RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
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void _RESET_SCRIPT_TIME_WITHIN_FRAME () //0x1411A7CBC3A6EB7B
- 0
- 174
- 1207
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void _SAVE_BENCHMARK_RECORDING () //0xF4743E2ECC02B3DA
- 0
- 198
- 1207
-
void _SET_DISPATCH_MAX_SPAWN_DISTANCE ( float maxSpawnDistance ) //0x89314FB3463E28DE
- 0
- 205
- 1207
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void _SET_DISPATCH_MIN_SPAWN_DISTANCE ( float minSpawnDistance ) //0x27A1B170AA8AF84C
- 0
- 188
- 1207
-
void _SET_GAME_LOGIC_PAUSED () //0x550F05CFFBD63C8C
- 0
- 144
- 1232
-
void _SET_GLOBAL_BLOCK_IS_LOADED ( int index, BOOL toggle ) //0xE97240065406CB80
- 0
- 232
- 1207
-
void _SET_INCIDENT_UNK ( int incidentId ) //0x9617B6E5F6537B63
- 0
- 193
- 1207
-
void _SET_OVERRIDE_WEATHER ( Hash weatherType ) //0xBE83CAE8ED77A94F
- 0
- 348
- 1207
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void _SET_RAIN_LEVEL ( float intensity ) //0x193DFC0526830FD6
- 0
- 286
- 1207
-
void _SET_SNOW_LEVEL ( float level ) //0xF6BEE7E80EC5CA40
- 0
- 327
- 1207
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void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 ) //0x2C6A07AF9AEDABD8
- 0
- 505
- 1207
-
void _SET_WEATHER_TYPE_FROZEN ( BOOL toggle ) //0xD74ACDF7DB8114AF
- 0
- 311
- 1207
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void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 ) //0xFA3E3CA8A1DE6D5D
- 0
- 1,230
- 1207
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void _SET_WEATHER_VARIATION ( const char* weatherType, const char* variation ) //0x3373779BAF7CAF48
- 0
- 394
- 1207
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BOOL _SHOULD_USE_24_HOUR_CLOCK () //0x0177CF20345F44DD
- 0
- 203
- 1207
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BOOL _SHOULD_USE_METRIC_MEASUREMENTS_2 () //0x58BCDC75BA52110A
- 0
- 192
- 1207
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BOOL _SHOULD_USE_METRIC_TEMPERATURE () //0xFF4AAF3275BAAB4F
- 0
- 271
- 1207
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BOOL _SHOULD_USE_METRIC_WEIGHT () //0x8F24157FEDB85EA2
- 0
- 227
- 1207
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void _START_BENCHMARK_RECORDING () //0x29D1F6DF864A094E
- 0
- 196
- 1207
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void _STOP_BENCHMARK_RECORDING () //0xB89AEC71AFF2B599
- 0
- 200
- 1207
-
BOOL _UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE () //0x4FFA0386A6216113
- 0
- 232
- 1207
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float ABSF ( float value ) //0x134549B388167CBF
- 0
- 231
- 1207
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int ABSI ( int value ) //0x0C214D5B8A38C828
- 0
- 243
- 1207
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float ACOS ( float p0 ) //0x586690F0176DC575
- 0
- 254
- 1207
-
void ACTION_MANAGER_ENABLE_ACTION ( Hash hash, BOOL enable ) //0x7ACF124C12A2B045
- 1
- 407
- 1207
-
int ADD_POP_MULTIPLIER_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float pedDensity, float trafficDensity, BOOL p8, BOOL p9 ) //0x5EBDA1A3B8CB5EF7
- 0
- 235
- 1207
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void ADD_TACTICAL_NAV_MESH_POINT ( float x, float y, float z, int p3 ) //0xE4EE55E63FA9AF45
- 0
- 211
- 1207
-
BOOL ARE_STRINGS_EQUAL ( const char* string1, const char* string2 ) //0xD3852F22AB713A1F
- 0
- 315
- 1207
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float ASIN ( float p0 ) //0x6E3C15D296C15583
- 0
- 258
- 1207
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float ATAN ( float p0 ) //0x503054DED0B78027
- 0
- 315
- 1207
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float ATAN2 ( float p0, float p1 ) //0x965B220A066E3F07
- 0
- 240
- 1207
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void BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION ( int dispatchService, BOOL toggle ) //0x66947E61A44DE2C6
- 0
- 222
- 1207
-
void CLEAR_ANGLED_AREA_OF_VEHICLES ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xA4D83115C1E02F8A
- 0
- 267
- 1207
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void CLEAR_AREA ( float x, float y, float z, float radius, int flag ) //0x3B882A96EA77D5B1
- 0
- 414
- 1207
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void CLEAR_BIT ( int* address, int offset ) //0x7D1D4A3602B6AD4E
- 0
- 231
- 1207
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void CLEAR_OVERRIDE_WEATHER () //0x80A398F16FFE3CC3
- 0
- 424
- 1207
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void CLEAR_TACTICAL_NAV_MESH_POINTS () //0xD93B6516C6878267
- 0
- 196
- 1207
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void CLEAR_WEATHER_TYPE_PERSIST () //0xD85DFE5C131E4AE9
- 0
- 334
- 1207
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int COMPARE_STRINGS ( const char* str1, const char* str2, BOOL matchCase, int maxLength ) //0xBFBB74A15EFC149B
- 0
- 232
- 1207
-
BOOL CREATE_INCIDENT ( int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID, Any p7, Any p8 ) //0x3F892CAF67444AE7
- 0
- 299
- 1207
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void DELETE_INCIDENT ( int incidentId ) //0x5CFD0F0D6AAE0AEE
- 0
- 208
- 1207
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void DISABLE_LOOTING_COMPOSITE_LOOTABLE_THIS_FRAME ( int compositeId, BOOL p1 ) //0x40D72189F46D2E15
- 0
- 186
- 1207
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void DISPLAY_ONSCREEN_KEYBOARD ( int textType, const char* windowTitle, const char* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, int maxInputLength ) //0x044131118D8DB3CD
- 0
- 576
- 1207
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BOOL DOES_POP_MULTIPLIER_AREA_EXIST ( int id ) //0x03BA619C81A646B3
- 0
- 208
- 1207
-
void ENABLE_DISPATCH_SERVICE ( int dispatchService, BOOL toggle ) //0x50E52637EF70EF77
- 0
- 359
- 1207
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void FIRE_SINGLE_BULLET ( Any* args ) //0xCBC9A21F6A2A679C
- 0
- 428
- 1207
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void FORCE_LIGHTNING_FLASH () //0x369DB5B2510FA080
- 0
- 327
- 1207
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BOOL GAME_FRAMEWORK_MANAGER_INIT ( Hash transitionMode ) //0x4CABE596D632E4B0
- 0
- 231
- 1207
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float GET_ANGLE_BETWEEN_2D_VECTORS ( float x1, float y1, float x2, float y2 ) //0xD0DFE1C486097BBB
- 0
- 293
- 1207
-
int GET_BITS_IN_RANGE ( int var, int rangeStart, int rangeEnd ) //0x68E1352AF48F905D
- 0
- 204
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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