RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
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void _0xB08C4FA25BC29DB9 ( Any p0 ) //0xB08C4FA25BC29DB9
- 0
- 281
- 1207
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void _GAME_FRAMEWORK_MANAGER_SHUTDOWN () //0xAFF2FD8ADD927585
- 0
- 214
- 1207
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const char* GET_ONSCREEN_KEYBOARD_RESULT () //0xAFB4CF58A4A292B1
- 0
- 253
- 1207
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Any _0xAF530E56505D1BD6 ( Any p0 ) //0xAF530E56505D1BD6
- 0
- 296
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void _0xAF3A84C7DE6A1DC5 ( Any p0, Any p1 ) //0xAF3A84C7DE6A1DC5
- 0
- 205
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void _0xAD44856A1CD29635 ( Any p0, Any p1, Any p2 ) //0xAD44856A1CD29635
- 0
- 251
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BOOL _IS_GLOBAL_BLOCK_VALID ( int index ) //0xACB7E1418A8B6E32
- 0
- 209
- 1207
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void SET_FADE_IN_AFTER_LOAD ( BOOL toggle ) //0xAC806C4CAB973517
- 0
- 213
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BOOL _0xAB6A04CEC428258B ( float p0, float p1, float p10, float p11, float* p12, float p2, float p3, float p4, float p5, float p6 ) //0xAB6A04CEC428258B
- 0
- 232
- 1207
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BOOL _CREATE_INCIDENT_WITH_ENTITIES ( int dispatchService, float x, float y, float z, ItemSet itemSet, float radius, int* outIncidentID ) //0xAB3D3F45436DB1D8
- 0
- 203
- 1207
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void _0xAB26DEEE120FD3FD ( Any p0, Any p1 ) //0xAB26DEEE120FD3FD
- 0
- 195
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void _0xA9342743B634A462 ( Any p0 ) //0xA9342743B634A462
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- 212
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void STOP_CURRENT_LOADING_PROGRESS_TIMER () //0xA565FAC215CBC77D
- 0
- 216
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void CLEAR_ANGLED_AREA_OF_VEHICLES ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xA4D83115C1E02F8A
- 0
- 267
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void _0xA3A8926951471C82 () //0xA3A8926951471C82
- 0
- 194
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Any _ADD_DISPATCH_SPAWN_BLOCKING_AREA ( Volume volume ) //0xA2D5A26208421426
- 0
- 216
- 1207
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void _0xA08111B053D84B4D ( Any p0 ) //0xA08111B053D84B4D
- 0
- 206
- 1207
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BOOL IS_BULLET_IN_ANGLED_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7 ) //0x9D09D8493747CF02
- 0
- 229
- 1207
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void _0x9BF2C0C568C61641 ( Any p0 ) //0x9BF2C0C568C61641
- 0
- 270
- 1207
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void _0x9B47971234169990 ( Ped ped, Any item ) //0x9B47971234169990
- 0
- 209
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void _0x9A252AA23D7098F2 () //0x9A252AA23D7098F2
- 0
- 221
- 1207
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void _0x9935F76407C32539 ( const char* p0 ) //0x9935F76407C32539
- 0
- 271
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Any _0x970339EFA4FDE518 ( Any p0, Any p1, Any p2 ) //0x970339EFA4FDE518
- 0
- 201
- 1207
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void SET_TIME_SCALE ( float timeScale ) //0x9682AF6050854856
- 0
- 447
- 1207
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float ATAN2 ( float p0, float p1 ) //0x965B220A066E3F07
- 0
- 240
- 1207
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void _RESET_DISPATCH_MIN_SPAWN_DISTANCE () //0x96498D922D8D0D0A
- 0
- 201
- 1207
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void _0x96282005C5C6801F ( Any p0, Any p1 ) //0x96282005C5C6801F
- 0
- 139
- 1311
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void _SET_INCIDENT_UNK ( int incidentId ) //0x9617B6E5F6537B63
- 0
- 193
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BOOL GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL p5, BOOL mustBeOwnedByThisPed ) //0x9578986A6105A6AD
- 0
- 289
- 1207
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void _0x94FCADCF9F0C368E ( Any p0 ) //0x94FCADCF9F0C368E
- 0
- 206
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Any _0x94E8CA3DEE952789 ( Any p0, Any p1 ) //0x94E8CA3DEE952789
- 0
- 194
- 1207
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BOOL _DOES_STRING_EXIST_IN_STRING ( const char* string1, const char* string2 ) //0x9382D5D43D2AA6FF
- 0
- 219
- 1207
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float GET_RAIN_LEVEL () //0x931B5F4CC130224B
- 0
- 267
- 1207
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int _GET_BENCHMARK_PASS_FROM_COMMAND_LINE () //0x9297DACF3A2CDFF7
- 0
- 201
- 1207
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BOOL IS_PROJECTILE_TYPE_IN_ANGLED_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, Any p7, BOOL p8 ) //0x928431F4133CD3D4
- 0
- 229
- 1207
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BOOL GET_RANDOM_EVENT_FLAG () //0x924D54E5698AE3E0
- 0
- 330
- 1207
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void _0x91D657230BC208D2 ( const char* p0, const char* p1 ) //0x91D657230BC208D2
- 0
- 277
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Any _0x8F4F050054005C27 ( Any p0, Any p1 ) //0x8F4F050054005C27
- 0
- 214
- 1207
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BOOL _SHOULD_USE_METRIC_WEIGHT () //0x8F24157FEDB85EA2
- 0
- 227
- 1207
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Any _0x8DB104CCEBCD58C5 ( Any p0, Any p1 ) //0x8DB104CCEBCD58C5
- 0
- 217
- 1207
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float TAN ( float p0 ) //0x8C13DB96497B7ABF
- 0
- 251
- 1207
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void _0x8C0F6A3D7236DEEB ( Any p0, Any p1 ) //0x8C0F6A3D7236DEEB
- 0
- 214
- 1207
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Any _0x8BB99B85444544D9 ( Any p0, Any p1 ) //0x8BB99B85444544D9
- 0
- 224
- 1207
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void SCRIPT_RACE_INIT ( int numCheckpoints, int numLaps, int numPlayers, Any p3 ) //0x8AE059F47158417E
- 0
- 202
- 1207
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void SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT ( BOOL toggle ) //0x8ABD939C2E5D00ED
- 0
- 251
- 1207
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void _SET_DISPATCH_MAX_SPAWN_DISTANCE ( float maxSpawnDistance ) //0x89314FB3463E28DE
- 0
- 205
- 1207
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BOOL IS_ORBIS_VERSION () //0x88CFAE250D3E0C71
- 0
- 214
- 1207
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void REMOVE_POP_MULTIPLIER_AREA ( int id, BOOL p1 ) //0x88CB484364EFB37A
- 0
- 183
- 1207
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void _CREATE_AI_MEMORY ( Any* args, int aiMemoryType ) //0x88BC5F4AEF77FC4E
- 0
- 253
- 1207
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BOOL REGISTER_INTERACTION_LOCKON_PROMPT ( Entity entity, const char* text, float radius, float p3, int flag, float p5, float p6, Prompt prompt, BOOL p8, int p9 ) //0x870708A6E147A9AD
- 0
- 293
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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