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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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288 natives in namespace MISC

  1. Any _0xDC057B86FC157031 ()  //0xDC057B86FC157031

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  2. void _0xDBDA48EC456ED908 ()  //0xDBDA48EC456ED908

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  3. void _0xDA4D8EB04E8E2928 ( Any p0 )  //0xDA4D8EB04E8E2928

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  4. void CLEAR_TACTICAL_NAV_MESH_POINTS ()  //0xD93B6516C6878267

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  5. void CLEAR_WEATHER_TYPE_PERSIST ()  //0xD85DFE5C131E4AE9

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  6. void _SET_WEATHER_TYPE_FROZEN ( BOOL toggle )  //0xD74ACDF7DB8114AF

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  7. BOOL GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE ( Ped ped, Hash weaponHash, float distance, Vector3* outCoords, BOOL p4, BOOL mustBeOwnedByThisPed )  //0xD73C960A681052DF

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  8. int GET_RANDOM_INT_IN_RANGE ( int startRange, int endRange )  //0xD53343AA4FB7DD28

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  9. void SET_CHEAT_ACTIVE ( int cheatId )  //0xD4958E8CF0DE0DD0

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  10. void _0xD3F943B88F55376A ( Hash weatherType )  //0xD3F943B88F55376A

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  11. BOOL ARE_STRINGS_EQUAL ( const char* string1, const char* string2 )  //0xD3852F22AB713A1F

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  12. void SET_CREDITS_ACTIVE ( BOOL toggle )  //0xD37BECF862DA726F

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  13. void _0xD2D74F89DF844A50 ( Any p0 )  //0xD2D74F89DF844A50

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  14. float _READ_INT_AS_FLOAT ( int value )  //0xD2C9126410DFA1B2

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  15. BOOL IS_DURANGO_VERSION ()  //0xD1CCC2A2639D325F

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  16. float GET_ANGLE_BETWEEN_2D_VECTORS ( float x1, float y1, float x2, float y2 )  //0xD0DFE1C486097BBB

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  17. void SET_WIND_SPEED ( float speed )  //0xD00C2D82DC04A99F

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  18. void _INT_TO_STRING ( int value, const char* format, char* buffer )  //0xCF11C0CEB40C401B

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  19. void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME ( int milliseconds )  //0xCE7690C0A0D1C36D

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  20. void _0xCC7FC854B956A128 ( const char* p0, const char* p1 )  //0xCC7FC854B956A128

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  21. void _0xCC3EDC5614B03F61 ( int p0 )  //0xCC3EDC5614B03F61

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  22. Any _0xCC1BAF72D571DB8D ( Any p0, Any p1, Any p2 )  //0xCC1BAF72D571DB8D

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  23. void FIRE_SINGLE_BULLET ( Any* args )  //0xCBC9A21F6A2A679C

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  24. void RESET_DISPATCH_IDEAL_SPAWN_DISTANCE ()  //0xC7817264BC4B6377

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  25. BOOL IS_BULLET_IN_AREA ( float p0, float p1, float p2, float p3, BOOL p4 )  //0xC652FD308772D79E

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  26. int _GET_MAX_NUM_INSTRUCTIONS ()  //0xC43CD2668B204419

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  27. BOOL HAS_BULLET_IMPACTED_IN_AREA ( float x, float y, float z, float p3, BOOL p4, BOOL p5 )  //0xC153E5BCCF411814

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  28. BOOL IS_BULLET_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6 )  //0xC128137C52152741

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  29. int COMPARE_STRINGS ( const char* str1, const char* str2, BOOL matchCase, int maxLength )  //0xBFBB74A15EFC149B

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  30. void _SET_OVERRIDE_WEATHER ( Hash weatherType )  //0xBE83CAE8ED77A94F

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  31. int GET_SYSTEM_TIME ()  //0xBE7F225417E35A7C

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  32. BOOL _DOES_ITEM_HAVE_VALID_BASE ( ScrHandle item )  //0xBDC6E364C9C78178

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  33. void _REMOVE_POP_MULTIPLIER_AREA_FOR_VOLUME ( Volume volume, int p1 )  //0xBD090F5B1DB82189

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  34. const char* _CREATE_COLOR_STRING ( int rgb )  //0xBCC2CFADEA1AEA6C

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  35. Any _0xBBE5B63EFFB08E68 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xBBE5B63EFFB08E68

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  36. void _0xBB282CF5D2333FB8 ( Any p0, Any p1 )  //0xBB282CF5D2333FB8

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  37. void _0xBA62B4D80FA66BD6 ( Any iPart, Any iCheckpoint, Any iLap, Any iTime )  //0xBA62B4D80FA66BD6

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  38. float _GET_TEMPERATURE_AT_COORDS ( float x, float y, float z )  //0xB98B78C3768AF6E0

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  39. void _CLEAR_BROADCAST_BIT ( Any p0, Any p1 )  //0xB909149F2BB5F6DA

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  40. void _STOP_BENCHMARK_RECORDING ()  //0xB89AEC71AFF2B599

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  41. void _0xB711EB4BC8D06013 ()  //0xB711EB4BC8D06013

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  42. void SET_WIND_DIRECTION ( float direction )  //0xB56C4F5F57A45600

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  43. void SET_SUPER_JUMP_THIS_FRAME ( Player player )  //0xB3E9BE963F10C445

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  44. BOOL OVERRIDE_SAVE_HOUSE ( BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, float p6, float p7 )  //0xB2C69E11A37B5AF0

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  45. Any _0xB1F6665AA54DCD5C ( Any p0 )  //0xB1F6665AA54DCD5C

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  46. void SET_RANDOM_EVENT_FLAG ( BOOL toggle )  //0xB1ADCCC4150C6473

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  47. void _0xB16FC7B364D86585 ()  //0xB16FC7B364D86585

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  48. BOOL GET_MISSION_FLAG ()  //0xB15CD1CF58771DE1

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  49. BOOL IS_PC_VERSION ()  //0xB0FB6CFAA5A1C833

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  50. int _GET_NUMBER_OF_MICROSECONDS_SINCE_LAST_CALL ()  //0xB0CE5E5ED8BB3581

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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