HASH_NAME () //0x51021D36F62AAA83
- 0
- 284
- 1207
-
Hash _GET_RANDOM_WEATHER_TYPE () //0x1359C181BC625503
- 0
- 288
- 1207
-
float _GET_TEMPERATURE_AT_COORDS ( float x, float y, float z ) //0xB98B78C3768AF6E0
- 0
- 477
- 1207
-
float GET_WIND_SPEED () //0xFFB7E74E041150A4
- 0
- 338
- 1207
-
float GET_RAIN_LEVEL () //0x931B5F4CC130224B
- 0
- 267
- 1207
-
float GET_SNOW_LEVEL () //0x1E5D727041BE1709
- 0
- 243
- 1207
-
float GET_FRAME_TIME () //0x5E72022914CE3C38
- 0
- 278
- 1207
-
float _GET_BENCHMARK_TIME () //0x3F3172FEAE3AFE1C
- 0
- 210
- 1207
-
float _READ_INT_AS_FLOAT ( int value ) //0xD2C9126410DFA1B2
- 0
- 268
- 1207
-
float GET_RANDOM_FLOAT_IN_RANGE ( float startRange, float endRange ) //0xE29F927A961F8AAA
- 0
- 253
- 1207
-
float ASIN ( float p0 ) //0x6E3C15D296C15583
- 0
- 258
- 1207
-
float ACOS ( float p0 ) //0x586690F0176DC575
- 0
- 254
- 1207
-
float TAN ( float p0 ) //0x8C13DB96497B7ABF
- 0
- 251
- 1207
-
float ATAN ( float p0 ) //0x503054DED0B78027
- 0
- 315
- 1207
-
float ATAN2 ( float p0, float p1 ) //0x965B220A066E3F07
- 0
- 240
- 1207
-
float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ ) //0x0BE7F4E3CDBAFB28
- 0
- 382
- 1207
-
float GET_ANGLE_BETWEEN_2D_VECTORS ( float x1, float y1, float x2, float y2 ) //0xD0DFE1C486097BBB
- 0
- 293
- 1207
-
float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy ) //0x38D5202FF9271C62
- 0
- 468
- 1207
-
float ABSF ( float value ) //0x134549B388167CBF
- 0
- 231
- 1207
-
Entity _GET_ENTITY_FROM_ITEM ( ScrHandle item ) //0xEE04C0AFD4EFAF0E
- 0
- 217
- 1207
-
const char* _GET_STRING_FROM_FLOAT ( float value, int digits ) //0x2B6846401D68E563
- 0
- 192
- 1207
-
const char* _GET_STRING_FROM_VECTOR ( float x, float y, float z ) //0x6C4DBF553885F9EB
- 0
- 201
- 1207
-
const char* _GET_STRING_FROM_BOOL ( BOOL value ) //0xF216F74101968DB0
- 0
- 209
- 1207
-
const char* VAR_STRING ( int flags, const char* textTemplate, ... ) //0xFA925AC00EB830B9
- 0
- 1,306
- 1207
-
const char* _CREATE_COLOR_STRING ( int rgb ) //0xBCC2CFADEA1AEA6C
- 0
- 225
- 1207
-
const char* GET_ONSCREEN_KEYBOARD_RESULT () //0xAFB4CF58A4A292B1
- 0
- 253
- 1207
-
const char* _0xF81C53561D15F330 () //0xF81C53561D15F330
- 0
- 287
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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