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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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288 natives in namespace MISC

  1. void _0x49C44FE78A135A1D ( Any p0 )  //0x49C44FE78A135A1D

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  2. const char* _GET_STRING_FROM_FLOAT ( float value, int digits )  //0x2B6846401D68E563

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  3. const char* _GET_STRING_FROM_VECTOR ( float x, float y, float z )  //0x6C4DBF553885F9EB

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  4. const char* _GET_STRING_FROM_BOOL ( BOOL value )  //0xF216F74101968DB0

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  5. const char* VAR_STRING ( int flags, const char* textTemplate, ...  )  //0xFA925AC00EB830B9

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  6. const char* _CREATE_COLOR_STRING ( int rgb )  //0xBCC2CFADEA1AEA6C

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  7. void SET_BITS_IN_RANGE ( int* var, int rangeStart, int rangeEnd, int p3 )  //0x324DC1CEF57F31E6

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  8. int GET_BITS_IN_RANGE ( int var, int rangeStart, int rangeEnd )  //0x68E1352AF48F905D

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  9. void SET_GAME_PAUSED ( BOOL toggle )  //0xFAEC088D28B1DE4A

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  10. void SET_THIS_SCRIPT_CAN_BE_PAUSED ( BOOL toggle )  //0x3215376E79F6EA18

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  11. void SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT ( BOOL toggle )  //0x8ABD939C2E5D00ED

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  12. void SET_CHEAT_ACTIVE ( int cheatId )  //0xD4958E8CF0DE0DD0

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  13. void _0xB711EB4BC8D06013 ()  //0xB711EB4BC8D06013

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  14. void POPULATE_NOW ()  //0xEA6DC3A8ADD2005F

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  15. BOOL IS_GAME_SESSION_STATE_MACHINE_IDLE ()  //0xF9E7DBB39080640B

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  16. BOOL _QUEUE_SAVEGAME_OPERATION ( int p0 )  //0x279B0696DA4657EB

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  17. BOOL _0x1B065A2BF7953815 ( BOOL p0 )  //0x1B065A2BF7953815

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  18. Any _0x6C7B68D3CE60E8DE ( Any p0 )  //0x6C7B68D3CE60E8DE

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  19. Any _0x627B68D9CE6EE8DE ( Any p0 )  //0x627B68D9CE6EE8DE

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  20. Any _0x7CF96F1250EF3221 ( Any p0 )  //0x7CF96F1250EF3221

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  21. void _COPY_MEMORY ( Any* dst, Any* src, int size )  //0xF7AC7DC0DEE7C9BE

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  22. void ENABLE_DISPATCH_SERVICE ( int dispatchService, BOOL toggle )  //0x50E52637EF70EF77

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  23. void BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION ( int dispatchService, BOOL toggle )  //0x66947E61A44DE2C6

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  24. BOOL CREATE_INCIDENT ( int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID, Any p7, Any p8 )  //0x3F892CAF67444AE7

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  25. BOOL _CREATE_INCIDENT_WITH_ENTITIES ( int dispatchService, float x, float y, float z, ItemSet itemSet, float radius, int* outIncidentID )  //0xAB3D3F45436DB1D8

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  26. void DELETE_INCIDENT ( int incidentId )  //0x5CFD0F0D6AAE0AEE

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  27. BOOL IS_INCIDENT_VALID ( int incidentId )  //0x39F2B1BAD412246A

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  28. void _SET_INCIDENT_UNK ( int incidentId )  //0x9617B6E5F6537B63

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  29. int ADD_POP_MULTIPLIER_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float pedDensity, float trafficDensity, BOOL p8, BOOL p9 )  //0x5EBDA1A3B8CB5EF7

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  30. BOOL DOES_POP_MULTIPLIER_AREA_EXIST ( int id )  //0x03BA619C81A646B3

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  31. void REMOVE_POP_MULTIPLIER_AREA ( int id, BOOL p1 )  //0x88CB484364EFB37A

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  32. Any _0x3233C4EC0514C7EC ( Volume volume, float pedDensity, float vehicleDensity, int p3, int p4 )  //0x3233C4EC0514C7EC

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  33. BOOL _DOES_POP_MULTIPLIER_AREA_EXIST_FOR_VOLUME ( Volume volume )  //0x39D6DACE323A20B6

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  34. void _REMOVE_POP_MULTIPLIER_AREA_FOR_VOLUME ( Volume volume, int p1 )  //0xBD090F5B1DB82189

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  35. void _0xF569E33FB72ED28E ()  //0xF569E33FB72ED28E

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  36. void RESET_DISPATCH_IDEAL_SPAWN_DISTANCE ()  //0xC7817264BC4B6377

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  37. void SET_DISPATCH_IDEAL_SPAWN_DISTANCE ( float fIdealSpawnDistance )  //0xEAB6823B82FBD283

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  38. void _RESET_DISPATCH_MIN_SPAWN_DISTANCE ()  //0x96498D922D8D0D0A

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  39. void _SET_DISPATCH_MIN_SPAWN_DISTANCE ( float minSpawnDistance )  //0x27A1B170AA8AF84C

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  40. void _RESET_DISPATCH_MAX_SPAWN_DISTANCE ()  //0x54EC7B6BC72BAD69

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  41. void _SET_DISPATCH_MAX_SPAWN_DISTANCE ( float maxSpawnDistance )  //0x89314FB3463E28DE

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  42. void _0x4B0501A468B749F8 ()  //0x4B0501A468B749F8

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  43. void _0x6BCF7B5CD338281A ( Any p0, Any p1, Any p2 )  //0x6BCF7B5CD338281A

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  44. Any _ADD_DISPATCH_SPAWN_BLOCKING_AREA ( Volume volume )  //0xA2D5A26208421426

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  45. void REMOVE_DISPATCH_SPAWN_BLOCKING_AREA ( Any p0 )  //0x49F751F6868DDC5B

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  46. void _0xEF42F56F69877125 ()  //0xEF42F56F69877125

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  47. void ADD_TACTICAL_NAV_MESH_POINT ( float x, float y, float z, int p3 )  //0xE4EE55E63FA9AF45

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  48. void CLEAR_TACTICAL_NAV_MESH_POINTS ()  //0xD93B6516C6878267

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  49. void DISPLAY_ONSCREEN_KEYBOARD ( int textType, const char* windowTitle, const char* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, int maxInputLength )  //0x044131118D8DB3CD

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  50. int UPDATE_ONSCREEN_KEYBOARD ()  //0x37DF360F235A3893

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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