RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
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Any _0xDC057B86FC157031 () //0xDC057B86FC157031
- 0
- 213
- 1207
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void _0xDBDA48EC456ED908 () //0xDBDA48EC456ED908
- 0
- 263
- 1436
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void _0xDA4D8EB04E8E2928 ( Any p0 ) //0xDA4D8EB04E8E2928
- 0
- 276
- 1207
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void CLEAR_TACTICAL_NAV_MESH_POINTS () //0xD93B6516C6878267
- 0
- 196
- 1207
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void CLEAR_WEATHER_TYPE_PERSIST () //0xD85DFE5C131E4AE9
- 0
- 334
- 1207
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void _SET_WEATHER_TYPE_FROZEN ( BOOL toggle ) //0xD74ACDF7DB8114AF
- 0
- 312
- 1207
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BOOL GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, BOOL p4, BOOL mustBeOwnedByThisPed ) //0xD73C960A681052DF
- 0
- 241
- 1207
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int GET_RANDOM_INT_IN_RANGE ( int startRange, int endRange ) //0xD53343AA4FB7DD28
- 0
- 259
- 1207
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void SET_CHEAT_ACTIVE ( int cheatId ) //0xD4958E8CF0DE0DD0
- 0
- 275
- 1207
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void _0xD3F943B88F55376A ( Hash weatherType ) //0xD3F943B88F55376A
- 0
- 273
- 1207
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BOOL ARE_STRINGS_EQUAL ( const char* string1, const char* string2 ) //0xD3852F22AB713A1F
- 0
- 316
- 1207
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void SET_CREDITS_ACTIVE ( BOOL toggle ) //0xD37BECF862DA726F
- 0
- 240
- 1207
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void _0xD2D74F89DF844A50 ( Any p0 ) //0xD2D74F89DF844A50
- 0
- 213
- 1207
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float _READ_INT_AS_FLOAT ( int value ) //0xD2C9126410DFA1B2
- 0
- 269
- 1207
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BOOL IS_DURANGO_VERSION () //0xD1CCC2A2639D325F
- 0
- 239
- 1207
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float GET_ANGLE_BETWEEN_2D_VECTORS ( float x1, float y1, float x2, float y2 ) //0xD0DFE1C486097BBB
- 0
- 294
- 1207
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void SET_WIND_SPEED ( float speed ) //0xD00C2D82DC04A99F
- 0
- 421
- 1207
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void _INT_TO_STRING ( int value, const char* format, char* buffer ) //0xCF11C0CEB40C401B
- 0
- 311
- 1207
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void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME ( int milliseconds ) //0xCE7690C0A0D1C36D
- 0
- 300
- 1207
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void _0xCC7FC854B956A128 ( const char* p0, const char* p1 ) //0xCC7FC854B956A128
- 0
- 341
- 1207
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void _0xCC3EDC5614B03F61 ( int p0 ) //0xCC3EDC5614B03F61
- 0
- 285
- 1207
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Any _0xCC1BAF72D571DB8D ( Any p0, Any p1, Any p2 ) //0xCC1BAF72D571DB8D
- 0
- 220
- 1207
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void FIRE_SINGLE_BULLET ( Any* args ) //0xCBC9A21F6A2A679C
- 0
- 429
- 1207
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void RESET_DISPATCH_IDEAL_SPAWN_DISTANCE () //0xC7817264BC4B6377
- 0
- 196
- 1207
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BOOL IS_BULLET_IN_AREA ( float p0, float p1, float p2, float p3, BOOL p4 ) //0xC652FD308772D79E
- 0
- 229
- 1207
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int _GET_MAX_NUM_INSTRUCTIONS () //0xC43CD2668B204419
- 0
- 354
- 1207
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BOOL HAS_BULLET_IMPACTED_IN_AREA ( float x, float y, float z, float p3, BOOL p4, BOOL p5 ) //0xC153E5BCCF411814
- 0
- 263
- 1207
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BOOL IS_BULLET_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6 ) //0xC128137C52152741
- 0
- 285
- 1207
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int COMPARE_STRINGS ( const char* str1, const char* str2, BOOL matchCase, int maxLength ) //0xBFBB74A15EFC149B
- 0
- 233
- 1207
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void _SET_OVERRIDE_WEATHER ( Hash weatherType ) //0xBE83CAE8ED77A94F
- 0
- 349
- 1207
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int GET_SYSTEM_TIME () //0xBE7F225417E35A7C
- 0
- 256
- 1207
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BOOL _DOES_ITEM_HAVE_VALID_BASE ( ScrHandle item ) //0xBDC6E364C9C78178
- 0
- 201
- 1207
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void _REMOVE_POP_MULTIPLIER_AREA_FOR_VOLUME ( Volume volume, int p1 ) //0xBD090F5B1DB82189
- 0
- 188
- 1207
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const char* _CREATE_COLOR_STRING ( int rgb ) //0xBCC2CFADEA1AEA6C
- 0
- 225
- 1207
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Any _0xBBE5B63EFFB08E68 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xBBE5B63EFFB08E68
- 0
- 257
- 1207
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void _0xBB282CF5D2333FB8 ( Any p0, Any p1 ) //0xBB282CF5D2333FB8
- 0
- 216
- 1207
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void _0xBA62B4D80FA66BD6 ( Any iPart, Any iCheckpoint, Any iLap, Any iTime ) //0xBA62B4D80FA66BD6
- 0
- 215
- 1207
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float _GET_TEMPERATURE_AT_COORDS ( float x, float y, float z ) //0xB98B78C3768AF6E0
- 0
- 479
- 1207
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void _CLEAR_BROADCAST_BIT ( Any p0, Any p1 ) //0xB909149F2BB5F6DA
- 0
- 193
- 1207
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void _STOP_BENCHMARK_RECORDING () //0xB89AEC71AFF2B599
- 0
- 200
- 1207
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void _0xB711EB4BC8D06013 () //0xB711EB4BC8D06013
- 0
- 194
- 1207
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void SET_WIND_DIRECTION ( float direction ) //0xB56C4F5F57A45600
- 0
- 229
- 1207
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void SET_SUPER_JUMP_THIS_FRAME ( Player player ) //0xB3E9BE963F10C445
- 0
- 434
- 1207
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BOOL OVERRIDE_SAVE_HOUSE ( BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, float p6, float p7 ) //0xB2C69E11A37B5AF0
- 0
- 341
- 1207
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Any _0xB1F6665AA54DCD5C ( Any p0 ) //0xB1F6665AA54DCD5C
- 0
- 214
- 1207
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void SET_RANDOM_EVENT_FLAG ( BOOL toggle ) //0xB1ADCCC4150C6473
- 0
- 297
- 1207
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void _0xB16FC7B364D86585 () //0xB16FC7B364D86585
- 0
- 280
- 1207
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BOOL GET_MISSION_FLAG () //0xB15CD1CF58771DE1
- 0
- 392
- 1207
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BOOL IS_PC_VERSION () //0xB0FB6CFAA5A1C833
- 0
- 245
- 1207
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int _GET_NUMBER_OF_MICROSECONDS_SINCE_LAST_CALL () //0xB0CE5E5ED8BB3581
- 0
- 232
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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