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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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195 natives in namespace HUD

  1. BOOL _UI_PROMPT_WAS_BEAT_MODE_PRESSED_IN_TIME_WINDOW ( Prompt prompt )  //0x1FE4788AB1430C55

    • 0
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  2. BOOL BUSYSPINNER_IS_ON ()  //0x823BF7B1DF613A21

    • 0
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  3. void BUSYSPINNER_OFF ()  //0x58F441B90EA84D06

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  4. void CLEAR_ALL_HELP_MESSAGES ()  //0x916ED8321F087059

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  5. int CREATE_FAKE_MP_GAMER_TAG ( Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag )  //0x53CB4B502E1C57EA

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  6. void DISABLE_FRONTEND_THIS_FRAME ()  //0x56CE42A528156A67

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  7. void DISPLAY_HUD ( BOOL toggle )  //0xD63FE3AF9FB3D53F

    • 0
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  8. BOOL DOES_TEXT_LABEL_EXIST ( const char* label )  //0x73C258C68D6F55B6

    • 0
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  9. BOOL GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION ( float worldX, float worldY, float worldZ, float* screenX, float* screenY )  //0xB39C81628EF10B42

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  10. int GET_LENGTH_OF_LITERAL_STRING ( const char* string )  //0x481FBF588B0B76DB

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  11. int GET_LENGTH_OF_LITERAL_STRING_IN_BYTES ( const char* string )  //0xDC5AD6B7AB8184F5

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  12. int GET_NAMED_RENDERTARGET_RENDER_ID ( const char* name )  //0xB6762A85EE29AA60

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  13. const char* GET_STRING_FROM_HASH_KEY ( Hash labelHash )  //0xBD5DD5EAE2B6CE14

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  14. void HIDE_HUD_AND_RADAR_THIS_FRAME ()  //0x36CDD81627A6FCD2

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  15. Any HIDE_HUD_THIS_FRAME ()  //0xBF4F34A85CA2970D

    • 0
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  16. void HIDE_LOADING_ON_FADE_THIS_FRAME ()  //0xEA600AABAF4B9084

    • 0
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  17. BOOL IS_HUD_HIDDEN ()  //0x71B72B478F8189DC

    • 0
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  18. BOOL IS_MP_GAMER_TAG_ACTIVE ( int gamerTagId )  //0x6E1C31E14C7A5F97

    • 0
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  19. BOOL IS_NAMED_RENDERTARGET_LINKED ( Hash modelHash )  //0x707032835FF09AE7

    • 0
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  20. BOOL IS_NAMED_RENDERTARGET_REGISTERED ( const char* name )  //0x3EE32F7964C40FE6

    • 0
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  21. BOOL IS_PAUSE_MENU_ACTIVE ()  //0x535384D6067BA42E

    • 0
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  22. BOOL IS_RADAR_HIDDEN ()  //0x1B82FD5FFA4D666E

    • 0
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  23. BOOL IS_RADAR_HIDDEN_BY_SCRIPT ()  //0x66F35DD9D2B58579

    • 0
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  24. BOOL IS_RADAR_PREFERENCE_SWITCHED_ON ()  //0x81E47F0EE1F2B21E

    • 0
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  25. BOOL IS_SUBTITLE_PREFERENCE_SWITCHED_ON ()  //0x7C4AC9573587F2DF

    • 0
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  26. void LINK_NAMED_RENDERTARGET ( Hash modelHash )  //0x2F506B8556242DDB

    • 0
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  27. BOOL REGISTER_NAMED_RENDERTARGET ( const char* name, BOOL p1 )  //0x98AF2BB6F62BD588

    • 0
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  28. BOOL RELEASE_NAMED_RENDERTARGET ( const char* name )  //0x0E692EE61761361F

    • 0
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  29. void REMOVE_MP_GAMER_TAG ( int gamerTagId )  //0x839BFD7D7E49FE09

    • 0
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  30. void SET_FRONTEND_ACTIVE ( BOOL active )  //0xCE47C21C0687EBC2

    • 0
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  31. int SET_HORSE_TAG ( Ped horse, const char* name )  //0xE961BF23EAB76B12

    • 0
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  32. void SET_MISSION_NAME ( BOOL p0, const char* name )  //0x402669A4BDAA72DA

    • 0
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  33. void SET_MISSION_NAME_FOR_UGC_MISSION ( BOOL p0, const char* name )  //0xD98630CE73C61E98

    • 0
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  34. void SET_MP_GAMER_TAG_BIG_TEXT ( int gamerTagId, const char* string )  //0xA0D7CE5F83259663

    • 0
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  35. void SET_MP_GAMER_TAG_NAME ( int gamerTagId, const char* string )  //0xEA6F4B8D4B4B5B3E

    • 0
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  36. void SET_TEXT_CENTRE ( BOOL align )  //0xBE5261939FBECB8C

    • 0
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  37. void SET_TEXT_DROPSHADOW ( int distance, int r, int g, int b, int a )  //0x1BE39DBAA7263CA5

    • 0
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  38. void SET_TEXT_RENDER_ID ( int renderId )  //0xE550CDE128D56757

    • 0
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  39. int SET_TEXT_SCALE ( float scale, float size )  //0x4170B650590B3B00

    • 2
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  40. BOOL TEXT_BLOCK_IS_LOADED ( const char* textBlock )  //0xD0976CC34002DB57

    • 0
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  41. void TEXT_BLOCK_REQUEST ( const char* textBlock )  //0xF66090013DE648D5

    • 0
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  42. Any UI_GET_SCENE_UIOBJECT ( Any p0 )  //0xBE1067CD1C9570F6

    • 0
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  43. void UI_MOVIEVIEW_SET_RENDER_TARGET ( Any p0, Any p1 )  //0x51DE09A2196BD951

    • 0
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  44. BOOL UI_PROMPT_IS_CONTROL_ACTION_ACTIVE ( Hash control )  //0x1BE19185B8AFE299

    • 0
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  45. Any UI_REQUEST_SCENE ( Any p0, Any p1 )  //0xB6857100F8FD433C

    • 0
    • 191
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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