RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
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void _CLEAR_VOLUME_AREA ( Volume volume, int flag ) //0x2FCD528A397E5C88
- 0
- 261
- 1207
-
void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME ( int milliseconds ) //0xCE7690C0A0D1C36D
- 0
- 298
- 1207
-
void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 ) //0x0E71C80FA4EC8147
- 0
- 314
- 1207
-
void _COPY_MEMORY ( Any* dst, Any* src, int size ) //0xF7AC7DC0DEE7C9BE
- 0
- 348
- 1207
-
void _CREATE_AI_MEMORY ( Any* args, int aiMemoryType ) //0x88BC5F4AEF77FC4E
- 0
- 253
- 1207
-
const char* _CREATE_COLOR_STRING ( int rgb ) //0xBCC2CFADEA1AEA6C
- 0
- 225
- 1207
-
BOOL _CREATE_INCIDENT_WITH_ENTITIES ( int dispatchService, float x, float y, float z, ItemSet itemSet, float radius, int* outIncidentID ) //0xAB3D3F45436DB1D8
- 0
- 203
- 1207
-
BOOL _DOES_ITEM_HAVE_VALID_BASE ( ScrHandle item ) //0xBDC6E364C9C78178
- 0
- 201
- 1207
-
BOOL _DOES_POP_MULTIPLIER_AREA_EXIST_FOR_VOLUME ( Volume volume ) //0x39D6DACE323A20B6
- 0
- 192
- 1207
-
BOOL _DOES_STRING_EXIST_IN_STRING ( const char* string1, const char* string2 ) //0x9382D5D43D2AA6FF
- 0
- 219
- 1207
-
void _FORCE_LIGHTNING_FLASH_AT_COORDS ( float x, float y, float z, float p3 ) //0x67943537D179597C
- 0
- 592
- 1207
-
Hash _GAME_FRAMEWORK_MANAGER_GET_MODE () //0xFAED234C7F53ABEB
- 0
- 249
- 1207
-
void _GAME_FRAMEWORK_MANAGER_SHUTDOWN () //0xAFF2FD8ADD927585
- 0
- 214
- 1207
-
int _GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE () //0x22FC52CF470CC98D
- 0
- 212
- 1207
-
int _GET_BENCHMARK_PASS_FROM_COMMAND_LINE () //0x9297DACF3A2CDFF7
- 0
- 201
- 1207
-
float _GET_BENCHMARK_TIME () //0x3F3172FEAE3AFE1C
- 0
- 210
- 1207
-
Entity _GET_ENTITY_FROM_ITEM ( ScrHandle item ) //0xEE04C0AFD4EFAF0E
- 0
- 217
- 1207
-
void _GET_FORCED_WEATHER ( Hash* weather, Hash* p1 ) //0xDD560ABEF5D3784C
- 0
- 379
- 1207
-
int _GET_GAME_TIMER_NON_SCALED_CLIPPED () //0x483B8C542103AD72
- 0
- 181
- 1207
-
int _GET_ITEM_TYPE ( ScrHandle handle ) //0xDC8D2FF478DF9553
- 0
- 219
- 1207
-
BOOL _GET_LOOTING_EVENT_HAS_FIRED ( Ped ped, const char* eventName ) //0xF9B91C5129EABC08
- 0
- 255
- 1207
-
int _GET_MAX_NUM_INSTRUCTIONS () //0xC43CD2668B204419
- 0
- 353
- 1207
-
Hash _GET_NEXT_WEATHER_TYPE_HASH_NAME () //0x51021D36F62AAA83
- 0
- 284
- 1207
-
int _GET_NUMBER_OF_INSTRUCTIONS () //0x72904D3D62AF5839
- 0
- 295
- 1207
-
int _GET_NUMBER_OF_MICROSECONDS_SINCE_LAST_CALL () //0xB0CE5E5ED8BB3581
- 0
- 232
- 1207
-
Object _GET_OBJECT_FROM_INDEXED_ITEM ( ScrHandle item ) //0x18013392501CE5DC
- 0
- 221
- 1207
-
Ped _GET_PED_FROM_INDEXED_ITEM ( ScrHandle item ) //0x3FFB15534067DCD4
- 0
- 195
- 1207
-
Hash _GET_PREV_WEATHER_TYPE_HASH_NAME () //0x4BEB42AEBCA732E9
- 0
- 300
- 1207
-
Hash _GET_RANDOM_WEATHER_TYPE () //0x1359C181BC625503
- 0
- 288
- 1207
-
int _GET_RANDOM_WEATHER_TYPE_INDEX () //0x7F4CE164D9A11DFE
- 0
- 267
- 1207
-
int _GET_REAL_GAME_TIMER_IN_SECONDS () //0x2E036F0480B8BF02
- 0
- 244
- 1207
-
int _GET_SCRIPT_TIME_WITHIN_FRAME_IN_MICROSECONDS () //0x63219768C586667C
- 0
- 255
- 1207
-
const char* _GET_STRING_FROM_BOOL ( BOOL value ) //0xF216F74101968DB0
- 0
- 209
- 1207
-
const char* _GET_STRING_FROM_FLOAT ( float value, int digits ) //0x2B6846401D68E563
- 0
- 192
- 1207
-
const char* _GET_STRING_FROM_VECTOR ( float x, float y, float z ) //0x6C4DBF553885F9EB
- 0
- 201
- 1207
-
float _GET_TEMPERATURE_AT_COORDS ( float x, float y, float z ) //0xB98B78C3768AF6E0
- 0
- 477
- 1207
-
Vehicle _GET_VEHICLE_FROM_INDEXED_ITEM ( ScrHandle item ) //0xE578C8AE173719B3
- 0
- 198
- 1207
-
void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 ) //0x0AC679B2342F14F2
- 1
- 590
- 1207
-
void _INT_TO_STRING ( int value, const char* format, char* buffer ) //0xCF11C0CEB40C401B
- 0
- 310
- 1207
-
BOOL _IS_BASE_A_COVER_POINT ( ScrHandle handle ) //0xFEC1D4B5C82C176F
- 0
- 213
- 1207
-
BOOL _IS_BASE_A_PERSISTENT_CHARACTER ( ScrHandle handle ) //0x716F17F8A0419F95
- 0
- 201
- 1207
-
BOOL _IS_GLOBAL_BLOCK_VALID ( int index ) //0xACB7E1418A8B6E32
- 0
- 209
- 1207
-
BOOL _IS_MISSION_CREATOR_ACTIVE () //0xF236C84C6ADFCB2F
- 0
- 184
- 1207
-
BOOL _IS_PED_DECOMPOSED ( Ped ped ) //0x5170DDA6D63ACAAA
- 0
- 206
- 1207
-
BOOL _QUEUE_SAVEGAME_OPERATION ( int p0 ) //0x279B0696DA4657EB
- 0
- 211
- 1207
-
float _READ_INT_AS_FLOAT ( int value ) //0xD2C9126410DFA1B2
- 0
- 268
- 1207
-
void _REMOVE_POP_MULTIPLIER_AREA_FOR_VOLUME ( Volume volume, int p1 ) //0xBD090F5B1DB82189
- 0
- 188
- 1207
-
void _RESET_BENCHMARK_RECORDING () //0xECBABD0307FB216F
- 0
- 190
- 1207
-
void _RESET_DISPATCH_MAX_SPAWN_DISTANCE () //0x54EC7B6BC72BAD69
- 0
- 210
- 1207
-
void _RESET_DISPATCH_MIN_SPAWN_DISTANCE () //0x96498D922D8D0D0A
- 0
- 201
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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