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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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85 natives in namespace MAP

  1. Blip GET_BLIP_FROM_ENTITY ( Entity entity )  //0x6D2C41A8BD6D6FD0

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  2. Blip GET_MAIN_PLAYER_BLIP_ID ()  //0x5CD2889B2B381D45

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  3. Blip _BLIP_ADD_FOR_STYLE ( Hash styleHash )  //0x3E593DF9C2962EC6

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  4. Blip BLIP_ADD_FOR_COORDS ( Hash blipHash, float x, float y, float z )  //0x554D9D53F696D002

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  5. Blip BLIP_ADD_FOR_ENTITY ( Hash blipHash, Entity entity )  //0x23F74C2FDA6E7C61

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  6. Blip BLIP_ADD_FOR_PICKUP_PLACEMENT ( Hash blipHash, Pickup pickup )  //0xA486008892065FB9

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  7. Blip BLIP_ADD_FOR_RADIUS ( Hash blipHash, float x, float y, float z, float radius )  //0x45F13B7E0A15C880

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  8. Blip _BLIP_ADD_FOR_AREA ( Hash blipHash, float x, float y, float z, float scaleX, float scaleY, float scaleZ, int p7 )  //0xEC174ADBCB611ECC

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  9. Blip _BLIP_ADD_FOR_VOLUME ( Hash blipHash, Volume volume )  //0xA6EF0C54A3443E70

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  10. BOOL _BLIP_SET_STYLE ( Blip blip, Hash styleHash )  //0xEDD964B7984AC291

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  11. BOOL _BLIP_ADD_STYLE ( Blip blip, Hash styleHash )  //0xBD62D98799A3DAF0

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  12. Any TRACK_BLIP_GPS ( Blip blip, Hash modifierHash )  //0x662D364ABF16DE2F

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  13. BOOL BLIP_REMOVE_MODIFIER ( Blip blip, Hash modifierHash )  //0xB059D7BD3D78C16F

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  14. void _0x250C75EB1728CC0D ( Blip blip )  //0x250C75EB1728CC0D

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  15. void SET_BLIP_FLASH_TIMER ( Blip blip, int blipType, Hash blipHash )  //0x02FF4CF43B7209D1

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  16. BOOL SET_BLIP_FLASHES ( Blip blip, int* p1, Hash* p2 )  //0x0DF2B55F717DDB10

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  17. void TRIGGER_SONAR_BLIP ( Hash typeHash, float x, float y, float z )  //0x72DD432F3CDFC0EE

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  18. void _TRIGGER_SONAR_BLIP_ON_ENTITY ( Hash typeHash, Entity entity )  //0x0C7A2289A5C4D7C9

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  19. void ALLOW_SONAR_BLIPS ( BOOL toggle )  //0x6E6E64788C07D2E0

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  20. void SET_BLIP_COORDS ( Blip blip, float posX, float posY, float posZ )  //0x4FF674F5E23D49CE

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  21. Vector3 GET_BLIP_COORDS ( Blip blip )  //0x201C319797BDA603

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  22. int SET_BLIP_SPRITE ( Blip blip, Hash hash, BOOL p2 )  //0x74F74D3207ED525C

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  23. Any _0x01B928CA2E198B01 ( Any p0 )  //0x01B928CA2E198B01

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  24. int SET_BLIP_NAME_FROM_TEXT_FILE ( Blip blip, const char* textLabel )  //0x0A062D6D7C0B2C2C

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  25. void _SET_BLIP_NAME_FROM_PLAYER_STRING ( Blip blip, const char* playerString )  //0x9CB1A1623062F402

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  26. void SET_BLIP_NAME_TO_PLAYER_NAME ( Blip blip, Player player )  //0x093DD5A31BC2B459

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  27. void SET_BLIP_ROTATION ( Blip blip, int rotation )  //0x6049966A94FBE706

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  28. void SET_BLIP_SCALE ( Blip blip, float scale )  //0xD38744167B2FA257

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  29. void REMOVE_BLIP ( Blip* blip )  //0xF2C3C9DA47AAA54A

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  30. BOOL DOES_BLIP_EXIST ( Blip blip )  //0xCD82FA174080B3B1

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  31. BOOL _DOES_ENTITY_HAVE_BLIP ( Entity entity )  //0x9FA00E2FC134A9D0

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  32. void SET_RADAR_ZOOM ( int zoomLevel )  //0xCAF6489DA2C8DD9E

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  33. void _0xDEEDE7C41742E011 ( Any p0 )  //0xDEEDE7C41742E011

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  34. BOOL _IS_BLIP_ATTACHED_TO_ANY_ENTITY ( Blip blip )  //0xE9F676788F8D5E1E

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  35. BOOL IS_BLIP_ON_MINIMAP ( Blip blip )  //0x46534526B9CD2D17

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  36. Any FORCE_SONAR_BLIPS_THIS_FRAME ()  //0xEE1C7BA69BB74B08

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  37. void SET_GPS_FLAGS ( int p0, float p1 )  //0x5DE61C90DDECFA2D

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  38. void CLEAR_GPS_FLAGS ()  //0x4D3771237C79FF41

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  39. void SET_GPS_CUSTOM_ROUTE_RENDER ( BOOL p0, int p1, int p2 )  //0xF6CEF599FC470B33

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  40. void CLEAR_GPS_CUSTOM_ROUTE ()  //0x1EAA5674B4D181C5

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  41. void START_GPS_MULTI_ROUTE ( Hash colorNameHash, BOOL onFoot, BOOL inVehicle )  //0x3D3D15AF7BCAAF83

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  42. void ADD_POINT_TO_GPS_MULTI_ROUTE ( float x, float y, float z, BOOL p3 )  //0x64C59DD6834FA942

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  43. void SET_GPS_MULTI_ROUTE_RENDER ( BOOL toggle )  //0x4426D65E029A4DC0

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  44. void CLEAR_GPS_MULTI_ROUTE ()  //0x9E0AB9AAEE87CE28

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  45. void _START_GPS_CUSTOM_ROUTE_FROM_WAYPOINT_RECORDING_ROUTE ( const char* waypointRecording, int point, int numPoints, Hash colorNameHash, BOOL p4, BOOL p5 )  //0x6B44F13D888F770D

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  46. void CLEAR_GPS_PLAYER_WAYPOINT ()  //0x08FDC6F796E350D1

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  47. void _0xD3F58E9316B7FC2A ( Any p0 )  //0xD3F58E9316B7FC2A

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  48. void SET_WAYPOINT_OFF ()  //0xFA8C41E8020D3439

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  49. BOOL IS_WAYPOINT_ACTIVE ()  //0x202B1BBFC6AB5EE4

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  50. Vector3 _GET_WAYPOINT_COORDS ()  //0x29B30D07C3F7873B

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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