Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

85 natives in namespace MAP

  1. Blip GET_BLIP_FROM_ENTITY ( Entity entity )  //0x6D2C41A8BD6D6FD0

    • 0
    • 744
    • 1207
  2. Blip GET_MAIN_PLAYER_BLIP_ID ()  //0x5CD2889B2B381D45

    • 0
    • 526
    • 1207
  3. Blip _BLIP_ADD_FOR_STYLE ( Hash styleHash )  //0x3E593DF9C2962EC6

    • 0
    • 485
    • 1207
  4. Blip BLIP_ADD_FOR_COORDS ( Hash blipHash, float x, float y, float z )  //0x554D9D53F696D002

    • 0
    • 1,790
    • 1207
  5. Blip BLIP_ADD_FOR_ENTITY ( Hash blipHash, Entity entity )  //0x23F74C2FDA6E7C61

    • 0
    • 1,207
    • 1207
  6. Blip BLIP_ADD_FOR_PICKUP_PLACEMENT ( Hash blipHash, Pickup pickup )  //0xA486008892065FB9

    • 0
    • 299
    • 1207
  7. Blip BLIP_ADD_FOR_RADIUS ( Hash blipHash, float x, float y, float z, float radius )  //0x45F13B7E0A15C880

    • 0
    • 724
    • 1207
  8. Blip _BLIP_ADD_FOR_AREA ( Hash blipHash, float x, float y, float z, float scaleX, float scaleY, float scaleZ, int p7 )  //0xEC174ADBCB611ECC

    • 0
    • 418
    • 1207
  9. Blip _BLIP_ADD_FOR_VOLUME ( Hash blipHash, Volume volume )  //0xA6EF0C54A3443E70

    • 0
    • 441
    • 1207
  10. BOOL _BLIP_SET_STYLE ( Blip blip, Hash styleHash )  //0xEDD964B7984AC291

    • 0
    • 341
    • 1207
  11. BOOL _BLIP_ADD_STYLE ( Blip blip, Hash styleHash )  //0xBD62D98799A3DAF0

    • 0
    • 292
    • 1207
  12. Any TRACK_BLIP_GPS ( Blip blip, Hash modifierHash )  //0x662D364ABF16DE2F

    • 0
    • 746
    • 1207
  13. BOOL BLIP_REMOVE_MODIFIER ( Blip blip, Hash modifierHash )  //0xB059D7BD3D78C16F

    • 0
    • 367
    • 1207
  14. void _0x250C75EB1728CC0D ( Blip blip )  //0x250C75EB1728CC0D

    • 0
    • 350
    • 1207
  15. void SET_BLIP_FLASH_TIMER ( Blip blip, int blipType, Hash blipHash )  //0x02FF4CF43B7209D1

    • 0
    • 386
    • 1207
  16. BOOL SET_BLIP_FLASHES ( Blip blip, int* p1, Hash* p2 )  //0x0DF2B55F717DDB10

    • 0
    • 397
    • 1207
  17. void TRIGGER_SONAR_BLIP ( Hash typeHash, float x, float y, float z )  //0x72DD432F3CDFC0EE

    • 0
    • 352
    • 1207
  18. void _TRIGGER_SONAR_BLIP_ON_ENTITY ( Hash typeHash, Entity entity )  //0x0C7A2289A5C4D7C9

    • 0
    • 330
    • 1207
  19. void ALLOW_SONAR_BLIPS ( BOOL toggle )  //0x6E6E64788C07D2E0

    • 0
    • 375
    • 1207
  20. void SET_BLIP_COORDS ( Blip blip, float posX, float posY, float posZ )  //0x4FF674F5E23D49CE

    • 0
    • 492
    • 1207
  21. Vector3 GET_BLIP_COORDS ( Blip blip )  //0x201C319797BDA603

    • 0
    • 642
    • 1207
  22. int SET_BLIP_SPRITE ( Blip blip, Hash hash, BOOL p2 )  //0x74F74D3207ED525C

    • 0
    • 4,884
    • 1207
  23. Any _0x01B928CA2E198B01 ( Any p0 )  //0x01B928CA2E198B01

    • 0
    • 309
    • 1207
  24. int SET_BLIP_NAME_FROM_TEXT_FILE ( Blip blip, const char* textLabel )  //0x0A062D6D7C0B2C2C

    • 0
    • 615
    • 1207
  25. void _SET_BLIP_NAME_FROM_PLAYER_STRING ( Blip blip, const char* playerString )  //0x9CB1A1623062F402

    • 0
    • 1,472
    • 1207
  26. void SET_BLIP_NAME_TO_PLAYER_NAME ( Blip blip, Player player )  //0x093DD5A31BC2B459

    • 0
    • 315
    • 1207
  27. void SET_BLIP_ROTATION ( Blip blip, int rotation )  //0x6049966A94FBE706

    • 0
    • 329
    • 1207
  28. void SET_BLIP_SCALE ( Blip blip, float scale )  //0xD38744167B2FA257

    • 0
    • 434
    • 1207
  29. void REMOVE_BLIP ( Blip* blip )  //0xF2C3C9DA47AAA54A

    • 0
    • 484
    • 1207
  30. BOOL DOES_BLIP_EXIST ( Blip blip )  //0xCD82FA174080B3B1

    • 0
    • 443
    • 1207
  31. BOOL _DOES_ENTITY_HAVE_BLIP ( Entity entity )  //0x9FA00E2FC134A9D0

    • 0
    • 293
    • 1207
  32. void SET_RADAR_ZOOM ( int zoomLevel )  //0xCAF6489DA2C8DD9E

    • 0
    • 344
    • 1207
  33. void _0xDEEDE7C41742E011 ( Any p0 )  //0xDEEDE7C41742E011

    • 0
    • 314
    • 1207
  34. BOOL _IS_BLIP_ATTACHED_TO_ANY_ENTITY ( Blip blip )  //0xE9F676788F8D5E1E

    • 0
    • 306
    • 1207
  35. BOOL IS_BLIP_ON_MINIMAP ( Blip blip )  //0x46534526B9CD2D17

    • 0
    • 411
    • 1207
  36. Any FORCE_SONAR_BLIPS_THIS_FRAME ()  //0xEE1C7BA69BB74B08

    • 0
    • 321
    • 1207
  37. void SET_GPS_FLAGS ( int p0, float p1 )  //0x5DE61C90DDECFA2D

    • 0
    • 313
    • 1207
  38. void CLEAR_GPS_FLAGS ()  //0x4D3771237C79FF41

    • 0
    • 300
    • 1207
  39. void SET_GPS_CUSTOM_ROUTE_RENDER ( BOOL p0, int p1, int p2 )  //0xF6CEF599FC470B33

    • 0
    • 287
    • 1207
  40. void CLEAR_GPS_CUSTOM_ROUTE ()  //0x1EAA5674B4D181C5

    • 0
    • 360
    • 1207
  41. void START_GPS_MULTI_ROUTE ( Hash colorNameHash, BOOL onFoot, BOOL inVehicle )  //0x3D3D15AF7BCAAF83

    • 0
    • 469
    • 1207
  42. void ADD_POINT_TO_GPS_MULTI_ROUTE ( float x, float y, float z, BOOL p3 )  //0x64C59DD6834FA942

    • 0
    • 320
    • 1207
  43. void SET_GPS_MULTI_ROUTE_RENDER ( BOOL toggle )  //0x4426D65E029A4DC0

    • 0
    • 317
    • 1207
  44. void CLEAR_GPS_MULTI_ROUTE ()  //0x9E0AB9AAEE87CE28

    • 0
    • 283
    • 1207
  45. void _START_GPS_CUSTOM_ROUTE_FROM_WAYPOINT_RECORDING_ROUTE ( const char* waypointRecording, int point, int numPoints, Hash colorNameHash, BOOL p4, BOOL p5 )  //0x6B44F13D888F770D

    • 0
    • 371
    • 1207
  46. void CLEAR_GPS_PLAYER_WAYPOINT ()  //0x08FDC6F796E350D1

    • 0
    • 349
    • 1207
  47. void _0xD3F58E9316B7FC2A ( Any p0 )  //0xD3F58E9316B7FC2A

    • 0
    • 287
    • 1207
  48. void SET_WAYPOINT_OFF ()  //0xFA8C41E8020D3439

    • 0
    • 326
    • 1207
  49. BOOL IS_WAYPOINT_ACTIVE ()  //0x202B1BBFC6AB5EE4

    • 0
    • 369
    • 1207
  50. Vector3 _GET_WAYPOINT_COORDS ()  //0x29B30D07C3F7873B

    • 0
    • 433
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...