RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
85 natives in namespace MAP
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Blip GET_BLIP_FROM_ENTITY ( Entity entity ) //0x6D2C41A8BD6D6FD0
- 0
- 728
- 1207
-
Blip GET_MAIN_PLAYER_BLIP_ID () //0x5CD2889B2B381D45
- 0
- 513
- 1207
-
Blip _BLIP_ADD_FOR_STYLE ( Hash styleHash ) //0x3E593DF9C2962EC6
- 0
- 476
- 1207
-
Blip BLIP_ADD_FOR_COORDS ( Hash blipHash, float x, float y, float z ) //0x554D9D53F696D002
- 0
- 1,737
- 1207
-
Blip BLIP_ADD_FOR_ENTITY ( Hash blipHash, Entity entity ) //0x23F74C2FDA6E7C61
- 0
- 1,170
- 1207
-
Blip BLIP_ADD_FOR_PICKUP_PLACEMENT ( Hash blipHash, Pickup pickup ) //0xA486008892065FB9
- 0
- 290
- 1207
-
Blip BLIP_ADD_FOR_RADIUS ( Hash blipHash, float x, float y, float z, float radius ) //0x45F13B7E0A15C880
- 0
- 699
- 1207
-
Blip _BLIP_ADD_FOR_AREA ( Hash blipHash, float x, float y, float z, float scaleX, float scaleY, float scaleZ, int p7 ) //0xEC174ADBCB611ECC
- 0
- 406
- 1207
-
Blip _BLIP_ADD_FOR_VOLUME ( Hash blipHash, Volume volume ) //0xA6EF0C54A3443E70
- 0
- 432
- 1207
-
BOOL _BLIP_SET_STYLE ( Blip blip, Hash styleHash ) //0xEDD964B7984AC291
- 0
- 331
- 1207
-
BOOL _BLIP_ADD_STYLE ( Blip blip, Hash styleHash ) //0xBD62D98799A3DAF0
- 0
- 283
- 1207
-
Any TRACK_BLIP_GPS ( Blip blip, Hash modifierHash ) //0x662D364ABF16DE2F
- 0
- 712
- 1207
-
BOOL BLIP_REMOVE_MODIFIER ( Blip blip, Hash modifierHash ) //0xB059D7BD3D78C16F
- 0
- 356
- 1207
-
void _0x250C75EB1728CC0D ( Blip blip ) //0x250C75EB1728CC0D
- 0
- 342
- 1207
-
void SET_BLIP_FLASH_TIMER ( Blip blip, int blipType, Hash blipHash ) //0x02FF4CF43B7209D1
- 0
- 372
- 1207
-
BOOL SET_BLIP_FLASHES ( Blip blip, int* p1, Hash* p2 ) //0x0DF2B55F717DDB10
- 0
- 386
- 1207
-
void TRIGGER_SONAR_BLIP ( Hash typeHash, float x, float y, float z ) //0x72DD432F3CDFC0EE
- 0
- 342
- 1207
-
void _TRIGGER_SONAR_BLIP_ON_ENTITY ( Hash typeHash, Entity entity ) //0x0C7A2289A5C4D7C9
- 0
- 322
- 1207
-
void ALLOW_SONAR_BLIPS ( BOOL toggle ) //0x6E6E64788C07D2E0
- 0
- 360
- 1207
-
void SET_BLIP_COORDS ( Blip blip, float posX, float posY, float posZ ) //0x4FF674F5E23D49CE
- 0
- 481
- 1207
-
Vector3 GET_BLIP_COORDS ( Blip blip ) //0x201C319797BDA603
- 0
- 631
- 1207
-
int SET_BLIP_SPRITE ( Blip blip, Hash hash, BOOL p2 ) //0x74F74D3207ED525C
- 0
- 4,464
- 1207
-
Any _0x01B928CA2E198B01 ( Any p0 ) //0x01B928CA2E198B01
- 0
- 301
- 1207
-
int SET_BLIP_NAME_FROM_TEXT_FILE ( Blip blip, const char* textLabel ) //0x0A062D6D7C0B2C2C
- 0
- 604
- 1207
-
void _SET_BLIP_NAME_FROM_PLAYER_STRING ( Blip blip, const char* playerString ) //0x9CB1A1623062F402
- 0
- 1,423
- 1207
-
void SET_BLIP_NAME_TO_PLAYER_NAME ( Blip blip, Player player ) //0x093DD5A31BC2B459
- 0
- 306
- 1207
-
void SET_BLIP_ROTATION ( Blip blip, int rotation ) //0x6049966A94FBE706
- 0
- 320
- 1207
-
void SET_BLIP_SCALE ( Blip blip, float scale ) //0xD38744167B2FA257
- 0
- 419
- 1207
-
void REMOVE_BLIP ( Blip* blip ) //0xF2C3C9DA47AAA54A
- 0
- 469
- 1207
-
BOOL DOES_BLIP_EXIST ( Blip blip ) //0xCD82FA174080B3B1
- 0
- 430
- 1207
-
BOOL _DOES_ENTITY_HAVE_BLIP ( Entity entity ) //0x9FA00E2FC134A9D0
- 0
- 285
- 1207
-
void SET_RADAR_ZOOM ( int zoomLevel ) //0xCAF6489DA2C8DD9E
- 0
- 333
- 1207
-
void _0xDEEDE7C41742E011 ( Any p0 ) //0xDEEDE7C41742E011
- 0
- 304
- 1207
-
BOOL _IS_BLIP_ATTACHED_TO_ANY_ENTITY ( Blip blip ) //0xE9F676788F8D5E1E
- 0
- 296
- 1207
-
BOOL IS_BLIP_ON_MINIMAP ( Blip blip ) //0x46534526B9CD2D17
- 0
- 402
- 1207
-
Any FORCE_SONAR_BLIPS_THIS_FRAME () //0xEE1C7BA69BB74B08
- 0
- 313
- 1207
-
void SET_GPS_FLAGS ( int p0, float p1 ) //0x5DE61C90DDECFA2D
- 0
- 303
- 1207
-
void CLEAR_GPS_FLAGS () //0x4D3771237C79FF41
- 0
- 290
- 1207
-
void SET_GPS_CUSTOM_ROUTE_RENDER ( BOOL p0, int p1, int p2 ) //0xF6CEF599FC470B33
- 0
- 277
- 1207
-
void CLEAR_GPS_CUSTOM_ROUTE () //0x1EAA5674B4D181C5
- 0
- 348
- 1207
-
void START_GPS_MULTI_ROUTE ( Hash colorNameHash, BOOL onFoot, BOOL inVehicle ) //0x3D3D15AF7BCAAF83
- 0
- 456
- 1207
-
void ADD_POINT_TO_GPS_MULTI_ROUTE ( float x, float y, float z, BOOL p3 ) //0x64C59DD6834FA942
- 0
- 312
- 1207
-
void SET_GPS_MULTI_ROUTE_RENDER ( BOOL toggle ) //0x4426D65E029A4DC0
- 0
- 309
- 1207
-
void CLEAR_GPS_MULTI_ROUTE () //0x9E0AB9AAEE87CE28
- 0
- 272
- 1207
-
void _START_GPS_CUSTOM_ROUTE_FROM_WAYPOINT_RECORDING_ROUTE ( const char* waypointRecording, int point, int numPoints, Hash colorNameHash, BOOL p4, BOOL p5 ) //0x6B44F13D888F770D
- 0
- 362
- 1207
-
void CLEAR_GPS_PLAYER_WAYPOINT () //0x08FDC6F796E350D1
- 0
- 338
- 1207
-
void _0xD3F58E9316B7FC2A ( Any p0 ) //0xD3F58E9316B7FC2A
- 0
- 278
- 1207
-
void SET_WAYPOINT_OFF () //0xFA8C41E8020D3439
- 0
- 317
- 1207
-
BOOL IS_WAYPOINT_ACTIVE () //0x202B1BBFC6AB5EE4
- 0
- 356
- 1207
-
Vector3 _GET_WAYPOINT_COORDS () //0x29B30D07C3F7873B
- 0
- 424
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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