RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
-
void _REMOVE_POP_MULTIPLIER_AREA_FOR_VOLUME ( Volume volume, int p1 ) //0xBD090F5B1DB82189
- 0
- 188
- 1207
-
void _0xF569E33FB72ED28E () //0xF569E33FB72ED28E
- 0
- 209
- 1207
-
void RESET_DISPATCH_IDEAL_SPAWN_DISTANCE () //0xC7817264BC4B6377
- 0
- 196
- 1207
-
void SET_DISPATCH_IDEAL_SPAWN_DISTANCE ( float fIdealSpawnDistance ) //0xEAB6823B82FBD283
- 0
- 206
- 1207
-
void _RESET_DISPATCH_MIN_SPAWN_DISTANCE () //0x96498D922D8D0D0A
- 0
- 201
- 1207
-
void _SET_DISPATCH_MIN_SPAWN_DISTANCE ( float minSpawnDistance ) //0x27A1B170AA8AF84C
- 0
- 188
- 1207
-
void _RESET_DISPATCH_MAX_SPAWN_DISTANCE () //0x54EC7B6BC72BAD69
- 0
- 211
- 1207
-
void _SET_DISPATCH_MAX_SPAWN_DISTANCE ( float maxSpawnDistance ) //0x89314FB3463E28DE
- 0
- 205
- 1207
-
void _0x4B0501A468B749F8 () //0x4B0501A468B749F8
- 0
- 201
- 1207
-
void _0x6BCF7B5CD338281A ( Any p0, Any p1, Any p2 ) //0x6BCF7B5CD338281A
- 0
- 204
- 1207
-
void REMOVE_DISPATCH_SPAWN_BLOCKING_AREA ( Any p0 ) //0x49F751F6868DDC5B
- 0
- 209
- 1207
-
void _0xEF42F56F69877125 () //0xEF42F56F69877125
- 0
- 192
- 1207
-
void ADD_TACTICAL_NAV_MESH_POINT ( float x, float y, float z, int p3 ) //0xE4EE55E63FA9AF45
- 0
- 211
- 1207
-
void CLEAR_TACTICAL_NAV_MESH_POINTS () //0xD93B6516C6878267
- 0
- 196
- 1207
-
void DISPLAY_ONSCREEN_KEYBOARD ( int textType, const char* windowTitle, const char* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, int maxInputLength ) //0x044131118D8DB3CD
- 0
- 576
- 1207
-
void _CANCEL_ONSCREEN_KEYBOARD () //0x58A39BE597CE99CD
- 0
- 288
- 1207
-
void NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS ( int p0 ) //0x5CB71EAA1429A358
- 0
- 229
- 1207
-
void ACTION_MANAGER_ENABLE_ACTION ( Hash hash, BOOL enable ) //0x7ACF124C12A2B045
- 1
- 407
- 1207
-
void SET_SUPER_JUMP_THIS_FRAME ( Player player ) //0xB3E9BE963F10C445
- 0
- 433
- 1207
-
void SCRIPT_RACE_INIT ( int numCheckpoints, int numLaps, int numPlayers, Any p3 ) //0x8AE059F47158417E
- 0
- 202
- 1207
-
void SCRIPT_RACE_SHUTDOWN () //0x334CE0DA4FAF330C
- 0
- 183
- 1207
-
void _0xBA62B4D80FA66BD6 ( Any iPart, Any iCheckpoint, Any iLap, Any iTime ) //0xBA62B4D80FA66BD6
- 0
- 214
- 1207
-
void _START_BENCHMARK_RECORDING () //0x29D1F6DF864A094E
- 0
- 196
- 1207
-
void _STOP_BENCHMARK_RECORDING () //0xB89AEC71AFF2B599
- 0
- 200
- 1207
-
void _RESET_BENCHMARK_RECORDING () //0xECBABD0307FB216F
- 0
- 190
- 1207
-
void _SAVE_BENCHMARK_RECORDING () //0xF4743E2ECC02B3DA
- 0
- 198
- 1207
-
void _0x9A252AA23D7098F2 () //0x9A252AA23D7098F2
- 0
- 221
- 1207
-
void _0x553D67295DDD2309 ( Entity entity ) //0x553D67295DDD2309
- 0
- 200
- 1207
-
void _0x4D5C9CC7E7E23E09 () //0x4D5C9CC7E7E23E09
- 0
- 207
- 1207
-
void _0xFC6ECB9170145ECE () //0xFC6ECB9170145ECE
- 0
- 184
- 1207
-
void _0xA3A8926951471C82 () //0xA3A8926951471C82
- 0
- 194
- 1207
-
void _CREATE_AI_MEMORY ( Any* args, int aiMemoryType ) //0x88BC5F4AEF77FC4E
- 0
- 253
- 1207
-
void _0xEB946B9E579729AD ( Ped ped, Any p1 ) //0xEB946B9E579729AD
- 0
- 218
- 1207
-
void _0x6AC4AF46A6B8DFB2 ( BOOL p0 ) //0x6AC4AF46A6B8DFB2
- 0
- 227
- 1207
-
void _0x68319452C5064ABA ( Any p0, Any p1 ) //0x68319452C5064ABA
- 0
- 237
- 1207
-
void _0xDE2C3B74D2B3705C ( Any p0, Any p1 ) //0xDE2C3B74D2B3705C
- 0
- 198
- 1207
-
void _0x49F3241C28EBBFBC ( Any p0 ) //0x49F3241C28EBBFBC
- 0
- 187
- 1207
-
void _0x183672FE838A661B ( Any p0 ) //0x183672FE838A661B
- 0
- 209
- 1207
-
void _0x38C0C9CAE1544500 ( Any p0 ) //0x38C0C9CAE1544500
- 0
- 196
- 1207
-
void _0x154340E87D8CC178 ( Any p0 ) //0x154340E87D8CC178
- 0
- 223
- 1207
-
void _0x94FCADCF9F0C368E ( Any p0 ) //0x94FCADCF9F0C368E
- 0
- 206
- 1207
-
void _0xAF3A84C7DE6A1DC5 ( Any p0, Any p1 ) //0xAF3A84C7DE6A1DC5
- 0
- 205
- 1207
-
void _0x48E4D50F87A96AA5 ( Ped ped, BOOL p1, BOOL p2, Hash p3, Any* p4, Any p5 ) //0x48E4D50F87A96AA5
- 0
- 306
- 1207
-
void SET_RANDOM_SEED ( int seed ) //0x5CD7A49104AFCB6B
- 0
- 326
- 1207
-
void SET_PED_DECOMPOSED ( Ped ped, BOOL toggle ) //0x674B90BE1115846D
- 0
- 211
- 1207
-
void SET_TIME_SCALE ( float timeScale ) //0x9682AF6050854856
- 0
- 447
- 1207
-
void _0xAB26DEEE120FD3FD ( Any p0, Any p1 ) //0xAB26DEEE120FD3FD
- 0
- 195
- 1207
-
void SET_MISSION_FLAG ( BOOL toggle ) //0x36694B456BE80D0A
- 0
- 359
- 1207
-
void _0x082C043C7AFC3747 ( int compositeId, BOOL p1 ) //0x082C043C7AFC3747
- 0
- 229
- 1207
-
void DISABLE_LOOTING_COMPOSITE_LOOTABLE_THIS_FRAME ( int compositeId, BOOL p1 ) //0x40D72189F46D2E15
- 0
- 187
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.