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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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288 natives in namespace MISC

  1. void _CLEAR_VOLUME_AREA ( Volume volume, int flag )  //0x2FCD528A397E5C88

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  2. void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME ( int milliseconds )  //0xCE7690C0A0D1C36D

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  3. void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 )  //0x0E71C80FA4EC8147

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  4. void _COPY_MEMORY ( Any* dst, Any* src, int size )  //0xF7AC7DC0DEE7C9BE

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  5. void _CREATE_AI_MEMORY ( Any* args, int aiMemoryType )  //0x88BC5F4AEF77FC4E

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  6. const char* _CREATE_COLOR_STRING ( int rgb )  //0xBCC2CFADEA1AEA6C

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  7. BOOL _CREATE_INCIDENT_WITH_ENTITIES ( int dispatchService, float x, float y, float z, ItemSet itemSet, float radius, int* outIncidentID )  //0xAB3D3F45436DB1D8

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  8. BOOL _DOES_ITEM_HAVE_VALID_BASE ( ScrHandle item )  //0xBDC6E364C9C78178

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  9. BOOL _DOES_POP_MULTIPLIER_AREA_EXIST_FOR_VOLUME ( Volume volume )  //0x39D6DACE323A20B6

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  10. BOOL _DOES_STRING_EXIST_IN_STRING ( const char* string1, const char* string2 )  //0x9382D5D43D2AA6FF

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  11. void _FORCE_LIGHTNING_FLASH_AT_COORDS ( float x, float y, float z, float p3 )  //0x67943537D179597C

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  12. Hash _GAME_FRAMEWORK_MANAGER_GET_MODE ()  //0xFAED234C7F53ABEB

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  13. void _GAME_FRAMEWORK_MANAGER_SHUTDOWN ()  //0xAFF2FD8ADD927585

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  14. int _GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE ()  //0x22FC52CF470CC98D

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  15. int _GET_BENCHMARK_PASS_FROM_COMMAND_LINE ()  //0x9297DACF3A2CDFF7

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  16. float _GET_BENCHMARK_TIME ()  //0x3F3172FEAE3AFE1C

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  17. Entity _GET_ENTITY_FROM_ITEM ( ScrHandle item )  //0xEE04C0AFD4EFAF0E

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  18. void _GET_FORCED_WEATHER ( Hash* weather, Hash* p1 )  //0xDD560ABEF5D3784C

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  19. int _GET_GAME_TIMER_NON_SCALED_CLIPPED ()  //0x483B8C542103AD72

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  20. int _GET_ITEM_TYPE ( ScrHandle handle )  //0xDC8D2FF478DF9553

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  21. BOOL _GET_LOOTING_EVENT_HAS_FIRED ( Ped ped, const char* eventName )  //0xF9B91C5129EABC08

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  22. int _GET_MAX_NUM_INSTRUCTIONS ()  //0xC43CD2668B204419

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  23. Hash _GET_NEXT_WEATHER_TYPE_HASH_NAME ()  //0x51021D36F62AAA83

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  24. int _GET_NUMBER_OF_INSTRUCTIONS ()  //0x72904D3D62AF5839

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  25. int _GET_NUMBER_OF_MICROSECONDS_SINCE_LAST_CALL ()  //0xB0CE5E5ED8BB3581

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  26. Object _GET_OBJECT_FROM_INDEXED_ITEM ( ScrHandle item )  //0x18013392501CE5DC

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  27. Ped _GET_PED_FROM_INDEXED_ITEM ( ScrHandle item )  //0x3FFB15534067DCD4

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  28. Hash _GET_PREV_WEATHER_TYPE_HASH_NAME ()  //0x4BEB42AEBCA732E9

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  29. Hash _GET_RANDOM_WEATHER_TYPE ()  //0x1359C181BC625503

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  30. int _GET_RANDOM_WEATHER_TYPE_INDEX ()  //0x7F4CE164D9A11DFE

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  31. int _GET_REAL_GAME_TIMER_IN_SECONDS ()  //0x2E036F0480B8BF02

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  32. int _GET_SCRIPT_TIME_WITHIN_FRAME_IN_MICROSECONDS ()  //0x63219768C586667C

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  33. const char* _GET_STRING_FROM_BOOL ( BOOL value )  //0xF216F74101968DB0

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  34. const char* _GET_STRING_FROM_FLOAT ( float value, int digits )  //0x2B6846401D68E563

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  35. const char* _GET_STRING_FROM_VECTOR ( float x, float y, float z )  //0x6C4DBF553885F9EB

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  36. float _GET_TEMPERATURE_AT_COORDS ( float x, float y, float z )  //0xB98B78C3768AF6E0

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  37. Vehicle _GET_VEHICLE_FROM_INDEXED_ITEM ( ScrHandle item )  //0xE578C8AE173719B3

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  38. void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 )  //0x0AC679B2342F14F2

    • 1
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  39. void _INT_TO_STRING ( int value, const char* format, char* buffer )  //0xCF11C0CEB40C401B

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  40. BOOL _IS_BASE_A_COVER_POINT ( ScrHandle handle )  //0xFEC1D4B5C82C176F

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  41. BOOL _IS_BASE_A_PERSISTENT_CHARACTER ( ScrHandle handle )  //0x716F17F8A0419F95

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  42. BOOL _IS_GLOBAL_BLOCK_VALID ( int index )  //0xACB7E1418A8B6E32

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  43. BOOL _IS_MISSION_CREATOR_ACTIVE ()  //0xF236C84C6ADFCB2F

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  44. BOOL _IS_PED_DECOMPOSED ( Ped ped )  //0x5170DDA6D63ACAAA

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  45. BOOL _QUEUE_SAVEGAME_OPERATION ( int p0 )  //0x279B0696DA4657EB

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  46. float _READ_INT_AS_FLOAT ( int value )  //0xD2C9126410DFA1B2

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  47. void _REMOVE_POP_MULTIPLIER_AREA_FOR_VOLUME ( Volume volume, int p1 )  //0xBD090F5B1DB82189

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  48. void _RESET_BENCHMARK_RECORDING ()  //0xECBABD0307FB216F

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  49. void _RESET_DISPATCH_MAX_SPAWN_DISTANCE ()  //0x54EC7B6BC72BAD69

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  50. void _RESET_DISPATCH_MIN_SPAWN_DISTANCE ()  //0x96498D922D8D0D0A

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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