RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
195 natives in namespace HUD
-
BOOL _UI_PROMPT_WAS_BEAT_MODE_PRESSED_IN_TIME_WINDOW ( Prompt prompt ) //0x1FE4788AB1430C55
- 0
- 277
- 1207
-
BOOL BUSYSPINNER_IS_ON () //0x823BF7B1DF613A21
- 0
- 369
- 1207
-
void BUSYSPINNER_OFF () //0x58F441B90EA84D06
- 0
- 272
- 1207
-
void CLEAR_ALL_HELP_MESSAGES () //0x916ED8321F087059
- 0
- 298
- 1207
-
int CREATE_FAKE_MP_GAMER_TAG ( Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag ) //0x53CB4B502E1C57EA
- 0
- 307
- 1207
-
void DISABLE_FRONTEND_THIS_FRAME () //0x56CE42A528156A67
- 0
- 208
- 1207
-
void DISPLAY_HUD ( BOOL toggle ) //0xD63FE3AF9FB3D53F
- 0
- 576
- 1207
-
BOOL DOES_TEXT_LABEL_EXIST ( const char* label ) //0x73C258C68D6F55B6
- 0
- 342
- 1207
-
BOOL GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION ( float worldX, float worldY, float worldZ, float* screenX, float* screenY ) //0xB39C81628EF10B42
- 0
- 274
- 1207
-
int GET_LENGTH_OF_LITERAL_STRING ( const char* string ) //0x481FBF588B0B76DB
- 0
- 365
- 1207
-
int GET_LENGTH_OF_LITERAL_STRING_IN_BYTES ( const char* string ) //0xDC5AD6B7AB8184F5
- 0
- 258
- 1207
-
int GET_NAMED_RENDERTARGET_RENDER_ID ( const char* name ) //0xB6762A85EE29AA60
- 0
- 377
- 1207
-
const char* GET_STRING_FROM_HASH_KEY ( Hash labelHash ) //0xBD5DD5EAE2B6CE14
- 0
- 747
- 1207
-
void HIDE_HUD_AND_RADAR_THIS_FRAME () //0x36CDD81627A6FCD2
- 0
- 413
- 1207
-
Any HIDE_HUD_THIS_FRAME () //0xBF4F34A85CA2970D
- 0
- 492
- 1207
-
void HIDE_LOADING_ON_FADE_THIS_FRAME () //0xEA600AABAF4B9084
- 0
- 273
- 1207
-
BOOL IS_HUD_HIDDEN () //0x71B72B478F8189DC
- 0
- 427
- 1207
-
BOOL IS_MP_GAMER_TAG_ACTIVE ( int gamerTagId ) //0x6E1C31E14C7A5F97
- 0
- 239
- 1207
-
BOOL IS_NAMED_RENDERTARGET_LINKED ( Hash modelHash ) //0x707032835FF09AE7
- 0
- 339
- 1207
-
BOOL IS_NAMED_RENDERTARGET_REGISTERED ( const char* name ) //0x3EE32F7964C40FE6
- 0
- 329
- 1207
-
BOOL IS_PAUSE_MENU_ACTIVE () //0x535384D6067BA42E
- 0
- 258
- 1207
-
BOOL IS_RADAR_HIDDEN () //0x1B82FD5FFA4D666E
- 0
- 475
- 1207
-
BOOL IS_RADAR_HIDDEN_BY_SCRIPT () //0x66F35DD9D2B58579
- 0
- 309
- 1207
-
BOOL IS_RADAR_PREFERENCE_SWITCHED_ON () //0x81E47F0EE1F2B21E
- 0
- 307
- 1207
-
BOOL IS_SUBTITLE_PREFERENCE_SWITCHED_ON () //0x7C4AC9573587F2DF
- 0
- 162
- 1355
-
void LINK_NAMED_RENDERTARGET ( Hash modelHash ) //0x2F506B8556242DDB
- 0
- 388
- 1207
-
BOOL REGISTER_NAMED_RENDERTARGET ( const char* name, BOOL p1 ) //0x98AF2BB6F62BD588
- 0
- 323
- 1207
-
BOOL RELEASE_NAMED_RENDERTARGET ( const char* name ) //0x0E692EE61761361F
- 0
- 310
- 1207
-
void REMOVE_MP_GAMER_TAG ( int gamerTagId ) //0x839BFD7D7E49FE09
- 0
- 210
- 1207
-
void SET_FRONTEND_ACTIVE ( BOOL active ) //0xCE47C21C0687EBC2
- 0
- 214
- 1207
-
int SET_HORSE_TAG ( Ped horse, const char* name ) //0xE961BF23EAB76B12
- 0
- 670
- 1207
-
void SET_MISSION_NAME ( BOOL p0, const char* name ) //0x402669A4BDAA72DA
- 0
- 229
- 1207
-
void SET_MISSION_NAME_FOR_UGC_MISSION ( BOOL p0, const char* name ) //0xD98630CE73C61E98
- 0
- 218
- 1207
-
void SET_MP_GAMER_TAG_BIG_TEXT ( int gamerTagId, const char* string ) //0xA0D7CE5F83259663
- 0
- 296
- 1207
-
void SET_MP_GAMER_TAG_NAME ( int gamerTagId, const char* string ) //0xEA6F4B8D4B4B5B3E
- 0
- 259
- 1207
-
void SET_TEXT_CENTRE ( BOOL align ) //0xBE5261939FBECB8C
- 0
- 572
- 1207
-
void SET_TEXT_DROPSHADOW ( int distance, int r, int g, int b, int a ) //0x1BE39DBAA7263CA5
- 0
- 401
- 1207
-
void SET_TEXT_RENDER_ID ( int renderId ) //0xE550CDE128D56757
- 0
- 373
- 1207
-
int SET_TEXT_SCALE ( float scale, float size ) //0x4170B650590B3B00
- 2
- 1,402
- 1207
-
BOOL TEXT_BLOCK_IS_LOADED ( const char* textBlock ) //0xD0976CC34002DB57
- 0
- 406
- 1207
-
void TEXT_BLOCK_REQUEST ( const char* textBlock ) //0xF66090013DE648D5
- 0
- 324
- 1207
-
Any UI_GET_SCENE_UIOBJECT ( Any p0 ) //0xBE1067CD1C9570F6
- 0
- 189
- 1207
-
void UI_MOVIEVIEW_SET_RENDER_TARGET ( Any p0, Any p1 ) //0x51DE09A2196BD951
- 0
- 220
- 1207
-
BOOL UI_PROMPT_IS_CONTROL_ACTION_ACTIVE ( Hash control ) //0x1BE19185B8AFE299
- 0
- 291
- 1207
-
Any UI_REQUEST_SCENE ( Any p0, Any p1 ) //0xB6857100F8FD433C
- 0
- 191
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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