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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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288 natives in namespace MISC

  1. Any _0x94E8CA3DEE952789 ( Any p0, Any p1 )  //0x94E8CA3DEE952789

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  2. void _0x94FCADCF9F0C368E ( Any p0 )  //0x94FCADCF9F0C368E

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  3. void _0x96282005C5C6801F ( Any p0, Any p1 )  //0x96282005C5C6801F

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  4. Any _0x970339EFA4FDE518 ( Any p0, Any p1, Any p2 )  //0x970339EFA4FDE518

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  5. void _0x9935F76407C32539 ( const char* p0 )  //0x9935F76407C32539

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  6. void _0x9A252AA23D7098F2 ()  //0x9A252AA23D7098F2

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  7. void _0x9B47971234169990 ( Ped ped, Any item )  //0x9B47971234169990

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  8. void _0x9BF2C0C568C61641 ( Any p0 )  //0x9BF2C0C568C61641

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  9. void _0xA08111B053D84B4D ( Any p0 )  //0xA08111B053D84B4D

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  10. void _0xA3A8926951471C82 ()  //0xA3A8926951471C82

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  11. void _0xA9342743B634A462 ( Any p0 )  //0xA9342743B634A462

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  12. void _0xAB26DEEE120FD3FD ( Any p0, Any p1 )  //0xAB26DEEE120FD3FD

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  13. BOOL _0xAB6A04CEC428258B ( float p0, float p1, float p10, float p11, float* p12, float p2, float p3, float p4, float p5, float p6 )  //0xAB6A04CEC428258B

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  14. void _0xAD44856A1CD29635 ( Any p0, Any p1, Any p2 )  //0xAD44856A1CD29635

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  15. void _0xAF3A84C7DE6A1DC5 ( Any p0, Any p1 )  //0xAF3A84C7DE6A1DC5

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  16. Any _0xAF530E56505D1BD6 ( Any p0 )  //0xAF530E56505D1BD6

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  17. void _0xB08C4FA25BC29DB9 ( Any p0 )  //0xB08C4FA25BC29DB9

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  18. void _0xB16FC7B364D86585 ()  //0xB16FC7B364D86585

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  19. Any _0xB1F6665AA54DCD5C ( Any p0 )  //0xB1F6665AA54DCD5C

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  20. void _0xB711EB4BC8D06013 ()  //0xB711EB4BC8D06013

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  21. void _0xBA62B4D80FA66BD6 ( Any iPart, Any iCheckpoint, Any iLap, Any iTime )  //0xBA62B4D80FA66BD6

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  22. void _0xBB282CF5D2333FB8 ( Any p0, Any p1 )  //0xBB282CF5D2333FB8

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  23. Any _0xBBE5B63EFFB08E68 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xBBE5B63EFFB08E68

    • 0
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  24. Any _0xCC1BAF72D571DB8D ( Any p0, Any p1, Any p2 )  //0xCC1BAF72D571DB8D

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  25. void _0xCC3EDC5614B03F61 ( int p0 )  //0xCC3EDC5614B03F61

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  26. void _0xCC7FC854B956A128 ( const char* p0, const char* p1 )  //0xCC7FC854B956A128

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  27. void _0xD2D74F89DF844A50 ( Any p0 )  //0xD2D74F89DF844A50

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  28. void _0xD3F943B88F55376A ( Hash weatherType )  //0xD3F943B88F55376A

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  29. void _0xDA4D8EB04E8E2928 ( Any p0 )  //0xDA4D8EB04E8E2928

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  30. void _0xDBDA48EC456ED908 ()  //0xDBDA48EC456ED908

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  31. Any _0xDC057B86FC157031 ()  //0xDC057B86FC157031

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  32. Any _0xDC416CA762BC4F43 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xDC416CA762BC4F43

    • 0
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  33. void _0xDE2C3B74D2B3705C ( Any p0, Any p1 )  //0xDE2C3B74D2B3705C

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  34. Any _0xE704838F36F93B7B ( Any p0 )  //0xE704838F36F93B7B

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  35. void _0xE84AAC1B22A73E99 ( Any p0, Any p1 )  //0xE84AAC1B22A73E99

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  36. void _0xEB946B9E579729AD ( Ped ped, Any p1 )  //0xEB946B9E579729AD

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  37. void _0xEF42F56F69877125 ()  //0xEF42F56F69877125

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  38. Any _0xEF50E344A8F93784 ( Any p0, Any p1, Any p2, Any p3 )  //0xEF50E344A8F93784

    • 0
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  39. Any _0xF18AF483DF70BBDE ( Any p0 )  //0xF18AF483DF70BBDE

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  40. void _0xF569E33FB72ED28E ()  //0xF569E33FB72ED28E

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  41. void _0xF63FA29D4A9ACA86 ( Any p0, Any p1 )  //0xF63FA29D4A9ACA86

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  42. void _0xF650DCF5D6F312C1 ( Any p0 )  //0xF650DCF5D6F312C1

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  43. const char* _0xF81C53561D15F330 ()  //0xF81C53561D15F330

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  44. void _0xFC6ECB9170145ECE ()  //0xFC6ECB9170145ECE

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  45. Any _0xFD0759658268FD8E ( Any p0 )  //0xFD0759658268FD8E

    • 0
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  46. Any _0xFDF38E2B711BF78E ( Any p0, Any p1 )  //0xFDF38E2B711BF78E

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  47. void _0xFF252E2BAFB7330F ( Any p0 )  //0xFF252E2BAFB7330F

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  48. Any _ADD_DISPATCH_SPAWN_BLOCKING_AREA ( Volume volume )  //0xA2D5A26208421426

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  49. void _CANCEL_ONSCREEN_KEYBOARD ()  //0x58A39BE597CE99CD

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  50. void _CLEAR_BROADCAST_BIT ( Any p0, Any p1 )  //0xB909149F2BB5F6DA

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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