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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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288 natives in namespace MISC

  1. void _REMOVE_POP_MULTIPLIER_AREA_FOR_VOLUME ( Volume volume, int p1 )  //0xBD090F5B1DB82189

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  2. void _0xF569E33FB72ED28E ()  //0xF569E33FB72ED28E

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  3. void RESET_DISPATCH_IDEAL_SPAWN_DISTANCE ()  //0xC7817264BC4B6377

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  4. void SET_DISPATCH_IDEAL_SPAWN_DISTANCE ( float fIdealSpawnDistance )  //0xEAB6823B82FBD283

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  5. void _RESET_DISPATCH_MIN_SPAWN_DISTANCE ()  //0x96498D922D8D0D0A

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  6. void _SET_DISPATCH_MIN_SPAWN_DISTANCE ( float minSpawnDistance )  //0x27A1B170AA8AF84C

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  7. void _RESET_DISPATCH_MAX_SPAWN_DISTANCE ()  //0x54EC7B6BC72BAD69

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  8. void _SET_DISPATCH_MAX_SPAWN_DISTANCE ( float maxSpawnDistance )  //0x89314FB3463E28DE

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  9. void _0x4B0501A468B749F8 ()  //0x4B0501A468B749F8

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  10. void _0x6BCF7B5CD338281A ( Any p0, Any p1, Any p2 )  //0x6BCF7B5CD338281A

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  11. void REMOVE_DISPATCH_SPAWN_BLOCKING_AREA ( Any p0 )  //0x49F751F6868DDC5B

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  12. void _0xEF42F56F69877125 ()  //0xEF42F56F69877125

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  13. void ADD_TACTICAL_NAV_MESH_POINT ( float x, float y, float z, int p3 )  //0xE4EE55E63FA9AF45

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  14. void CLEAR_TACTICAL_NAV_MESH_POINTS ()  //0xD93B6516C6878267

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  15. void DISPLAY_ONSCREEN_KEYBOARD ( int textType, const char* windowTitle, const char* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, int maxInputLength )  //0x044131118D8DB3CD

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  16. void _CANCEL_ONSCREEN_KEYBOARD ()  //0x58A39BE597CE99CD

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  17. void NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS ( int p0 )  //0x5CB71EAA1429A358

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  18. void ACTION_MANAGER_ENABLE_ACTION ( Hash hash, BOOL enable )  //0x7ACF124C12A2B045

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  19. void SET_SUPER_JUMP_THIS_FRAME ( Player player )  //0xB3E9BE963F10C445

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  20. void SCRIPT_RACE_INIT ( int numCheckpoints, int numLaps, int numPlayers, Any p3 )  //0x8AE059F47158417E

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  21. void SCRIPT_RACE_SHUTDOWN ()  //0x334CE0DA4FAF330C

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  22. void _0xBA62B4D80FA66BD6 ( Any iPart, Any iCheckpoint, Any iLap, Any iTime )  //0xBA62B4D80FA66BD6

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  23. void _START_BENCHMARK_RECORDING ()  //0x29D1F6DF864A094E

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  24. void _STOP_BENCHMARK_RECORDING ()  //0xB89AEC71AFF2B599

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  25. void _RESET_BENCHMARK_RECORDING ()  //0xECBABD0307FB216F

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  26. void _SAVE_BENCHMARK_RECORDING ()  //0xF4743E2ECC02B3DA

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  27. void _0x9A252AA23D7098F2 ()  //0x9A252AA23D7098F2

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  28. void _0x553D67295DDD2309 ( Entity entity )  //0x553D67295DDD2309

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  29. void _0x4D5C9CC7E7E23E09 ()  //0x4D5C9CC7E7E23E09

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  30. void _0xFC6ECB9170145ECE ()  //0xFC6ECB9170145ECE

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  31. void _0xA3A8926951471C82 ()  //0xA3A8926951471C82

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  32. void _CREATE_AI_MEMORY ( Any* args, int aiMemoryType )  //0x88BC5F4AEF77FC4E

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  33. void _0xEB946B9E579729AD ( Ped ped, Any p1 )  //0xEB946B9E579729AD

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  34. void _0x6AC4AF46A6B8DFB2 ( BOOL p0 )  //0x6AC4AF46A6B8DFB2

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  35. void _0x68319452C5064ABA ( Any p0, Any p1 )  //0x68319452C5064ABA

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  36. void _0xDE2C3B74D2B3705C ( Any p0, Any p1 )  //0xDE2C3B74D2B3705C

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  37. void _0x49F3241C28EBBFBC ( Any p0 )  //0x49F3241C28EBBFBC

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  38. void _0x183672FE838A661B ( Any p0 )  //0x183672FE838A661B

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  39. void _0x38C0C9CAE1544500 ( Any p0 )  //0x38C0C9CAE1544500

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  40. void _0x154340E87D8CC178 ( Any p0 )  //0x154340E87D8CC178

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  41. void _0x94FCADCF9F0C368E ( Any p0 )  //0x94FCADCF9F0C368E

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  42. void _0xAF3A84C7DE6A1DC5 ( Any p0, Any p1 )  //0xAF3A84C7DE6A1DC5

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  43. void _0x48E4D50F87A96AA5 ( Ped ped, BOOL p1, BOOL p2, Hash p3, Any* p4, Any p5 )  //0x48E4D50F87A96AA5

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  44. void SET_RANDOM_SEED ( int seed )  //0x5CD7A49104AFCB6B

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  45. void SET_PED_DECOMPOSED ( Ped ped, BOOL toggle )  //0x674B90BE1115846D

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  46. void SET_TIME_SCALE ( float timeScale )  //0x9682AF6050854856

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  47. void _0xAB26DEEE120FD3FD ( Any p0, Any p1 )  //0xAB26DEEE120FD3FD

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  48. void SET_MISSION_FLAG ( BOOL toggle )  //0x36694B456BE80D0A

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  49. void _0x082C043C7AFC3747 ( int compositeId, BOOL p1 )  //0x082C043C7AFC3747

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  50. void DISABLE_LOOTING_COMPOSITE_LOOTABLE_THIS_FRAME ( int compositeId, BOOL p1 )  //0x40D72189F46D2E15

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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